ackfuss-4.3.9/area/
ackfuss-4.3.9/board/
ackfuss-4.3.9/help/e/
ackfuss-4.3.9/help/f/
ackfuss-4.3.9/help/h/
ackfuss-4.3.9/help/l/
ackfuss-4.3.9/help/n/
ackfuss-4.3.9/help/q/
ackfuss-4.3.9/help/s/
ackfuss-4.3.9/help/u/
ackfuss-4.3.9/help/v/
ackfuss-4.3.9/help/y/
ackfuss-4.3.9/help/z/
ackfuss-4.3.9/npc/a/
ackfuss-4.3.9/npc/b/
ackfuss-4.3.9/npc/c/
ackfuss-4.3.9/npc/d/
ackfuss-4.3.9/npc/e/
ackfuss-4.3.9/npc/f/
ackfuss-4.3.9/npc/h/
ackfuss-4.3.9/npc/i/
ackfuss-4.3.9/npc/k/
ackfuss-4.3.9/npc/l/
ackfuss-4.3.9/npc/n/
ackfuss-4.3.9/npc/o/
ackfuss-4.3.9/npc/p/
ackfuss-4.3.9/npc/r/
ackfuss-4.3.9/npc/s/
ackfuss-4.3.9/npc/w/
ackfuss-4.3.9/player/c/
BUILD HELP : VNUMS
------------------

"VNUMS" stands for "Virtual Numbers".
They are arbitary numbers used to identify either Rooms, Objects or Mobiles on the mud.

Each object, room and mobile must have a unique vnum, for their type.  That is, you can't have two
mobiles with the same vnum, but you could have a mobile and an object using the
same vnum.  Think of each of the three "users" of vnums as being completely
sperate:  Mobile vnums have to be unique, but only for mobs.  Object vnums must
also be unique, but also only for objects.  Room vnums must be unique, but only
for rooms.  

Each area consists of: rooms, mobiles and objects, principally.  Each area has
a vnum range associated with it.  So, for example, the range is vnums 100 to 199
(Kiess area).  There are rooms with vnums 101 - 195, objects with vnums 
101 - 143, and mobiles with vnums 101 - 135.  It is normal to use consecutive
vnums starting at the lowest vnum, for all objects, rooms and mobiles in an area.

Please try to conform to this usage of vnums!