#AREA Quarren Mine City~ #AUTHOR Ackbar~ #RANGES 0 0 0 103 $ #FLAGS 0 #ECONOMY -1 999514284 #MOBILES #6800 krakanas~ sharklike krakanas~ A Krakanas, sharklike animal with twin pincer tentacles swims near. ~ This legandary and scary sea creature is the most feared aquatic member to Mon Calamari. ~ 35 0 -1 Z 20 0 50 4d10+200 2d4+2 0 0 8 8 1 14 5 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 2 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6801 clear fish~ Clear bottom fish~ &Y A translucent, self-illuminated fish swims here.&x ~ ~ 129 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 212992 0 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ mppurge corpse mpoload 6822 ~ | #6802 &Y Yellow Starfish &x~ An eightlegged starfish~ &O An eightlegged yellow starfish crawls around here. &x ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6803 Sweegill~ a Sweegill fish~ &c A rainbowed &R colored &Y Sweegill &G fish &P swims &B here. &x ~ A rainbowed fish native to Mon waters. Considered a could meal to outsiders, although Mon Calamarians prefer a non seafood diet. HMmmmmmm...strange. ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 212992 0 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ mppurge corpse mpoload 6822 ~ | #6804 Shela kitchen cook~ &R Shela the kitchen cook. &x~ &R Shela the kitchen cook prepares quick meals for the miners. &x ~ ~ 3 0 0 Z 20 0 0 1d1+12998 10d5+10 0 0 8 8 2 25 13 13 13 13 13 13 0 0 0 0 0 15 0 0 0 16777217 16777216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6805 mine foreman Krauota~ The mine foreman Krauota~ The mine foreman Krauota paces here stressed due to mine demands. ~ Standing at his post in the checkpoint, this guard looks more than a little bored afterall who would be stupid enough to try to board and attack a capital ship. Maybe you. ~ 1027 0 700 Z 60 0 -50 12d10+1000 6d10+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 15 0 0 0 16777217 16777216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say &R What you need now! Can't you see I'm busy!!!!!!! ~ > speech_prog fuck dick asshole jerk ~ say &R $n your about to get your tail whipped with that language. Infact your fired! mpecho Your work agreement has been revoke, Please leave immediatly! ~ > speech_prog work job mine ~ Say Well $n you want me to hold your hand? say See you take a shovel out of the shed.. say Stay with $n ...this is difficult. laugh say Then you get a ore carier.. say then you go down the shaft and DIG! say Tuff huh? laugh say Make sure you sell your minerals back. say the loading bay keeper will pay you. say Now get out ! ~ > speech_prog hi hello ~ say Look you here for a reason? say or just hear to iritate me. ~ > speech_prog iritate.~ say Alright loser...not sure how you got in here... say but I'm calling security ~ | #6806 ~ a Quarren~ A Quarren is daydreaming about the ocean. ~ The Quarren are more commonly know as squidheads throughout the galaxy due to the shape of their heads. The come from the ocean world of Mon Calamari. ~ 16777217 0 0 Z 8 0 88 0d0+0 1d4+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6807 Quarren miner~ A Quarren miner~ &w A Quarren miner works diligently to strip the mine. ~ The Quarren are more commonly know as squidheads throughout the galaxy due to the shape of their heads. The come from the ocean world of Mon Calamari. ~ 1 0 0 Z 8 0 88 0d0+0 1d4+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 15 0 0 0 16777217 16777216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > rand_prog 15~ if ispc ($n) mpecho The quarren miner stops working to stare at you. mpecho Then decides to go back to work digging. else endif endif ~ > speech_prog hello hi help hey can ~ say &R Can't you see I'm working? Some of us work you know! ~ | #6808 mine shop dealer~ The mine ore dealer~ The mine ore dealer, Ketson stands here ready to give you a bad deal! ~ ~ 3 0 0 Z 20 0 0 1d1+12998 10d5+10 0 0 8 8 2 25 13 13 13 13 13 13 0 0 0 0 0 15 0 0 0 16777217 16777216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog ~ say &B Come over miner, if you have some goods. I'll Buy. ~ | #6809 quarren krusi clerk~ Krusi, A quarren clerk~ Krusi, A Quarren Security Clerk stands behind the counter waiting. ~ The Quarren are more commonly know as squidheads throughout the galaxy due to the shape of their heads. The come from the ocean world of Mon Calamari. ~ 3 0 0 Z 11 0 72 2d10+110 1d4+2 0 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 16777249 16777217 0 2 2 0 0 0 0 0 0 32 0 0 0 0 0 0 0 > speech_prog hi hello ~ Say &R Ya need something pal? Look can't you tell I'm busy twidling my say thumbs.. ~ > speech_prog job~ Say talk to ackbar pal ,,I don't hire. ~ > speech_prog report crime~ Say Oh a crime on this planet..what else is new, here fill out 20 copies of say this form and then talk to the chief. ~ > speech_prog chief~ say &R No chief! when that happen laugh ~ > speech_prog reporting duty~ Say About time $n mpoload 6821 give key $n say try not to goto sleep this time.... ~ > speech_prog visit see prisoner~ Say oh you need to see a prisoner ah? well ok .. unlock n open door ~ | #6810 cook Borto~ &B Borto the Side order cook.~ &B Borto the Side order cook waits here paitently for a costomer. ~ ~ 3 0 0 Z 100 0 -150 20d10+1000 10d4+2 0 0 8 8 1 25 13 13 13 13 13 13 0 0 0 0 0 15 0 0 0 16777217 16777216 0 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6811 tech torisk~ a newly created tech torisk~ Some god abandoned a newly created tech torisk here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6812 tech torisk inventor~ &c Torisk Inventor~ &c Torisk Inventor of high-tech weapons works hard here. ~ ~ 7 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 1 25 13 13 13 13 13 13 0 0 0 0 0 15 0 0 0 16777217 16777216 0 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6813 cathia tailor~ &P Cathia the tailor~ &P Cathia the tailor sews diligently here. ~ ~ 3 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 2 25 13 13 13 13 13 13 0 0 0 0 0 15 0 0 0 16777217 16777216 0 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6814 jewler joyta~ &p Plantik the jewler~ &p Plantik the jewler sits behind the security bars waiting for a customer. ~ ~ 3 0 0 Z 20 0 0 1d1+12998 10d5+10 0 0 8 8 1 25 13 13 13 13 13 13 0 0 0 0 0 15 0 0 0 16777217 16777248 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6815 resale elderly security~ An Elderly Security Weapon resaler~ An Elderly Security Weapon resaler waits here paintently. ~ ~ 3 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 1 25 13 13 13 13 13 13 0 0 0 0 0 15 0 0 0 16777217 16777216 0 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6816 librarian quarren~ A female Quarren librarian~ &p A female Quarren librarian retypes a new book. ~ ~ 3 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 2 25 13 13 13 13 13 13 0 0 0 0 0 15 0 0 0 16777217 16777216 0 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog hello hi mam chick~ say &R Hey SHHHHhhhhhhh! This is a library not your playpen $n! ~ > speech_prog bitch fuck shit hoe~ say &b I can see your IQ matches the letters in those words. say so get out. mpforce $n n ~ > speech_prog help how ~ Say just look at the computer terminal it will tell you what to do. ~ | #6817 quarren man~ &R A Quarren citizen~ A Quarren citizen enjoys his day off. ~ The Quarren are more commonly know as squidheads throughout the galaxy due to the shape of their heads. The come from the ocean world of Mon Calamari. ~ 65 0 0 Z 8 0 88 0d0+0 1d4+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 15 0 0 0 16777217 16777216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6818 mining droid~ &c A LIN-V8K mining droid &x~ &c A LIN-V8K mining droid glides past here. ~ The binary load lifter is a big droid used mainly for lifting and moving large objects. Its very simple processing unit can only handle very simple commands as there is very little need for an intelligent droid laborer. ~ 83886149 0 0 Z 20 0 50 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6819 boss Hityii~ &R Mine boss, Krauota~ &R Mine boss, Krauota paces here due to stress. ~ Standing at his post in the checkpoint, this guard looks more than a little bored afterall who would be stupid enough to try to board and attack a capital ship. Maybe you. ~ 1027 0 700 Z 60 0 -50 12d10+1000 6d10+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 15 0 0 0 16777217 16777216 0 0 0 0 0 0 0 0 0 32 0 0 0 0 0 0 0 > speech_prog ~ ~ > speech_prog hi~ mpecho The mine boss stares at you.. mpecho The mine boss presses the secretary's call button. say Dang it I don't have time for visitors! ~ > speech_prog job mine work~ Say &R Oh you want to work ah? ~ > speech_prog yes~ say &R Good because we have a job for you. say &R Here take this..it will help you. mpoload 6834 give shield $n say &R good luck and be careful my insurance is high enough. say oh ya tell the security voice box : Krebbex Say if you don't know what that is look it up at the library! ~ > speech_prog bye goodbye adios~ say &R Get out already! mpforce $n w ~ > speech_prog where location find~ Say Just goto the east entrance then once in water. Say go south until you reach the mine. ~ | #6820 female sec secretary ~ &P A female Quarren Secretary~ &P A female Quarren Secretary stands here and twidles here thumbs. ~ ~ 3 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 2 25 13 13 13 13 13 13 0 0 0 0 0 15 0 0 0 16777217 16777216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog hi hello ~ mpecho The Secretary looks you up and down, then mpecho returns back to doodling. ~ > speech_prog job work mine ~ Say &R Ah a job let me see.... mpecho you see her barly glance a sheet of paper. Say &R well I'm sorry $n there are some jobs but.... say &r most of my friends need a job and I'm not sure . say &R why I should give you the job. wink ~ > speech_prog good dick hard hoe bitch slut fuck ass~ Say &R i don't think that was what I'm refering to.. wink ~ > act_prog ~ ~ > act_prog wink~ Say &R Something wrong with your eye? mpecho You see the Secretary eye your credits. ~ > bribe_prog 100 100~ Say Now that's more like it!!! mptransfer $n 6937 ~ | #6821 Mayor~ &c Mayor of Domed City~ &c Mayor of Domed City stands here always ready to talk. ~ Standing at his post in the checkpoint, this guard looks more than a little bored afterall who would be stupid enough to try to board and attack a capital ship. Maybe you. ~ 3 0 700 Z 60 0 -50 12d10+1000 6d10+2 0 0 8 8 1 10 20 10 10 10 10 10 0 0 0 0 0 15 0 0 0 16777248 16777216 0 0 0 0 0 0 0 0 0 32 0 0 0 0 0 0 0 > speech_prog hi hello ~ Say Hello $n , our Security said you were in town. say Is this your first time here? ~ > speech_prog yes yep ~ Say ah well here take this ... say it's a map of our great city. mpecho You see the mayor reach in his desk and mpecho pull out a holo map mpoload 6842 give map $n Say have a good time. ~ > speech_prog no~ Say ah well then your familiar with this town. Say in that case what do you need? ~ > speech_prog shit fuck help job dick ass work~ Say sorry I'm the wrong person to be saying that to. ~ | #6822 remote~ a remote~ A training remote hovers nearby. ~ ~ 83886083 0 0 Z 1 0 97 0d10+10 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6823 remote~ a remote~ A training remote hovers nearby. ~ ~ 83886083 0 0 Z 2 0 95 0d10+20 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6824 remote~ a remote~ A training remote hovers nearby. ~ ~ 83886083 0 0 Z 3 0 92 0d10+30 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6825 remote~ a remote~ A training remote hovers nearby. ~ ~ 83886083 0 0 Z 4 0 90 0d10+40 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6826 remote~ a remote~ A training remote hovers nearby. ~ ~ 83886083 0 0 Z 5 0 87 1d10+50 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6827 hotel clerk~ &G A hotel clerk ~ &G A hotel clerk stands here. ~ Standing at his post in the checkpoint, this guard looks more than a little bored afterall who would be stupid enough to try to board and attack a capital ship. Maybe you. ~ 3 0 700 Z 60 0 -50 12d10+1000 6d10+2 0 0 8 8 1 10 20 10 10 10 10 10 0 0 0 0 0 15 0 0 0 16777217 16777216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog hello hi ~ Say Hello $n looking for a place to stay? ~ > speech_prog yes room cost much~ Say your safe in the lobby, but if you want to goto the hot-tub room say you have to get me 35 credits! ~ > bribe_prog 35 100~ say Well have fun $n mptransfer $n 6910 ~ | #6828 police cop security~ &y A Quarren Security Officer~ &y A Quarren Security Officer patrol the streets. ~ ~ 1 0 0 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 5 0 0 0 33 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6829 police security~ &y A Quarren Security Officer~ &y A Quarren Security Officer patrol the streets. ~ ~ 3 0 0 Z 78 0 -95 15d10+780 7d4+2 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 5 0 0 0 16777249 32 0 15 15 0 0 0 0 0 0 32 0 0 0 0 0 0 0 #6830 Tired old seaman~ &b Tired old seaman~ &BTired old seaman rests here staring into the water. ~ Standing at his post in the checkpoint, this guard looks more than a little bored afterall who would be stupid enough to try to board and attack a capital ship. Maybe you. ~ 3 0 700 Z 60 0 -50 12d10+1000 6d10+2 0 0 8 8 1 10 20 10 10 10 10 10 0 0 0 0 0 15 0 0 0 33 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog hello hi sir ~ Say hello $n thinking about taking a swim? ~ > speech_prog yes~ Say Well you can always just swim on the top.. say but then you can try your luck swimming to.. say the Quarren mine city.. stare $n say then again you look to weak to try that. ~ > speech_prog no~ Say Ya well I enjoy just watching the sea to. ~ | #6831 guard~ Security Guard~ Security Guard ~ Standing at his post in the checkpoint, this guard looks more than a little bored afterall who would be stupid enough to try to board and attack a capital ship. Maybe you. ~ 3 0 700 Z 60 0 -50 12d10+600 6d10+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if race($n) != mon calamari say Your not allowed down here! mpforce $n n else say Welcome to our city Calamrian. mptransfer $n 6943 endif ~ | #6832 Guard~ Quarren Guard~ Quarren Guard stands here. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if race($n) != quarren say Your not allowed down here! mpforce $n w else Say Welcome Quarren to your city! mptransfer $n 6943 endif ~ | #6833 clerk bank~ &G A Quarren First Bank of Mon bank clerk~ &G A Quarren First Bank of Mon bank clerk stands here counting the intake. ~ ~ 3 0 0 Z 50 0 -25 10d10+500 5d4+2 0 0 8 8 2 25 13 13 13 13 13 13 0 0 0 0 0 15 0 0 0 33 16777216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ Say &c Hello, welcome to the first bank of Mon , Say Here your money is safe with us. smile mpecho You are reasured of that fact as you feal a red mpecho laser beam scan you for your bio-info. ~ | #6834 wookiee male Tacebeca~ &z Tacebeca, Wookiee repair tech~ &z Tacebeca, Wookiee repair tech is waiting trial here. ~ ~ 33 0 0 Z 40 0 20 8d10+400 5d4+0 200 0 8 8 1 18 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 2 2 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if race($n) != wookiee say I'll Kill you!! mpkill $n else say Please help me back to my planet endif ~ | #6838 ~ a remote~ A training remote hovers nearby. ~ ~ 83886083 0 0 Z 4 0 90 0d10+40 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #6800 Comlink Blaster~ a Comlink Blaster~ A Comlink Blaster is here.~ ~ 13 0 4096 0 0 0 0 1 0 0 #6801 &P large clam shell~ &P A large clam shell~ &P A large shimering clam shell rests between the smaller browish clams.~ ~ 15 4097 0 10 0 0 0 2000 0 0 #6802 Large Wooden Desk~ A large wooden desk~ A large wooden desk lies prominently in the center of the room.~ ~ 12 0 0 0 0 0 0 150 0 0 #6803 crate~ A wooden crate.~ A wooden crate used to bring in tools sits here.~ ~ 12 0 0 500 1 0 0 200 0 0 #6804 ~ Chair~ Chair~ ~ 13 0 0 0 0 0 0 1 0 0 E Chair~ What you've never seen a chair before?? ~ #6805 wooden chair~ A wooden chair~ A wooden chair sits here.~ ~ 13 0 0 0 0 0 0 1 0 0 E Chair~ What you've never seen a chair before?? ~ #6806 Ore Carrier~ A Ore Carrier~ &B A X-56ty7 Ore Carrier sits here waiting for use.&x~ ~ 81 0 0 0 0 0 0 1 0 0 #6808 Hatch door~ a Hatch door~ A Hatch door is here.~ ~ 13 2 0 0 0 0 0 1 0 0 #6810 Voice box~ A Security Voice Box~ A Security Voice Box is attached to the wall.~ ~ 70 0 0 0 0 0 0 200 0 0 > speech_prog fuck asshole quarran mon ackbar ghett fish ~ mpecho &R That is the wrong password..Please be advised Security Has been mpecho Called! Please stand back from the door! ~ > speech_prog krebbex~ Say Welcome Miner step this way... mptransfer all 6840 ~ | #6811 shoval ~ a automated shoval~ &w A automated Shovel rests here waiting for use.~ ~ 59 1048578 16385 0 0 0 0 1 0 0 E Automated Shovel~ &W The automated shoval was designed to speed up the mining process. This unit is voice activated. To work it just say "shovel on" then type dig floor. ~ E shoval ~ &W The automated shoval was designed to speed up the mining process. This unit is voice activated. To work it just say "shovel on" then type dig floor. ~ > speech_prog off~ mpecho You hear a slow HMMMMmmmmmmmmm as th shoval comes to a complete mpecho stop! ~ > speech_prog on~ mpecho You hear a loud click as the shoval vibrates back and forth, ready for use. ~ | #6812 Hack pick~ A hack pick~ A hack pick of some age sits here.~ ~ 59 1048576 1 0 0 0 0 1 0 0 E Automated Shovel~ &W The automated shoval was designed to speed up the mining process. This unit is voice activated. To work it just say "shovel on" then type dig floor. ~ E shoval ~ &W The automated shoval was designed to speed up the mining process. This unit is voice activated. To work it just say "shovel on" then type dig floor. ~ E Hack pick~ Elderly pick tool used for mining. ~ #6813 rope~ A coil of Seaweed Rope~ A coil of very strong rope is here.~ ~ 9 0 16385 0 0 0 0 3 60 6 A 52 30 #6814 &G Kelp salad~ &G A Kelp salad~ &G A Kelp salad lies here ready to be eaten.~ ~ 19 0 1 3 0 0 0 1 18 1 E &G Kelp salad~ &G the salad is comprised of kelp and seaweed. A tasty treat for Quarren. ~ #6815 &B glass salt water~ &B A glass of salt water.~ &B A glass of salt water looks mighty tasty.~ ~ 17 8192 1 2 2 0 0 1 2 0 #6816 Katasik metal~ A chunk of Katasik metal~ A chunk of Katasik metal lies here.~ ~ 8 570425344 1 0 0 0 0 1 40 4 E Katasik metal~ The katasik metal is used in most weapons, as it is highly durable and easy to minipulate. ~ #6817 coal rock~ &W A lump of coal rock~ &W A lump of coal rock is laying here..~ ~ 8 570425344 1 0 0 0 0 1 30 3 #6818 Platiciki Metel~ A chunck of Platiciki metal ~ A chunck of Platiciki metal lies here.~ ~ 8 570425344 1 0 0 0 0 1 50 5 #6819 bio scan bio-scan button~ A bio-scan button sits here.~ A Security BioScan button is attached here.~ ~ 39 0 0 0 0 0 0 200 0 0 > push_prog 100~ mpechoat $n The lights go out in total darkness. mpecho you see a Red scanner aray flash through the your body mpechoat $n starting from the bottom up to the top. mptransfer $n 6881 mpforce $n pull button mpechoat $n Welcome $n you have passed all security checks! ~ | #6820 Archway~ &R Gateway to Heurkea~ A &R Gateway to Heurkea stands here.~ ~ 13 0 1 0 0 0 0 1 0 0 > greet_prog ~ &B ^B Say Please come agian $n! ~ | #6821 key~ a key~ A silver key lays here.~ ~ 18 0 1 0 0 0 0 1 0 0 #6822 fish fillet~ fillet of fish~ &b A fillet of fish lies here.~ ~ 19 0 1 3 0 0 0 1 0 0 E &G Kelp salad~ &G the salad is comprised of kelp and seaweed. A tasty treat for Quarren. ~ #6823 soup~ &G A bowl of Algee soup~ &G A bowl of Algee soup rests here.~ ~ 19 0 1 3 0 0 0 1 10 1 #6824 crunch~ &Y A starfish crunch bar sits here.~ &Y A starfish crunch bar rests here.~ ~ 19 0 1 3 0 0 0 1 5 0 #6825 lamprey steaks~ &g A well done lamprey steak~ &g A well done lamprey steak warms here.~ ~ 19 0 1 3 0 0 0 1 10 1 #6826 Wrist Com-blaster~ &w XT-3000 Wrist Com-Blaster ~ &w XT-3000 Wrist Com-Blaster was left here.~ ~ 5 0 12289 0 8 4 6 10 3000 300 A 18 1 #6827 Coral knife~ A high-tech Coral knife ~ A high-tech Coral knife was left here.~ ~ 5 532480 8193 0 0 0 0 1 100 10 #6828 Automated spear~ &p A automated spear~ &p A automated spear was left here.~ ~ 5 524288 8193 0 6 7 9 10 4100 410 A 18 1 A 19 1 #6829 spear~ &G A polished spear~ &G A polished spear was left here.~ ~ 86 8192 16385 100 500 0 0 1 50 5 #6830 platiki earing~ A platiki metal earing~ &Y A platiki metal earing rests here.~ ~ 72 0 65537 0 0 0 0 1 300 30 A 3 1 A 17 -2 A 17 2 A 3 0 A 3 0 A 3 0 A 3 1 A 3 0 A 3 0 A 3 -1 #6831 Kelp shirt~ &g A Kelp shirt~ &g A Kelp shirt was left here.~ ~ 9 -2146959104 17417 3 0 0 0 0 2 2500 250 A 17 2 #6832 belt~ &p A lamprey skin belt~ &p A lamprey skin belt was left here.~ ~ 9 524288 2049 2 2 2 0 0 2 0 0 E belt leather~ This belt is made of a fine leather, braided for strength. You can get it at the Darkhaven Academy. ~ A 5 1 #6833 vest~ &B A Security Officers's vest ~ &B A Security Officers's vest lays here.~ ~ 9 524288 9 64 0 7 0 0 1 100 10 A 14 -10 A 17 5 A 17 15 #6834 shield~ &b Quarren miner's Blast Shield~ &b Quarren miner's Blast Shield rests here.~ ~ 9 524288 17 1 0 6 0 0 1 0 0 #6835 pants~ Quarren miner's pants~ Quarren miner's pants was left here.~ ~ 9 524288 33 1 0 5 0 0 5 300 30 #6836 leg guards~ Leg blast guards~ Leg blast guards were droped here.~ ~ 9 524288 33 64 5 5 0 0 1 450 45 A 37 4 A 37 -4 A 40 5 #6837 sleeves~ Miner's protective sleeves~ Miner's protective sleeves were carelessly left here.~ ~ 9 524288 257 1 5 5 0 0 3 20 2 #6838 boots~ &B Quarren Miner's boots~ &B Quarren Miner's boots were left here.~ ~ 9 524288 65 0 8 0 0 1 125 12 A 14 -20 #6839 earings~ &y A platiki metal earing~ &y A platiki metal earing was left here &x~ ~ 9 524288 65537 0 6 0 0 5 299 29 #6840 wrist cuffs~ &R Miner's cuffs~ &R Miner's cuffs were left here.~ ~ 9 524288 4097 2 0 0 12 1 499 49 E wrist cuffs~ These metal cuffs are worn by most of the miner's to protect their wrist form blast debris , but normal citizens started wearing them as fashion. ~ A 17 5 #6841 ring~ &P A coral ring~ &P A coral ring was dropped here.~ ~ 63 524288 3 0 0 0 0 1 1000 100 A 18 1 A 19 1 A 25 1 #6842 map~ A data map of the city~ A data map of the city was left here.~ ~ 13 0 16385 0 0 0 0 1 0 0 E map~ Cells - C| B| A | -----------| | | |Mayor Security | --|--|--|Defense | --|-----|----|----|------|--- / A J W EX S \ -----|----|------|-----|------|------ \ / ------|----|-----|-----|---|-- B M Q T L Key A- armory B- Bank J- jewler L - Library M - Mine office Q - Quarren training S- Seabird grill T-Tavern W-Weapons ~ #6850 credits~ a creidts~ A creidts is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #6851 remote~ a remote~ A remote is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #6852 hot tub bath~ &b A Hot-Tub~ &b A Hot-Tub sits in the middle of the room.~ ~ 12 0 1 500 1 0 0 300 0 0 #6899 boots~ Large water boots~ Large water boots~ ~ 9 0 65 0 8 0 0 1 125 12 A 14 -20 A 17 30 #0 #ROOMS #6800 &C Calamari Ocean - Top~ &c You glance across the great Mon Calamari Ocean , seeing a vast body of water. The view looks peaceful dispite the creatures that lurk below. A soft breeze blows past your head , and even through the strong smell of salt-water you can swear you smell, Rich Mon food cooking. Of coarse it might be the seaweed being burned by the sun But considering most food here is made of seaweed, the smell makes you hungrier yet. Maybe you should wrap up your swim early and head back to town. You can see the metal ladder leading you back up to the dock in fornt. ~ 0 65540 6 D0 Cargo Hold ~ ~ 0 -1 6801 D4 ~ ~ 0 -1 6906 E water~ The green seaweed infested water swirls around you . It would most likely not be a good idea to drink this water. ~ S #6801 &C Calamari Ocean - Top~ &c &CYou glance across the great Mon Calamari Ocean , seeing a vast body of water. The view looks peaceful dispite the creatures that lurk below. A soft breeze blows past your head , and even through the strong smell of salt-water you can swear you smell, Rich Mon food cooking. Of coarse it might be the seaweed being burned by the sun But considering most food here is made of seaweed, the smell makes you hungrier yet. Maybe you should wrap up your swim early and head back to town. ~ 0 4 1 D0 ~ ~ 0 -1 6802 D1 Calamri Ocean - Top ~ ~ 0 -1 6802 D2 ~ ~ 0 -1 6800 D3 ~ ~ 0 -1 6802 D5 ~ ~ 0 -1 6806 S #6802 &C Calamari Ocean - Top~ &c &CYou glance across the great Mon Calamari Ocean , seeing a vast body of water. The view looks peaceful dispite the creatures that lurk below. A soft breeze blows past your head , and even through the strong smell of salt-water you can swear you smell, Rich Mon food cooking. Of coarse it might be the seaweed being burned by the sun But considering most food here is made of seaweed, the smell makes you hungrier yet. Maybe you should wrap up your swim early and head back to town. ~ 0 65540 6 D0 ~ ~ 0 -1 6802 D1 ~ ~ 0 -1 6804 D2 ~ ~ 0 -1 6801 D3 ~ ~ 0 -1 6803 D5 ~ ~ 0 -1 6805 D6 ~ ~ 0 -1 6802 D7 ~ ~ 0 -1 6802 D8 ~ ~ 0 -1 6802 D9 ~ ~ 0 -1 6804 S #6803 &C Calamari Ocean - Top ~ &c &CYou glance across the great Mon Calamari Ocean , seeing a vast body of water. The view looks peaceful dispite the creatures that lurk below. A soft breeze blows past your head , and even through the strong smell of salt-water you can swear you smell, Rich Mon food cooking. Of coarse it might be the seaweed being burned by the sun But considering most food here is made of seaweed, the smell makes you hungrier yet. Maybe you should wrap up your swim early and head back to town. ~ 0 65540 6 D0 ~ ~ 0 -1 6803 D1 ~ ~ 0 -1 6802 D2 ~ ~ 0 -1 6803 D3 ~ ~ 0 -1 6803 D5 ~ ~ 0 -1 6807 D6 ~ ~ 0 -1 6803 D7 ~ ~ 0 -1 6803 D8 ~ ~ 0 -1 6803 D9 ~ ~ 0 -1 6803 S #6804 &C Calamari Ocean - Top.~ &c &CYou glance across the great Mon Calamari Ocean , seeing a vast body of water. The view looks peaceful dispite the creatures that lurk below. A soft breeze blows past your head , and even through the strong smell of salt-water you can swear you smell, Rich Mon food cooking. Of coarse it might be the seaweed being burned by the sun But considering most food here is made of seaweed, the smell makes you hungrier yet. Maybe you should wrap up your swim early and head back to town. ~ 0 65540 6 D0 ~ ~ 0 -1 6804 D1 ~ ~ 0 -1 6804 D2 ~ ~ 0 -1 6804 D3 ~ ~ 0 -1 6802 D5 ~ ~ 0 -1 6805 D6 ~ ~ 0 -1 6804 D7 ~ ~ 0 -1 6804 D8 ~ ~ 0 -1 6804 D9 ~ ~ 0 -1 6804 S #6805 &B Mon Calamari Ocean - Middle~ &c The murky waters of the Middle ocean are covered with small water born insects. Rotting leafy plant structures layout where the still primitive fish still reside. Movement through here is very difficult as you can see a swirling undertow below, that can move you to just about anywhere in the ocean. Below in the dark crevises you swear you can see movement or maybe &c it is just a strong current. &w ~ 0 65536 8 D0 ~ ~ 0 -1 6808 D1 ~ ~ 0 -1 6809 D2 ~ ~ 0 -1 6812 D3 ~ ~ 0 -1 6811 D4 ~ ~ 0 -1 6802 D5 ~ ~ 0 -1 6818 D6 ~ ~ 0 -1 6805 D7 ~ ~ 0 -1 6806 D8 ~ ~ 0 -1 6813 D9 ~ ~ 0 -1 6814 S #6806 &B Mon Calamari Ocean - Middle~ &CThe murky waters of the Middle ocean are covered with small water born insects. Rotting leafy plant structures layout where the still primitive fish still reside. Movement through here is very difficult as you can see a swirling undertow below, that can move you to just about anywhere in the ocean. Below in the dark crevises you swear you can see movement or maybe it is just a strong current. ~ 0 65536 8 D0 ~ ~ 0 -1 6806 D1 ~ ~ 0 -1 6806 D2 ~ ~ 0 -1 6806 D3 ~ ~ 0 -1 6807 D4 ~ ~ 0 -1 6801 D5 ~ ~ 0 -1 6818 D6 ~ ~ 0 -1 6806 D7 ~ ~ 0 -1 6806 D8 ~ ~ 0 -1 6805 D9 ~ ~ 0 -1 6806 R M 0 6801 5 6806 R M 0 6803 12 6806 S #6807 &B Mon Calamari Ocean - Middle~ &CThe murky waters of the Middle ocean are covered with small water born insects. Rotting leafy plant structures layout where the still primitive fish still reside. Movement through here is very difficult as you can see a swirling undertow below, that can move you to just about anywhere in the ocean. Below in the dark crevises you swear you can see movement or maybe it is just a strong current. ~ 0 65536 8 D0 ~ ~ 0 -1 6807 D1 ~ ~ 0 -1 6806 D2 ~ ~ 0 -1 6807 D3 ~ ~ 0 -1 6807 D4 ~ ~ 0 -1 6803 D5 ~ ~ 0 -1 6818 D6 ~ ~ 0 -1 6809 D7 ~ ~ 0 -1 6807 D8 ~ ~ 0 -1 6807 D9 ~ ~ 0 -1 6807 R M 0 6803 12 6807 R M 0 6801 5 6807 S #6808 &B Mon Calamari Ocean - Middle~ &CThe murky waters of the Middle ocean are covered with small water born insects. Rotting leafy plant structures layout where the still primitive fish still reside. Movement through here is very difficult as you can see a swirling undertow below, that can move you to just about anywhere in the ocean. Below in the dark crevises you swear you can see movement or maybe it is just a strong current. ~ 0 65536 8 D0 ~ ~ 0 -1 6808 D1 ~ ~ 0 -1 6808 D2 ~ ~ 0 -1 6805 D3 ~ ~ 0 -1 6808 D4 ~ ~ 0 -1 6806 D5 ~ ~ 0 -1 6816 D6 ~ ~ 0 -1 6808 D7 ~ ~ 0 -1 6808 D8 ~ ~ 0 -1 6808 D9 ~ ~ 0 -1 6808 R M 0 6803 12 6808 S #6809 &B Mon Calamari Ocean - Middle~ &CThe murky waters of the Middle ocean are covered with small water born insects. Rotting leafy plant structures layout where the still primitive fish still reside. Movement through here is very difficult as you can see a swirling undertow below, that can move you to just about anywhere in the ocean. Below in the dark crevises you swear you can see movement or maybe it is just a strong current. ~ 0 65536 8 D0 ~ ~ 0 -1 6809 D1 ~ ~ 0 -1 6810 D2 ~ ~ 0 -1 6809 D3 ~ ~ 0 -1 6809 D4 ~ ~ 0 -1 6805 D5 ~ ~ 0 -1 6818 D6 ~ ~ 0 -1 6807 D7 ~ ~ 0 -1 6814 D8 ~ ~ 0 -1 6807 D9 ~ ~ 0 -1 6807 R M 0 6803 12 6809 R M 0 6803 12 6809 R M 0 6801 5 6809 S #6810 &B Mon Calamari Ocean - Middle~ &CThe murky waters of the Middle ocean are covered with small water born insects. Rotting leafy plant structures layout where the still primitive fish still reside. Movement through here is very difficult as you can see a swirling undertow below, that can move you to just about anywhere in the ocean. Below in the dark crevises you swear you can see movement or maybe it is just a strong current. ~ 0 65536 8 D0 ~ ~ 0 -1 6810 D1 ~ ~ 0 -1 6810 D2 ~ ~ 0 -1 6810 D3 ~ ~ 0 -1 6809 D4 ~ ~ 0 -1 6805 D5 ~ ~ 0 -1 6817 D6 ~ ~ 0 -1 6810 D7 ~ ~ 0 -1 6810 D8 ~ ~ 0 -1 6810 D9 ~ ~ 0 -1 6810 S #6811 &B Mon Calamari Ocean - Middle~ &CThe murky waters of the Middle ocean are covered with small water born insects. Rotting leafy plant structures layout where the still primitive fish still reside. Movement through here is very difficult as you can see a swirling undertow below, that can move you to just about anywhere in the ocean. Below in the dark crevises you swear you can see movement or maybe it is just a strong current. ~ 0 65536 8 D0 ~ ~ 0 -1 6811 D1 ~ ~ 0 -1 6805 D2 ~ ~ 0 -1 6811 D3 ~ ~ 0 -1 6811 D4 ~ ~ 0 -1 6806 D5 ~ ~ 0 -1 6816 D6 ~ ~ 0 -1 6811 D7 ~ ~ 0 -1 6811 D8 ~ ~ 0 -1 6811 D9 ~ ~ 0 -1 6811 R M 0 6803 12 6811 S #6812 &B Mon Calamari Ocean - Middle~ &CThe murky waters of the Middle ocean are covered with small water born insects. Rotting leafy plant structures layout where the still primitive fish still reside. Movement through here is very difficult as you can see a swirling undertow below, that can move you to just about anywhere in the ocean. Below in the dark crevises you swear you can see movement or maybe it is just a strong current. ~ 0 65536 8 D0 ~ ~ 0 -1 6805 D1 ~ ~ 0 -1 6813 D2 ~ ~ 0 -1 6812 D3 ~ ~ 0 -1 6812 D4 ~ ~ 0 -1 6805 D5 ~ ~ 0 -1 6818 D6 ~ ~ 0 -1 6812 D7 ~ ~ 0 -1 6812 D8 ~ ~ 0 -1 6812 D9 ~ ~ 0 -1 6812 R M 0 6801 5 6812 S #6813 &B Mon Calamari Ocean - Middle~ &c &CYou glance across the great Mon Calamari Ocean , seeing a vast body of water. The view looks peaceful dispite the creatures that lurk below. A soft breeze blows past your head , and even through the strong smell of salt-water you can swear you smell, Rich Mon food cooking. Of coarse it might be the seaweed being burned by the sun But considering most food here is made of seaweed, the smell makes you hungrier yet. Maybe you should wrap up your swim early and head back to town. &CThe murky waters of the Middle ocean are covered with small water born insects. Rotting leafy plant structures layout where the still primitive fish still reside. Movement through here is very difficult as you can see a swirling undertow below, that can move you to just about anywhere in the ocean. Below in the dark crevises you swear you can see movement or maybe &CThe murky waters of the Middle ocean are covered with small water born insects. Rotting leafy plant structures layout where the still primitive fish still reside. Movement through here is very difficult as you can see a swirling undertow below, that can move you to just about anywhere in the ocean. Below in the dark crevises you swear you can see movement or maybe it is just a strong current. ~ 0 65536 8 D0 ~ ~ 0 -1 6813 D1 ~ ~ 0 -1 6813 D2 ~ ~ 0 -1 6813 D3 ~ ~ 0 -1 6813 D4 ~ ~ 0 -1 6805 D5 ~ ~ 0 -1 6817 D6 ~ ~ 0 -1 6813 D7 ~ ~ 0 -1 6805 D8 ~ ~ 0 -1 6813 D9 ~ ~ 0 -1 6813 R M 0 6803 12 6813 S #6814 &B Mon Calamari Ocean - Middle~ &CThe murky waters of the Middle ocean are covered with small water born insects. Rotting leafy plant structures layout where the still primitive fish still reside. Movement through here is very difficult as you can see a swirling undertow below, that can move you to just about anywhere in the ocean. Below in the dark crevises you swear you can see movement or maybe it is just a strong current. ~ 0 4 8 D0 ~ ~ 0 -1 6814 D1 ~ ~ 0 -1 6814 D2 ~ ~ 0 -1 6814 D3 ~ ~ 0 -1 6814 D4 ~ ~ 0 -1 6806 D5 ~ ~ 0 -1 6817 D6 ~ ~ 0 -1 6814 D7 ~ ~ 0 -1 6814 D8 ~ ~ 0 -1 6809 D9 ~ ~ 0 -1 6814 S #6815 &B Mon Calamari Ocean - Middle &w~ &c The murky waters of the Middle ocean are covered with small water born insects. Rotting leafy plant structures layout where the still still reside. Movement through here is very difficult as you can see a swirling undertow below, that can move you to just about anywhere in the ocean. Below in the dark crevises you swear you can see movement or maybe it is just a strong current. ~ 0 65536 8 D0 ~ ~ 0 -1 6815 D1 ~ ~ 0 -1 6815 D2 ~ ~ 0 -1 6815 D3 ~ ~ 0 -1 6815 D4 ~ ~ 0 -1 6807 D5 ~ ~ 0 -1 6817 D6 ~ ~ 0 -1 6815 D7 ~ ~ 0 -1 6815 D8 ~ ~ 0 -1 6809 D9 ~ ~ 0 -1 6815 S #6816 &b Mon Calamari Ocean - Bottom~ &c &b You stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. &x ~ 0 65536 12 D0 ~ ~ 0 -1 6817 D1 ~ ~ 0 -1 6817 D2 ~ ~ 0 -1 6817 D3 ~ ~ 0 -1 6817 D4 ~ ~ 0 -1 6808 D6 ~ ~ 0 -1 6817 D7 ~ ~ 0 -1 6817 D8 ~ ~ 0 -1 6817 D9 ~ ~ 0 -1 6817 S #6817 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65536 12 D0 ~ ~ 0 -1 6816 D1 ~ ~ 0 -1 6818 D2 ~ ~ 0 -1 6818 D3 ~ ~ 0 -1 6818 D4 ~ ~ 0 -1 6809 D6 ~ ~ 0 -1 6818 D7 ~ ~ 0 -1 6818 D8 ~ ~ 0 -1 6818 D9 ~ ~ 0 -1 6818 R M 0 6801 5 6817 S #6818 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65536 12 D0 ~ ~ 0 -1 6817 D1 ~ ~ 0 -1 6817 D2 ~ ~ 0 -1 6817 D3 ~ ~ 0 -1 6817 D4 ~ ~ 0 -1 6809 D6 ~ ~ 0 -1 6827 D7 ~ ~ 0 -1 6817 D8 ~ ~ 0 -1 6817 D9 ~ ~ 0 -1 6819 R M 0 6803 12 6818 R M 0 6803 12 6818 R M 0 6803 12 6818 R M 0 6803 12 6818 R M 0 6803 12 6818 S #6819 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65536 12 D0 ~ ~ 0 -1 6817 D1 ~ ~ 0 -1 6817 D2 ~ ~ 0 -1 6820 D3 ~ ~ 0 -1 6817 D6 ~ ~ 0 -1 6818 D7 ~ ~ 0 -1 6817 D8 ~ ~ 0 -1 6817 D9 ~ ~ 0 -1 6817 S #6820 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65536 12 D0 ~ ~ 0 -1 6819 D1 ~ ~ 0 -1 6817 D2 ~ ~ 0 -1 6817 D3 ~ ~ 0 -1 6817 D4 ~ ~ 0 -1 6809 D6 ~ ~ 0 -1 6817 D7 ~ ~ 0 -1 6817 D8 ~ ~ 0 -1 6817 D9 ~ ~ 0 -1 6821 S #6821 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65540 12 D0 ~ ~ 0 -1 6819 D1 ~ ~ 0 -1 6819 D2 ~ ~ 0 -1 6822 D3 ~ ~ 0 -1 6817 D4 ~ ~ 0 -1 6810 D6 ~ ~ 0 -1 6820 D7 ~ ~ 0 -1 6817 D8 ~ ~ 0 -1 6818 D9 ~ ~ 0 -1 6818 S #6822 &b Mon Calamari Ocean - Bottom~ &b You stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65540 12 D0 ~ ~ 0 -1 6821 D1 ~ ~ 0 -1 6823 D2 ~ ~ 0 -1 6818 D3 ~ ~ 0 -1 6817 D4 ~ ~ 0 -1 6810 D6 ~ ~ 0 -1 6817 D7 ~ ~ 0 -1 6817 D8 ~ ~ 0 -1 6818 D9 ~ ~ 0 -1 6819 S #6823 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65540 12 D0 ~ ~ 0 -1 6821 D1 ~ ~ 0 -1 6821 D2 ~ ~ 0 -1 6819 D3 ~ ~ 0 -1 6822 D4 ~ ~ 0 -1 6810 D6 ~ ~ 0 -1 6821 D7 ~ ~ 0 -1 6821 D8 ~ ~ 0 -1 6824 D9 ~ ~ 0 -1 6820 S #6824 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65540 12 D0 ~ ~ 0 -1 6822 D1 ~ ~ 0 -1 6825 D2 ~ ~ 0 -1 6822 D3 ~ ~ 0 -1 6822 D4 ~ ~ 0 -1 6811 D6 ~ ~ 0 -1 6822 D7 ~ ~ 0 -1 6823 D8 ~ ~ 0 -1 6822 D9 ~ ~ 0 -1 6822 S #6825 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65540 12 D0 ~ ~ 0 -1 6822 D1 ~ ~ 0 -1 6823 D2 ~ ~ 0 -1 6822 D3 ~ ~ 0 -1 6824 D4 ~ ~ 0 -1 6811 D6 ~ ~ 0 -1 6822 D7 ~ ~ 0 -1 6823 D8 ~ ~ 0 -1 6822 D9 ~ ~ 0 -1 6826 S #6826 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65540 12 D0 ~ ~ 0 -1 6822 D1 ~ ~ 0 -1 6823 D2 ~ ~ 0 -1 6824 D3 ~ ~ 0 -1 6824 D4 ~ ~ 0 -1 6811 D6 ~ ~ 0 -1 6825 D7 ~ ~ 0 -1 6823 D8 ~ ~ 0 -1 6824 D9 ~ ~ 0 -1 6836 S #6827 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65540 12 D0 ~ ~ 0 -1 6828 D1 ~ ~ 0 -1 6828 D2 ~ ~ 0 -1 6828 D3 ~ ~ 0 -1 6828 D4 ~ ~ 0 -1 6812 D6 ~ ~ 0 -1 6818 D7 ~ ~ 0 -1 6818 D8 ~ ~ 0 -1 6828 D9 ~ ~ 0 -1 6818 S #6828 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 1 12 D0 ~ ~ 0 -1 6829 D1 ~ ~ 0 -1 6829 D2 ~ ~ 0 -1 6827 D3 ~ ~ 0 -1 6829 D4 ~ ~ 0 -1 6812 D6 ~ ~ 0 -1 6829 D7 ~ ~ 0 -1 6829 D8 ~ ~ 0 -1 6829 R M 0 6802 3 6828 S #6829 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65540 12 D0 ~ ~ 0 -1 6830 D1 ~ ~ 0 -1 6828 D2 ~ ~ 0 -1 6828 D3 ~ ~ 0 -1 6828 D4 ~ ~ 0 -1 6812 D6 ~ ~ 0 -1 6828 D7 ~ ~ 0 -1 6828 D8 ~ ~ 0 -1 6828 D9 ~ ~ 0 -1 6828 R M 0 6802 3 6829 S #6830 &O Clam Bed &w~ &O It appears you have found the hidden location of the rare &z Ultima Pearl &O This treasure is considered the greatest gem known to the galexy. The floor is covered with small clam shells laying one on top of each other to create a shell layered wall. In the middle is an extremly large shell that is unlike all the rest. This discovery will make you the envy of the Universe, ofcoarse if you take the pearl, you will be ^rwanted^x &O on Mon Calamari ~ 0 65536 12 D2 ~ ~ 0 -1 6829 D4 ~ ~ 0 -1 6812 R M 0 6800 3 6830 R M 0 6800 3 6830 R M 0 6800 3 6830 E floor~ The floor is made of shells that scoop up toward the east to form a wall. The shells are brown and dirty of ages of not being disturbed. ~ E large~ This massive shell's color is much different from the rest being glossy pink the light from your artificial source reflects extremly well making visibility extremely easy. ~ S #6831 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65540 12 D0 ~ ~ 0 -1 6837 D1 ~ ~ 0 -1 6834 D2 ~ ~ 0 -1 6832 D4 ~ ~ 0 -1 6814 D6 ~ ~ 0 -1 6834 D8 ~ ~ 0 -1 6834 S #6832 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65540 12 D0 ~ ~ 0 -1 6831 D1 ~ ~ 0 -1 6834 D2 ~ ~ 0 -1 6833 D4 ~ ~ 0 -1 6814 D6 ~ ~ 0 -1 6834 D8 ~ ~ 0 -1 6834 R M 0 6802 3 6832 S #6833 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65540 12 D0 ~ ~ 0 -1 6832 D1 ~ ~ 0 -1 6833 D2 ~ ~ 0 -1 6834 D4 ~ ~ 0 -1 6814 D6 ~ ~ 0 -1 6833 D8 ~ ~ 0 -1 6833 S #6834 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65540 12 D0 ~ ~ 0 -1 6833 D1 ~ ~ 0 -1 6833 D2 ~ ~ 0 -1 6835 D4 ~ ~ 0 -1 6814 D6 ~ ~ 0 -1 6833 D8 ~ ~ 0 -1 6833 S #6835 &z Mine Enterence &w~ &w You stand before a Quarren mine enterence. The main hole is covered by a sythetic clear dome. At one corner is a small one man hatch used for enterence. On the ground you can see scraps of metal and rock apparently dropped from a shipment boat heading up to the city of Akatamer. There is a large sign above the Enterance written in Quarran. But from the disign and colors you know the sign is not positive. ~ 0 65540 12 D0 ~ ~ 0 -1 6834 D4 ~ ~ 0 -1 6815 D5 A well lubed air compression hatch is closed here. ~ Hatch~ 0 -1 6839 E sign~ &R DaxbnabEW KLis'sjkdjfu ^R Suop Suop Suop!!!!!^x ~ E hatch~ &x The hatch is manmade, cilinder door a Quarren apparently climbs into. You can see a security panel on the wall, with a voice code box. ~ E ground~ ~ E ground metal ore~ It is nothing more than scrap ore and metals of very little worth. ~ S #6836 &b Mon Calamari Ocean - Bottom~ &bYou stand in the darkest part of the ocean, very few people other then Quarran have walked this land The ground surface is a coarsely edged rock surface, obviously from volcanic activity ,although it apears to be quite old. The merky water temperature sends shivers down your spine and visibility is limited to around 10 ft in front of you. Very few things have the ability to withstand this enviroment. It seems strange to you that an entire race would prefer it. ~ 0 65540 12 D3 ~ ~ 0 -1 6837 D6 ~ ~ 0 -1 6826 S #6837 &R Domed Quarren City of Heurkea &w~ &c Standing before you is one of the largest underwater cities on Mon Calamari The dome shield hosts thousands of Quarren citizens who spend most of their life underwater. Although the Quarren can breath Oxagen from water they do prefer a change. So they contructed these massive domed cities to allow them to live underwater and still have the luxuries of above ground. To the West is a workers enterence from a nerby Mine. In every other direction is the &B Mon Calamarian Ocean. &w ~ 0 0 1 D0 ~ ~ 0 -1 6817 D1 ~ ~ 0 -1 6836 D2 ~ ~ 0 -1 6831 D3 ~ ~ 0 -1 6880 D6 ~ ~ 0 -1 6817 D8 ~ ~ 0 -1 6817 E dome~ The Quarren developed this dome in order to allow them to have both luxuries, air and water. ~ E enterence~ The enterence is a water pressured enterence and looks highly sophisticated. ~ S #6838 Security Post~ The security post is a large square box you entered disigned to do a bioscan of your entire body. Two miniture 5-tgy droids continue by anyalizing your fingerprints and retna lines. It is a cold damp machine that was created with no idea of luxuries. There is a red sign before you with directions. ~ 0 0 13 D1 ~ ~ 0 -1 6880 R O 0 6819 1 6838 E sign~ &R Please place both hands on the bio scanner walls. Please reset the strat button by pulling bio-scan Next push the bioscan button to move to next checkpoint Thanks Quarren Security ~ S #6839 Mine Enterance Door~ &c The interior of this enterence is loaded with hi-tech gadgets and devices. used to make sure the intended Quarran is authorized to enter. Precautionary measures do to the suspected allegince to the Empire. On the wall directly ahead is a voice activated code box. The floor has apparent dirt and soot , that most likely came from the mines. There is a large sign written in two languages above the code box. ~ 0 4 13 D4 ~ ~ 0 -1 6835 R O 0 6810 1 6839 E code box voice~ The device is used for enterence into the cave, It is a standard X-4t6 model, that allows attmitence with use of the correct word! ~ E sign~ &R Tkishdiihsh, Jisaidsydy, jidudusjalpsdo! If you don't have clerance from the employer in town, DONOT ENTER! ~ S #6840 Cave Enterence~ &c You enter the cave with a slight weasyness from the decompressure. Non-Quarren creatures tend to have problems with the deep ocean pressure. The cave is a standard layout, with a Front office to the left. Some tools in the shed to the right. and up-ahead you can see the tail end of the ore carriers. The cave's humidity level is extremly high and smells damp and moldy. The brown carved out walls are jagged and unfinished, as if they were done by primitive tools. To the north is the mine shaft, just before it though is small gate, to make sure you donot fall down it , and to keep pesky ore haulers from buzzing around the office window. ~ 0 8 13 D0 ~ ~ 0 -1 6844 D1 ~ ~ 0 -1 6843 D3 ~ ~ 0 -1 6841 D4 ~ ~ 0 -1 6839 S #6841 Mine Office~ &c You stand in the Main lobby of the mine shaft . The floor is constructed, of old Takisi plant timbers layed over one another. The walls are slightly decorated with pictures of the mine shafts and pinups of Quarran women. The room smells of some strong drink made from an exotic bean plant, a mainstay in long hour professions. To the south is the Foreman's office . Back East is the Cave Enterence.&x ~ 0 4 13 D1 ~ ~ 0 -1 6840 D2 ~ ~ 0 -1 6842 E pictures~ | | -------- | |------------------ ------------------| &R ^R Middle Coridor is unstable.........Priority Fix!^x ~ S #6842 Large Wooden Desk~ &c The mine foreman's office is true Quarran decorating. Plant boards are stacked on the floor to allow easy movement, a man-made shower system is installed in the ceiling to keep the room at an exact humidity level. There is a large desk, a chair and various books attached to wall. A sign rests on the door, and you can tell by the foot marks on the floor this is a place of heavy trafic. ~ 0 8 13 D0 ~ ~ 0 -1 6841 R M 0 6805 1 6842 R O 0 6802 1 6842 R O 0 6805 1 6842 E floor ~ The floor is made from the base of a Higjk ocean plant. Known for it's durability. ~ E shower~ If you stare at this device long enough you will see water as it bounces of your eyelids. ~ E desk chair~ This great wooden desk/chair set obiviously was imported from a different planet, as you have never seen this grain before. ~ E books~ You glance over at the books and see old mine shaft lore and fables. ~ S #6843 Tool Shed~ &c The mine tool shed was made for easy access of the tools when a worker reports to duty. Originally, the foreman was having trouble with workers leaving thier tools in the mine or taking them home. So this beaten up, tool shed was built. The two main doors always remain open , exposing several shelves with tools placed on the rack. ~ 0 4 13 D3 ~ ~ 0 -1 6840 R O 0 6811 1 6843 R O 0 6811 1 6843 R O 0 6812 1 6843 R O 0 6812 1 6843 R O 0 6813 1 6843 R O 0 6813 1 6843 S #6844 Cave Corridor~ &c You stand before the mine shaft that goes straight down as far as you can imagine. There is a cut away walkway in a circular motion that allows workers to go down. Although most prefer to just ride the Ore hauler down. These machines ride the metal shaft through the center of the hole down to various levels and can drive to differnt mining locations. The floor is damp and covered in some kind of shimering metal that must have been mined recently. To the west is the Ore carrier shed. ~ 0 0 13 D0 ~ ~ 0 -1 6867 D2 ~ ~ 0 -1 6840 D3 ~ ~ 0 -1 6845 D5 ~ ~ 0 -1 6846 R M 0 6818 6 6844 E mine shaft~ The shaft goes down to a point where you can only see blackness. ~ E metal~ The shimmering metal is of no use to you considering it is in dust form. ~ S #6845 Ore Carrier Shed~ &c The ore carrier shed was sloped toghther in order to keep the sprinkler system from rusting out the machines. Tire tracks run from here to the ore shaft along the floor. There is a dim light reflecting from above and a large sign placed on top of the shed. There is also a note nailed to the main pole, that has cought your eye. ~ 0 0 13 D1 ~ ~ 0 -1 6844 R O 0 6806 1 6845 E shed~ A small Quarran made shed for practical use. ~ E tracks~ You stare at the tracks already knowing what they are and think maybe I should be doing my job instead. ~ E sign~ &R Ore Carrier Shed &x ~ E note~ If you check one of these out , you are responsible for returning it back here. Failure to do so will result in loss of job and a pissed off Foreman...(you don't want that) If your unfamiliar with this machine ( I think you should stay off it) but enter it and drive it anyway... Just don't break it or your buying new... Foreman assisatnt , Kaytow ~ S #6846 Ore Shaft~ &c You stand in the middle of the main ore shaft. These massive corridors were created for easy access to differnt areas of the mine. Along the sides are specially constructed walkways so that miners can travel around easier. In the center of the shaft is a large metal rod in which the Ore Carrier vehicles attach to to allow them to move around much faster and safer. The walls are clearly polished and smooth, you know this was done by highly sophisticated machinery. ~ 0 0 13 D4 ~ ~ 0 -1 6844 D5 ~ ~ 0 -1 6847 S #6847 Ore Shaft~ &c You stand in the middle of the main ore shaft. These massive corridors were created for easy access to differnt areas of the mine. Along the sides are specially constructed walkways so that miners can travel around easier. In the center of the shaft is a large metal rod in which the Ore Carrier vehicles attach to to allow them to move around much faster and safer. The walls are clearly polished and smooth, you know this was done by highly sophisticated machinery. To the west you can see the first branch off corridor. ~ 0 0 13 D3 ~ Level Corridor~ 0 -1 6856 D4 ~ ~ 0 -1 6846 D5 ~ ~ 0 -1 6848 R M 0 6807 8 6847 R M 0 6807 8 6847 S #6848 Ore Shaft~ &c You stand in the middle of the main ore shaft. These massive corridors were created for easy access to differnt areas of the mine. Along the sides are specially constructed walkways so that miners can travel around easier. In the center of the shaft is a large metal rod in which the Ore Carrier vehicles attach to to allow them to move around much faster and safer. The walls are clearly polished and smooth, you know this was done by highly sophisticated machinery. To the north you can see the second branch off corridor. ~ 0 0 13 D0 ~ ~ 0 -1 6861 D4 ~ ~ 0 -1 6847 D5 ~ ~ 0 -1 6849 S #6849 Ore Shaft~ &c You stand in the middle of the main ore shaft. These massive corridors were created for easy access to differnt areas of the mine. Along the sides are specially constructed walkways so that miners can travel around easier. In the center of the shaft is a large metal rod in which the Ore Carrier vehicles attach to to allow them to move around much faster and safer. The walls are clearly polished and smooth, you know this was done by highly sophisticated machinery. ~ 0 0 13 D4 ~ ~ 0 -1 6848 D5 ~ ~ 0 -1 6850 S #6850 Ore Shaft~ &c You stand in the middle of the main ore shaft. These massive corridors were created for easy access to differnt areas of the mine. Along the sides are specially constructed walkways so that miners can travel around easier. In the center of the shaft is a large metal rod in which the Ore Carrier vehicles attach to to allow them to move around much faster and safer. The walls are clearly polished and smooth, you know this was done by highly sophisticated machinery. To the East you can see the third branch off corridor. ~ 0 0 13 D1 ~ ~ 0 -1 6851 D4 ~ ~ 0 -1 6849 S #6851 Lower Level Corridor~ &c Standing in the lower Level corridor you can see why most of the oldtimers prefer not to work down here..The shaft is not carved out well and is extremly dry (something residents of here don't like alot) The ground is a lighter sandy color and you can see sparkles of silver metal coming through. It is this corridor that the the younger Quarren miners make their money as this is the metal most of the shipbuilders prefer. To the west you can see the main ore shaft. ~ 0 0 13 D1 ~ ~ 0 -1 6852 D3 ~ ~ 0 -1 6850 R O 0 6818 1 6851 S #6852 Lower Level Corridor~ &c Standing in the lower Level corridor you can see why most of the oldtimers prefer not to work down here..The shaft is not carved out well and is extremly dry (something residents of here don't like alot) The ground is a lighter sandy color and you can see sparkles of silver metal coming through. It is this corridor that the the younger Quarren miners make their money as this is the metal most of the shipbuilders prefer. ~ 0 0 13 D0 ~ ~ 0 -1 6853 D3 ~ ~ 0 -1 6851 R M 0 6818 8 6852 R O 0 6818 1 6852 S #6853 Lower Level Corridor~ &c Standing in the lower Level corridor you can see why most of the oldtimers prefer not to work down here..The shaft is not carved out well and is extremly dry (something residents of here don't like alot) The ground is a lighter sandy color and you can see sparkles of silver metal coming through. It is this corridor that the the younger Quarren miners make their money as this is the metal most of the shipbuilders prefer. ~ 0 0 13 D1 ~ ~ 0 -1 6854 D2 ~ ~ 0 -1 6852 S #6854 Lower Level Corridor~ &c Standing in the lower Level corridor you can see why most of the oldtimers prefer not to work down here..The shaft is not carved out well and is extremly dry (something residents of here don't like alot) The ground is a lighter sandy color and you can see sparkles of silver metal coming through. It is this corridor that the the younger Quarren miners make their money as this is the metal most of the shipbuilders prefer. ~ 0 0 13 D2 ~ ~ 0 -1 6855 D3 ~ ~ 0 -1 6853 R O 0 6818 1 6854 S #6855 Lower Level Corridor~ &c Standing in the lower Level corridor you can see why most of the oldtimers prefer not to work down here..The shaft is not carved out well and is extremly dry (something residents of here don't like alot) The ground is a lighter sandy color and you can see sparkles of silver metal coming through. It is this corridor that the the younger Quarren miners make their money as this is the metal most of the shipbuilders prefer. To the west you see a boarded up turn in the corridor. ~ 0 0 13 D0 ~ ~ 0 -1 6854 D1 ~ ~ 2304 -1 6870 R M 0 6818 9 6855 R O 0 6818 1 6855 E boarded east~ The boarded up corridor is covered in cob-webs, from an underground insect. from this and the residue you can figure out that noone has mined over there in some time. There is a small white note draped across the boards. ~ E note~ &w Stay Out , Unsafe area! &R Failure to follow these orders will result in imediate dismisal of job. ^R These corridors have already taken several Quarren life !^x &w This is your last an only warning. ~ S #6856 Upper Level Corridor~ &c You stand in the upper corridor mine. This shaft travels within the ground, and was used extensively for rock fuel mining in the early years of the mine. There are still a few old-time miners who swear to it's worth, but most of the newer guys prefer the lower mines. The shaft itself is a dark brown , and the edges are carved out like somone used a pick ax. This corridor is unlike the ones your used to, smooth and carved from machines. You can see the Main Ore shaft is to the East. ~ 0 0 13 D0 ~ ~ 0 -1 6857 D1 ~ Level Corridor~ 0 -1 6847 R M 0 6807 8 6856 R M 0 6807 8 6856 R O 0 6817 1 6856 S #6857 Upper Level Corridor~ &c You stand in the upper corridor mine. This shaft travels within the ground, and was used extensively for rock fuel mining in the early years of the mine. There are still a few old-time miners who swear to it's worth, but most of the newer guys prefer the lower mines. The shaft itself is a dark brown , and the edges are carved out like somone used a pick ax. This corridor is unlike the ones your used to, smooth and carved from machines. ~ 0 0 13 D2 ~ ~ 0 -1 6856 D3 ~ ~ 0 -1 6858 R M 0 6807 8 6857 R O 0 6817 1 6857 S #6858 Upper Level Corridor~ &c You stand in the upper corridor mine. This shaft travels within the ground, and was used extensively for rock fuel mining in the early years of the mine. There are still a few old-time miners who swear to it's worth, but most of the newer guys prefer the lower mines. The shaft itself is a dark brown , and the edges are carved out like somone used a pick ax. This corridor is unlike the ones your used to, smooth and carved from machines. ~ 0 0 13 D0 ~ ~ 0 -1 6859 D1 ~ ~ 0 -1 6857 S #6859 Upper Level Corridor~ &c You stand in the upper corridor mine. This shaft travels within the ground, and was used extensively for rock fuel mining in the early years of the mine. There are still a few old-time miners who swear to it's worth, but most of the newer guys prefer the lower mines. The shaft itself is a dark brown , and the edges are carved out like somone used a pick ax. This corridor is unlike the ones your used to, smooth and carved from machines. ~ 0 0 13 D2 ~ ~ 0 -1 6858 D3 ~ ~ 0 -1 6860 R M 0 6818 10 6859 R O 0 6817 1 6859 S #6860 Upper Level Corridor~ &c You stand in the upper corridor mine. This shaft travels within the ground, and was used extensively for rock fuel mining in the early years of the mine. There are still a few old-time miners who swear to it's worth, but most of the newer guys prefer the lower mines. The shaft itself is a dark brown , and the edges are carved out like somone used a pick ax. This corridor is unlike the ones your used to, smooth and carved from machines. ~ 0 0 13 D1 ~ ~ 0 -1 6859 D3 ~ ~ 0 -1 6866 S #6861 Middle Level Corridor~ &c The middle level corridor is nicely polished and you can tell most of the high ranking miners work thisone. Ease alone would make you want to work here, the money might not be as great but the danger is way down. The floor has well driven ore vehicle tracks and you can tell by the activity that has been going around, this is a very active shaft. Mostly likely you will find some fikler metals used for weapons and tools. ~ 0 0 13 D1 ~ ~ 0 -1 6862 D2 ~ ~ 0 -1 6848 R M 0 6818 7 6861 S #6862 Middle Level Corridor~ &c The middle level corridor is nicely polished and you can tell most of the high ranking miners work thisone. Ease alone would make you want to work here, the money might not be as great but the danger is way down. The floor has well driven ore vehicle tracks and you can tell by the activity that has been going around, this is a very active shaft. Mostly likely you will find some fikler metals used for weapons and tools. ~ 0 0 13 D0 ~ ~ 0 -1 6863 D3 ~ ~ 0 -1 6861 R O 0 6816 1 6862 S #6863 Middle Level Corridor~ &c The middle level corridor is nicely polished and you can tell most of the high ranking miners work thisone. Ease alone would make you want to work here, the money might not be as great but the danger is way down. The floor has well driven ore vehicle tracks and you can tell by the activity that has been going around, this is a very active shaft. Mostly likely you will find some fikler metals used for weapons and tools. ~ 0 0 13 D1 ~ ~ 0 -1 6864 D2 ~ ~ 0 -1 6862 S #6864 Middle Level Corridor~ &c The middle level corridor is nicely polished and you can tell most of the high ranking miners work thisone. Ease alone would make you want to work here, the money might not be as great but the danger is way down. The floor has well driven ore vehicle tracks and you can tell by the activity that has been going around, this is a very active shaft. Mostly likely you will find some fikler metals used for weapons and tools. ~ 0 0 13 D1 ~ ~ 0 -1 6865 D3 ~ ~ 0 -1 6863 R M 0 6807 8 6864 R O 0 6816 1 6864 S #6865 Middle Level Corridor~ &c The middle level corridor is nicely polished and you can tell most of the high ranking miners work thisone. Ease alone would make you want to work here, the money might not be as great but the danger is way down. The floor has well driven ore vehicle tracks and you can tell by the activity that has been going around, this is a very active shaft. Mostly likely you will find some fikler metals used for weapons and tools. ~ 0 0 13 D3 ~ ~ 0 -1 6864 R O 0 6816 1 6865 S #6866 &R Break Shed &x~ &Y The break shed is a place for the Quarren to hang out and relax during thier ten minute breaks. The shed was created out of the wall and food and drink dispensors were brought in. The upper shaft was used to house the place, due to the inactivity the digging has provided. There are several creates on the ground to sit on although most miners just soon use the floor. There is a sign posted of the hours, above the shed. ~ 0 8 13 D1 ~ ~ 0 -1 6860 R M 0 6804 1 6866 R G 1 301 1 R G 1 10314 1 R G 1 31522 1 R G 1 6814 1 R G 1 6815 1 R O 0 6803 1 6866 E open ~ The crate is open , there is no need to open it. ~ E sign~ I will be open from 8 am until 8 pm big fish ...Wink wink. ~ S #6867 Cargo Hall~ &c You stand in the Cargo Hall of the mine. To the north is a loading bay for the ore shippers so they can take the mine's riches to the surface. This room is just used for storage and so that the miners can get paid. Everyone knows the man with the money. And after a hard days work, it is always nice to trade in your finds for credits. There is a small sign tacked to the wall here. ~ 0 1024 1 D0 ~ ~ 0 -1 6868 D2 ~ ~ 0 -1 6844 R M 0 6808 3 6867 E sign~ &R Welcome miners to Ketson's Ore purchasing! I will buy only between 8 a.m. and 12p.m. sorry but i work for union. Hahahahahaha! Ketson ~ S #6868 Ore Shippers Loading Bay~ &c The loading Bay is a very active area of the mine. It is here trained drivers, truck the mined ores and treasure to the surface. On the main wall you can see the extremly large hide belts feeding the ore into the cargo area through a sealed hatchway. The floor has remains of ore droped, but nothing of worth. The activity in this room is extreme so it's not recommended that you stay long. Somthing is liable to drop on your head. ~ 0 0 1 D2 ~ ~ 0 -1 6867 S #6869 Ore Carrier Interior~ The interior of the ore miner is quite spacious. The above area is a clear holobubble, so you can see where your driving and that you don't run some poor miner over. The floor board has two pedals , one for fuel the second for brake. They are currently extremely dirty from the last guy who used it. The chair is made for a quarren , A straight water moisturizing back that goes through the length of the vehicle. Directly behind the back is a large bin so you can place your digs in here for movement purposes. To drive just type Drive then the direction ... EX drive E (will take you east) ~ 0 4 1 S #6870 Dark Cave Corridor~ ~ 0 4 13 D3 ~ ~ 0 -1 6855 S #6871 Down the dark Corridor~ ~ 0 4 1 S #6872 &w Down the dark Corridor~ ~ 0 4 1 S #6876 Floating in a void~ ~ 0 4 1 S #6878 Floating in a void~ ~ 0 4 1 S #6879 Floating in a void~ ~ 0 4 1 S #6880 Miner's Enterence~ &B Standing in front of the miner enterence security post. you realize the seriousness the quarren take thier job. The room is layedout with sveral flatback chairs for the tired Miners to rest on. Uphead you see a bio-scanner disigned to make sure you are who you say you are. The walls are well decorated and have a smooth polished look. The Quarren use alot of coral and natural rocks to sculp thier underground city. ~ 0 4 1 D1 ~ ~ 0 -1 6837 D3 ~ ~ 0 -1 6838 S #6881 &R Gateway to Heurkea ~ ~ 0 8 1 D1 ~ ~ 0 -1 6880 D3 ~ ~ 0 -1 6882 D7 ~ ~ 0 -1 6883 D9 ~ ~ 0 -1 6884 R M 0 6818 5 6881 R O 0 6820 1 6881 E gateway~ It is a large rock made archway to welcome visitors to the city. ~ S #6882 East Coral St~ The domed city of Heurkea is divided into three main streets. Each having distinct and differnt purposes. It was designed for easy access and so that security could patrol and maintain order. One of the best Security features of Heurkea is that threr are only three roads to hide on and they all lead to only to exits The streets are made out of the old molten rock ocean floor that used to be here covered with water. They have managed to adapt a plant that uses very little to grow down here although the leaves are a pale white. To the west you smell barbecue and ale. ~ 0 8 13 D1 ~ ~ 0 -1 6881 D2 ~ ~ 0 -1 21055 D3 ~ ~ 0 -1 6886 S #6883 East Lamprey St~ The domed city of Heurkea is divided into three main streets. Each having distinct and differnt purposes. It was designed for easy access and so that security could patrol and maintain order. One of the best Security features of Heurkea is that threr are only three roads to hide on and they all lead to only to exits The streets are made out of the old molten rock ocean floor that used to be here covered with water. They have managed to adapt a plant that uses very little to grow down here although the leaves are a pale white. ~ 0 8 1 D7 ~ ~ 0 -1 6885 D8 ~ ~ 0 -1 6881 R M 0 6829 2 6883 S #6884 East Kelp St~ &w The domed city of Heurkea is divided into three main streets. Each having distinct and differnt purposes. It was designed for easy access and so that security could patrol and maintain order. One of the best Security features of Heurkea is that there are only three roads to hide on and they all lead to only to exits The streets are made out of the old molten rock ocean floor that used to be here covered with water. They have managed to adapt a plant that uses very little to grow down here although the leaves are a pale white. You can see a large building of importance to the southwest. ~ 0 8 13 D6 ~ ~ 0 -1 6881 D9 ~ ~ 0 -1 6887 S #6885 East Lamprey St~ &w The domed city of Heurkea is divided into three main streets. Each having distinct and differnt purposes. It was designed for easy access and so that security could patrol and maintain order. One of the best Security features of Heurkea is that there are only three roads to hide on and they all lead to only to exits The streets are made out of the old molten rock ocean floor that used to be here covered with water. They have managed to adapt a plant that uses very little to grow down here although the leaves are a pale white. Lining the walls of the street are small shacks the miners use for domicles. ~ 0 8 13 D0 ~ door~ 6 -1 6939 D7 ~ ~ 0 -1 6890 D8 ~ ~ 0 -1 6883 R M 0 6818 4 6885 S #6886 Sea Bird &w Bar and Grill &x~ Standing on Coral st. You see the everyday rituals of the citizens(mostly miners). From stoping by to get a quick meal or a faster weapon. City life underwater seems to go on forever. Of coarse there isn't a sun rise or set so time has very little relevince. Most of the people wake up and go whenever they feel like it, Unfortunately so do the shop owners. Infront of you is a small stand for purchasing food or drink. There is a large sign above the stand and a smaller note tacked to the edge of the wall. ~ 0 8 13 D1 ~ ~ 0 -1 6882 D3 ~ ~ 0 -1 6889 R M 0 6810 1 6886 R G 1 6814 1 R G 1 6815 1 R G 1 301 1 R G 1 6823 1 R G 1 6824 1 R G 1 6825 1 R M 0 6817 1 6886 E stand~ The stand is decorated by dried out &G seaweed &w draped along the edge. There is three chairs placed in front of the stand for customers to rest while they eat. ~ E sign ~ &B SEA BIRD &Y BAR AND GRILL &w Where you can get the best food this side of the ocean. ~ E note~ Sorry open only form 12:00p.m. until 11:00 p.m. ~ E cost ~ Cost - 12,000 credits and Good taste buds! ~ S #6887 Quarren Library~ Standing on Lamprey St. You see the everyday rituals of the citizens(mostly;miners). From stoping by to get a quick meal or a faster weapon. City life underwater seems to go on forever. Of coarse there isn't a sun rise or set so time has very little relevince. Most of the people wake up and go whenever they feel like it, Unfortunately so do the building owners. There is a large building before you constructed from a dark grey rock. This building is of great importance to the Quarren as they have spent many hours carving into the rock extravegant sculptures. There is a large Sign on top of the building and a smaller posting on the door. ~ 0 8 13 D2 ~ door~ 33 -1 6917 D6 ~ ~ 0 -1 6884 D9 ~ ~ 0 -1 6888 E cost~ You want to buy a Library? ~ S #6888 &R Seabed Tavern~ &g Standing on Lamprey St.. You see the everyday rituals of the citizens(mostly miners). From stoping by to get a quick meal or a faster weapon. City life underwater seems to go on forever. Of coarse there isn't a sun rise or set so time has very little relevince. Most of the people wake up and go whenever they feel like it, Unfortunately so do the shop owners. In front of you is a large well decorated house used for a quick overnite stay for wandering visitors. ~ 0 12 13 D0 ~ ~ 0 -1 6889 D2 ~ ~ 0 -1 6909 D3 ~ ~ 0 -1 6893 D6 ~ ~ 0 -1 6887 E cost~ Cost - 100,000 credits and a freindly face! ~ S #6889 Expiremental Wares~ &O Standing on Coral st. You see the everyday rituals of the citizens(mostly miners). From stoping by to get a quick meal or a faster weapon. City life underwater seems to go on forever. Of coarse there isn't a sun rise or set so time has very little relevince. Most of the people wake up and go whenever they feel like it, Unfortunately so do the shop owners. A high-tech building stands here with a small window for conversation. The buildings walls are constructed of a rare metal found in the Quarren underwater mines. It is here that the legendary inventor Torisk creates some of his famous and not so famous, weapons. There is a large sign and a small note fixed to the stand. ~ 0 8 1 D1 ~ ~ 0 -1 6886 D2 ~ ~ 0 -1 6888 D3 ~ ~ 0 -1 6892 D6 ~ ~ 0 -1 6890 D9 ~ ~ 0 -1 6888 R M 0 6812 1 6889 R G 1 6826 1 R G 1 6827 1 R G 1 6828 1 R G 1 6829 1 E sign~ &z Expiremental Wares We are not responible for any malfunctions as all weapons are in the development stage. ~ E note~ Store is open at 10:00 P.m. until 8:00 a.m. ~ E cost~ Cost - 68,000 credits Wis -13 ~ S #6890 East Lamprey St~ &w The domed city of Heurkea is divided into three main streets. Each having distinct and differnt purposes. It was designed for easy access and so that security could patrol and maintain order. One of the best Security features of Heurkea is that there are only three roads to hide on and they all lead to only to exits The streets are made out of the old molten rock ocean floor that used to be here covered with water. They have managed to adapt a plant that uses very little to grow down here although the leaves are a pale white. Lining the walls of the street are small shacks the miners use for domicles. ~ 0 8 13 D0 ~ ~ 6 -1 6938 D3 ~ ~ 0 -1 6891 D8 ~ ~ 0 -1 6885 D9 ~ ~ 0 -1 6889 S #6891 &Y Public Offices~ The domed city of Heurkea is divided into three main streets. Each having distinct and differnt purposes. It was designed for easy access and so that security could patrol and maintain order. One of the best Security features of Heurkea is that there are only three roads to hide on and they all lead to only to exits The streets are made out of the old molten rock ocean floor that used to be here covered with water. They have managed to adapt a plant that uses very little to grow down here although the leaves are a pale white. Lining the walls of the street are small shacks the miners use for domicles. To the North is a large white structure with statues of great Quarren fighters framing the main steps. ~ 0 8 13 D0 ~ door~ 33 -1 6925 D1 ~ ~ 0 -1 6890 D2 ~ ~ 0 -1 6892 D3 ~ ~ 0 -1 6894 S #6892 &g Serpant Wares~ Standing on Coral st. You see the everyday rituals of the citizens(mostly miners). From stoping by to get a quick meal or a faster weapon. City life underwater seems to go on forever. Of coarse there isn't a sun rise or set so time has very little relevince. Most of the people wake up and go whenever they feel like it, Unfortunately so do the shop owners. In front of you is a small clothing tent that can be uplifted and moved at a moments notice. The creator and tailor Cathia works very hard to cloth most of the miners. There is a large sign and a small note fixed to the tent. ~ 0 0 13 D0 ~ ~ 0 -1 6891 D1 ~ ~ 0 -1 6889 D2 ~ ~ 0 -1 6893 D3 ~ ~ 0 -1 6895 R M 0 6813 1 6892 R G 1 6831 1 R G 1 6832 1 R G 1 6833 1 R G 1 6835 1 R G 1 6836 1 R G 1 6837 1 R M 0 6828 2 6892 E sign~ &G SERPANT WARES Where you will always get the best clothing deal. ~ E tent~ It is a large tent that can be taken down instantly. ~ E note~ Store hours are from 5 a.m. until 1 p.m. ~ E cost~ Cost - 50,000 credits Cha - 15 ~ S #6893 &G Quarren Training Facility~ Standing on Lamprey St.. You see the everyday rituals of the citizens(mostly miners). From stoping by to get a quick meal or a faster weapon. City life underwater seems to go on forever. Of coarse there isn't a sun rise or set so time has very little relevince. Most of the people wake up and go whenever they feel like it, Unfortunately so do the shop owners. The main building to the south is well guarded by some of the largest Quarren you have ever seen. It is said that it is there that Security forces train individual quarren on weapon and battle tricks. ~ 0 8 13 D0 ~ ~ 0 -1 6892 D1 ~ ~ 0 -1 6888 D2 ~ ~ 0 -1 6911 D3 ~ ~ 0 -1 6896 E cost~ Cost - Not for Sale ~ S #6894 West Lamprey St.~ &w The domed city of Heurkea is divided into three main streets. Each having distinct and differnt purposes. It was designed for easy access and so that security could patrol and maintain order. One of the best Security features of Heurkea is that there are only three roads to hide on and they all lead to only to exits The streets are made out of the old molten rock ocean floor that used to be here covered with water. They have managed to adapt a plant that uses very little to grow down here although the leaves are a pale white. Lining the walls of the street are small shacks the miners use for domicles. ~ 0 8 13 D0 ~ door~ 6 -1 6940 D1 ~ ~ 0 -1 6891 D2 ~ ~ 0 -1 6895 D9 ~ ~ 0 -1 6897 R M 0 6829 3 6894 S #6895 &P Mother of Pearl Jewlery~ Standing on Coral st. You see the everyday rituals of the citizens(mostly;miners). From stoping by to get a quick meal or a faster weapon. City life underwater seems to go on forever. Of coarse there isn't a sun rise or set so time has very little relevince. Most of the people wake up and go whenever they feel like it, Unfortunately so do the shop owners. There is a well guarded building with huge windows here. In the glass windows you can see various gems and pearls from the Mon Cal ocean and odd planets. There is a small speaker by the window where you can talk and see Plantik inside. There is large sign hanging above and a small letter tacked to the wall. ~ 0 8 13 D0 ~ ~ 0 -1 6894 D1 ~ ~ 0 -1 6892 D2 ~ ~ 0 -1 6896 D3 ~ ~ 0 -1 6898 R M 0 6814 1 6895 R G 1 6839 1 R G 1 6840 1 R G 1 6841 1 R G 1 6840 1 R G 1 6840 1 R M 0 6818 2 6895 E sign~ &p Mother of Pearl Jewlery The greatest selection of fine jewlery in the ocean. ~ E letter~ Shop window is open between 7a.m. and 11 p.m. ~ E cost~ Cost - 84,000 credits and CHA - 17 ~ S #6896 &B Mine main office~ Standing on Lamprey St.. You see the everyday rituals of the citizens(mostly miners). From stoping by to get a quick meal or a faster weapon. City life underwater seems to go on forever. Of coarse there isn't a sun rise or set so time has very little relevince. Most of the people wake up and go whenever they feel like it, Unfortunately so do the shop owners. The small office space to the south is the main mine branch. It is not well decorated in fact is rather plain. In the window is a bright red sign. ~ 0 8 13 D0 ~ ~ 0 -1 6895 D1 ~ ~ 0 -1 6893 D2 ~ ~ 0 -1 6936 D3 ~ ~ 0 -1 6899 R M 0 6818 1 6896 R M 0 6817 7 6896 E sign~ &R Help Wanted : Apply within! ~ E cost~ Cost - Not for Sale ~ S #6897 West Lamprey St.~ &w The domed city of Heurkea is divided into three main streets. Each having distinct and differnt purposes. It was designed for easy access and so that security could patrol and maintain order. One of the best Security features of Heurkea is that there are only three roads to hide on and they all lead to only to exits The streets are made out of the old molten rock ocean floor that used to be here covered with water. They have managed to adapt a plant that uses very little to grow down here although the leaves are a pale white. Lining the walls of the street are small shacks the miners use for domicles. ~ 0 8 13 D0 ~ ~ 6 -1 6941 D2 ~ ~ 0 -1 6898 D6 ~ ~ 0 -1 6894 D9 ~ ~ 0 -1 6900 R M 0 6829 1 6897 S #6898 Quarren Security Armory~ &z Standing on Coral st. You see the everyday rituals of the citizens(mostly;miners). From stoping by to get a quick meal or a faster weapon. City life underwater seems to go on forever. Of coarse there isn't a sun rise or set so time has very little relevince. Most of the people wake up and go whenever they feel like it, Unfortunately so do the shop owners. The open tent in front of you is a resale shop for old Security weapons. While most of the inventory is generic stuff you never know what he might have in. There is large sign hanging above and a small letter tacked to the wall. ~ 0 1032 13 D0 ~ ~ 0 -1 6897 D1 ~ ~ 0 -1 6895 D2 ~ ~ 0 -1 6899 D3 ~ ~ 0 -1 6902 R M 0 6815 1 6898 R M 0 6817 4 6898 E sign~ &z Quarren Security Armory We buy and sell all weapons. Dealing mostly with older models. ~ E cost~ Cost - 29,000 credits and Str - 16 ~ S #6899 &G Quarren First of Mon Bank~ Standing on Lamprey St.. You see the everyday rituals of the citizens(mostly miners). From stoping by to get a quick meal or a faster weapon. City life underwater seems to go on forever. Of coarse there isn't a sun rise or set so time has very little relevince. Most of the people wake up and go whenever they feel like it, Unfortunately so do the shop owners. To the south is the First of Mon Bank, the prefered bank of most underwater individuals. ~ 0 8 13 D0 ~ ~ 0 -1 6896 D1 ~ ~ 0 -1 6896 D2 ~ ~ 0 -1 6918 D7 ~ ~ 0 -1 6901 R M 0 6828 4 6899 E cost~ Cost - 500,000 credits INT - 17 ~ S #6900 West Lamprey St~ &w The domed city of Heurkea is divided into three main streets. Each having distinct and differnt purposes. It was designed for easy access and so that security could patrol and maintain order. One of the best Security features of Heurkea is that there are only three roads to hide on and they all lead to only to exits The streets are made out of the old molten rock ocean floor that used to be here covered with water. They have managed to adapt a plant that uses very little to grow down here although the leaves are a pale white. ~ 0 12 13 D6 ~ ~ 0 -1 6897 D9 ~ ~ 0 -1 6903 S #6901 West Kelp St.~ Standing on Lamprey St.. You see the everyday rituals of the citizens(mostly miners). From stoping by to get a quick meal or a faster weapon. City life underwater seems to go on forever. Of coarse there isn't a sun rise or set so time has very little relevince. Most of the people wake up and go whenever they feel like it, Unfortunately so do the shop owners. ~ 0 8 13 D3 ~ ~ 0 -1 6945 D7 ~ ~ 0 -1 6903 D8 ~ ~ 0 -1 6899 R M 0 6829 4 6901 S #6902 West Coral St.~ &w The domed city of Heurkea is divided into three main streets. Each having distinct and differnt purposes. It was designed for easy access and so that security could patrol and maintain order. One of the best Security features of Heurkea is that there are only three roads to hide on and they all lead to only to exits The streets are made out of the old molten rock ocean floor that used to be here covered with water. They have managed to adapt a plant that uses very little to grow down here although the leaves are a pale white. ~ 0 8 13 D1 ~ ~ 0 -1 6898 D3 ~ ~ 0 -1 6903 S #6903 West Entrance to City~ The domed city of Heurkea is divided into three main streets. Each having distinct and differnt purposes. It was designed for easy access and so that security could patrol and maintain order. One of the best Security features of Heurkea is that there are only three roads to hide on and they all lead to only to exits The streets are made out of the old molten rock ocean floor that used to be here covered with water. They have managed to adapt a plant that uses very little to grow down here although the leaves are a pale white. ~ 0 8 13 D1 ~ ~ 0 -1 6902 D3 ~ ~ 0 -1 6935 D6 ~ ~ 0 -1 6900 D8 ~ ~ 0 -1 6901 S #6904 &B Quarren City Platform~ You stand on a large platform surrounded by extremely rough waters. The platform is well hidden and to this day is not locatable from the air. Only this specific taxi knows of it's wearabouts. The platform floor is a rough dark rock almost like dried magma. In front of you is a small turbo-lift heading straight down. It would be best for you to enter it before the wind picks up and the waves start kncking over the platform. ~ 0 0 1 D5 ~ ~ 0 -1 6935 S #6905 &R Tunnel system~ &w &W This small branch off of the road leads to two underground tunnels marked Mon Calamrian to the south. While the tunnel to the east is marked Quarren There is extreme measures taken to make sure only those two races would have access to the service entrance to the city. The floor is dark and covered with soot from miners who have a few days off on vaction. ~ 0 0 1 D1 ~ ~ 0 -1 6947 D2 ~ ~ 0 -1 6942 D3 ~ ~ 0 -1 21016 S #6906 End of Dock~ &c You stand on the end of an extremly old dock. The wooden fibers were from a rare underwater tree of very little color. It's pale white timbers creak as you shift your weight form side to side. On the sides of the dock you can see the dark blue ocean's waves and ocasionally you swear to see a rainbow colored fish swim by. The sky is a pale green and staring into one of the two suns you can see the black shadow of a indigenice bird. At the end of the dock you can see a shiny metal bar laying across. ~ 0 0 2 D1 ~ ~ 0 -1 6907 D5 ~ ~ 0 -1 6800 R M 0 6830 1 6906 E bar shiny metal~ This metal bar is connected to a ladder that allows you to climb down into the water. ~ S #6907 Middle of Dock~ &c You stand on the middle of an extremly old dock. The wooden fibers were from a rare underwater tree of very little color. It's pale white timbers;creak as you shift your weight form side to side. On the sides of the dock;you can see the dark blue ocean's waves and ocasionally you swear to see a rainbow colored fish swim by. The sky is a pale green and staring into one of the two suns you can see the black shadow of a indigenice bird To the west you can see the end of the dock , while to the east is the begining. ~ 0 0 1 D1 ~ ~ 0 -1 6908 D3 ~ ~ 0 -1 6906 S #6908 Front of Dock~ &c You stand on the beginning of an extremly old dock. The wooden fibers were from a rare underwater tree of very little color. It's pale white timbers;creak as you shift your weight form side to side. On the sides of the dock;you can see the dark blue ocean's waves and ocasionally you swear to see a rainbow colored fish swim by. The sky is a pale green and staring into one of the two suns you can see the black shadow of a indigenice bird To the east is the land and city of Akatamer ~ 0 4 2 D1 ~ ~ 0 -1 21081 D3 ~ ~ 0 -1 6907 S #6909 Lobby~ Here a weary traveller can seek a good rest in comfort without fear of theft or, worse yet, murder. A long counter stretches across much of the room, and for a few credits the hotel keeper will gladly rent you one of his rooms. Drunken laughter emerges from behind the room's doors. To the south beyond a door barred by the hotel keeper are the rooms. ;You may safely quit here. ~ 0 8389772 13 D0 ~ ~ 0 -1 6888 R M 0 6827 1 6909 R G 1 3 1 R G 1 3 1 R M 0 6828 3 6909 S #6910 Hot-Tub~ &c This former mariage suite is now known for its sociol atmosphere. The owner of the hotel added a large Hot-Tub (a fovorite past time for Quarren's). This additon and the removal of all the beds and dressors have allowed this place to become a brathal of sorts. The Walls are decorated with ocean lanscape pictures and soft sounds the ocean can be heard of the radio system. The lighting is very low and all communication devices are being scrabled in this room. ~ 0 1164 13 D3 ~ ~ 0 -1 6909 R O 0 6852 1 6910 S #6911 &G Facility Main Hall~ &w This extremly large building is the Security Officers Training facility. For a small fee you can enter the remote area and practice your skills. Although they are allowed to kick you out at anytime. The walls are decorated with pictures of Victory's against the Empire! And of famous Quarren citizens, There is one large statue in the middle of the room that seems to have scraches and blaster marks through it, as if people were practicing on it. To the south is the remote room . To the East is the elderly Security trainer. ~ 0 12 13 D0 ~ ~ 0 -1 6893 D1 ~ ~ 0 -1 6916 D2 ~ ~ 0 -1 6912 E statue~ The large statue is of the great &Y ^R Admiral Ackbar &x ^x it is no wonder, the Quarren citizens fire randomly at the statue, as they resent having the MOn Cal's control them. Including making them add this statue to thier Security Office. ~ S #6912 &G Facility Training Remote 1~ &R This room is extremly large area that alows you to move around and dodge quite freely. It is mostly empty except for a remote launcher. The floors and walls are made up of carved out black gravel rock are covered in scuff marks. A sign warns that only one student may use this room at a time. There is also a small Security camera used to analiyze your skills. The Quarren are very cautious about who they train. And are curious why they want to be tougher. ~ 0 256 13 D0 ~ ~ 0 -1 6911 D2 ~ ~ 0 -1 6913 R M 0 6822 1 6912 S #6913 &G Facility Training Remote 2~ &c This room is extremly large area that alows you to move around and dodge quite freely. It is mostly empty except for a remote launcher. The floors and walls are made up of carved out black gravel rock are covered in scuff marks. A sign warns that only one student may use this room at a time. There is also a small Security camera used to analiyze your skills. The Quarren are very cautious about who they train. And are curious why they want to be tougher. ~ 0 264 13 D0 ~ ~ 0 -1 6912 D1 ~ ~ 0 -1 6914 R M 0 6823 1 6913 S #6914 &G Facility Training Remote 3~ &Y This room is extremly large area that alows you to move around and dodge quite freely. It is mostly empty except for a remote launcher. The floors and walls are made up of carved out black gravel rock are covered in scuff marks. A sign warns that only one student may use this room at a time. There is also a small Security camera used to analiyze your skills. The Quarren are very cautious about who they train. And are curious why they want to be tougher. ~ 0 264 13 D0 ~ ~ 0 -1 6915 D3 ~ ~ 0 -1 6913 R M 0 6824 1 6914 S #6915 &G Facility Training Remote 4~ &P This room is extremly large area that alows you to move around and dodge quite freely. It is mostly empty except for a remote launcher. The floors and walls are made up of carved out black gravel rock are covered in scuff marks. A sign warns that only one student may use this room at a time. There is also a small Security camera used to analiyze your skills. The Quarren are very cautious about who they train. And are curious why they want to be tougher. ~ 0 264 13 D1 ~ ~ 0 -1 6946 D2 ~ ~ 0 -1 6914 R M 0 6825 1 6915 S #6916 &G Facility Security Training~ &c Entering the main Security Officer's training room you feel a sense of wonder. This individual was known for killing three kraknasas in one sitting. His ability to detect criminals in the town was legendary until he decided to retire. This space is covered with honerary metals , buttons, and awards. Even the real hero's would feel awe when it comes down to him. The floor is one large spongee material. While the walls are more of a plaster like surface. ~ 0 8 13 D3 ~ ~ 0 -1 6911 S #6917 Library Interior~ The interior of the library is covered with hand stiched seaweed rugs inported from the Coral city accross the ocean. In the center of the room is a large Krebbex focilized bone. These large creatures once ran wild on the planet and the ocean. The circular room was once covered with holo-books from old folk lore to how-to's until a fire broke out and all but burned most of the holo-books. The new librarian has the unfortunate task of retyping them. There is a small computer terminal in the center of the room. ~ 0 1032 13 D0 ~ door~ 0 -1 6887 R M 0 6816 1 6917 E computer terminal~ This computer terminal allows you to see the current holo-books that survied. Type look list : to see available reading ~ E list~ To read the holo-book type look (name of book). . The Miner's Handbook ; The legendary Krebbex ; The shining Ultima-Pearl ; Our Bivalve Freinds ; Mon Calamrian History ~ E krebbex~ Although scientists swear the extinction of the krebbex was long ago. A few Quarren swear to it's exisitence. These extinct ten-legged crustaceans once lived in the great Mon ocean. But according to one witness, Witho Tokio just recently when she was staring out of the north dome edge she saw it in the merky waters above. City officials stated there was anything that big in the ocean the sensors would have picked it up a long time ago. But Witho is not alone, over 28 diffrent sitings have come up in the past year. And several Quarren miners have not returned and are listed as missing(with no explination). A few Quarren residents fear the worst and have refused to leave the city. Although most think of it as a cute story. ~ E history3~ Ackbar was later rescued from slavery by an Alliance force and named Admiral of the Rebel fleet. Six years after the Battle of Endor, the reborn Emperor used his World Devastators to attack Calamari's southern;territorial zone, destroying most of the city of Kee-Piru. The port city;of Hikahi was also;damaged, harming the planet's starship-building capability. One year after that, Leia Organa Solo visited Admiral Ackbar at his home in the seatree forest in an attempt to bring him out of his self-imposed exile. A subsequent attack by Admiral Daala's Star Destroyers resulted in the destruction of Reef Home City. ~ E history2~ The Mon Calamari had already constructed enormous starships and begun traveling space when their planet was discovered by the Empire. The Imperials planned to enslave Calamari and, after meeting with resistance from its natives, destroyed three of its floating cities. A Quarren, Seggor Tels, is believed to have deliberately lowered Calamari's defenses;to allow the Empire's attack this has heightened tensions between the Mon Calamari and the Quarren ever since. After the Empire showed its true colors, Calamarian starships were converted into warships and the shipbuilding docks in orbit around Calamari and its single moon became an important resource for the Alliance. Many Calamarians were taken as slaves by the Empire including the famous Ackbar, who was forced to be the personal servant of Grand Moff Tarkin. To see the next page type look history3 ~ E history ~ Calamari (sometimes called Mons Calamari) is a tectonically stable world almost entirely covered with water, and is home to both the peaceful Mon Calamari and the cautious Quarren-- over 27 billion inhabitants in all. The surface of the planet is covered with small marshy islands and enormous floating cities that house both species, with the Quarren inhabiting the lowest, darkest levels. These attractive constructions include Reef Home, Coral Depths, Kee-Piru, Coral City, and Foamwander City. The architecture and design of the Mon Calamari have organic appearances, with rounded edges and irregular surfaces that show their love for the natural beauty of their world. Raw ores used in construction are mined by the Quarren (who can breathe both air and;water) from domed cities on the ocean floor. To see the next page type look history2 ~ E shining ~ The Ultima-Pearl is the greatest treasure Mon Calmarians have to offer. Only three have ever surfaced from the cold dark ocean. According to the legend by the bi-valve mollusks, there is only one place the Ultima-Pearl will be created. Fearing that the prize would be piliged from the ocean for good. The mollusks controled the currents so that noone can find the location. They also control a sharklike creature called krakanas, which have now been know as the guardian of the pearl. Fearing the increase of smugglers in town city officials agreed to declare the pearl, offlimits. failure to follow this ruling results in you being wanted on the planet. ~ E handbook~ How to mine! So you want to mine ah? Well first let me tell you a bit about mining. The iron ore occurs in near - vertical fissures or lodes, ranging from a few inches to a few feet wide. Generally though, the productive lodes were about a foot wide. Shallow pits were dug to prove the locations of the lodes. Once found, adits were driven into the hillside following the lode. The ore is very soft and the miners would first rake out all the material in sight from the lode above them, generally for two metres or so - a method known as `hulking'. We prefer to use our ore carriers to carry most of the ore as it allows us to enter further into the mine. To read on look mine2 ~ E mine2~ The miners blasted to create the mines, using mining droids to create the arched passageways that were braced with timers as in this picture. In order to blast the mountain, holes were drilled into the mountain and charges were placed within these holes. The charges in the center were blasted out first and then the charges around this center hole were blasted out until the large hole was blasted out.;Miners used ore carriers to go up and down to the depths of the mine. New miners, called "muckers", are teased (usually by being;tickled) in these Carriers. So you think you've heard enough background? type look mine3 ~ E mine3~ To begin here you must get a security id and password form the local mine shop boss. This becomes rather tricky, since most Quarren work them, and it takes a little extra to sweaten the secretary to let you in to see the boss . Once you enter the mine you can check out a shovel or pick (your preference) and a ore carrier (if one is available) and go to work. Digging random works the best. When you have finished a jobs work stop by the cargo haul and get paid. Payment is based on amount dug. You are free to stop and work at anytime, just understand the ore dealer is only there for four hours. ~ S #6918 &G First of Mon Bank Lobby~ &g This marble like surfaced bank allows for easy transactions between you and your currerncy. There is a large table in the center of the room to sign your life away along with, a counter towards the back where a very attractive (well for a quarren) clerk stands and counts the daily inflow of credits. On the top of the ceiling you can see a rather expensive security system tracking your everymove. The Quarren first bank of Mon's motto isn't "your money is safe with us for no reason." To make a bank transaction please type bank. ~ 0 264 13 D0 ~ ~ 0 -1 6899 R M 0 6833 1 6918 S #6925 &Y Public Lobby~ &Y The main lobby is a incredible site for tourists to visit. The floors are made of polished clam shells. giving off a silvery pink reflextion. The curved walls have pictures of former governors of this great city. The ceiling has a hand carved Quarren emblem made form rare yellow coral. In the middle of the room is a large sign with directions. ~ 0 8 1 D0 ~ ~ 0 -1 6926 D1 ~ ~ 0 -1 6927 D2 ~ ~ 0 -1 6891 D3 ~ ~ 0 -1 6928 S #6926 &Y Mayor's Office~ You enter the office space of the mayor of this great city. He has a large Quarren flag framed behind his desk. The rest of the walls are left blank and are a smooth polished red The rest of the walls are left blank and are a smooth polished &R red coral.&w The main desk fills most of the space while two chairs for visitors sit on the opposite side. On the ceiling you can see a state-of-the-art &Bwater mister &w which was put in place to maintainthe right humidity in the space. ~ 0 1032 13 D2 ~ ~ 0 -1 6925 R M 0 6821 1 6926 R G 1 6842 1 R O 0 6805 1 6926 R O 0 6802 1 6926 E flag~ &R The multi colored flag shows the Quarren 3 elements. &B Water, &Y Salt &c Wind &w ~ E water mister~ &B This top of the line mister costs more then all of your prized posessions combined. &w another sign of your hard earned taxes put to good work. ~ S #6927 &Y Defense Office~ The Quarren military base was stationed here, but do to a very unfortunate accident with a modified blaster he is no longer with us The military are currently looking for a few good men to fill the positon. A sign on the door says contact Ackbar for further details. ~ 0 8 13 D3 ~ ~ 0 -1 6925 S #6928 &Y Security Office~ &G You enter the main office of the Quarren Security. This room is slightly, less extravegant then the rest, and has more of a rough ocean bottom feel. The walls are decorated with pictures of wanted men, and the floors are polished rock that imitates a marble look. In front of you is a large counter to which you se alot of people working behind. At the counter is a sign that says step up for assistance. ~ 0 8 13 D0 ~ door~ 8388647 6821 6929 D1 ~ ~ 0 -1 6925 D3 ~ ~ 0 -1 6944 R M 0 6809 1 6928 R G 1 6821 1 R D 0 6928 0 2 S #6929 &Y Security Corridor~ The Security Corridor is well guarded with cameras and wall lasers for automated firing. The dmap hallway is a dark grey with light grey flashes as you pass the cells Very little activity occurs here as most criminals can't escape and with over 20' of rock between them and the corridor you are sure not to hear any of them. There is a small sign placed on the door. ~ 0 8 13 D0 ~ Cell door~ 7 6821 6930 D2 ~ block door~ 33 6821 6928 D3 ~ ~ 0 -1 6933 R O 0 6821 1 6929 R D 0 6929 0 2 R D 0 6929 2 0 E sign~ &z Tacebeca, Wookiee repair tech. &x ~ S #6930 &Y Security Cell A~ The Quarren cells are small 8' by 8' cubes. The walls consist of solid rock carved roughly to leave jagged edges. It is rumored that the guards like to throw prisoners up against the walls if they get out of hand There is no window except for the small tray hole the guards use to feed the prisoner. There is a dmap and musty smell, and cold temperature will make a non-quarren quite uncomfortable. There is no use screaming as the walls are over 20 ft thick. ~ 0 9 13 D2 A cold grey door, over 5 ft thick. ~ Cell door~ 8388615 6821 6929 R M 0 6834 1 6930 R E 1 10311 1 0 R E 1 32269 1 12 R O 0 21115 1 6930 R O 0 21116 1 6930 R D 0 6930 2 2 S #6931 &Y Security Cell B~ The Quarren cells are small 8' by 8' cubes. The walls consist of solid rock carved roughly to leave jagged edges. It is rumored that the guards like to throw prisoners up against the walls if they get out of hand There is no window except for the small tray hole the guards use to feed the prisoner. There is a dmap and musty smell, and cold temperature will make a non-quarren quite uncomfortable. There is no use screaming as the walls are over 20 ft thick. ~ 0 9 13 D2 A cold grey door, over 5 ft thick. ~ Cell door~ 8388615 6821 6933 R O 0 21115 1 6931 R O 0 21116 1 6931 R D 0 6931 2 2 S #6932 &Y Security Cell C~ &w The Quarren cells are small 8' by 8' cubes. The walls consist of solid rock carved roughly to leave jagged edges. It is rumored that the guards like to throw prisoners up against the walls if they get out of hand There is no window except for the small tray hole the guards use to feed the prisoner. There is a dmap and musty smell, and cold temperature will make a non-quarren quite uncomfortable. There is no use screaming as the walls are over 20 ft thick. ~ 0 9 13 D2 A cold grey door, over 5 ft thick. ~ Cell Door~ 8388615 6821 6934 R O 0 21115 1 6932 R O 0 21116 1 6932 R D 0 6932 2 2 S #6933 &Y Security Corridor~ The Security Corridor is well guarded with cameras and wall lasers for automated firing. The dmap hallway is a dark grey with light grey flashes as you pass the cells Very little activity occurs here as most criminals can't escape and with over 20' of roc k between them and the corridor you are sure not to hear any of them. ~ 0 8 13 D0 ~ Cell door~ 8388615 6821 6931 D1 ~ ~ 0 -1 6929 D3 ~ ~ 0 -1 6934 R D 0 6933 0 2 S #6934 &Y Security Corridor~ The Security Corridor is well guarded with cameras and wall lasers for automated firing. The dmap hallway is a dark grey with light grey flashes as you pass the cells Very little activity occurs here as most criminals can't escape and with over 20' of rock between them and the corridor you are sure not to hear any of them. ~ 0 8 13 D0 ~ Cell door~ 8388615 6821 6932 D1 ~ ~ 0 -1 6933 R M 0 6828 4 6934 R D 0 6934 0 2 S #6935 &R West Entrance Customs~ &c This very busy customs area is both interior and exterior. There is a large shell protecting the turbo-lift from the water sprinklers. In front of the turbo-lift is a small path leading back to the main roads. There is very little Security here as it is belived you have already gone througha check by now. The ground is a rough rock material carved in by ore miners. As you look up you can see the clear dome glass allowing you to see a pure picture of the ocean. ~ 0 8 13 D1 ~ ~ 0 -1 6903 D4 ~ ~ 0 -1 6943 S #6936 &B Mine Secritary's office~ The interior of the mine office is barely decorated. Most of the room is covered with dust and dirt form miners with complaints. There is only one picture on the wall, which is of the first shovel taken form the ground at the nearby mine. There is a very attractive Quarren secretary wasting times at the desk. and you can hear mubling and screaming from the adjacent room. There is a bash proof door to the east, that has no handles and cannot be opened form this side, without a mechanicla button. Which is most likely attached tot he secretary's desk. ~ 0 8 2 D0 ~ ~ 0 -1 6896 R M 0 6820 1 6936 R M 0 6818 10 6936 R O 0 6802 1 6936 R O 0 6805 1 6936 S #6937 &B Mine Boss's office~ This large room is made of think rock walls A desk is placed in the corner with comlinks, datapads and all sorts of mine pieces scatterd all over it. A heavy filing cabinet is to the left of a large pickax sculpture Several photos of Quarren officials line the walls and a large plush straight chair with it's back towards you has been placed behind the desk. The floor is covered with mine layouts and statistics of mine output and costs. ~ 0 1024 2 D3 ~ ~ 0 -1 6936 R M 0 6819 1 6937 R O 0 6802 1 6937 R O 0 6805 1 6937 S #6938 Miner's Interior~ ~ 0 8 2 D2 ~ ~ 0 -1 6890 E cost~ Cost - Not for Sale! ~ S #6939 Miner Interior~ ~ 0 8 13 D2 ~ ~ 0 -1 6885 E cost~ Cost - Not for Sale! ~ S #6940 Miner Interior~ ~ 0 8 13 D2 ~ ~ 0 -1 6894 E cost~ Cost not for Sale ~ S #6941 Miner Interior~ This is a empty house for sale! ~ 0 8 13 D2 ~ ~ 0 -1 6897 E cost~ Cost 100,000 ~ S #6942 Security Doors~ The large doors are guarded by an extremly tough guard making sure noone who doesn't belong enters the service entrance of the city. ~ 0 8 1 D0 ~ ~ 0 -1 6905 D2 ~ ~ 0 -1 6943 R M 0 6831 1 6942 S #6943 Slide Shaft~ This cold room leads around into a circle. There is nothing to look at except the small slide shaft in the middle of the room allowing you to slide down to what ever lies below. As you scan below you see nothing but darkness. The walls are a shinny metals you swear you have seen before perhaps on a blaster of some kind. ~ 0 4 1 D0 ~ ~ 0 -1 6905 D5 ~ ~ 0 -1 6935 S #6944 Chief Security office~ The empty room is where the last top Security officer worked. Until he was blown away in an attack duringa peace mission. Apparently he wasn't cautious enough. The post on the door read: Help Wanted: Security Chief - Please talk to Ackbar if your interested in the job. ~ 0 8 13 D1 ~ ~ 0 -1 6928 S #6945 Real Estate Agent~ &c Entering in the Real Estate agents office you notice that the place was left bare. Rumor has it ever since Ackbar was promoted he deserted his former retiring job. The walls are bare of decoration and the floor looks as if it see's very little traffic. There is a large sign in the center of the room with writing on it. ~ 0 8 13 D1 ~ ~ 0 -1 6901 E sign~ Welcome, due to demanding bosses I can no longer work form here. I have since placed a price tag on all the shops and buildings throughout the city if they are for sale. Please stay for awile and enjoy. Type look cost ( To see the price. ) If you have the stats and enough money please mudmail or contact me to sign the contract. ~ E cost~ Sorry not for sale! ~ S #6946 Remote training Level - 5~ This room is extremly large area that alows you to move around and dodge quite freely. It is mostly empty except for a remote launcher. The floors and walls are made up of carved out black gravel rock are covered in scuff marks. A sign warns that only one student may use this room at a time. There is also a small Security camera used to analiyze your skills. The Quarren are very cautious about who they train. And are curious why they want to be tougher. ~ 0 264 1 D3 ~ ~ 0 -1 6915 R M 0 6826 1 6946 S #6947 Security Doors~ The large doors are guarded by an extremly tough guard making sure noone who doesn't belong enters the service entrance of the city. ~ 0 1028 1 D3 ~ ~ 0 -1 6905 R M 0 6832 1 6947 S #6989 Floating in a void~ ~ 0 4 1 S #7000 Pick~ ~ 0 4 1 S #7200 Ackbar's building problems.~ Make blasters not work underwater. Figure out how to set a button so it automatically pulls it back out after use. how do you set the vip and speach for MOn cal? The program says mon mon_cal or the spelled out versions are not recognized. Doors what am i doing wrong, they say closed but i cant seem to open still won't work check the security doors to the cells to see what i mean. Need to know how you make a portal or enterable object(turbo-lift) How do i add more then one mob spec tothe police and how do i get the jail spec to work. ~ 0 4 1 S #0 #SHOPS 6804 0 0 0 0 0 120 100 8 20 ; &R Shela the kitchen cook. &x 6808 0 8 0 0 0 120 90 8 12 ; The mine ore dealer 6810 0 0 0 0 0 120 110 12 23 ; &B Borto the Side order cook. 6812 0 0 0 0 0 120 90 22 8 ; &c Torisk Inventor 6813 0 0 0 0 0 120 90 5 13 ; &P Cathia the tailor 6814 0 0 0 0 0 120 90 7 23 ; &p Plantik the jewler 6815 0 5 0 0 0 100 90 0 23 ; An Elderly Security Weapon resaler 0 #REPAIRS 0 #SPECIALS M 6828 spec_police_attack M 6829 spec_police_attack S #$