#24400 Cell A1~ You're in a small, dark, prison cell. The dark stone walls look ancient, and are quite damp. The dirt covered floor is made of cement, and a small hole in the northwestern corner of the cell serves as a toilet. There is no bed, no chairs, and no lights. This place obviously isn't maintained anymore. A sturdy iron door leads south. A small notice has been engraved in the door. ~ 244 233 0 0 0 0 D2 The main hallway is South. ~ door iron~ 2 24499 24404 E sign notice door~ The notice looks like this: x-------------------------------------------------------------------x | C O O L A N D P R I S O N | | | | You are now an inmate of Cooland Prison. You have been sent | | here because you committed an intolerable offense. Although | | extremely difficult, it is possible to escape this prison. If | | you happen to die here, you will permanently lose ALL of your | | equipment. You cannot talk to people or cast spells while here. | | Don't bother calling for the GODs either, they'll ignore you. | | You're on your own now! | | | | IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! | x-------------------------------------------------------------------x ~ E credits info~ x---------------------------------------------------------------------x | COOLAND PRISON - FOR CIRCLEMUD 3.1 | | Written in 2002 by Crazyman | | www.nt.net/saarinen | x---------------------------------------------------------------------x This zone is the jail on my MUD. Although highly unlikely, it is possible to escape. On my MUD, I don't like throwing people into the icebox or freezing them. When this happens, the player has no control over anything. By putting them in a jail, the player has the opportunity to escape, giving them control of the situation. The locked jail cells can only be opened with a key found on the prison guards, and since they are inaccessible by someone in a cell, a GOD or IMP has to open the doors. Besides, a GOD or an IMP should visit the player in jail anyway to advise them of their situation. The cell room numbers are as follows: Cell A1 - room #00 Cell A2 - room #08 Cell B1 - room #01 Cell B2 - room #09 (death trap) Cell C1 - room #02 Cell C2 - room #10 As you can see, there are five functional jail cells, as cell B2 is a death trap. If you need more than that, I think you're being pretty mean to your players! :) Ensure that the entrance to the jail (I have mine attached to the;my New Southern Midgaard, room # 3111) is either locked or inaccessible, because you wouldn't want anyone to accidentally enter and be killed. I like making the jail door accessible to everyone, that way a player outside the jail has the chance to get in and rescue someone inside. I have a jail bulletin board set up in the cafeteria, so you'll have to remove it or add your own. Written entirely from scratch in WordPad. Feel free to edit, modify, and do what you want with this zone! x---------------------------------------------------------------------x Builder : Crazyman Zone : 244 Cooland Prison Began : 2001 Player Level : 30 Rooms : 57 Mobs : 2 Objects : 1 Links : ~ S #24401 Cell B1~ You're in a small, dark, prison cell. The dark stone walls look ancient, and are quite damp. The dirt covered floor is made of cement, and a small hole in the northwestern corner of the cell serves as a toilet. There is no bed, no chairs, and no lights. This place obviously isn't maintained anymore. A sturdy iron door leads south. A small notice has been engraved in the door. ~ 244 233 0 0 0 0 D2 The main hallway is South. ~ door iron~ 2 24499 24405 E sign notice door~ The notice looks like this: x-------------------------------------------------------------------x | C O O L A N D P R I S O N | | | | You are now an inmate of Cooland Prison. You have been sent | | here because you committed an intolerable offense. Although | | extremely difficult, it is possible to escape this prison. If | | you happen to die here, you will permanently lose ALL of your | | equipment. You cannot talk to people or cast spells while here. | | Don't bother calling for the GODs either, they'll ignore you. | | You're on your own now! | | | | IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! | x-------------------------------------------------------------------x ~ S #24402 Cell C1~ You're in a small, dark, prison cell. The dark stone walls look ancient, and are quite damp. The dirt covered floor is made of cement, and a small hole in the northwestern corner of the cell serves as a toilet. There is no bed, no chairs, and no lights. This place obviously isn't maintained anymore. A sturdy iron door leads south. A small notice has been engraved in the door. ~ 244 233 0 0 0 0 D2 The main hallway is South. ~ door iron~ 2 24499 24406 E sign notice door~ The notice looks like this: x-------------------------------------------------------------------x | C O O L A N D P R I S O N | | | | You are now an inmate of Cooland Prison. You have been sent | | here because you committed an intolerable offense. Although | | extremely difficult, it is possible to escape this prison. If | | you happen to die here, you will permanently lose ALL of your | | equipment. You cannot talk to people or cast spells while here. | | Don't bother calling for the GODs either, they'll ignore you. | | You're on your own now! | | | | IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! | x-------------------------------------------------------------------x ~ S #24403 Sprial Staircase~ You're at the bottom of a cold metal spiral staircase. The main cell hallway is west, while darkness leads up. You can hear dripping water from above you. ~ 244 233 0 0 0 0 D1 The main hallway is East. ~ ~ 0 -1 24404 D4 Darkness leads Up. ~ ~ 0 -1 24415 S #24404 Cell Hallway~ You're in a wide dimly lit hallway. The light blue paint on the walls is peeling, and a few flickering light bulbs hang from the ceiling. You can see old rusty iron doors leading north and south. These lead to the A1 and A2 cells. It's rather cold in here. ~ 244 233 0 0 0 0 D0 Cell A1 is North. ~ door iron~ 2 24499 24400 D1 The cell hallway is East. ~ ~ 0 -1 24405 D2 Cell A2 is South. ~ door iron~ 2 24499 24408 D3 A spiral staircase is West. ~ ~ 0 -1 24403 S #24405 Cell Hallway~ You're in a wide dimly lit hallway. The light blue paint on the walls is peeling, and a few flickering light bulbs hang from the ceiling. You can see old rusty iron doors leading north and south. These lead to the B1 and B2 cells. It's rather cold in here. You can see some words scratched on the wall beside the southern door. ~ 244 233 0 0 0 0 D0 Cell B1 is North. ~ door iron~ 2 24499 24401 D1 The cell hallway is East. ~ ~ 0 -1 24406 D2 Cell B2 is South. ~ door iron~ 2 24499 24409 D3 The cell hallway is West. ~ ~ 0 -1 24404 E words sign notice door~ The scratchings look like this: _____ ______ _____ _____ _______ _____ _____ | | / \ \ \ / \ |\ | | / \ / \ | / | . | | \ \ | \ \ | | \ \ |-----\ ____/ | | | | | \ | | | ___ | | | | / . | | | | | \ | | | \ | | |_____/ \______ |____/ \____/ | \| | \___/ \____/ ~ S #24406 Cell Hallway~ You're in a wide dimly lit hallway. The light blue paint on the walls is peeling, and a few flickering light bulbs hang from the ceiling. You can see old rusty iron doors leading north and south. These lead to the C1 and C2 cells. It's rather cold in here. ~ 244 233 0 0 0 0 D0 Cell B1 is North. ~ door iron~ 2 24499 24402 D1 The Cafeteria is East. ~ ~ 0 -1 24407 D2 Cell B2 is South. ~ door iron~ 2 24499 24410 D3 The cell hallway is West. ~ ~ 0 -1 24405 S #24407 Cafeteria~ You're overwhelmed by the stink of rotting food. Several long wooden tables stretch the entire length of the room, with many half destroyed chairs scattered around. At the far end of the room is a food counter, and several stainless steel food bowls are sitting on it. That must be where the stink is coming from. About a dozen rows of flickering lights hang from the ceiling. ~ 244 233 0 0 0 0 D3 The cell hallway is West. ~ ~ 0 -1 24406 S #24408 Cell A2~ You're in a small, dark, prison cell. The dark stone walls look ancient, and are quite damp. The dirt covered floor is made of cement, and a small hole in the northwestern corner of the cell serves as a toilet. There is no bed, no chairs, and no lights. This place obviously isn't maintained anymore. A sturdy iron door leads south. A small notice has been engraved in the door. ~ 244 233 0 0 0 0 D0 The main hallway is North. ~ door iron~ 2 24499 24404 E sign notice door~ The notice looks like this: x-------------------------------------------------------------------x | C O O L A N D P R I S O N | | | | You are now an inmate of Cooland Prison. You have been sent | | here because you committed an intolerable offense. Although | | extremely difficult, it is possible to escape this prison. If | | you happen to die here, you will permanently lose ALL of your | | equipment. You cannot talk to people or cast spells while here. | | Don't bother calling for the GODs either, they'll ignore you. | | You're on your own now! | | | | IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! | x-------------------------------------------------------------------x ~ S #24409 Cell B2~ As soon as you enter the cell, the floor collapses, and you feel yourself falling, falling deep into the ground. You finally land, and you feel both of your legs snap under your weight. As you scream out in pain, the rest of the debris from the cement floor lands on you, crushing your body. ~ 244 233 0 0 0 0 D0 The main hallway is North. ~ door iron~ 2 24499 24405 S #24410 Cell C2~ You're in a small, dark, prison cell. The dark stone walls look ancient, and are quite damp. The dirt covered floor is made of cement, and a small hole in the northwestern corner of the cell serves as a toilet. There is no bed, no chairs, and no lights. This place obviously isn't maintained anymore. A sturdy iron door leads south. A small notice has been engraved in the door. ~ 244 233 0 0 0 0 D0 The main hallway is North. ~ door iron~ 2 24499 24406 E sign notice door~ The notice looks like this: x-------------------------------------------------------------------x | C O O L A N D P R I S O N | | | | You are now an inmate of Cooland Prison. You have been sent | | here because you committed an intolerable offense. Although | | extremely difficult, it is possible to escape this prison. If | | you happen to die here, you will permanently lose ALL of your | | equipment. You cannot talk to people or cast spells while here. | | Don't bother calling for the GODs either, they'll ignore you. | | You're on your own now! | | | | IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! | x-------------------------------------------------------------------x ~ S #24411 A Warm Room~ As soon as you step through the door, you fall about twenty feet and land on a bed of red hot coals. Your body is engulfed in flames, and you quickly roast to death. ~ 244 237 0 0 0 0 S T 24400 #24412 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. You see a small greasy rat scuttle through a small hole in the wall, while a long burnt out light bulb hangs from the ceiling. You can feel an intense heat coming from an iron door to the north, while you feel an extreme coldness coming from an iron door leading south. ~ 244 233 0 0 0 0 D0 A hot room is North. ~ door iron~ 1 -1 24411 D1 The corridor continues East. ~ ~ 0 -1 24414 D2 A cold room is South. ~ door iron~ 1 -1 24413 S #24413 A Cold Room~ As soon as you step through the door, you fall about twenty feet and land hard on a sheet of ice. The room is extremely cold, and your body quickly freezes solid. ~ 244 237 0 0 0 0 S T 24400 #24414 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24415 D3 The corridor continues West. ~ ~ 0 -1 24412 S #24415 A Prison Corridor at a Staircase~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. A steel spiral staircase leads down into darkness. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24416 D3 The corridor continues West. ~ ~ 0 -1 24414 D5 The staircase leads Down. ~ ~ 0 -1 24403 S #24416 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24417 D3 The corridor continues West. ~ ~ 0 -1 24415 S #24417 A Prison Corridor Intersection~ You're at an intersection in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D0 The corridor continues North. ~ ~ 0 -1 24453 D1 The corridor continues East. ~ ~ 0 -1 24418 D2 The corridor continues South. ~ ~ 0 -1 24435 D3 The corridor continues West. ~ ~ 0 -1 24416 S #24418 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24419 D3 The corridor continues West. ~ ~ 0 -1 24417 S #24419 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24420 D3 The corridor continues West. ~ ~ 0 -1 24418 S #24420 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24421 D3 The corridor continues West. ~ ~ 0 -1 24419 S #24421 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24422 D3 The corridor continues West. ~ ~ 0 -1 24420 S #24422 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24423 D3 The corridor continues West. ~ ~ 0 -1 24421 S #24423 A Prison Corridor Intersection~ You're at a dark intersection in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D0 The corridor leads North. ~ ~ 0 -1 24425 D1 The corridor continues East. ~ ~ 0 -1 24424 D3 The corridor continues West. ~ ~ 0 -1 24422 S #24424 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24420 D3 The corridor continues West. ~ ~ 0 -1 24423 S #24425 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D0 The corridor continues North. ~ ~ 0 -1 24426 D2 The corridor continues South. ~ ~ 0 -1 24423 S #24426 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D0 The corridor continues North. ~ ~ 0 -1 24427 D2 The corridor continues South. ~ ~ 0 -1 24425 S #24427 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D2 The corridor continues South. ~ ~ 0 -1 24426 D3 The corridor continues West. ~ ~ 0 -1 24428 S #24428 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24427 D3 The corridor continues West. ~ ~ 0 -1 24430 S #24430 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24428 D2 The corridor continues South. ~ ~ 0 -1 24431 S #24431 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D0 The corridor continues North. ~ ~ 0 -1 24430 D3 The corridor continues West. ~ ~ 0 -1 24432 S #24432 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24431 D3 The corridor continues West. ~ ~ 0 -1 24433 S #24433 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24432 D2 The corridor continues South. ~ ~ 0 -1 24434 S #24434 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ 244 233 0 0 0 0 S #24435 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D0 The corridor continues North. ~ ~ 0 -1 24417 D2 The corridor continues South. ~ ~ 0 -1 24436 S #24436 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D0 The corridor continues North. ~ ~ 0 -1 24435 D2 The corridor continues South. ~ ~ 0 -1 24437 S #24437 A Prison Corridor Intersection~ You're at a dark intersection in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D0 The corridor continues North. ~ ~ 0 -1 24436 D1 The corridor continues East. ~ ~ 0 -1 24445 D2 The corridor continues South. ~ ~ 0 -1 24438 D3 The corridor continues West. ~ ~ 0 -1 24449 S #24438 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D0 The corridor continues North. ~ ~ 0 -1 24437 D2 The corridor continues South. ~ ~ 0 -1 24439 S #24439 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D0 The corridor continues North. ~ ~ 0 -1 24438 D2 The corridor continues South. ~ ~ 0 -1 24440 S #24440 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D0 The corridor continues North. ~ ~ 0 -1 24439 D1 The corridor continues East. ~ ~ 0 -1 24442 D2 The corridor continues South. ~ ~ 0 -1 24441 D3 The corridor continues West. ~ ~ 0 -1 24452 S #24441 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ 244 237 0 0 0 0 S T 24400 #24442 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24443 D3 The corridor continues West. ~ ~ 0 -1 24440 S #24443 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D0 The corridor continues North. ~ ~ 0 -1 24444 D3 The corridor continues West. ~ ~ 0 -1 24442 S #24444 A Prison Corridor at a Staircase~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. A steel spiral staircase leads up. ~ 244 233 0 0 0 0 D2 The corridor continues South. ~ ~ 0 -1 24443 D4 The staircase leads Up into darkness. ~ ~ 0 -1 24455 S #24445 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24446 D3 The corridor continues West. ~ ~ 0 -1 24437 S #24446 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D0 The corridor continues North. ~ ~ 0 -1 24447 D2 The corridor continues South. ~ ~ 0 -1 24454 D3 The corridor continues West. ~ ~ 0 -1 24445 S #24447 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24448 D2 The corridor continues South. ~ ~ 0 -1 24446 S #24448 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ 244 237 0 0 0 0 S T 24400 #24449 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24437 D3 The corridor continues West. ~ ~ 0 -1 24450 S #24450 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ 244 233 0 0 0 0 D1 The corridor continues East. ~ ~ 0 -1 24449 D2 The corridor continues South. ~ ~ 0 -1 24451 S #24451 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ 244 237 0 0 0 0 S T 24400 #24452 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ 244 237 0 0 0 0 S T 24400 #24453 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ 244 237 0 0 0 0 S T 24400 #24454 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite damp, and the dark grey paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ 244 237 0 0 0 0 S T 24400 #24455 Prison Upper Level~ You're on the upper level of the Cooland Prison. A metal spiral staircase leads down into darkness. This is where the prisoners are kept. A sign written in red lettering is attached to the wall. ~ 244 8 0 0 0 0 D3 The hallway continues West. ~ ~ 0 -1 24456 D5 The staircase leads Down into darkness. ~ ~ 0 -1 24444 E sign notice red lettering~ This sign looks like this: x-------------------------------------------------------x | THIS IS YOUR FINAL WARNING!!! | | | | Cooland Prison is EXTREMELY dangerous! DO NOT go | | down this staircase if you wish to live. | | | x-------------------------------------------------------x ~ S #24456 Prison Upper Level~ You're on the upper level of the Cooland Prison. The walls are made of cinderblocks, and an immensely huge thick metal door leads west. This must be the main door that keeps the prisoners safely locked up. A small stool sits beside the door, which is where Joe the gateguard sits. ~ 244 8 0 0 0 0 D1 The hallway continues East. ~ ~ 0 -1 24455 D3 The hallway continues West. ~ door metal thick huge~ 2 24499 24457 S #24457 Cooland Prison~ You're in the main entrance of the Cooland Prison. The walls are made of thick cinderblocks, and the floor looks like it could support a freight train. The three windows looking out onto Midgaard have thick bars across them. An immensely huge thick metal door leads east. This must be the main door that keeps the prisoners safely locked up. A large desk sits along the northern wall, but it looks empty. Maybe this prison isn't maintained anymore. A sign has been attached to the wall beside the door. ~ 244 8 0 0 0 0 D1 The hallway leads East. ~ door metal thick huge~ 2 24499 24456 E sign notice~ The sign looks like this: x------------------------------------------------------------x | C O O L A N D P R I S O N | | | | WARNING: Cooland Prison is an extremely dangerous place, | | filled with death traps, aggressive monsters, | | and a maze-like design. If you value your life, | | DO NOT enter! | | | x------------------------------------------------------------x ~ S $~