ackfuss-4.3.9/area/
ackfuss-4.3.9/board/
ackfuss-4.3.9/help/e/
ackfuss-4.3.9/help/f/
ackfuss-4.3.9/help/h/
ackfuss-4.3.9/help/l/
ackfuss-4.3.9/help/n/
ackfuss-4.3.9/help/q/
ackfuss-4.3.9/help/s/
ackfuss-4.3.9/help/u/
ackfuss-4.3.9/help/v/
ackfuss-4.3.9/help/y/
ackfuss-4.3.9/help/z/
ackfuss-4.3.9/npc/a/
ackfuss-4.3.9/npc/b/
ackfuss-4.3.9/npc/c/
ackfuss-4.3.9/npc/d/
ackfuss-4.3.9/npc/e/
ackfuss-4.3.9/npc/f/
ackfuss-4.3.9/npc/h/
ackfuss-4.3.9/npc/i/
ackfuss-4.3.9/npc/k/
ackfuss-4.3.9/npc/l/
ackfuss-4.3.9/npc/n/
ackfuss-4.3.9/npc/o/
ackfuss-4.3.9/npc/p/
ackfuss-4.3.9/npc/r/
ackfuss-4.3.9/npc/s/
ackfuss-4.3.9/npc/w/
ackfuss-4.3.9/player/c/
SEDIT

The sedit command allows you to add, remove, and change socials from within the game.
Full options: sedit <new/delete/show/cnoarg/onoarg/cfound/ofound/vfound/cself/oself> <social>

sedit new <social>
This will create a new blank social named <social>. You can then craft it to your suiting with
the other sedit commands.

sedit delete <social>
This will delete <social> from the game. There is no undoing this except to restore the
socials file from backup!

sedit show <social>
This will display all values of <social>. Useful for checking if messages are correct,
or even out of curiosity.

sedit cnoarg <social>
This will change what <social> displays to the user (ch) without an argument (noarg).
IE: if a player typed 'wave' they would see the cnoarg for the 'wave' social.

sedit onoarg <social>
This will change what <social> displays to others (o) without an argument (noarg).
IE: if a player typed 'wave' others in the room would see the onoarg for the 'wave' social.

sedit cfound <social>
This will change what <social> displays to the user (ch) when a victim is present (found).
IE: if a player typed 'wave bob' while 'bob' was in the room the player (ch) would see
the cfound for the 'wave' social.

sedit ofound <social>
This will change what <social> displays to others (o) when a victim is present (found).
IE: if a player typed 'wave bob' while 'bob' was in the room others (not user or victim)
would see the ofound for the 'wave' social.

sedit vfound <social>
This will change what <social> displays to the victim (v) when they are in the room with
the player (found).
IE: if a player typed 'wave bob' while 'bob' was in the room bob would see the vfound for
the 'wave' social.

sedit cself <social>
This will change what <social> displays to the user (ch) when they target themselves (self)
with the social.
IE: if a player typed 'wave self' they would see the cself for the 'wave' social.

sedit oself <social>
This will change what <social> displays to others (o) when the user targets themselves (self)
with the social.
IE: if a player typed 'wave self' others in the room would see the oself for the 'wave' social.