13 Nov, 2009, KaVir wrote in the 41st comment:
Votes: 0
Orrin said:
KaVir said:
Not really a viable option for my game, I'm afraid.

Client side filtering? Why not?

Too many combat messages, and no easy way to identify them client-side. You could do it, but it would be a fair chunk of work - easier just to let the players configure it on the server end. Saves some bandwidth and parsing, too.
40.0/41