1999Q2/
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<H1>Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Thu, 03 Jun 1999 17:56:44 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:greear#burrito,cyberhighway.net">greear#burrito,cyberhighway.net</A></LI>
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<PRE>
Matthew Mihaly wrote:
&gt; 
&gt; At 11:09 PM 6/2/99 -0700, Caliban wrote:
&gt; &gt;On 07:10 PM 6/2/99 -0700, I personally witnessed Matthew Mihaly jumping up
&gt; &gt;to say:
&gt; &gt;&gt;
&gt; &gt;&gt;As an example, in 4 seconds, I may have to:
&gt; &gt;&gt;
&gt; &gt;&gt;   light pipe
&gt; &gt;&gt;   smoke pipe
&gt; &gt;&gt;   apply mending to left arm
&gt; &gt;&gt;   apply mending to right arm
&gt; &gt;&gt;   charge death
&gt; &gt;&gt;   fling death at &lt;target&gt;
&gt; &gt;&gt;
&gt; &gt;&gt;If you can type the equivalent of that much text, without error, in 4
&gt; &gt;&gt;seconds, while under pressure, then I bow to you as the Master Typist that
&gt; &gt;&gt;you are =).
&gt; &gt;
&gt; &gt;Oh yeah?! Well, I give you the finger for making a combat system that
&gt; &gt;requires that! ;)
&gt; &gt;
&gt; &gt;Seriously, if your combat system requires that many commands of that length
&gt; &gt;and complexity to be typed in that short a time, it's pretty badly broken.
&gt; &gt;You have designed a combat system that it is humanly impossible to use
&gt; &gt;effectively. Your MUD is designed to be played by machines. Not people.
&gt; 
&gt; Chuckle, if I wasn't so secure in the knowledge that I have created a
&gt; combat system that will wallop the shit out of anything I've ever seen or
&gt; heard of, I wouldn't be so confident in my assertion that though I

Heh, the first thing that I'd do if I wanted to do battle on your
server would be to get tt++ fired up and make a whole shitload of
macros to get rid of needless/implied commands....  Combat should be
almost NOTHING about typing commands.  If that is an edge, then a bot
will be able to whip a human every time...cause computers type really
fast and never screw up (if your script is good...)

Ben

-- 
Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A> 
Author of ScryMUD:  mud.primenet.com 4444        (Released under GPL)
<A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>


_______________________________________________
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<li><strong><A NAME="00475" HREF="msg00475.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;sarapis#achaea,com&gt;</li></ul>
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<LI><STRONG><A NAME="00437" HREF="msg00437.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;sarapis#achaea,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00454" HREF="msg00454.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;sarapis#achaea,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00426" HREF="msg00426.html">RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 03 Jun 1999, 04:14 GMT
</LI>
<LI><strong><A NAME="00437" HREF="msg00437.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Matthew Mihaly <a href="mailto:sarapis#achaea,com">sarapis#achaea,com</a>, Thu 03 Jun 1999, 05:56 GMT
<UL>
<LI><strong><A NAME="00444" HREF="msg00444.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 03 Jun 1999, 06:16 GMT
<UL>
<LI><strong><A NAME="00454" HREF="msg00454.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Matthew Mihaly <a href="mailto:sarapis#achaea,com">sarapis#achaea,com</a>, Thu 03 Jun 1999, 15:59 GMT
<UL>
<LI><strong><A NAME="00470" HREF="msg00470.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 04 Jun 1999, 01:33 GMT
<UL>
<LI><strong><A NAME="00475" HREF="msg00475.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Matthew Mihaly <a href="mailto:sarapis#achaea,com">sarapis#achaea,com</a>, Fri 04 Jun 1999, 05:54 GMT
<UL>
<LI><strong><A NAME="00476" HREF="msg00476.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 04 Jun 1999, 06:17 GMT
<UL>
<LI><strong><A NAME="00483" HREF="msg00483.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 04 Jun 1999, 15:40 GMT
<UL>
<LI><strong><A NAME="00491" HREF="msg00491.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 04 Jun 1999, 18:49 GMT
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