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<H1>Re: [MUD-Dev] Text Parsing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Text Parsing</LI>
<LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI>
<LI><em>Date</em>: Thu, 10 Jun 1999 14:57:41 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Thu, 10 Jun 1999, Adam Wiggins wrote:
> On Wed, 9 Jun 1999, Matthew Mihaly wrote:
> > Machine has k6 400 processor, w/128 megs RAM. The server is written in C,
> > I believe, but I didn't write the server (I may not have an exact
> > understanding of what constitutes the server, but what I mean by it is the
> > thing that handles the low-level connection stuff).
>
> You need more RAM.
Right-o. Ordered another 128 megs today.
> For example, the first thing I did was add a room field num_pcs_in_room.
> This number started at 0, was incremented when a player entered the room,
> and decremented when they left.
>
> Then at the top of act(), which is the routine which get called to turn the
> markup language into text that everyone in the room can see, I simply checked
> to see if num_pcs_in_room was greater than zero. If not, I just returned without
> doing any processing. This made quite a difference; up until then it had been
> constructing the "You leave north" and "A hobbit arrives from the south" strings
> every time a mobile moved, whether a PC was present or not.
ahh, that's a good idea. We do SOMETHING like that currently, by moving a
persona to a holding room when they log off, and putting them back where
they were when they log on. Then, we just do a quick check to see if there
are any persona in that room. Your method is probably faster though.
> Finally, hardware is cheap. If you'd rather spend your time improving the gameplay
> rather than optimizing (I know I would), and you have the cash, I'd shell out for
> something more powerful, probably SMP. Go for dual Celerons, or dual PII/PIII's
> if you can afford it. (Personally, I'm waiting for my dual K7-800's, although
> I guess I shouldn't hold my breath on that one.)
Money isn't a serious issue, but the problem is that we have a
single-threaded server, so, unless I've been informed incorrectly, dual
processors won't help us.
--matt
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<li><strong><A NAME="00741" HREF="msg00741.html">Re: [MUD-Dev] Text Parsing</A></strong>
<ul compact><li><em>From:</em> Petri Virkkula <pvirkkul#iki,fi></li></ul>
<li><strong><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Text Parsing</A></strong>
<ul compact><li><em>From:</em> Katrina McClelan <kitkat#marcus,pants.nu></li></ul>
<li><strong><A NAME="00722" HREF="msg00722.html">Re: [MUD-Dev] Text Parsing</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins <adam#angel,com></li></ul>
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<LI><STRONG><A NAME="00709" HREF="msg00709.html">Re: [MUD-Dev] Text Parsing</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins <adam#angel,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00679" HREF="msg00679.html">Re: [MUD-Dev] Text Parsing</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 06:13 GMT
<UL>
<LI><strong><A NAME="00709" HREF="msg00709.html">Re: [MUD-Dev] Text Parsing</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 10 Jun 1999, 18:43 GMT
<UL>
<LI><strong><A NAME="00715" HREF="msg00715.html">Re: [MUD-Dev] Text Parsing</A></strong>,
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Thu 10 Jun 1999, 21:57 GMT
<UL>
<LI><strong><A NAME="00721" HREF="msg00721.html">Re: [MUD-Dev] Text Parsing</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 10 Jun 1999, 22:41 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00717" HREF="msg00717.html">Re: [MUD-Dev] Text Parsing</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 22:15 GMT
<UL>
<LI><strong><A NAME="00722" HREF="msg00722.html">Re: [MUD-Dev] Text Parsing</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 10 Jun 1999, 22:55 GMT
</LI>
<LI><strong><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Text Parsing</A></strong>,
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Fri 11 Jun 1999, 01:35 GMT
<UL>
<LI><strong><A NAME="00745" HREF="msg00745.html">Re: [MUD-Dev] Text Parsing</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 11 Jun 1999, 05:52 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00741" HREF="msg00741.html">Re: [MUD-Dev] Text Parsing</A></strong>,
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Fri 11 Jun 1999, 04:09 GMT
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