mud/lua/
mud/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"



/*
 * Local functions.
 */
ROOM_INDEX_DATA *	find_location	args( ( CHAR_DATA *ch, char *arg ) );



void do_wizhelp( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    int cmd;
    int col;

    col = 0;
    for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) {
        if ( cmd_table[cmd].level >= LEVEL_HERO
                &&   cmd_table[cmd].level <= get_trust( ch ) ) {
            sprintf( buf, "%-12s", cmd_table[cmd].name );
            send_to_char( buf, ch );
            if ( ++col % 6 == 0 )
                send_to_char( "\r\n", ch );
        }
    }

    if ( col % 6 != 0 )
        send_to_char( "\r\n", ch );
    return;
}



void do_bamfin( CHAR_DATA *ch, char *argument )
{
    if ( !IS_NPC(ch) ) {
        smash_tilde( argument );
        free_string( ch->pcdata->bamfin );
        ch->pcdata->bamfin = str_dup( argument );
        send_to_char( "Ok.\r\n", ch );
    }
    return;
}



void do_bamfout( CHAR_DATA *ch, char *argument )
{
    if ( !IS_NPC(ch) ) {
        smash_tilde( argument );
        free_string( ch->pcdata->bamfout );
        ch->pcdata->bamfout = str_dup( argument );
        send_to_char( "Ok.\r\n", ch );
    }
    return;
}



void do_deny( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );
    if ( arg[0] == '\0' ) {
        send_to_char( "Deny whom?\r\n", ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    if ( IS_NPC(victim) ) {
        send_to_char( "Not on NPC's.\r\n", ch );
        return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) ) {
        send_to_char( "You failed.\r\n", ch );
        return;
    }

    SET_BIT(victim->act, PLR_DENY);
    send_to_char( "You are denied access!\r\n", victim );
    send_to_char( "OK.\r\n", ch );
    do_quit( victim, "" );

    return;
}

void do_test( CHAR_DATA *ch, char *argument )
{
	lua_close(ch->L);
	load_char_lua(ch);

	if (!str_cmp( argument, "battle" )) {
		call_lua ( ch->L, ch, NULL, LCALL_CHAR_SCRIPT, "do_battle", argument);
		return;
	}

	if (!str_cmp( argument, "map" )) {
		do_map ( ch, "border 2 world mobs text");
		return;
	}

	call_lua ( ch->L, ch, NULL, LCALL_CHAR_SCRIPT, "olcMedit", " ");

	if (ch->desc)
		ch->desc->alt_menu = AM_MEDIT;

	/* do_map ( ch, "border 2 world mobs text"); */ 
	
}


void do_reset_char_lua( CHAR_DATA *ch, char *argument)
{
	if (ch->L) {
		lua_close(ch->L);
		load_char_lua(ch);
		sendf(ch, "#BReset Lua State for %s{w\r\n", ch->name);
	}
}

void do_disconnect( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    one_argument( argument, arg );
    if ( arg[0] == '\0' ) {
        send_to_char( "Disconnect whom?\r\n", ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    if ( victim->desc == NULL ) {
        act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
        return;
    }

    for ( d = descriptor_list; d != NULL; d = d->next ) {
        if ( d == victim->desc ) {
            close_socket( d );
            send_to_char( "Ok.\r\n", ch );
            return;
        }
    }

    bug( "Do_disconnect: desc not found.", 0 );
    send_to_char( "Descriptor not found!\r\n", ch );
    return;
}



void do_pardon( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' ) {
        send_to_char( "Syntax: pardon <character> <killer|thief>.\r\n", ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    if ( IS_NPC(victim) ) {
        send_to_char( "Not on NPC's.\r\n", ch );
        return;
    }

    if ( !str_cmp( arg2, "killer" ) ) {
        if ( IS_SET(victim->act, PLR_KILLER) ) {
            REMOVE_BIT( victim->act, PLR_KILLER );
            send_to_char( "Killer flag removed.\r\n", ch );
            send_to_char( "You are no longer a KILLER.\r\n", victim );
        }
        return;
    }

    if ( !str_cmp( arg2, "thief" ) ) {
        if ( IS_SET(victim->act, PLR_THIEF) ) {
            REMOVE_BIT( victim->act, PLR_THIEF );
            send_to_char( "Thief flag removed.\r\n", ch );
            send_to_char( "You are no longer a THIEF.\r\n", victim );
        }
        return;
    }

    send_to_char( "Syntax: pardon <character> <killer|thief>.\r\n", ch );
    return;
}



void do_echo( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' ) {
        send_to_char( "Echo what?\r\n", ch );
        return;
    }

    for ( d = descriptor_list; d; d = d->next ) {
        if ( d->connected == CON_PLAYING ) {
            send_to_char( argument, d->character );
            send_to_char( "\r\n",   d->character );
        }
    }

    return;
}



void do_recho( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' ) {
        send_to_char( "Recho what?\r\n", ch );
        return;
    }

    for ( d = descriptor_list; d; d = d->next ) {
        if ( d->connected == CON_PLAYING
                &&   d->character->in_room == ch->in_room ) {
            send_to_char( argument, d->character );
            send_to_char( "\r\n",   d->character );
        }
    }

    return;
}



ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
    CHAR_DATA *victim;
    OBJ_DATA *obj;

    if ( is_number(arg) )
        return get_room_index( atoi( arg ) );

    if ( ( victim = get_char_world( ch, arg ) ) != NULL )
        return victim->in_room;

    if ( ( obj = get_obj_world( ch, arg ) ) != NULL )
        return obj->in_room;

    return NULL;
}



void do_transfer( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' ) {
        send_to_char( "Transfer whom (and where)?\r\n", ch );
        return;
    }

    if ( !str_cmp( arg1, "all" ) ) {
        for ( d = descriptor_list; d != NULL; d = d->next ) {
            if ( d->connected == CON_PLAYING
                    &&   d->character != ch
                    &&   d->character->in_room != NULL
                    &&   can_see( ch, d->character ) ) {
                char buf[MAX_STRING_LENGTH];
                sprintf( buf, "%s %s", d->character->name, arg2 );
                do_transfer( ch, buf );
            }
        }
        return;
    }

    /*
     * Thanks to Grodyn for the optional location parameter.
     */
    if ( arg2[0] == '\0' ) {
        location = ch->in_room;
    } else {
        if ( ( location = find_location( ch, arg2 ) ) == NULL ) {
            send_to_char( "No such location.\r\n", ch );
            return;
        }

        if ( room_is_private( location ) ) {
            send_to_char( "That room is private right now.\r\n", ch );
            return;
        }
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    if ( victim->in_room == NULL ) {
        send_to_char( "They are in limbo.\r\n", ch );
        return;
    }

    if ( victim->fighting != NULL )
        stop_fighting( victim, TRUE );
    act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
    char_from_room( victim );
    char_to_room( victim, location );
    act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
    if ( ch != victim )
        act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
    do_look( victim, "auto" );
    send_to_char( "Ok.\r\n", ch );
}



void do_at( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    ROOM_INDEX_DATA *original;
    CHAR_DATA *wch;

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' ) {
        send_to_char( "At where what?\r\n", ch );
        return;
    }

    if ( ( location = find_location( ch, arg ) ) == NULL ) {
        send_to_char( "No such location.\r\n", ch );
        return;
    }

    if ( room_is_private( location ) ) {
        send_to_char( "That room is private right now.\r\n", ch );
        return;
    }

    original = ch->in_room;
    char_from_room( ch );
    char_to_room( ch, location );
    interpret( ch, argument );

    /*
     * See if 'ch' still exists before continuing!
     * Handles 'at XXXX quit' case.
     */
    for ( wch = char_list; wch != NULL; wch = wch->next ) {
        if ( wch == ch ) {
            char_from_room( ch );
            char_to_room( ch, original );
            break;
        }
    }

    return;
}



void do_goto( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;

    one_argument( argument, arg );
    if ( arg[0] == '\0' ) {
        send_to_char( "Goto where?\r\n", ch );
        return;
    }

    if ( ( location = find_location( ch, arg ) ) == NULL ) {
        send_to_char( "No such location.\r\n", ch );
        return;
    }

    if ( room_is_private( location ) ) {
        send_to_char( "That room is private right now.\r\n", ch );
        return;
    }

    if ( ch->fighting != NULL )
        stop_fighting( ch, TRUE );
    if ( !IS_SET(ch->act, PLR_WIZINVIS) ) {
        act( "$n $T.", ch, NULL,
             (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
             ? ch->pcdata->bamfout : "leaves in a swirling mist",  TO_ROOM );
    }

    char_from_room( ch );
    char_to_room( ch, location );

    if ( !IS_SET(ch->act, PLR_WIZINVIS) ) {
        act( "$n $T.", ch, NULL,
             (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
             ? ch->pcdata->bamfin : "appears in a swirling mist", TO_ROOM );
    }

    do_look( ch, "auto" );
    return;
}



void do_rstat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    OBJ_DATA *obj;
    CHAR_DATA *rch;
    int door;

    one_argument( argument, arg );
    location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
    if ( location == NULL ) {
        send_to_char( "No such location.\r\n", ch );
        return;
    }

    if ( ch->in_room != location && room_is_private( location ) ) {
        send_to_char( "That room is private right now.\r\n", ch );
        return;
    }

    sprintf( buf, "Name: '%s.'\r\nArea: '%s'.\r\n",
             location->name,
             location->area->name );
    send_to_char( buf, ch );

    sprintf( buf,
             "Vnum: %d.  Sector: %d.  Light: %d.\r\n",
             location->vnum,
             location->sector_type,
             location->light );
    send_to_char( buf, ch );

    sprintf( buf,
             "Room flags: %d.\r\nDescription:\r\n%s",
             location->room_flags,
             location->description );
    send_to_char( buf, ch );

    if ( location->extra_descr != NULL ) {
        EXTRA_DESCR_DATA *ed;

        send_to_char( "Extra description keywords: '", ch );
        for ( ed = location->extra_descr; ed; ed = ed->next ) {
            send_to_char( ed->keyword, ch );
            if ( ed->next != NULL )
                send_to_char( " ", ch );
        }
        send_to_char( "'.\r\n", ch );
    }

    send_to_char( "Characters:", ch );
    for ( rch = location->people; rch; rch = rch->next_in_room ) {
        send_to_char( " ", ch );
        one_argument( rch->name, buf );
        send_to_char( buf, ch );
    }

    send_to_char( ".\r\nObjects:   ", ch );
    for ( obj = location->contents; obj; obj = obj->next_content ) {
        send_to_char( " ", ch );
        one_argument( obj->name, buf );
        send_to_char( buf, ch );
    }
    send_to_char( ".\r\n", ch );

    for ( door = 0; door <= 5; door++ ) {
        EXIT_DATA *pexit;

        if ( ( pexit = location->exit[door] ) != NULL ) {
            sprintf( buf,
                     "Door: %d.  To: %d.  Key: %d.  Exit flags: %d.\r\nKeyword: '%s'.  Description: %s",

                     door,
                     pexit->to_room != NULL ? pexit->to_room->vnum : 0,
                     pexit->key,
                     pexit->exit_info,
                     pexit->keyword,
                     pexit->description[0] != '\0'
                     ? pexit->description : "(none).\r\n" );
            send_to_char( buf, ch );
        }
    }

    return;
}



void do_ostat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    AFFECT_DATA *paf;
    OBJ_DATA *obj;

    one_argument( argument, arg );

    if ( arg[0] == '\0' ) {
        send_to_char( "Ostat what?\r\n", ch );
        return;
    }

    if ( ( obj = get_obj_world( ch, arg ) ) == NULL ) {
        send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch );
        return;
    }

    sprintf( buf, "Name: %s.\r\n",
             obj->name );
    send_to_char( buf, ch );

    sprintf( buf, "Vnum: %d.  Type: %s.\r\n",
             obj->pIndexData->vnum, item_type_name( obj ) );
    send_to_char( buf, ch );

    sprintf( buf, "Short description: %s.\r\nLong description: %s\r\n",
             obj->short_descr, obj->description );
    send_to_char( buf, ch );

    sprintf( buf, "Wear bits: %d.  Extra bits: %s.\r\n",
             obj->wear_flags, extra_bit_name( obj->extra_flags ) );
    send_to_char( buf, ch );

    sprintf( buf, "Number: %d/%d.  Weight: %d/%d.\r\n",
             1,           get_obj_number( obj ),
             obj->weight, get_obj_weight( obj ) );
    send_to_char( buf, ch );

    sprintf( buf, "Cost: %d.  Timer: %d.  Level: %d.\r\n",
             obj->cost, obj->timer, obj->level );
    send_to_char( buf, ch );

    sprintf( buf,
             "In room: %d.  In object: %s.  Carried by: %s.  Wear_loc: %d.\r\n",
             obj->in_room    == NULL    ?        0 : obj->in_room->vnum,
             obj->in_obj     == NULL    ? "(none)" : obj->in_obj->short_descr,
             obj->carried_by == NULL    ? "(none)" : obj->carried_by->name,
             obj->wear_loc );
    send_to_char( buf, ch );

    sprintf( buf, "Values: %d %d %d %d.\r\n",
             obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
    send_to_char( buf, ch );

    if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL ) {
        EXTRA_DESCR_DATA *ed;

        send_to_char( "Extra description keywords: '", ch );

        for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) {
            send_to_char( ed->keyword, ch );
            if ( ed->next != NULL )
                send_to_char( " ", ch );
        }

        for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next ) {
            send_to_char( ed->keyword, ch );
            if ( ed->next != NULL )
                send_to_char( " ", ch );
        }

        send_to_char( "'.\r\n", ch );
    }

    for ( paf = obj->affected; paf != NULL; paf = paf->next ) {
        sprintf( buf, "Affects %s by %d.\r\n",
                 affect_loc_name( paf->location ), paf->modifier );
        send_to_char( buf, ch );
    }

    for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next ) {
        sprintf( buf, "Affects %s by %d.\r\n",
                 affect_loc_name( paf->location ), paf->modifier );
        send_to_char( buf, ch );
    }

    return;
}



void do_mstat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    AFFECT_DATA *paf;
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' ) {
        send_to_char( "Mstat whom?\r\n", ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    sprintf( buf, "Name: %s.\r\n",
             victim->name );
    send_to_char( buf, ch );

    sprintf( buf, "Vnum: %d.  Sex: %s.  Room: %d.\r\n",
             IS_NPC(victim) ? victim->pIndexData->vnum : 0,
             victim->sex == SEX_MALE    ? "male"   :
             victim->sex == SEX_FEMALE  ? "female" : "neutral",
             victim->in_room == NULL    ?        0 : victim->in_room->vnum
           );
    send_to_char( buf, ch );

    sprintf( buf, "Str: %d.  Int: %d.  Wis: %d.  Dex: %d.  Con: %d.\r\n",
             get_curr_str(victim),
             get_curr_int(victim),
             get_curr_wis(victim),
             get_curr_dex(victim),
             get_curr_con(victim) );
    send_to_char( buf, ch );

    sprintf( buf, "Hp: %d/%d.  Mana: %d/%d.  Move: %d/%d.  Practices: %d.\r\n",
             victim->hit,         victim->max_hit,
             victim->mana,        victim->max_mana,
             victim->move,        victim->max_move,
             victim->practice );
    send_to_char( buf, ch );

    sprintf( buf,
             "Lv: %d.  Class: %d.  Align: %d.  AC: %d.  Gold: %d.  Exp: %d.\r\n",
             victim->level,       victim->class,        victim->alignment,
             GET_AC(victim),      victim->gold,         victim->exp );
    send_to_char( buf, ch );

    sprintf( buf, "Hitroll: %d.  Damroll: %d.  Position: %d.  Wimpy: %d.\r\n",
             GET_HITROLL(victim), GET_DAMROLL(victim),
             victim->position,    victim->wimpy );
    send_to_char( buf, ch );

    sprintf( buf, "Fighting: %s.\r\n",
             victim->fighting ? victim->fighting->name : "(none)" );
    send_to_char( buf, ch );

    if ( !IS_NPC(victim) ) {
        sprintf( buf,
                 "Thirst: %d.  Full: %d.  Drunk: %d.  Saving throw: %d.\r\n",
                 victim->pcdata->condition[COND_THIRST],
                 victim->pcdata->condition[COND_FULL],
                 victim->pcdata->condition[COND_DRUNK],
                 victim->saving_throw );
        send_to_char( buf, ch );
    }

    sprintf( buf, "Carry number: %d.  Carry weight: %d.\r\n",
             victim->carry_number, victim->carry_weight );
    send_to_char( buf, ch );

    sprintf( buf, "Age: %d.  Played: %d.  Timer: %d.  Act: %d.\r\n",
             get_age( victim ), (int) victim->played, victim->timer, victim->act );
    send_to_char( buf, ch );

    sprintf( buf, "Master: %s.  Leader: %s.  Affected by: %s.\r\n",
             victim->master      ? victim->master->name   : "(none)",
             victim->leader      ? victim->leader->name   : "(none)",
             affect_bit_name( victim->affected_by ) );
    send_to_char( buf, ch );

    sprintf( buf, "Short description: %s.\r\nLong  description: %s",
             victim->short_descr,
             victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\r\n" );
    send_to_char( buf, ch );

    if ( IS_NPC(victim) && victim->spec_fun != 0 )
        send_to_char( "Mobile has spec fun.\r\n", ch );

    for ( paf = victim->affected; paf != NULL; paf = paf->next ) {
        sprintf( buf,
                 "Spell: '%s' modifies %s by %d for %d hours with bits %s.\r\n",
                 skill_table[(int) paf->type].name,
                 affect_loc_name( paf->location ),
                 paf->modifier,
                 paf->duration,
                 affect_bit_name( paf->bitvector )
               );
        send_to_char( buf, ch );
    }

    return;
}



void do_mfind( CHAR_DATA *ch, char *argument )
{
    extern int top_mob_index;
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    MOB_INDEX_DATA *pMobIndex;
    int vnum;
    int nMatch;
    bool fAll;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' ) {
        send_to_char( "Mfind whom?\r\n", ch );
        return;
    }

    fAll	= !str_cmp( arg, "all" );
    found	= FALSE;
    nMatch	= 0;

    /*
     * Yeah, so iterating over all vnum's takes 10,000 loops.
     * Get_mob_index is fast, and I don't feel like threading another link.
     * Do you?
     * -- Furey
     */
    for ( vnum = 0; nMatch < top_mob_index; vnum++ ) {
        if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL ) {
            nMatch++;
            if ( fAll || is_name( arg, pMobIndex->player_name ) ) {
                found = TRUE;
                sprintf( buf, "[%5d] %s\r\n",
                         pMobIndex->vnum, capitalize( pMobIndex->short_descr ) );
                send_to_char( buf, ch );
            }
        }
    }

    if ( !found )
        send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch );

    return;
}



void do_ofind( CHAR_DATA *ch, char *argument )
{
    extern int top_obj_index;
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    int vnum;
    int nMatch;
    bool fAll;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' ) {
        send_to_char( "Ofind what?\r\n", ch );
        return;
    }

    fAll	= !str_cmp( arg, "all" );
    found	= FALSE;
    nMatch	= 0;

    /*
     * Yeah, so iterating over all vnum's takes 10,000 loops.
     * Get_obj_index is fast, and I don't feel like threading another link.
     * Do you?
     * -- Furey
     */
    for ( vnum = 0; nMatch < top_obj_index; vnum++ ) {
        if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) {
            nMatch++;
            if ( fAll || is_name( arg, pObjIndex->name ) ) {
                found = TRUE;
                sprintf( buf, "[%5d] %s\r\n",
                         pObjIndex->vnum, capitalize( pObjIndex->short_descr ) );
                send_to_char( buf, ch );
            }
        }
    }

    if ( !found )
        send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch );

    return;
}



void do_mwhere( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' ) {
        send_to_char( "Mwhere whom?\r\n", ch );
        return;
    }

    found = FALSE;
    for ( victim = char_list; victim != NULL; victim = victim->next ) {
        if ( IS_NPC(victim)
                &&   victim->in_room != NULL
                &&   is_name( arg, victim->name ) ) {
            found = TRUE;
            sprintf( buf, "[%5d] %-28s [%5d] %s\r\n",
                     victim->pIndexData->vnum,
                     victim->short_descr,
                     victim->in_room->vnum,
                     victim->in_room->name );
            send_to_char( buf, ch );
        }
    }

    if ( !found )
        act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR );

    return;
}



void do_reboo( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to REBOOT, spell it out.\r\n", ch );
    return;
}



void do_reboot( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    extern bool merc_down;

    sprintf( buf, "Reboot by %s.", ch->name );
    do_echo( ch, buf );
    merc_down = TRUE;
    return;
}



void do_shutdow( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to SHUTDOWN, spell it out.\r\n", ch );
    return;
}



void do_shutdown( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    extern bool merc_down;

    sprintf( buf, "Shutdown by %s.", ch->name );
    append_file( ch, SHUTDOWN_FILE, buf );
    strcat( buf, "\r\n" );
    do_echo( ch, buf );
    merc_down = TRUE;
    return;
}



void do_snoop( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' ) {
        send_to_char( "Snoop whom?\r\n", ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    if ( victim->desc == NULL ) {
        send_to_char( "No descriptor to snoop.\r\n", ch );
        return;
    }

    if ( victim == ch ) {
        send_to_char( "Cancelling all snoops.\r\n", ch );
        for ( d = descriptor_list; d != NULL; d = d->next ) {
            if ( d->snoop_by == ch->desc )
                d->snoop_by = NULL;
        }
        return;
    }

    if ( victim->desc->snoop_by != NULL ) {
        send_to_char( "Busy already.\r\n", ch );
        return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) ) {
        send_to_char( "You failed.\r\n", ch );
        return;
    }

    if ( ch->desc != NULL ) {
        for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by ) {
            if ( d->character == victim || d->original == victim ) {
                send_to_char( "No snoop loops.\r\n", ch );
                return;
            }
        }
    }

    victim->desc->snoop_by = ch->desc;
    send_to_char( "Ok.\r\n", ch );
    return;
}



void do_switch( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' ) {
        send_to_char( "Switch into whom?\r\n", ch );
        return;
    }

    if ( ch->desc == NULL )
        return;

    if ( ch->desc->original != NULL ) {
        send_to_char( "You are already switched.\r\n", ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    if ( victim == ch ) {
        send_to_char( "Ok.\r\n", ch );
        return;
    }

    if ( victim->desc != NULL ) {
        send_to_char( "Character in use.\r\n", ch );
        return;
    }

    ch->desc->character = victim;
    ch->desc->original  = ch;
    victim->desc        = ch->desc;
    ch->desc            = NULL;
    send_to_char( "Ok.\r\n", victim );
    return;
}



void do_return( CHAR_DATA *ch, char *argument )
{
    if ( ch->desc == NULL )
        return;

    if ( ch->desc->original == NULL ) {
        send_to_char( "You aren't switched.\r\n", ch );
        return;
    }

    send_to_char( "You return to your original body.\r\n", ch );
    ch->desc->character       = ch->desc->original;
    ch->desc->original        = NULL;
    ch->desc->character->desc = ch->desc;
    ch->desc                  = NULL;
    return;
}



void do_mload( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    MOB_INDEX_DATA *pMobIndex;
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' || !is_number(arg) ) {
        send_to_char( "Syntax: mload <vnum>.\r\n", ch );
        return;
    }

    if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL ) {
        send_to_char( "No mob has that vnum.\r\n", ch );
        return;
    }

    victim = create_mobile( pMobIndex );
    char_to_room( victim, ch->in_room );
    act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
    sendf(ch, "You have created %s\r\n", victim->short_descr);
    return;
}



void do_oload( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj;
    int level;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || !is_number( arg1 ) ) {
        send_to_char( "Syntax: oload <vnum> <level>.\r\n", ch );
        return;
    }

    if ( arg2[0] == '\0' ) {
        level = get_trust( ch );
    } else {
        /*
         * New feature from Alander.
         */
        if ( !is_number( arg2 ) ) {
            send_to_char( "Syntax: oload <vnum> <level>.\r\n", ch );
            return;
        }
        level = atoi( arg2 );
        if ( level < 0 || level > get_trust( ch ) ) {
            send_to_char( "Limited to your trust level.\r\n", ch );
            return;
        }
    }

    if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) {
        send_to_char( "No object has that vnum.\r\n", ch );
        return;
    }

    obj = create_object( pObjIndex, level );
    if ( CAN_WEAR(obj, ITEM_TAKE) ) {
        obj_to_char( obj, ch );
    } else {
        obj_to_room( obj, ch->in_room );
        act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
    }
    sendf(ch, "You have created %s\r\n", obj->short_descr);
	return;
}



void do_purge( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    OBJ_DATA *obj;

    one_argument( argument, arg );

    if ( arg[0] == '\0' ) {
        /* 'purge' */
        CHAR_DATA *vnext;
        OBJ_DATA  *obj_next;

        for ( victim = ch->in_room->people; victim != NULL; victim = vnext ) {
            vnext = victim->next_in_room;
            if ( IS_NPC(victim) )
                extract_char( victim, TRUE );
        }

        for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next ) {
            obj_next = obj->next_content;
            extract_obj( obj );
        }

        act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
        send_to_char( "Ok.\r\n", ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    if ( !IS_NPC(victim) ) {
        send_to_char( "Not on PC's.\r\n", ch );
        return;
    }

    act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
    extract_char( victim, TRUE );
    return;
}



void do_advance( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int level;
    int iLevel;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) {
        send_to_char( "Syntax: advance <char> <level>.\r\n", ch );
        return;
    }

    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL ) {
        send_to_char( "That player is not here.\r\n", ch);
        return;
    }

    if ( IS_NPC(victim) ) {
        send_to_char( "Not on NPC's.\r\n", ch );
        return;
    }

    if ( ( level = atoi( arg2 ) ) < 1 || level > 40 ) {
        send_to_char( "Level must be 1 to 40.\r\n", ch );
        return;
    }

    if ( level > get_trust( ch ) ) {
        send_to_char( "Limited to your trust level.\r\n", ch );
        return;
    }

    /*
     * Lower level:
     *   Reset to level 1.
     *   Then raise again.
     *   Currently, an imp can lower another imp.
     *   -- Swiftest
     */
    if ( level <= victim->level ) {
        int sn;

        send_to_char( "Lowering a player's level!\r\n", ch );
        send_to_char( "**** OOOOHHHHHHHHHH  NNNNOOOO ****\r\n", victim );
        victim->level    = 1;
        victim->exp      = 1000;
        victim->max_hit  = 10;
        victim->max_mana = 100;
        victim->max_move = 100;
        for ( sn = 0; sn < MAX_SKILL; sn++ )
            victim->pcdata->learned[sn] = 0;
        victim->practice = 0;
        victim->hit      = victim->max_hit;
        victim->mana     = victim->max_mana;
        victim->move     = victim->max_move;
        advance_level( victim );
    } else {
        send_to_char( "Raising a player's level!\r\n", ch );
        send_to_char( "**** OOOOHHHHHHHHHH  YYYYEEEESSS ****\r\n", victim );
    }

    for ( iLevel = victim->level ; iLevel < level; iLevel++ ) {
        send_to_char( "You raise a level!!  ", victim );
        victim->level += 1;
        advance_level( victim );
    }
    victim->exp   = 1000 * UMAX( 1, victim->level );
    victim->trust = 0;
    return;
}



void do_trust( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int level;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) {
        send_to_char( "Syntax: trust <char> <level>.\r\n", ch );
        return;
    }

    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL ) {
        send_to_char( "That player is not here.\r\n", ch);
        return;
    }

    if ( ( level = atoi( arg2 ) ) < 0 || level > 40 ) {
        send_to_char( "Level must be 0 (reset) or 1 to 40.\r\n", ch );
        return;
    }

    if ( level > get_trust( ch ) ) {
        send_to_char( "Limited to your trust.\r\n", ch );
        return;
    }

    victim->trust = level;
    return;
}



void do_restore( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );
    if ( arg[0] == '\0' ) {
        send_to_char( "Restore whom?\r\n", ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    victim->hit  = victim->max_hit;
    victim->mana = victim->max_mana;
    victim->move = victim->max_move;
    update_pos( victim );
    act( "$n has restored you.", ch, NULL, victim, TO_VICT );
    send_to_char( "Ok.\r\n", ch );
    return;
}



void do_freeze( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' ) {
        send_to_char( "Freeze whom?\r\n", ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    if ( IS_NPC(victim) ) {
        send_to_char( "Not on NPC's.\r\n", ch );
        return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) ) {
        send_to_char( "You failed.\r\n", ch );
        return;
    }

    if ( IS_SET(victim->act, PLR_FREEZE) ) {
        REMOVE_BIT(victim->act, PLR_FREEZE);
        send_to_char( "You can play again.\r\n", victim );
        send_to_char( "FREEZE removed.\r\n", ch );
    } else {
        SET_BIT(victim->act, PLR_FREEZE);
        send_to_char( "You can't do ANYthing!\r\n", victim );
        send_to_char( "FREEZE set.\r\n", ch );
    }

    save_char_obj( victim );

    return;
}



void do_log( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' ) {
        send_to_char( "Log whom?\r\n", ch );
        return;
    }

    if ( !str_cmp( arg, "all" ) ) {
        if ( fLogAll ) {
            fLogAll = FALSE;
            send_to_char( "Log ALL off.\r\n", ch );
        } else {
            fLogAll = TRUE;
            send_to_char( "Log ALL on.\r\n", ch );
        }
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    if ( IS_NPC(victim) ) {
        send_to_char( "Not on NPC's.\r\n", ch );
        return;
    }

    /*
     * No level check, gods can log anyone.
     */
    if ( IS_SET(victim->act, PLR_LOG) ) {
        REMOVE_BIT(victim->act, PLR_LOG);
        send_to_char( "LOG removed.\r\n", ch );
    } else {
        SET_BIT(victim->act, PLR_LOG);
        send_to_char( "LOG set.\r\n", ch );
    }

    return;
}



void do_noemote( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' ) {
        send_to_char( "Noemote whom?\r\n", ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    if ( IS_NPC(victim) ) {
        send_to_char( "Not on NPC's.\r\n", ch );
        return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) ) {
        send_to_char( "You failed.\r\n", ch );
        return;
    }

    if ( IS_SET(victim->act, PLR_NO_EMOTE) ) {
        REMOVE_BIT(victim->act, PLR_NO_EMOTE);
        send_to_char( "You can emote again.\r\n", victim );
        send_to_char( "NO_EMOTE removed.\r\n", ch );
    } else {
        SET_BIT(victim->act, PLR_NO_EMOTE);
        send_to_char( "You can't emote!\r\n", victim );
        send_to_char( "NO_EMOTE set.\r\n", ch );
    }

    return;
}



void do_notell( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' ) {
        send_to_char( "Notell whom?", ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    if ( IS_NPC(victim) ) {
        send_to_char( "Not on NPC's.\r\n", ch );
        return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) ) {
        send_to_char( "You failed.\r\n", ch );
        return;
    }

    if ( IS_SET(victim->act, PLR_NO_TELL) ) {
        REMOVE_BIT(victim->act, PLR_NO_TELL);
        send_to_char( "You can tell again.\r\n", victim );
        send_to_char( "NO_TELL removed.\r\n", ch );
    } else {
        SET_BIT(victim->act, PLR_NO_TELL);
        send_to_char( "You can't tell!\r\n", victim );
        send_to_char( "NO_TELL set.\r\n", ch );
    }

    return;
}



void do_silence( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' ) {
        send_to_char( "Silence whom?", ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    if ( IS_NPC(victim) ) {
        send_to_char( "Not on NPC's.\r\n", ch );
        return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) ) {
        send_to_char( "You failed.\r\n", ch );
        return;
    }

    if ( IS_SET(victim->act, PLR_SILENCE) ) {
        REMOVE_BIT(victim->act, PLR_SILENCE);
        send_to_char( "You can use channels again.\r\n", victim );
        send_to_char( "SILENCE removed.\r\n", ch );
    } else {
        SET_BIT(victim->act, PLR_SILENCE);
        send_to_char( "You can't use channels!\r\n", victim );
        send_to_char( "SILENCE set.\r\n", ch );
    }

    return;
}



void do_peace( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *rch;

    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) {
        if ( rch->fighting != NULL )
            stop_fighting( rch, TRUE );
    }

    send_to_char( "Ok.\r\n", ch );
    return;
}



BAN_DATA *		ban_free;
BAN_DATA *		ban_list;

void do_ban( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    BAN_DATA *pban;

    if ( IS_NPC(ch) )
        return;

    one_argument( argument, arg );

    if ( arg[0] == '\0' ) {
        strcpy( buf, "Banned sites:\r\n" );
        for ( pban = ban_list; pban != NULL; pban = pban->next ) {
            strcat( buf, pban->name );
            strcat( buf, "\r\n" );
        }
        send_to_char( buf, ch );
        return;
    }

    for ( pban = ban_list; pban != NULL; pban = pban->next ) {
        if ( !str_cmp( arg, pban->name ) ) {
            send_to_char( "That site is already banned!\r\n", ch );
            return;
        }
    }

    if ( ban_free == NULL ) {
        pban		= alloc_perm( sizeof(*pban) );
    } else {
        pban		= ban_free;
        ban_free	= ban_free->next;
    }

    pban->name	= str_dup( arg );
    pban->next	= ban_list;
    ban_list	= pban;
    send_to_char( "Ok.\r\n", ch );
    return;
}



void do_allow( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    BAN_DATA *prev;
    BAN_DATA *curr;

    one_argument( argument, arg );

    if ( arg[0] == '\0' ) {
        send_to_char( "Remove which site from the ban list?\r\n", ch );
        return;
    }

    prev = NULL;
    for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next ) {
        if ( !str_cmp( arg, curr->name ) ) {
            if ( prev == NULL )
                ban_list   = ban_list->next;
            else
                prev->next = curr->next;

            free_string( curr->name );
            curr->next	= ban_free;
            ban_free	= curr;
            send_to_char( "Ok.\r\n", ch );
            return;
        }
    }

    send_to_char( "Site is not banned.\r\n", ch );
    return;
}



void do_wizlock( CHAR_DATA *ch, char *argument )
{
    extern bool wizlock;
    wizlock = !wizlock;

    if ( wizlock )
        send_to_char( "Game wizlocked.\r\n", ch );
    else
        send_to_char( "Game un-wizlocked.\r\n", ch );

    return;
}



void do_slookup( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    int sn;

    one_argument( argument, arg );
    if ( arg[0] == '\0' ) {
        send_to_char( "Slookup what?\r\n", ch );
        return;
    }

    if ( !str_cmp( arg, "all" ) ) {
        for ( sn = 0; sn < MAX_SKILL; sn++ ) {
            if ( skill_table[sn].name == NULL )
                break;
            sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\r\n",
                     sn, skill_table[sn].slot, skill_table[sn].name );
            send_to_char( buf, ch );
        }
    } else {
        if ( ( sn = skill_lookup( arg ) ) < 0 ) {
            send_to_char( "No such skill or spell.\r\n", ch );
            return;
        }

        sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\r\n",
                 sn, skill_table[sn].slot, skill_table[sn].name );
        send_to_char( buf, ch );
    }

    return;
}



void do_sset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int value;
    int sn;
    bool fAll;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    argument = one_argument( argument, arg3 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) {
        send_to_char( "Syntax: sset <victim> <skill> <value>\r\n",	ch );
        send_to_char( "or:     sset <victim> all     <value>\r\n",	ch );
        send_to_char( "Skill being any skill or spell.\r\n",		ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    if ( IS_NPC(victim) ) {
        send_to_char( "Not on NPC's.\r\n", ch );
        return;
    }

    fAll = !str_cmp( arg2, "all" );
    sn   = 0;
    if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 ) {
        send_to_char( "No such skill or spell.\r\n", ch );
        return;
    }

    /*
     * Snarf the value.
     */
    if ( !is_number( arg3 ) ) {
        send_to_char( "Value must be numeric.\r\n", ch );
        return;
    }

    value = atoi( arg3 );
    if ( value < 0 || value > 100 ) {
        send_to_char( "Value range is 0 to 100.\r\n", ch );
        return;
    }

    if ( fAll ) {
        for ( sn = 0; sn < MAX_SKILL; sn++ ) {
            if ( skill_table[sn].name != NULL )
                victim->pcdata->learned[sn]	= value;
        }
    } else {
        victim->pcdata->learned[sn] = value;
    }

    return;
}



void do_mset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) {
        send_to_char( "Syntax: mset <victim> <field>  <value>\r\n",	ch );
        send_to_char( "or:     mset <victim> <string> <value>\r\n",	ch );
        send_to_char( "\r\n",						ch );
        send_to_char( "Field being one of:\r\n",			ch );
        send_to_char( "  str int wis dex con sex class level\r\n",	ch );
        send_to_char( "  gold hp mana move practice align\r\n",		ch );
        send_to_char( "  thirst drunk full",				ch );
        send_to_char( "\r\n",						ch );
        send_to_char( "String being one of:\r\n",			ch );
        send_to_char( "  name short long description title spec\r\n",	ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) {
        send_to_char( "They aren't here.\r\n", ch );
        return;
    }

    /*
     * Snarf the value (which need not be numeric).
     */
    value = is_number( arg3 ) ? atoi( arg3 ) : -1;

    /*
     * Set something.
     */
    if ( !str_cmp( arg2, "str" ) ) {
        if ( IS_NPC(victim) ) {
            send_to_char( "Not on NPC's.\r\n", ch );
            return;
        }

        if ( value < 3 || value > 18 ) {
            send_to_char( "Strength range is 3 to 18.\r\n", ch );
            return;
        }

        victim->pcdata->perm_str = value;
        return;
    }

    if ( !str_cmp( arg2, "int" ) ) {
        if ( IS_NPC(victim) ) {
            send_to_char( "Not on NPC's.\r\n", ch );
            return;
        }

        if ( value < 3 || value > 18 ) {
            send_to_char( "Intelligence range is 3 to 18.\r\n", ch );
            return;
        }

        victim->pcdata->perm_int = value;
        return;
    }

    if ( !str_cmp( arg2, "wis" ) ) {
        if ( IS_NPC(victim) ) {
            send_to_char( "Not on NPC's.\r\n", ch );
            return;
        }

        if ( value < 3 || value > 18 ) {
            send_to_char( "Wisdom range is 3 to 18.\r\n", ch );
            return;
        }

        victim->pcdata->perm_wis = value;
        return;
    }

    if ( !str_cmp( arg2, "dex" ) ) {
        if ( IS_NPC(victim) ) {
            send_to_char( "Not on NPC's.\r\n", ch );
            return;
        }

        if ( value < 3 || value > 18 ) {
            send_to_char( "Dexterity range is 3 to 18.\r\n", ch );
            return;
        }

        victim->pcdata->perm_dex = value;
        return;
    }

    if ( !str_cmp( arg2, "con" ) ) {
        if ( IS_NPC(victim) ) {
            send_to_char( "Not on NPC's.\r\n", ch );
            return;
        }

        if ( value < 3 || value > 18 ) {
            send_to_char( "Constitution range is 3 to 18.\r\n", ch );
            return;
        }

        victim->pcdata->perm_con = value;
        return;
    }

    if ( !str_cmp( arg2, "sex" ) ) {
        if ( value < 0 || value > 2 ) {
            send_to_char( "Sex range is 0 to 2.\r\n", ch );
            return;
        }
        victim->sex = value;
        return;
    }

    if ( !str_cmp( arg2, "class" ) ) {
        if ( value < 0 || value >= MAX_CLASS ) {
            char buf[MAX_STRING_LENGTH];

            sprintf( buf, "Class range is 0 to %d.\n", MAX_CLASS-1 );
            send_to_char( buf, ch );
            return;
        }
        victim->class = value;
        return;
    }

    if ( !str_cmp( arg2, "level" ) ) {
        if ( !IS_NPC(victim) ) {
            send_to_char( "Not on PC's.\r\n", ch );
            return;
        }

        if ( value < 0 || value > 50 ) {
            send_to_char( "Level range is 0 to 50.\r\n", ch );
            return;
        }
        victim->level = value;
        return;
    }

    if ( !str_cmp( arg2, "gold" ) ) {
        victim->gold = value;
        return;
    }

    if ( !str_cmp( arg2, "hp" ) ) {
        if ( value < -10 || value > 30000 ) {
            send_to_char( "Hp range is -10 to 30,000 hit points.\r\n", ch );
            return;
        }
        victim->max_hit = value;
        return;
    }

    if ( !str_cmp( arg2, "mana" ) ) {
        if ( value < 0 || value > 30000 ) {
            send_to_char( "Mana range is 0 to 30,000 mana points.\r\n", ch );
            return;
        }
        victim->max_mana = value;
        return;
    }

    if ( !str_cmp( arg2, "move" ) ) {
        if ( value < 0 || value > 30000 ) {
            send_to_char( "Move range is 0 to 30,000 move points.\r\n", ch );
            return;
        }
        victim->max_move = value;
        return;
    }

    if ( !str_cmp( arg2, "practice" ) ) {
        if ( value < 0 || value > 100 ) {
            send_to_char( "Practice range is 0 to 100 sessions.\r\n", ch );
            return;
        }
        victim->practice = value;
        return;
    }

    if ( !str_cmp( arg2, "align" ) ) {
        if ( value < -1000 || value > 1000 ) {
            send_to_char( "Alignment range is -1000 to 1000.\r\n", ch );
            return;
        }
        victim->alignment = value;
        return;
    }

    if ( !str_cmp( arg2, "thirst" ) ) {
        if ( IS_NPC(victim) ) {
            send_to_char( "Not on NPC's.\r\n", ch );
            return;
        }

        if ( value < 0 || value > 100 ) {
            send_to_char( "Thirst range is 0 to 100.\r\n", ch );
            return;
        }

        victim->pcdata->condition[COND_THIRST] = value;
        return;
    }

    if ( !str_cmp( arg2, "drunk" ) ) {
        if ( IS_NPC(victim) ) {
            send_to_char( "Not on NPC's.\r\n", ch );
            return;
        }

        if ( value < 0 || value > 100 ) {
            send_to_char( "Drunk range is 0 to 100.\r\n", ch );
            return;
        }

        victim->pcdata->condition[COND_DRUNK] = value;
        return;
    }

    if ( !str_cmp( arg2, "full" ) ) {
        if ( IS_NPC(victim) ) {
            send_to_char( "Not on NPC's.\r\n", ch );
            return;
        }

        if ( value < 0 || value > 100 ) {
            send_to_char( "Full range is 0 to 100.\r\n", ch );
            return;
        }

        victim->pcdata->condition[COND_FULL] = value;
        return;
    }

    if ( !str_cmp( arg2, "name" ) ) {
        if ( !IS_NPC(victim) ) {
            send_to_char( "Not on PC's.\r\n", ch );
            return;
        }

        free_string( victim->name );
        victim->name = str_dup( arg3 );
        return;
    }

    if ( !str_cmp( arg2, "short" ) ) {
        free_string( victim->short_descr );
        victim->short_descr = str_dup( arg3 );
        return;
    }

    if ( !str_cmp( arg2, "long" ) ) {
        free_string( victim->long_descr );
        victim->long_descr = str_dup( arg3 );
        return;
    }

    if ( !str_cmp( arg2, "title" ) ) {
        if ( IS_NPC(victim) ) {
            send_to_char( "Not on NPC's.\r\n", ch );
            return;
        }

        set_title( victim, arg3 );
        return;
    }

    if ( !str_cmp( arg2, "spec" ) ) {
        if ( !IS_NPC(victim) ) {
            send_to_char( "Not on PC's.\r\n", ch );
            return;
        }

        if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 ) {
            send_to_char( "No such spec fun.\r\n", ch );
            return;
        }

        return;
    }

    /*
     * Generate usage message.
     */
    do_mset( ch, "" );
    return;
}



void do_oset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) {
        send_to_char( "Syntax: oset <object> <field>  <value>\r\n",	ch );
        send_to_char( "or:     oset <object> <string> <value>\r\n",	ch );
        send_to_char( "\r\n",						ch );
        send_to_char( "Field being one of:\r\n",			ch );
        send_to_char( "  value0 value1 value2 value3\r\n",		ch );
        send_to_char( "  extra wear level weight cost timer\r\n",	ch );
        send_to_char( "\r\n",						ch );
        send_to_char( "String being one of:\r\n",			ch );
        send_to_char( "  name short long ed\r\n",			ch );
        return;
    }

    if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) {
        send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch );
        return;
    }

    /*
     * Snarf the value (which need not be numeric).
     */
    value = atoi( arg3 );

    /*
     * Set something.
     */
    if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) ) {
        obj->value[0] = value;
        return;
    }

    if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) ) {
        obj->value[1] = value;
        return;
    }

    if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) ) {
        obj->value[2] = value;
        return;
    }

    if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) ) {
        obj->value[3] = value;
        return;
    }

    if ( !str_cmp( arg2, "extra" ) ) {
        obj->extra_flags = value;
        return;
    }

    if ( !str_cmp( arg2, "wear" ) ) {
        obj->wear_flags = value;
        return;
    }

    if ( !str_cmp( arg2, "level" ) ) {
        obj->level = value;
        return;
    }

    if ( !str_cmp( arg2, "weight" ) ) {
        obj->weight = value;
        return;
    }

    if ( !str_cmp( arg2, "cost" ) ) {
        obj->cost = value;
        return;
    }

    if ( !str_cmp( arg2, "timer" ) ) {
        obj->timer = value;
        return;
    }

    if ( !str_cmp( arg2, "name" ) ) {
        free_string( obj->name );
        obj->name = str_dup( arg3 );
        return;
    }

    if ( !str_cmp( arg2, "short" ) ) {
        free_string( obj->short_descr );
        obj->short_descr = str_dup( arg3 );
        return;
    }

    if ( !str_cmp( arg2, "long" ) ) {
        free_string( obj->description );
        obj->description = str_dup( arg3 );
        return;
    }

    if ( !str_cmp( arg2, "ed" ) ) {
        EXTRA_DESCR_DATA *ed;

        argument = one_argument( argument, arg3 );
        if ( argument == NULL ) {
            send_to_char( "Syntax: oset <object> ed <keyword> <string>\r\n",
                          ch );
            return;
        }

        if ( extra_descr_free == NULL ) {
            ed			= alloc_perm( sizeof(*ed) );
        } else {
            ed			= extra_descr_free;
            extra_descr_free	= ed;
        }

        ed->keyword		= str_dup( arg3     );
        ed->description		= str_dup( argument );
        ed->next		= obj->extra_descr;
        obj->extra_descr	= ed;
        return;
    }

    /*
     * Generate usage message.
     */
    do_oset( ch, "" );
    return;
}



void do_rset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) {
        send_to_char( "Syntax: rset <location> <field> value\r\n",	ch );
        send_to_char( "\r\n",						ch );
        send_to_char( "Field being one of:\r\n",			ch );
        send_to_char( "  flags sector\r\n",				ch );
        return;
    }

    if ( ( location = find_location( ch, arg1 ) ) == NULL ) {
        send_to_char( "No such location.\r\n", ch );
        return;
    }

    /*
     * Snarf the value.
     */
    if ( !is_number( arg3 ) ) {
        send_to_char( "Value must be numeric.\r\n", ch );
        return;
    }
    value = atoi( arg3 );

    /*
     * Set something.
     */
    if ( !str_cmp( arg2, "flags" ) ) {
        location->room_flags	= value;
        return;
    }

    if ( !str_cmp( arg2, "sector" ) ) {
        location->sector_type	= value;
        return;
    }

    /*
     * Generate usage message.
     */
    do_rset( ch, "" );
    return;
}



void do_users( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
    int count;

    count	= 0;
    buf[0]	= '\0';
    for ( d = descriptor_list; d != NULL; d = d->next ) {
        if ( d->character != NULL && can_see( ch, d->character ) ) {
            count++;
            sprintf( buf + strlen(buf), "[%3d %2d] %s@%s\r\n",
                     d->descriptor,
                     d->connected,
                     d->original  ? d->original->name  :
                     d->character ? d->character->name : "(none)",
                     d->host
                   );
        }
    }

    sprintf( buf2, "%d user%s\r\n", count, count == 1 ? "" : "s" );
    send_to_char( buf2, ch );
    send_to_char( buf, ch );
    return;
}



/*
 * Thanks to Grodyn for pointing out bugs in this function.
 */
void do_force( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' ) {
        send_to_char( "Force whom to do what?\r\n", ch );
        return;
    }

    if ( !str_cmp( arg, "all" ) ) {
        CHAR_DATA *vch;
        CHAR_DATA *vch_next;

        for ( vch = char_list; vch != NULL; vch = vch_next ) {
            vch_next = vch->next;

            if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) ) {
                act( "$n forces you to '$t'.", ch, argument, vch, TO_VICT );
                interpret( vch, argument );
            }
        }
    } else {
        CHAR_DATA *victim;

        if ( ( victim = get_char_world( ch, arg ) ) == NULL ) {
            send_to_char( "They aren't here.\r\n", ch );
            return;
        }

        if ( victim == ch ) {
            send_to_char( "Aye aye, right away!\r\n", ch );
            return;
        }

        if ( get_trust( victim ) >= get_trust( ch ) ) {
            send_to_char( "Do it yourself!\r\n", ch );
            return;
        }

        act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT );
        interpret( victim, argument );
    }

    send_to_char( "Ok.\r\n", ch );
    return;
}



/*
 * New routines by Dionysos.
 */
void do_invis( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
        return;

    if ( IS_SET(ch->act, PLR_WIZINVIS) ) {
        REMOVE_BIT(ch->act, PLR_WIZINVIS);
        act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
        send_to_char( "You slowly fade back into existence.\r\n", ch );
    } else {
        SET_BIT(ch->act, PLR_WIZINVIS);
        act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
        send_to_char( "You slowly vanish into thin air.\r\n", ch );
    }

    return;
}



void do_holylight( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
        return;

    if ( IS_SET(ch->act, PLR_HOLYLIGHT) ) {
        REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
        send_to_char( "Holy light mode off.\r\n", ch );
    } else {
        SET_BIT(ch->act, PLR_HOLYLIGHT);
        send_to_char( "Holy light mode on.\r\n", ch );
    }

    return;
}

void do_vnum ( CHAR_DATA *ch, char *argument )
{
	extern int top_obj_index, top_mob_index, top_room;
	MOB_INDEX_DATA *mob;
	ROOM_INDEX_DATA *room;
	OBJ_INDEX_DATA *obj;
	int vnum, i;
	bool b_obj = FALSE;
    bool b_mob = FALSE;
	bool b_room = FALSE;
	char arg1[MAX_INPUT_LENGTH];
	char arg2[MAX_INPUT_LENGTH];
	argument = one_argument (argument, arg1);
	argument = one_argument (argument, arg2);
	bool find = FALSE;

	if (arg1[0] == '\0') {
		send_to_char("Syntax: vnum <name>\r\n", ch);
		return;
	}

	if (arg1[1] == '\0' || arg2[1] == '\0') {
		send_to_char("vnum search must contain at least 2 characters\r\n", ch);
		return;
	}

	/* check the first argument for obj, mob, and room */
	if ( !str_cmp(arg1, "obj") ) {
		b_obj = TRUE;
	}
	
	if ( !str_cmp(arg1, "mob") ) {
		b_mob = TRUE;
	}
	
	if ( !str_cmp(arg1, "room") ) {
		b_room = TRUE;
	}

	if ( str_cmp(arg1, "obj") || str_cmp(arg1, "mob") || str_cmp(arg1, "room") ) {
		b_obj  = TRUE;
		b_mob  = TRUE;
		b_room = TRUE;
	}

	sendf( ch, "Vnum Search for '%s'\r\n", argument );	


	/* objects */
	if (b_obj) {	
		send_to_char ("{BObjects:\r\n", ch);
		i = 0;

		for ( vnum = 0; i < top_obj_index; vnum++ ) {
			if ((obj = get_obj_index(vnum)) != NULL ) {
				i++;
				if ( is_name ( arg1, obj->name ) || is_name ( arg2, obj->name ) ) {
					find = TRUE;
					sendf( ch, "  {W[{C%5d{W] {w%s\r\n", vnum, obj->name);
				}
			}
		}

		if (!find) 
			send_to_char("  None.\r\n", ch);
	
		find = FALSE;

	}

	/* mobs */
	if (b_mob) {
		send_to_char ("{GMobs:\r\n", ch);
		i = 0;

		for ( vnum = 0; i < top_mob_index; vnum++ ) {
			if ((mob = get_mob_index(vnum)) != NULL ) {
				i++;
				if ( is_name ( arg1, mob->short_descr ) || is_name ( arg2, mob->short_descr ) ) {
					find = TRUE;
					sendf( ch, "  {W[{C%5d{W] {w%s\r\n", vnum, mob->short_descr );
				}
			}
		}
	
		if (!find) 
			send_to_char("  None.\r\n", ch);

		find = FALSE;
	}

	/* rooms */
	if (b_room) {
		send_to_char ("{YRooms:\r\n", ch);
		i = 0;

		for ( vnum = 0; i < top_room; vnum++ ) {
			if ((room = get_room_index(vnum)) != NULL ) {
				i++;
				if ( is_name( arg1, room->name ) || is_name ( arg2, room->name ) ) {
					find = TRUE;
					sendf( ch, "  {W[{C%5d{W] {w%s\r\n", vnum, room->name );
				}
			}
		}

		if (!find) 
			send_to_char("  None.\r\n", ch);
	}
}




void do_medit( CHAR_DATA *ch, char *argument )
{
	
	MOB_INDEX_DATA *mob;
	int vnum = atoi( argument );

	if ( ARG_NULL( argument ) ) {
		send_to_char ( "Synatax: medit <vnum>\r\n", ch );
		return;
	}

	if ( !vnum ) {
		send_to_char ( "Please provide a numeric vnum.\r\n", ch );
		return;
	}

	if ( (mob = get_mob_index( vnum )) != NULL ) {
	
		/* remove later: resets lua state for testing only */
		lua_close(ch->L);
		load_char_lua(ch);

		call_lua ( ch->L, ch, mob, LCALL_CHAR_SCRIPT, "olcMedit", " ");

		if (ch->desc)
			ch->desc->alt_menu = AM_MEDIT;
	}
}