Not really a viable option for my game, I'm afraid.
Client side filtering? Why not?
Too many combat messages, and no easy way to identify them client-side. You could do it, but it would be a fair chunk of work - easier just to let the players configure it on the server end. Saves some bandwidth and parsing, too.
Client side filtering? Why not?
Too many combat messages, and no easy way to identify them client-side. You could do it, but it would be a fair chunk of work - easier just to let the players configure it on the server end. Saves some bandwidth and parsing, too.