/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and * * Mitchell Tse. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined( macintosh ) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" /* Conversion of Immortal powers to Immortal skills done by Thelonius */ void do_wizhelp( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH ]; int cmd; int col; rch = get_char( ch ); if ( !authorized( rch, "wizhelp" ) ) return; buf1[0] = '\0'; col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level < LEVEL_HERO || str_infix( cmd_table[cmd].name, rch->pcdata->immskll ) ) continue; sprintf( buf, "%-10s", cmd_table[cmd].name ); strcat( buf1, buf ); if ( ++col % 8 == 0 ) strcat( buf1, "\n\r" ); } if ( col % 8 != 0 ) strcat( buf1, "\n\r" ); send_to_char( buf1, ch ); return; } void do_bamfin( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; rch = get_char( ch ); if ( !authorized( rch, "bamfin" ) ) return; if ( !IS_NPC( ch ) ) { if ( longstring( ch, argument ) ) return; smash_tilde( argument ); free_string( ch->pcdata->bamfin ); ch->pcdata->bamfin = str_dup( argument ); send_to_char( "Ok.\n\r", ch ); } return; } void do_bamfout( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; rch = get_char( ch ); if ( !authorized( rch, "bamfout" ) ) return; if ( !IS_NPC( ch ) ) { if ( longstring( ch, argument ) ) return; smash_tilde( argument ); free_string( ch->pcdata->bamfout ); ch->pcdata->bamfout = str_dup( argument ); send_to_char( "Ok.\n\r", ch ); } return; } void do_deny( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "deny" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Deny whom?\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } SET_BIT( victim->act, PLR_DENY ); send_to_char( "You are denied access!\n\r", victim ); send_to_char( "OK.\n\r", ch ); if ( victim->level < 2 ) victim->level = 2; do_quit( victim, "" ); return; } void do_disconnect( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; DESCRIPTOR_DATA *d; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "disconnect" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Disconnect whom?\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( !victim->desc ) { act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d == victim->desc ) { close_socket( d ); send_to_char( "Ok.\n\r", ch ); return; } } bug( "Do_disconnect: desc not found.", 0 ); send_to_char( "Descriptor not found!\n\r", ch ); return; } void do_pardon( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "pardon" ) ) return; argument = one_argument( argument, arg1 ); one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg1 ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( !str_cmp( arg2, "killer" ) ) { if ( IS_SET( victim->act, PLR_KILLER ) ) { REMOVE_BIT( victim->act, PLR_KILLER ); send_to_char( "Killer flag removed.\n\r", ch ); send_to_char( "You are no longer a KILLER.\n\r", victim ); } return; } if ( !str_cmp( arg2, "thief" ) ) { if ( IS_SET( victim->act, PLR_THIEF ) ) { REMOVE_BIT( victim->act, PLR_THIEF ); send_to_char( "Thief flag removed.\n\r", ch ); send_to_char( "You are no longer a THIEF.\n\r", victim ); } return; } send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch ); return; } void do_echo( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; rch = get_char( ch ); if ( !authorized( rch, "echo" ) ) return; if ( argument[0] == '\0' ) { send_to_char( "Echo what?\n\r", ch ); return; } strcat( argument, "\n\r" ); send_to_all_char( argument ); return; } void do_recho( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; DESCRIPTOR_DATA *d; rch = get_char( ch ); if ( !authorized( rch, "recho" ) ) return; if ( argument[0] == '\0' ) { send_to_char( "Recho what?\n\r", ch ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room == ch->in_room ) { send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg ) { OBJ_DATA *obj; CHAR_DATA *victim; if ( is_number( arg ) ) return get_room_index( atoi( arg ) ); if ( ( victim = get_char_world( ch, arg ) ) ) return victim->in_room; if ( ( obj = get_obj_world( ch, arg ) ) ) return obj->in_room; return NULL; } void do_transfer( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; DESCRIPTOR_DATA *d; ROOM_INDEX_DATA *location; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "transfer" ) ) return; argument = one_argument( argument, arg1 ); one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Transfer whom (and where)?\n\r", ch ); return; } if ( !str_cmp( arg1, "all" ) ) { for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room && can_see( ch, d->character ) ) { char buf [ MAX_STRING_LENGTH ]; sprintf( buf, "%s %s", d->character->name, arg2 ); do_transfer( ch, buf ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = ch->in_room; } else { if ( !( location = find_location( ch, arg2 ) ) ) { send_to_char( "No such location.\n\r", ch ); return; } if ( room_is_private( location ) ) { send_to_char( "That room is private right now.\n\r", ch ); return; } } if ( !( victim = get_char_world( ch, arg1 ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( !victim->in_room ) { send_to_char( "They are in limbo.\n\r", ch ); return; } if ( victim->fighting ) stop_fighting( victim, TRUE ); act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM ); char_from_room( victim ); char_to_room( victim, location ); act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM ); if ( ch != victim ) act( "$n has transferred you.", ch, NULL, victim, TO_VICT ); do_look( victim, "auto" ); send_to_char( "Ok.\n\r", ch ); } void do_at( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *wch; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "at" ) ) return; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "At where what?\n\r", ch ); return; } if ( !( location = find_location( ch, arg ) ) ) { send_to_char( "No such location.\n\r", ch ); return; } if ( room_is_private( location ) ) { send_to_char( "That room is private right now.\n\r", ch ); return; } original = ch->in_room; char_from_room( ch ); char_to_room( ch, location ); interpret( ch, argument ); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for ( wch = char_list; wch; wch = wch->next ) { if ( wch == ch ) { char_from_room( ch ); char_to_room( ch, original ); break; } } return; } void do_goto( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; ROOM_INDEX_DATA *location; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "goto" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Goto where?\n\r", ch ); return; } if ( !( location = find_location( ch, arg ) ) ) { send_to_char( "No such location.\n\r", ch ); return; } if ( room_is_private( location ) ) { send_to_char( "That room is private right now.\n\r", ch ); return; } if ( ch->fighting ) stop_fighting( ch, TRUE ); if ( !IS_SET( ch->act, PLR_WIZINVIS ) ) { act( "$n $T.", ch, NULL, ( ch->pcdata && ch->pcdata->bamfout[0] != '\0' ) ? ch->pcdata->bamfout : "leaves in a swirling mist", TO_ROOM ); } char_from_room( ch ); char_to_room( ch, location ); if ( !IS_SET( ch->act, PLR_WIZINVIS ) ) { act( "$n $T.", ch, NULL, ( ch->pcdata && ch->pcdata->bamfin[0] != '\0' ) ? ch->pcdata->bamfin : "appears in a swirling mist", TO_ROOM ); } do_look( ch, "auto" ); return; } void do_rstat( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; CHAR_DATA *rch; ROOM_INDEX_DATA *location; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH ]; char arg [ MAX_INPUT_LENGTH ]; int door; rch = get_char( ch ); if ( !authorized( rch, "rstat" ) ) return; one_argument( argument, arg ); location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg ); if ( !location ) { send_to_char( "No such location.\n\r", ch ); return; } if ( ch->in_room != location && room_is_private( location ) ) { send_to_char( "That room is private right now.\n\r", ch ); return; } buf1[0] = '\0'; sprintf( buf, "Name: '%s.'\n\rArea: '%s'.\n\r", location->name, location->area->name ); strcat( buf1, buf ); sprintf( buf, "Vnum: %d. Sector: %d. Light: %d.\n\r", location->vnum, location->sector_type, location->light ); strcat( buf1, buf ); sprintf( buf, "Room flags: %d.\n\rDescription:\n\r%s", location->room_flags, location->description ); strcat( buf1, buf ); if ( location->extra_descr ) { EXTRA_DESCR_DATA *ed; strcat( buf1, "Extra description keywords: '" ); for ( ed = location->extra_descr; ed; ed = ed->next ) { strcat( buf1, ed->keyword ); if ( ed->next ) strcat( buf1, " " ); } strcat( buf1, "'.\n\r" ); } strcat( buf1, "Characters:" ); /* Yes, we are reusing the variable rch. - Kahn */ for ( rch = location->people; rch; rch = rch->next_in_room ) { /* Heh. Thanks to Zavod for this little security fix */ if ( can_see( ch, rch ) ) { strcat( buf1, " " ); one_argument( rch->name, buf ); strcat( buf1, buf ); } } strcat( buf1, ".\n\rObjects: " ); for ( obj = location->contents; obj; obj = obj->next_content ) { strcat( buf1, " " ); one_argument( obj->name, buf ); strcat( buf1, buf ); } strcat( buf1, ".\n\r" ); for ( door = 0; door <= 5; door++ ) { EXIT_DATA *pexit; if ( ( pexit = location->exit[door] ) ) { sprintf( buf, "Door: %d. To: %d. Key: %d. Exit flags: %d.\n\r", door, pexit->to_room ? pexit->to_room->vnum : 0, pexit->key, pexit->exit_info ); strcat( buf1, buf ); sprintf( buf, "Keyword: '%s'. Description: %s", pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\n\r" ); strcat( buf1, buf ); } } send_to_char( buf1, ch ); return; } void do_ostat( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; CHAR_DATA *rch; AFFECT_DATA *paf; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH ]; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "ostat" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Ostat what?\n\r", ch ); return; } buf1[0] = '\0'; if ( !( obj = get_obj_world( ch, arg ) ) ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch); return; } sprintf( buf, "Name: %s.\n\r", obj->name ); strcat( buf1, buf ); sprintf( buf, "Vnum: %d. Type: %s.\n\r", obj->pIndexData->vnum, item_type_name( obj ) ); strcat( buf1, buf ); sprintf( buf, "Short description: %s.\n\rLong description: %s\n\r", obj->short_descr, obj->description ); strcat( buf1, buf ); sprintf( buf, "Wear bits: %d. Extra bits: %s.\n\r", obj->wear_flags, extra_bit_name( obj->extra_flags ) ); strcat( buf1, buf ); sprintf( buf, "Number: %d/%d. Weight: %d/%d.\n\r", 1, get_obj_number( obj ), obj->weight, get_obj_weight( obj ) ); strcat( buf1, buf ); sprintf( buf, "Cost: %d. Timer: %d. Level: %d.\n\r", obj->cost, obj->timer, obj->level ); strcat( buf1, buf ); sprintf( buf, "In room: %d. In object: %s. Carried by: %s. Wear_loc: %d.\n\r", !obj->in_room ? 0 : obj->in_room->vnum, !obj->in_obj ? "(none)" : obj->in_obj->short_descr, !obj->carried_by ? "(none)" : obj->carried_by->name, obj->wear_loc ); strcat( buf1, buf ); sprintf( buf, "Values: %d %d %d %d.\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); strcat( buf1, buf ); if ( obj->extra_descr || obj->pIndexData->extra_descr ) { EXTRA_DESCR_DATA *ed; strcat( buf1, "Extra description keywords: '" ); for ( ed = obj->extra_descr; ed; ed = ed->next ) { strcat( buf1, ed->keyword ); if ( ed->next ) strcat( buf1, " " ); } for ( ed = obj->pIndexData->extra_descr; ed; ed = ed->next ) { strcat( buf1, ed->keyword ); if ( ed->next ) strcat( buf1, " " ); } strcat( buf1, "'.\n\r" ); } for ( paf = obj->affected; paf; paf = paf->next ) { sprintf( buf, "Affects %s by %d.\n\r", affect_loc_name( paf->location ), paf->modifier ); strcat( buf1, buf ); } for ( paf = obj->pIndexData->affected; paf; paf = paf->next ) { sprintf( buf, "Affects %s by %d.\n\r", affect_loc_name( paf->location ), paf->modifier ); strcat( buf1, buf ); } send_to_char( buf1, ch ); return; } void do_mstat( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; AFFECT_DATA *paf; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH ]; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "mstat" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Mstat whom?\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } buf1[0] = '\0'; sprintf( buf, "Name: %s.\n\r", victim->name ); strcat( buf1, buf ); sprintf( buf, "Race: %s.\n\r", race_table[victim->race].name ); strcat( buf1, buf ); sprintf( buf, "Vnum: %d. Sex: %s. Room: %d.\n\r", IS_NPC( victim ) ? victim->pIndexData->vnum : 0, victim->sex == SEX_MALE ? "male" : victim->sex == SEX_FEMALE ? "female" : "neuter", !victim->in_room ? 0 : victim->in_room->vnum ); strcat( buf1, buf ); sprintf( buf, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\n\r", get_curr_str( victim ), get_curr_int( victim ), get_curr_wis( victim ), get_curr_dex( victim ), get_curr_con( victim ) ); strcat( buf1, buf ); sprintf( buf, "Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Practices: %d.\n\r", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, victim->practice ); strcat( buf1, buf ); sprintf( buf, "Lv: %d. Class: %d. Align: %d. AC: %d. Gold: %d. Exp: %d.\n\r", victim->level, victim->class, victim->alignment, GET_AC( victim ), victim->gold, victim->exp ); strcat( buf1, buf ); sprintf( buf, "Position: %d. Wimpy: %d.\n\r", victim->position, victim->wimpy ); strcat( buf1, buf ); if ( IS_NPC( victim ) || victim->level >= skill_table[gsn_dual].skill_level[victim->class] ) strcat ( buf1, "Primary Weapon " ); sprintf( buf, "Hitroll: %d Damroll: %d.\n\r", get_hitroll( victim, WEAR_WIELD ), get_damroll( victim, WEAR_WIELD ) ); strcat( buf1, buf ); if ( get_eq_char( victim, WEAR_WIELD_2 ) ) { sprintf( buf, " Second Weapon Hitroll: %d Damroll: %d.\n\r", get_hitroll( victim, WEAR_WIELD_2 ), get_damroll( victim, WEAR_WIELD_2 ) ); strcat( buf1, buf ); } if ( !IS_NPC( victim ) ) { sprintf( buf, "Page Lines: %d.\n\r", victim->pcdata->pagelen ); strcat( buf1, buf ); } sprintf( buf, "Fighting: %s.\n\r", victim->fighting ? victim->fighting->name : "(none)" ); strcat( buf1, buf ); if ( !IS_NPC( victim ) ) { sprintf( buf, "Thirst: %d. Full: %d. Drunk: %d. Saving throw: %d.\n\r", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_FULL ], victim->pcdata->condition[COND_DRUNK ], victim->saving_throw ); strcat( buf1, buf ); } sprintf( buf, "Carry number: %d. Carry weight: %d.\n\r", victim->carry_number, victim->carry_weight ); strcat( buf1, buf ); sprintf( buf, "Age: %d. Played: %d. Timer: %d. Act: %d.\n\r", get_age( victim ), (int) victim->played, victim->timer, victim->act ); strcat( buf1, buf ); sprintf( buf, "Master: %s. Leader: %s. Affected by: %s.\n\r", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", affect_bit_name( victim->affected_by ) ); strcat( buf1, buf ); sprintf( buf, "Short description: %s.\n\rLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r" ); strcat( buf1, buf ); if ( IS_NPC( victim ) && victim->spec_fun != 0 ) strcat( buf1, "Mobile has spec fun.\n\r" ); for ( paf = victim->affected; paf; paf = paf->next ) { if ( paf->deleted ) continue; sprintf( buf, "Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r", skill_table[(int) paf->type].name, affect_loc_name( paf->location ), paf->modifier, paf->duration, affect_bit_name( paf->bitvector ) ); strcat( buf1, buf ); } send_to_char( buf1, ch ); return; } void do_mfind( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; MOB_INDEX_DATA *pMobIndex; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH*2 ]; char arg [ MAX_INPUT_LENGTH ]; extern int top_mob_index; int vnum; int nMatch; bool fAll; bool found; rch = get_char( ch ); if ( !authorized( rch, "mfind" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Mfind whom?\n\r", ch ); return; } buf1[0] = '\0'; fAll = !str_cmp( arg, "all" ); found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_mob_index; vnum++ ) { if ( ( pMobIndex = get_mob_index( vnum ) ) ) { nMatch++; if ( fAll || is_name( arg, pMobIndex->player_name ) ) { found = TRUE; sprintf( buf, "[%5d] %s\n\r", pMobIndex->vnum, capitalize( pMobIndex->short_descr ) ); if ( !fAll ) strcat( buf1, buf ); else send_to_char( buf, ch ); } } } if ( !found ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch); return; } if ( !fAll ) send_to_char( buf1, ch ); return; } void do_ofind( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; OBJ_INDEX_DATA *pObjIndex; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH*2 ]; char arg [ MAX_INPUT_LENGTH ]; extern int top_obj_index; int vnum; int nMatch; bool fAll; bool found; rch = get_char( ch ); if ( !authorized( rch, "ofind" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Ofind what?\n\r", ch ); return; } buf1[0] = '\0'; fAll = !str_cmp( arg, "all" ); found = FALSE; nMatch = 0; for ( vnum = 0; nMatch < top_obj_index; vnum++ ) { if ( ( pObjIndex = get_obj_index( vnum ) ) ) { nMatch++; if ( fAll || is_name( arg, pObjIndex->name ) ) { found = TRUE; sprintf( buf, "[%5d] %s\n\r", pObjIndex->vnum, capitalize( pObjIndex->short_descr ) ); if ( !fAll ) strcat( buf1, buf ); else send_to_char( buf, ch ); } } } if ( !found ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch); return; } if ( !fAll ) send_to_char( buf1, ch ); return; } void do_mwhere( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH*5 ]; char arg [ MAX_INPUT_LENGTH ]; bool found; rch = get_char( ch ); if ( !authorized( rch, "mwhere" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Mwhere whom?\n\r", ch ); return; } buf1[0] = '\0'; found = FALSE; for ( victim = char_list; victim; victim = victim->next ) { if ( IS_NPC( victim ) && victim->in_room && is_name( arg, victim->name ) ) { found = TRUE; sprintf( buf, "[%5d] %-28s [%5d] %s\n\r", victim->pIndexData->vnum, victim->short_descr, victim->in_room->vnum, victim->in_room->name ); strcat( buf1, buf ); } } if ( !found ) { act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR ); return; } send_to_char( buf1, ch ); return; } void do_reboo( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; rch = get_char( ch ); if ( !authorized( rch, "reboot" ) ) return; send_to_char( "If you want to REBOOT, spell it out.\n\r", ch ); return; } void do_reboot( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; char buf [ MAX_STRING_LENGTH ]; extern bool merc_down; rch = get_char( ch ); if ( !authorized( rch, "reboot" ) ) return; sprintf( buf, "Reboot by %s.", ch->name ); do_echo( ch, buf ); end_of_game( ); merc_down = TRUE; return; } void do_shutdow( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; rch = get_char( ch ); if ( !authorized( rch, "shutdown" ) ) return; send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch ); return; } void do_shutdown( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; char buf [ MAX_STRING_LENGTH ]; extern bool merc_down; rch = get_char( ch ); if ( !authorized( rch, "shutdown" ) ) return; sprintf( buf, "Shutdown by %s.", ch->name ); append_file( ch, SHUTDOWN_FILE, buf ); strcat( buf, "\n\r" ); do_echo( ch, buf ); end_of_game( ); merc_down = TRUE; return; } void do_snoop( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; DESCRIPTOR_DATA *d; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "snoop" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Snoop whom?\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( !victim->desc ) { send_to_char( "No descriptor to snoop.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Cancelling all snoops.\n\r", ch ); for ( d = descriptor_list; d; d = d->next ) { if ( d->snoop_by == ch->desc ) d->snoop_by = NULL; } return; } if ( victim->desc->snoop_by ) { send_to_char( "Busy already.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( ch->desc ) { for ( d = ch->desc->snoop_by; d; d = d->snoop_by ) { if ( d->character == victim || d->original == victim ) { send_to_char( "No snoop loops.\n\r", ch ); return; } } } victim->desc->snoop_by = ch->desc; send_to_char( "Ok.\n\r", ch ); return; } void do_switch( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "switch" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Switch into whom?\n\r", ch ); return; } if ( !ch->desc ) return; if ( ch->desc->original ) { send_to_char( "You are already switched.\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Ok.\n\r", ch ); return; } /* * Pointed out by Da Pub (What Mud) */ if ( !IS_NPC( victim ) ) { send_to_char( "You cannot switch into a player!\n\r", ch ); return; } if ( victim->desc ) { send_to_char( "Character in use.\n\r", ch ); return; } ch->pcdata->switched = TRUE; ch->desc->character = victim; ch->desc->original = ch; victim->desc = ch->desc; ch->desc = NULL; send_to_char( "Ok.\n\r", victim ); return; } void do_return( CHAR_DATA *ch, char *argument ) { if ( !ch->desc ) return; if ( !ch->desc->original ) { send_to_char( "You aren't switched.\n\r", ch ); return; } /* Note that we dont check for immortal ability to have return here. * We assume we will automatically allow immortals with switch to return. * Dont want to have our immortals stuck in a mobile's body do we? :) * -Kahn */ send_to_char( "You return to your original body.\n\r", ch ); ch->desc->original->pcdata->switched = FALSE; ch->desc->character = ch->desc->original; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc = NULL; return; } void do_mload( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; MOB_INDEX_DATA *pMobIndex; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "mload" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' || !is_number( arg ) ) { send_to_char( "Syntax: mload <vnum>.\n\r", ch ); return; } if ( !( pMobIndex = get_mob_index( atoi( arg ) ) ) ) { send_to_char( "No mob has that vnum.\n\r", ch ); return; } victim = create_mobile( pMobIndex ); char_to_room( victim, ch->in_room ); send_to_char( "Ok.\n\r", ch ); act( "$n has created $N!", ch, NULL, victim, TO_ROOM ); return; } void do_oload( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; CHAR_DATA *rch; OBJ_INDEX_DATA *pObjIndex; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; int level; rch = get_char( ch ); if ( !authorized( rch, "oload" ) ) return; argument = one_argument( argument, arg1 ); one_argument( argument, arg2 ); if ( arg1[0] == '\0' || !is_number( arg1 ) ) { send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch ); return; } if ( arg2[0] == '\0' ) { level = get_trust( ch ); } else { /* * New feature from Alander. */ if ( !is_number( arg2 ) ) { send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch ); return; } level = atoi( arg2 ); if ( level < 0 || level > get_trust( ch ) ) { send_to_char( "Limited to your trust level.\n\r", ch ); return; } } if ( !( pObjIndex = get_obj_index( atoi( arg1 ) ) ) ) { send_to_char( "No object has that vnum.\n\r", ch ); return; } obj = create_object( pObjIndex, level ); if ( CAN_WEAR( obj, ITEM_TAKE ) ) { obj_to_char( obj, ch ); } else { obj_to_room( obj, ch->in_room ); act( "$n has created $p!", ch, obj, NULL, TO_ROOM ); } send_to_char( "Ok.\n\r", ch ); return; } void do_purge( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; CHAR_DATA *rch; CHAR_DATA *victim; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "purge" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { /* 'purge' */ OBJ_DATA *obj_next; CHAR_DATA *vnext; for ( victim = ch->in_room->people; victim; victim = vnext ) { vnext = victim->next_in_room; if ( victim->deleted ) continue; if ( IS_NPC( victim ) && victim != ch ) extract_char( victim, TRUE ); } for ( obj = ch->in_room->contents; obj; obj = obj_next ) { obj_next = obj->next_content; if ( obj->deleted ) continue; extract_obj( obj ); } send_to_char( "Ok.\n\r", ch ); act( "$n purges the room!", ch, NULL, NULL, TO_ROOM); return; } if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( !IS_NPC( victim ) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT ); extract_char( victim, TRUE ); return; } void do_advance( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; int level; int iLevel; rch = get_char( ch ); if ( !authorized( rch, "advance" ) ) return; argument = one_argument( argument, arg1 ); one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) { send_to_char( "Syntax: advance <char> <level>.\n\r", ch ); return; } if ( !( victim = get_char_room( ch, arg1 ) ) ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } level = atoi( arg2 ); if ( level < 1 || level > MAX_LEVEL ) { char buf [ MAX_STRING_LENGTH ]; sprintf( buf, "Advance within range 1 to %d.\n\r", MAX_LEVEL ); send_to_char( buf, ch ); return; } if ( level > get_trust( ch ) ) { send_to_char( "Limited to your trust level.\n\r", ch ); return; } /* * Lower level: * Reset to level 1. * Then raise again. * Currently, an imp can lower another imp. * -- Swiftest */ if ( level <= victim->level ) { int sn; send_to_char( "Lowering a player's level!\n\r", ch ); send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r", victim ); victim->level = 1; victim->exp = 1000; victim->max_hit = 10; victim->max_mana = 100; victim->max_move = 100; for ( sn = 0; sn < MAX_SKILL; sn++ ) victim->pcdata->learned[sn] = 0; victim->practice = 0; victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; advance_level( victim ); } else { send_to_char( "Raising a player's level!\n\r", ch ); send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", victim ); } for ( iLevel = victim->level ; iLevel < level; iLevel++ ) { send_to_char( "You raise a level!! ", victim ); victim->level += 1; advance_level( victim ); } victim->exp = 1000 * UMAX( 1, victim->level ); victim->trust = 0; return; } void do_trust( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; int level; rch = get_char( ch ); if ( !authorized( rch, "trust" ) ) return; argument = one_argument( argument, arg1 ); one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) { send_to_char( "Syntax: trust <char> <level>.\n\r", ch ); return; } if ( !( victim = get_char_room( ch, arg1 ) ) ) { send_to_char( "That player is not here.\n\r", ch ); return; } level = atoi( arg2 ); if ( level < 1 || level > MAX_LEVEL ) { char buf [ MAX_STRING_LENGTH ]; sprintf( buf, "Trust within range 1 to %d.\n\r", MAX_LEVEL ); send_to_char( buf, ch ); return; } if ( level > get_trust( ch ) ) { send_to_char( "Limited to your trust.\n\r", ch ); return; } victim->trust = level; return; } void do_restore( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "restore" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Restore whom?\n\r", ch ); return; } /* Restore All feature coded by Katrina */ if ( !str_cmp( arg, "all" ) ) { for ( victim = char_list; victim; victim = victim->next ) { if ( victim->deleted ) continue; victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos( victim ); act( "$n has restored you.", ch, NULL, victim, TO_VICT ); } send_to_char( "Aww...how sweet :)...Done.\n\r", ch ); } else { if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos( victim ); act( "$n has restored you.", ch, NULL, victim, TO_VICT ); send_to_char( "Ok.\n\r", ch ); } return; } void do_freeze( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "freeze" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Freeze whom?\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET( victim->act, PLR_FREEZE ) ) { REMOVE_BIT( victim->act, PLR_FREEZE ); send_to_char( "FREEZE removed.\n\r", ch ); send_to_char( "You can play again.\n\r", victim ); } else { SET_BIT( victim->act, PLR_FREEZE ); send_to_char( "FREEZE set.\n\r", ch ); send_to_char( "You can't do ANYthing!\n\r", victim ); } save_char_obj( victim ); return; } void do_log( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "log" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Log whom?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { if ( fLogAll ) { fLogAll = FALSE; send_to_char( "Log ALL off.\n\r", ch ); } else { fLogAll = TRUE; send_to_char( "Log ALL on.\n\r", ch ); } return; } if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } /* * No level check, gods can log anyone. */ if ( IS_SET( victim->act, PLR_LOG ) ) { REMOVE_BIT( victim->act, PLR_LOG ); send_to_char( "LOG removed.\n\r", ch ); } else { SET_BIT( victim->act, PLR_LOG ); send_to_char( "LOG set.\n\r", ch ); } return; } void do_noemote( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "noemote" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Noemote whom?\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET( victim->act, PLR_NO_EMOTE ) ) { REMOVE_BIT( victim->act, PLR_NO_EMOTE ); send_to_char( "NO_EMOTE removed.\n\r", ch ); send_to_char( "You can emote again.\n\r", victim ); } else { SET_BIT( victim->act, PLR_NO_EMOTE ); send_to_char( "You can't emote!\n\r", victim ); send_to_char( "NO_EMOTE set.\n\r", ch ); } return; } void do_notell( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "notell" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Notell whom?", ch ); return; } if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET( victim->act, PLR_NO_TELL ) ) { REMOVE_BIT( victim->act, PLR_NO_TELL ); send_to_char( "NO_TELL removed.\n\r", ch ); send_to_char( "You can tell again.\n\r", victim ); } else { SET_BIT( victim->act, PLR_NO_TELL ); send_to_char( "NO_TELL set.\n\r", ch ); send_to_char( "You can't tell!\n\r", victim ); } return; } void do_silence( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "silence" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Silence whom?\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET( victim->act, PLR_SILENCE ) ) { REMOVE_BIT( victim->act, PLR_SILENCE ); send_to_char( "You can use channels again.\n\r", victim ); send_to_char( "SILENCE removed.\n\r", ch ); } else { SET_BIT( victim->act, PLR_SILENCE ); send_to_char( "You can't use channels!\n\r", victim ); send_to_char( "SILENCE set.\n\r", ch ); } return; } void do_peace( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; rch = get_char( ch ); if ( !authorized( rch, "peace" ) ) return; /* Yes, we are reusing rch. -Kahn */ for ( rch = ch->in_room->people; rch; rch = rch->next_in_room ) { if ( rch->fighting ) stop_fighting( rch, TRUE ); } send_to_char( "Ok.\n\r", ch ); return; } BAN_DATA * ban_free; BAN_DATA * ban_list; void do_ban( CHAR_DATA *ch, char *argument ) { BAN_DATA *pban; CHAR_DATA *rch; char buf [ MAX_STRING_LENGTH ]; char arg [ MAX_INPUT_LENGTH ]; if ( IS_NPC( ch ) ) return; rch = get_char( ch ); if ( !authorized( rch, "ban" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { strcpy( buf, "Banned sites:\n\r" ); for ( pban = ban_list; pban; pban = pban->next ) { strcat( buf, pban->name ); strcat( buf, "\n\r" ); } send_to_char( buf, ch ); return; } for ( pban = ban_list; pban; pban = pban->next ) { if ( !str_cmp( arg, pban->name ) ) { send_to_char( "That site is already banned!\n\r", ch ); return; } } if ( !ban_free ) { pban = alloc_perm( sizeof( *pban ) ); } else { pban = ban_free; ban_free = ban_free->next; } pban->name = str_dup( arg ); pban->next = ban_list; ban_list = pban; send_to_char( "Ok.\n\r", ch ); ban_update( ); return; } void do_allow( CHAR_DATA *ch, char *argument ) { BAN_DATA *prev; BAN_DATA *curr; CHAR_DATA *rch; char arg [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "allow" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Remove which site from the ban list?\n\r", ch ); return; } prev = NULL; for ( curr = ban_list; curr; prev = curr, curr = curr->next ) { if ( !str_cmp( arg, curr->name ) ) { if ( !prev ) ban_list = ban_list->next; else prev->next = curr->next; free_string( curr->name ); curr->next = ban_free; ban_free = curr; send_to_char( "Ok.\n\r", ch ); ban_update( ); return; } } send_to_char( "Site is not banned.\n\r", ch ); return; } void do_wizlock( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; extern bool wizlock; rch = get_char( ch ); if ( !authorized( rch, "wizlock" ) ) return; wizlock = !wizlock; if ( wizlock ) send_to_char( "Game wizlocked.\n\r", ch ); else send_to_char( "Game un-wizlocked.\n\r", ch ); return; } void do_slookup( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH*3]; char arg [ MAX_INPUT_LENGTH ]; int sn; rch = get_char( ch ); if ( !authorized( rch, "slookup" ) ) return; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Slookup what?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { buf1[0] = '\0'; for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( !skill_table[sn].name ) break; sprintf( buf, "Sn: %4d Skill/spell: '%s'\n\r", sn, skill_table[sn].name ); strcat( buf1, buf ); } send_to_char( buf1, ch ); } else { if ( is_number( arg ) ) { sn = atoi( arg ); if ( sn >= 0 && sn < MAX_SKILL && skill_table[sn].name ) { sprintf( buf, "Sn: %4d Skill/spell: '%s'\n\r", sn, skill_table[sn].name ); send_to_char( buf, ch ); return; } } if ( ( sn = skill_lookup( arg ) ) < 0 ) { send_to_char( "No such skill or spell.\n\r", ch ); return; } sprintf( buf, "Sn: %4d Skill/spell: '%s'\n\r", sn, skill_table[sn].name ); send_to_char( buf, ch ); } return; } void do_sset( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; char arg3 [ MAX_INPUT_LENGTH ]; int value; int sn; bool fAll; rch = get_char( ch ); if ( !authorized( rch, "sset" ) ) return; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); one_argument( argument, arg3 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax: sset <victim> <skill> <value>\n\r", ch ); send_to_char( "or: sset <victim> all <value>\n\r", ch ); send_to_char( "Skill being any skill or spell.\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg1 ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( ch->level <= victim->level && ch != victim ) { send_to_char( "You may not sset your peer nor your superior.\n\r", ch ); return; } fAll = !str_cmp( arg2, "all" ); sn = 0; if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 ) { send_to_char( "No such skill or spell.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { send_to_char( "Value must be numeric.\n\r", ch ); return; } value = atoi( arg3 ); if ( value < 0 || value > 100 ) { send_to_char( "Value range is 0 to 100.\n\r", ch ); return; } if ( fAll ) { if ( get_trust( ch ) < L_DIR ) { send_to_char( "Only Directors may sset all.\n\r", ch ); return; } for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name ) if ( skill_table[sn].skill_level[victim->class] <= LEVEL_HERO ) victim->pcdata->learned[sn] = value; else if ( skill_table[sn].skill_level[victim->class] <= get_trust( victim ) ) victim->pcdata->learned[sn] = 1; } } else { victim->pcdata->learned[sn] = value; } return; } void do_mset( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char buf [ MAX_STRING_LENGTH ]; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; char arg3 [ MAX_INPUT_LENGTH ]; int value; int max; rch = get_char( ch ); if ( !authorized( rch, "mset" ) ) return; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax: mset <victim> <field> <value>\n\r", ch ); send_to_char( "or: mset <victim> <string> <value>\n\r", ch ); send_to_char( "\n\r", ch ); send_to_char( "Field being one of:\n\r", ch ); send_to_char( " str int wis dex con class sex race level\n\r", ch ); send_to_char( " gold hp mana move practice align\n\r", ch ); send_to_char( " thirst drunk full", ch ); send_to_char( "\n\r", ch ); send_to_char( "String being one of:\n\r", ch ); send_to_char( " name short long title spec\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg1 ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } /* * Snarf the value (which need not be numeric). */ value = is_number( arg3 ) ? atoi( arg3 ) : -1; /* * Set something. */ if ( !str_cmp( arg2, "str" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( class_table[ch->class].attr_prime == APPLY_STR ) max = 25; else max = 18; if ( value < 3 || value > max ) { sprintf( buf, "Strength range is 3 to %d.\n\r", max ); send_to_char( buf, ch ); return; } victim->pcdata->perm_str = value; return; } if ( !str_cmp( arg2, "int" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( class_table[ch->class].attr_prime == APPLY_INT ) max = 25; else max = 18; if ( value < 3 || value > max ) { sprintf( buf, "Intelligence range is 3 to %d.\n\r", max ); send_to_char( buf, ch ); return; } victim->pcdata->perm_int = value; return; } if ( !str_cmp( arg2, "wis" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( class_table[ch->class].attr_prime == APPLY_WIS ) max = 25; else max = 18; if ( value < 3 || value > max ) { sprintf( buf, "Wisdom range is 3 to %d.\n\r", max ); send_to_char( buf, ch ); return; } victim->pcdata->perm_wis = value; return; } if ( !str_cmp( arg2, "dex" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( class_table[ch->class].attr_prime == APPLY_DEX ) max = 25; else max = 18; if ( value < 3 || value > max ) { sprintf( buf, "Dexterity range is 3 to %d.\n\r", max ); send_to_char( buf, ch ); return; } victim->pcdata->perm_dex = value; return; } if ( !str_cmp( arg2, "con" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( class_table[ch->class].attr_prime == APPLY_CON ) max = 25; else max = 18; if ( value < 3 || value > max ) { sprintf( buf, "Constitution range is 3 to %d.\n\r", max ); send_to_char( buf, ch ); return; } victim->pcdata->perm_con = value; return; } if ( !str_cmp( arg2, "class" ) ) { if ( value < 0 || value >= MAX_CLASS ) { char buf [ MAX_STRING_LENGTH ]; sprintf( buf, "Class range is 0 to %d.\n", MAX_CLASS-1 ); send_to_char( buf, ch ); return; } victim->class = value; return; } if ( !str_cmp( arg2, "sex" ) ) { if ( IS_AFFECTED( victim, AFF_CHANGE_SEX ) ) { send_to_char( "This person is affect by change sex.\n\r", ch ); send_to_char( "Try again later.\n\r", ch ); return; } if ( value < 0 || value > 2 ) { send_to_char( "Sex range is 0 to 2.\n\r", ch ); return; } victim->sex = value; return; } if ( !str_cmp( arg2, "race" ) ) { OBJ_DATA *wield; OBJ_DATA *wield2; int race; if ( IS_AFFECTED( victim, AFF_POLYMORPH ) ) { send_to_char( "This person is affected by polymorph other.\n\r", ch ); send_to_char( "Try again later.\n\r", ch ); return; } race = race_lookup( arg3 ); if ( race < 0 ) { send_to_char( "Invalid race.\n\r", ch ); return; } if ( !IS_SET( race_table[ race ].race_abilities, RACE_PC_AVAIL ) && get_trust( ch ) < L_DIR ) { send_to_char( "You may not set a race not available to PC's.\n\r", ch ); return; } victim->race = race; if ( ( wield = get_eq_char( victim, WEAR_WIELD ) ) && !IS_SET( race_table[ victim->race ].race_abilities, RACE_WEAPON_WIELD ) ) { act( "You drop $p.", victim, wield, NULL, TO_CHAR ); act( "$n drops $p.", victim, wield, NULL, TO_ROOM ); obj_from_char( wield ); obj_to_room( wield, victim->in_room ); } if ( ( wield2 = get_eq_char( victim, WEAR_WIELD_2 ) ) && !IS_SET( race_table[ victim->race ].race_abilities, RACE_WEAPON_WIELD ) ) { act( "You drop $p.", victim, wield2, NULL, TO_CHAR ); act( "$n drops $p.", victim, wield2, NULL, TO_ROOM ); obj_from_char( wield2 ); obj_to_room( wield2, victim->in_room ); } return; } if ( !str_cmp( arg2, "level" ) ) { if ( !IS_NPC( victim ) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } if ( value < 0 || value > 50 ) { send_to_char( "Level range is 0 to 50.\n\r", ch ); return; } victim->level = value; return; } if ( !str_cmp( arg2, "gold" ) ) { victim->gold = value; return; } if ( !str_cmp( arg2, "hp" ) ) { if ( value < -10 || value > 30000 ) { send_to_char( "Hp range is -10 to 30,000 hit points.\n\r", ch ); return; } if ( victim->fighting && value < 0 ) { send_to_char( "You cannot set a fighting person's hp below 0.\n\r", ch ); return; } victim->max_hit = value; return; } if ( !str_cmp( arg2, "mana" ) ) { if ( value < 0 || value > 30000 ) { send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch ); return; } victim->max_mana = value; return; } if ( !str_cmp( arg2, "move" ) ) { if ( value < 0 || value > 30000 ) { send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch ); return; } victim->max_move = value; return; } if ( !str_cmp( arg2, "practice" ) ) { if ( value < 0 || value > 100 ) { send_to_char( "Practice range is 0 to 100 sessions.\n\r", ch ); return; } victim->practice = value; return; } if ( !str_cmp( arg2, "align" ) ) { if ( value < -1000 || value > 1000 ) { send_to_char( "Alignment range is -1000 to 1000.\n\r", ch ); return; } victim->alignment = value; return; } if ( !str_cmp( arg2, "thirst" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( ( value < 0 || value > 100 ) && get_trust( victim ) < LEVEL_IMMORTAL ) { send_to_char( "Thirst range is 0 to 100.\n\r", ch ); return; } else if ( value < -1 || value > 100 ) { send_to_char( "Thirst range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_THIRST] = value; return; } if ( !str_cmp( arg2, "drunk" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( value < 0 || value > 100 ) { send_to_char( "Drunk range is 0 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_DRUNK] = value; return; } if ( !str_cmp( arg2, "full" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( ( value < 0 || value > 100 ) && get_trust( victim ) < LEVEL_IMMORTAL ) { send_to_char( "Full range is 0 to 100.\n\r", ch ); return; } else if ( value < -1 || value > 100 ) { send_to_char( "Full range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_FULL] = value; return; } if ( !str_cmp( arg2, "name" ) ) { if ( !IS_NPC( victim ) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } if ( longstring( ch, arg3 ) ) return; free_string( victim->name ); victim->name = str_dup( arg3 ); return; } if ( !str_cmp( arg2, "short" ) ) { if ( longstring( ch, arg3 ) ) return; free_string( victim->short_descr ); victim->short_descr = str_dup( arg3 ); return; } if ( !str_cmp( arg2, "long" ) ) { if ( longstring( ch, arg3 ) ) return; free_string( victim->long_descr ); strcat( arg3, "\n\r" ); victim->long_descr = str_dup( arg3 ); return; } if ( !str_cmp( arg2, "title" ) ) { if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } set_title( victim, arg3 ); return; } if ( !str_cmp( arg2, "spec" ) ) { if ( !IS_NPC( victim ) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 ) { send_to_char( "No such spec fun.\n\r", ch ); return; } return; } /* * Generate usage message. */ do_mset( ch, "" ); return; } void do_oset( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; CHAR_DATA *rch; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; char arg3 [ MAX_INPUT_LENGTH ]; char arg4 [ MAX_INPUT_LENGTH ]; int value; rch = get_char( ch ); if ( !authorized( rch, "oset" ) ) return; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax: oset <object> <field> <value>\n\r", ch ); send_to_char( "or: oset <object> <string> <value>\n\r", ch ); send_to_char( "\n\r", ch ); send_to_char( "Field being one of:\n\r", ch ); send_to_char( " value0 value1 value2 value3\n\r", ch ); send_to_char( " extra wear level weight cost timer\n\r", ch ); send_to_char( "\n\r", ch ); send_to_char( "String being one of:\n\r", ch ); send_to_char( " name short long ed\n\r", ch ); return; } if ( !( obj = get_obj_world( ch, arg1 ) ) ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } /* * Snarf the value (which need not be numeric). */ value = atoi( arg3 ); /* * Set something. */ if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) ) { obj->value[0] = value; return; } if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) ) { obj->value[1] = value; return; } if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) ) { obj->value[2] = value; return; } if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) ) { obj->value[3] = value; return; } if ( !str_cmp( arg2, "extra" ) ) { obj->extra_flags = value; return; } if ( !str_cmp( arg2, "wear" ) ) { obj->wear_flags = value; return; } if ( !str_cmp( arg2, "level" ) ) { obj->level = value; return; } if ( !str_cmp( arg2, "weight" ) ) { if ( obj->carried_by != NULL && !IS_NPC( obj->carried_by ) ) { send_to_char( "You may not modify an item's weight while on a PC.\n\r", ch); return; } obj->weight = value; return; } if ( !str_cmp( arg2, "cost" ) ) { obj->cost = value; return; } if ( !str_cmp( arg2, "timer" ) ) { obj->timer = value; return; } if ( !str_cmp( arg2, "name" ) ) { if ( longstring( ch, arg3 ) ) return; free_string( obj->name ); obj->name = str_dup( arg3 ); return; } if ( !str_cmp( arg2, "short" ) ) { if ( longstring( ch, arg3 ) ) return; free_string( obj->short_descr ); obj->short_descr = str_dup( arg3 ); return; } if ( !str_cmp( arg2, "long" ) ) { if ( longstring( ch, arg3 ) ) return; free_string( obj->description ); obj->description = str_dup( arg3 ); return; } if ( !str_cmp( arg2, "ed" ) ) { EXTRA_DESCR_DATA *ed; argument = one_argument( argument, arg3 ); argument = one_argument( argument, arg4 ); if ( arg4[0] == '\0' ) { send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r", ch ); return; } if ( !extra_descr_free ) { ed = alloc_perm( sizeof( *ed ) ); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = str_dup( arg3 ); ed->description = str_dup( argument ); ed->deleted = FALSE; ed->next = obj->extra_descr; obj->extra_descr = ed; return; } /* * Generate usage message. */ do_oset( ch, "" ); return; } void do_rset( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *person; ROOM_INDEX_DATA *location; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; char arg3 [ MAX_INPUT_LENGTH ]; int value; rch = get_char( ch ); if ( !authorized( rch, "rset" ) ) return; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax: rset <location> <field> value\n\r", ch ); send_to_char( "\n\r", ch ); send_to_char( "Field being one of:\n\r", ch ); send_to_char( " flags sector\n\r", ch ); return; } if ( !( location = find_location( ch, arg1 ) ) ) { send_to_char( "No such location.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { send_to_char( "Value must be numeric.\n\r", ch ); return; } value = atoi( arg3 ); for ( person = location->people; person; person = person->next_in_room ) if ( person != ch && person->level >= ch->level ) { send_to_char( "Your superior is in this room, no rsetting now.\n\r", ch ); return; } /* * Set something. */ if ( !str_cmp( arg2, "flags" ) ) { location->room_flags = value; return; } if ( !str_cmp( arg2, "sector" ) ) { location->sector_type = value; return; } /* * Generate usage message. */ do_rset( ch, "" ); return; } void do_users( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; DESCRIPTOR_DATA *d; char buf [ MAX_STRING_LENGTH ]; char buf2 [ MAX_STRING_LENGTH ]; int count; rch = get_char( ch ); if ( !authorized( rch, "users" ) ) return; count = 0; buf[0] = '\0'; buf2[0] = '\0'; for ( d = descriptor_list; d; d = d->next ) { if ( d->character && can_see( ch, d->character ) ) { count++; sprintf( buf + strlen( buf ), "[%3d %2d] %s@%s\n\r", d->descriptor, d->connected, d->original ? d->original->name : d->character ? d->character->name : "(none)", d->host ); } } sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" ); strcat( buf, buf2 ); send_to_char( buf, ch ); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; char arg [ MAX_INPUT_LENGTH ]; int trust; int cmd; rch = get_char( ch ); if ( !authorized( rch, "force" ) ) return; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Force whom to do what?\n\r", ch ); return; } /* * Look for command in command table. */ trust = get_trust( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( argument[0] == cmd_table[cmd].name[0] && !str_prefix( argument, cmd_table[cmd].name ) && ( cmd_table[cmd].level > trust ) ) { send_to_char( "You can't even do that yourself!\n\r", ch ); return; } } if ( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch; for ( vch = char_list; vch; vch = vch->next ) { if ( vch->deleted ) continue; if ( !IS_NPC( vch ) && get_trust( vch ) < get_trust( ch ) ) { act( "$n forces you to '$t'.", ch, argument, vch, TO_VICT ); interpret( vch, argument ); } } } else { CHAR_DATA *victim; if ( !( victim = get_char_world( ch, arg ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Aye aye, right away!\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "Do it yourself!\n\r", ch ); return; } act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT ); interpret( victim, argument ); } send_to_char( "Ok.\n\r", ch ); return; } /* * New routines by Dionysos. */ void do_invis( CHAR_DATA *ch, char *argument ) { if ( IS_NPC( ch ) ) return; if ( !authorized( ch, "wizinvis" ) ) return; if ( IS_SET( ch->act, PLR_WIZINVIS ) ) { REMOVE_BIT( ch->act, PLR_WIZINVIS ); send_to_char( "You slowly fade back into existence.\n\r", ch ); act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM ); } else { SET_BIT( ch->act, PLR_WIZINVIS ); send_to_char( "You slowly vanish into thin air.\n\r", ch ); act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); } return; } void do_holylight( CHAR_DATA *ch, char *argument ) { if ( IS_NPC( ch ) ) return; if ( !authorized( ch, "holylight" ) ) return; if ( IS_SET( ch->act, PLR_HOLYLIGHT ) ) { REMOVE_BIT( ch->act, PLR_HOLYLIGHT ); send_to_char( "Holy light mode off.\n\r", ch ); } else { SET_BIT( ch->act, PLR_HOLYLIGHT ); send_to_char( "Holy light mode on.\n\r", ch ); } return; } /* Wizify and Wizbit sent in by M. B. King */ void do_wizify( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg1 [ MAX_INPUT_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "wizify" ) ) return; one_argument( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char( "Syntax: wizify <name>\n\r" , ch ); return; } if ( !( victim = get_char_world( ch, arg1 ) ) ) { send_to_char( "They aren't here.\n\r" , ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( "Not on mobs.\n\r", ch ); return; } if ( !IS_SET( victim->act, PLR_WIZBIT ) ) { SET_BIT( victim->act, PLR_WIZBIT ); act( "$N wizified.", ch, NULL, victim, TO_CHAR ); act( "$n has wizified you!", ch, NULL, victim, TO_VICT ); } else { REMOVE_BIT( victim->act, PLR_WIZBIT ); act( "$N dewizzed.", ch, NULL, victim, TO_CHAR ); act( "$n has dewizzed you!", ch, NULL, victim, TO_VICT ); } do_save( victim, ""); return; } /* Idea from Talen of Vego's do_where command */ void do_owhere( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; OBJ_DATA *in_obj; CHAR_DATA *rch; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH*6 ]; char arg [ MAX_INPUT_LENGTH ]; int obj_counter = 1; bool found = FALSE; rch = get_char( ch ); if ( !authorized( rch, "owhere" ) ) return; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Syntax: owhere <object>.\n\r", ch ); return; } else { buf1[0] = '\0'; for ( obj = object_list; obj; obj = obj->next ) { if ( !can_see_obj( ch, obj ) || !is_name( arg, obj->name ) ) continue; found = TRUE; for ( in_obj = obj; in_obj->in_obj; in_obj = in_obj->in_obj ) ; if ( in_obj->carried_by ) { if ( !can_see( ch, in_obj->carried_by ) ) continue; sprintf( buf, "[%2d] %s carried by %s at [%4d].\n\r", obj_counter, obj->short_descr, PERS( in_obj->carried_by, ch ), in_obj->carried_by->in_room->vnum ); } else { sprintf( buf, "[%2d] %s in %s at [%4d].\n\r", obj_counter, obj->short_descr, ( !in_obj->in_room ) ? "somewhere" : in_obj->in_room->name, ( !in_obj->in_room ) ? 0 : in_obj->in_room->vnum ); } obj_counter++; buf[0] = UPPER( buf[0] ); strcat( buf1, buf ); /* Only see the first 101 */ if ( obj_counter > 100 ) break; } send_to_char( buf1, ch ); } if ( !found ) send_to_char( "Nothing like that in hell, earth, or heaven.\n\r" , ch ); return; } void do_numlock( CHAR_DATA *ch, char *argument ) /*By Globi*/ { CHAR_DATA *rch; char buf [ MAX_STRING_LENGTH ]; char arg1 [ MAX_INPUT_LENGTH ]; extern int numlock; int temp; rch = get_char( ch ); if ( !authorized( rch, "numlock" ) ) return; one_argument( argument, arg1 ); temp = atoi( arg1 ); if ( arg1[0] == '\0' ) /* Prints out the current value */ { sprintf( buf, "Current numlock setting is: %d.\n\r", numlock ); send_to_char( buf, ch ); return; } if ( ( temp < 0 ) || ( temp > LEVEL_HERO ) ) { sprintf( buf, "Level must be between 0 and %d.\n\r", LEVEL_HERO ); send_to_char( buf, ch ); return; } numlock = temp; /* Only set numlock if arg supplied and within range */ if ( numlock != 0 ) { sprintf( buf, "Game numlocked to levels %d and below.\n\r", numlock ); send_to_char( buf, ch ); } else send_to_char( "Game now open to all levels.\n\r", ch ); return; } void do_newlock( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; extern int numlock; char buf [ MAX_STRING_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "newlock" ) ) return; if ( numlock != 0 && get_trust( ch ) < L_SEN ) { send_to_char( "You may not change the current numlock setting\n\r", ch ); sprintf( buf, "Game numlocked to levels %d and below.\n\r", numlock ); send_to_char( buf, ch ); return; } if ( numlock != 0 ) { sprintf( buf, "Game numlocked to levels %d and below.\n\r", numlock ); send_to_char( buf, ch ); send_to_char( "Changing to: ", ch ); } numlock = 1; send_to_char( "Game locked to new characters.\n\r", ch ); return; } void do_sstime( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; extern time_t down_time; extern time_t warning1; extern time_t warning2; extern bool Reboot; char buf [ MAX_STRING_LENGTH ]; char arg1 [ MAX_INPUT_LENGTH ]; int number; rch = get_char( ch ); if ( !authorized( rch, "sstime" ) ) return; smash_tilde( argument ); argument = one_argument( argument, arg1 ); if ( !str_cmp( arg1, "reboot" ) ) { Reboot = !Reboot; sprintf( buf, "Reboot is %s.\n\r", Reboot ? "on" : "off" ); send_to_char( buf, ch ); return; } number = atoi( arg1 ); if ( arg1[0] == '\0' || !is_number( arg1 ) || number < 0 ) { send_to_char( "Syntax: sstime <value>/reboot\n\r", ch ); send_to_char( "\n\r", ch ); send_to_char( "Value is number of minutes till reboot/shutdown.", ch ); send_to_char( " Or 0 to turn off.\n\r", ch ); send_to_char( "Reboot will toggle reboot on or off.\n\r", ch ); send_to_char( "\n\r", ch ); if ( down_time > 0 ) { sprintf( buf, "1st warning: %d minutes (%d seconds).\n\r", UMAX( ( (int) warning1 - (int) current_time ) / 60, 0 ), UMAX( ( (int) warning1 - (int) current_time ), 0 ) ); send_to_char( buf, ch ); sprintf( buf, "2nd warning: %d minutes (%d seconds).\n\r", UMAX( ( (int) warning2 - (int) current_time ) / 60, 0 ), UMAX( ( (int) warning2 - (int) current_time ), 0 ) ); send_to_char( buf, ch ); sprintf( buf, "%s%d minutes (%d seconds).\n\r", Reboot ? "Reboot: " : "Shutdown: ", UMAX( ( (int) down_time - (int) current_time ) / 60, 0 ), UMAX( ( (int) down_time - (int) current_time ), 0 ) ); send_to_char( buf, ch ); } else send_to_char( "Automatic reboot/shutdown: off.\n\r", ch ); return; } /* Set something */ if ( number > 0 ) { down_time = current_time + ( number * 60 ); if ( number < 6 ) { warning2 = down_time - 150; warning1 = warning2 - 75; } else { warning2 = down_time - 150; warning1 = warning2 - 150; } sprintf( buf, "%s will be in %d minutes (%d seconds).\n\r", Reboot ? "Reboot" : "Shutdown", ( (int) down_time - (int) current_time ) / 60, ( (int) down_time - (int) current_time ) ); send_to_char( buf, ch ); sprintf( buf, "1st Warning will be in %d minutes (%d seconds).\n\r", ( (int) warning1 - (int) current_time ) / 60, ( (int) warning1 - (int) current_time ) ); send_to_char( buf, ch ); sprintf( buf, "2nd Warning will be in %d minutes (%d seconds).\n\r", ( (int) warning2 - (int) current_time ) / 60, ( (int) warning2 - (int) current_time ) ); send_to_char( buf, ch ); } else { down_time = 0; sprintf( buf, "Auto%s is now off.\n\r", Reboot ? "reboot" : "shutdown" ); send_to_char( buf, ch ); } return; } void do_imtlset( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; CHAR_DATA *victim; char arg1 [ MAX_INPUT_LENGTH ]; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH ]; int cmd; int col = 0; rch = get_char( ch ); if ( !authorized( rch, "imtlset" ) ) return; argument = one_argument( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char( "Syntax: imtlset <victim> + <immortal skills>\n\r", ch ); send_to_char( "or: imtlset <victim> -\n\r", ch ); send_to_char( "or: imtlset <victim>\n\r", ch ); return; } if ( !( victim = get_char_world( rch, arg1 ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( rch->level <= victim->level && rch != victim ) { send_to_char( "You may not imtlset your peer nor your superior.\n\r", ch ); return; } if ( argument[0] == '+' || argument[0] == '-' ) { buf[0] = '\0'; smash_tilde( argument ); if ( argument[0] == '+' ) { if ( victim->pcdata->immskll ) strcat( buf, victim->pcdata->immskll ); argument++; while ( isspace( *argument ) ) argument++; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level > get_trust( rch ) ) continue; if ( !str_cmp( argument, cmd_table[cmd].name ) ) break; } if ( cmd_table[cmd].name[0] == '\0' ) { send_to_char( "That is not an immskill.\n\r", ch ); return; } if ( !str_infix( argument, victim->pcdata->immskll ) ) { send_to_char( "That skill has already been set.\n\r", ch ); return; } } if ( argument[0] == '-' ) { free_string( victim->pcdata->immskll ); victim->pcdata->immskll = str_dup( "" ); send_to_char( "Immskills have been deleted.\n\r", ch ); return; } strcat( buf, argument ); strcat( buf, " " ); /* This line is really not needed but makes pfile look nice - Kahn */ free_string( victim->pcdata->immskll ); victim->pcdata->immskll = str_dup( buf ); } sprintf( buf, "Immortal skills set for %s:\n\r", victim->name ); send_to_char( buf, ch ); buf1[0] = '\0'; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level < LEVEL_HERO || str_infix( cmd_table[cmd].name, victim->pcdata->immskll ) ) continue; sprintf( buf, "%-10s", cmd_table[cmd].name ); strcat( buf1, buf ); if ( ++col % 8 == 0 ) strcat( buf1, "\n\r" ); } if ( col % 8 != 0 ) strcat( buf1, "\n\r" ); send_to_char( buf1, ch ); return; }