/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * _/ _/ * * _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/_/_/ * * _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ * * _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ * * _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/ _/_/_/ * *************************************************************************** * Mindcloud Copyright 2001-2003 by Jeff Boschee (Zarius), * * Additional credits are in the help file CODECREDITS * * All Rights Reserved. * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #include <sys/types.h> #include <sys/time.h> #include <ctype.h> #include <errno.h> #include <stdio.h> #include <stdlib.h> #include <stdarg.h> #include <string.h> #include <time.h> #include <unistd.h> #include <sys/types.h> #include <sys/wait.h> // we need these to call wait() #include <signal.h> #include "merc.h" #include "interp.h" #include "olc.h" #include "recycle.h" #include "md5.h" /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug args( ( int ) ); extern int malloc_verify args( ( void ) ); #endif /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #if defined(unix) || defined(WIN32) #include <signal.h> #if !defined(WIN32) #include <unistd.h> #include <sys/resource.h> /* for RLIMIT_NOFILE */ #endif #endif #if defined(apollo) #undef __attribute #endif /* * Socket and TCP/IP stuff. */ #if defined(macintosh) || defined(MSDOS) const char echo_off_str [] = { '\0' }; const char echo_on_str [] = { '\0' }; const char go_ahead_str [] = { '\0' }; const char compress_will [] = { '\0' }; const char compress_do [] = { '\0' }; const char compress_dont [] = { '\0' }; const char compress_start [] = { '\0' }; #endif #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include <arpa/telnet.h> const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; const char compress_will [] = { IAC, WILL, TELOPT_COMPRESS, '\0' }; const char compress_do [] = { IAC, DO, TELOPT_COMPRESS, '\0' }; const char compress_dont [] = { IAC, DONT, TELOPT_COMPRESS, '\0' }; void show_string args((DESCRIPTOR_DATA *d, char *input )); #endif #if defined( WIN32 ) const char echo_off_str [] = { '\0' }; const char echo_on_str [] = { '\0' }; const char go_ahead_str [] = { '\0' }; void gettimeofday args( ( struct timeval *tp, void *tzp ) ); void show_string args((DESCRIPTOR_DATA *d, char *input )); #endif /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(apollo) #include <unistd.h> void bzero args( ( char *b, int length ) ); #endif #if defined(__hpux) int accept args( ( int s, void *addr, int *addrlen ) ); int bind args( ( int s, const void *addr, int addrlen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, void *addr, int *addrlen ) ); int getsockname args( ( int s, void *name, int *addrlen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, const void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fcntl.h> #endif #if defined(macintosh) #include <console.h> #include <fcntl.h> #include <unix.h> struct timeval { time_t tv_sec; time_t tv_usec; }; #if !defined(isascii) #define isascii(c) ( (c) < 0200 ) #endif static long theKeys [4]; int gettimeofday args( ( struct timeval *tp, void *tzp ) ); #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(MSDOS) int gettimeofday args( ( struct timeval *tp, void *tzp ) ); int kbhit args( ( void ) ); #endif #if defined(NeXT) int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(sequent) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif int listen args( ( int s, int backlog ) ); #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, caddr_t optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * This includes Solaris SYSV as well. */ #if defined(sun) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); #if defined(SYSV) int setsockopt args( ( int s, int level, int optname, const char *optval, int optlen ) ); #else int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); #endif int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(ultrix) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * Global variables. */ DESCRIPTOR_DATA * descriptor_free; /* Free list for descriptors */ DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ FILE * fpReserve; /* Reserved file handle */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ char str_boot_time[MAX_INPUT_LENGTH]; time_t current_time; /* Time of this pulse */ int arena; bool quest; /* Is there a quest running? */ bool auto_quest; /* Quests start on their own? */ CHAR_DATA * quest_mob; /* Mob which started quest */ CHAR_DATA * quest_target; /* Target of the quest */ OBJ_DATA * aquest_object; /* Object to recover */ int quest_timer; /* Time left to get object */ int quest_wait=0; /* Min time until next quest */ sh_int quest_personality; /* mob's crusade personality :) */ bool MOBtrigger = TRUE; /* act() switch */ /* Colour scale char list - Calamar */ char *scale[SCALE_COLS] = { L_RED, YELLOW, L_GREEN, L_BLUE }; /* * OS-dependent local functions. */ #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos args( ( void ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) ); bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) ); #endif #if defined(unix) || defined( WIN32 ) void game_loop_unix args( ( int control ) ); int init_socket args( ( int port ) ); void new_descriptor args( ( int dcontrol ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); #endif /* * Other local functions (OS-independent). */ bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_kickoff args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void bust_a_prompt args( ( DESCRIPTOR_DATA *d ) ); void bust_a_header args((DESCRIPTOR_DATA *d)); void lookup_address args( ( DUMMY_ARG *dummyarg) ); bool check_banned args((DESCRIPTOR_DATA *dnew )); // Ban check bool check_newbiebanned args((DESCRIPTOR_DATA *dnew )); // Ban check int proc_pid; int port, control; int main( int argc, char **argv ) { struct timeval now_time; char buf[MSL]; bool fCopyOver = FALSE; #ifdef IMC int imcsocket = -1; #endif /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif #ifdef RLIMIT_NOFILE #ifndef min # define min(a,b) (((a) < (b)) ? (a) : (b)) #endif { struct rlimit rlp; (void)getrlimit(RLIMIT_NOFILE, &rlp); rlp.rlim_cur=min(rlp.rlim_max,FD_SETSIZE); (void)setrlimit(RLIMIT_NOFILE, &rlp); } #endif /* * Crash recovery by Mandrax */ signal(SIGSEGV, crashrecov); signal(SIGTERM, panic_shutdown); proc_pid = getpid(); /* * Init time and encryption. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); /* * Macintosh console initialization. */ #if defined(macintosh) console_options.nrows = 31; cshow( stdout ); csetmode( C_RAW, stdin ); cecho2file( "log file", 1, stderr ); #endif /* * Reserve one channel for our use. */ if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } /* * Get the port number. */ port = 4000; if ( argc > 1 ) { if ( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port number must be above 1024.\n" ); exit( 1 ); } } if (argv[2] && argv[2][0]) { fCopyOver = TRUE; control = atoi(argv[3]); #ifdef IMC imcsocket = atoi( argv[4] ); #endif } else fCopyOver = FALSE; /* * Run the game. */ #if defined(macintosh) || defined(MSDOS) boot_db( ); log_string( "XXXXX is ready to rock." ); game_loop_mac_msdos( ); #endif #if defined(unix) || defined(WIN32) if (!fCopyOver) /* We have already the port if copyover'ed */ control = init_socket (port); #ifdef IMC /* Initialize and connect to IMC2 */ imc_startup( FALSE, imcsocket, fCopyOver ); #endif boot_db (fCopyOver); wiznet_printf( NULL, NULL, WIZ_DEBUG, 0, 0, "%s is ready to rock on port %d.", MUDNAME, port ); xprintf( buf, "%s is ready to rock on port %d.", MUDNAME, port ); log_string2( buf ); game_loop_unix( control ); #if !defined( WIN32 ) close( control ); #else closesocket( control ); WSACleanup(); #endif #endif #ifdef IMC imc_shutdown( FALSE ); #endif /* * That's all, folks. */ log_string2( "Normal termination of game." ); exit( 0 ); return 0; } int init_socket( int iport ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if (setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &x, sizeof(int)) < 0) { perror( "Init_socket: SO_REUSEADDR" ); close( fd ); exit( 1 ); } sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( iport ); if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 ) { perror( "Init_socket: bind" ); close( fd ); exit( 1 ); } if ( listen( fd, 3 ) < 0 ) { perror( "Init_socket: listen" ); close( fd ); exit( 1 ); } return fd; } #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos( void ) { struct timeval last_time; struct timeval now_time; static DESCRIPTOR_DATA dcon; gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* * New_descriptor analogue. */ dcon.descriptor = 0; dcon.connected = CON_GET_NAME; dcon.host = str_dup( "localhost" ); dcon.outsize = 2000; dcon.outbuf = alloc_mem( dcon.outsize ); dcon.next = descriptor_list; descriptor_list = &dcon; /* * Send the greeting. */ /* * { * extern char * help_greeting; * if ( help_greeting[0] == '.' ) * write_to_buffer( &dcon, help_greeting+1, 0 ); * else * write_to_buffer( &dcon, help_greeting , 0 ); * } */ /* * Send the greeting. */ { extern char *help_greetinga; extern char *help_greetingb; switch (number_range(0, 2)) { default: if (help_greetinga[0] == '.') write_to_buffer(dnew, help_greetinga + 1, 0); else write_to_buffer(dnew, help_greetinga, 0); break; case 0: if (help_greetinga[0] == '.') write_to_buffer(dnew, help_greetinga + 1, 0); else write_to_buffer(dnew, help_greetinga, 0); break; case 1: if (help_greetingb[0] == '.') write_to_buffer(dnew, help_greetingb + 1, 0); else write_to_buffer(dnew, help_greetingb, 0); break; case 2: if (help_greetingb[0] == '.') write_to_buffer(dnew, help_greetingb + 1, 0); else write_to_buffer(dnew, help_greetingb, 0); break; } } /* Main loop */ while ( !merc_down ) { DESCRIPTOR_DATA *d; /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch( d->connected ) { default: nanny( d, d->incomm ); break; case CON_PLAYING: if ( !run_olc_editor( d ) ) interpret( d->character, d->incomm ); break; case CON_EDITING: edit_buffer( d->character, d->incomm ); break; case CON_PFILE: jope_interp( d->character, d->incomm ); break; } d->incomm[0] = '\0'; } } #ifdef IMC imc_loop( ); #endif /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 || d->out_compress ) && FD_ISSET(d->descriptor, &out_set) if ( !process_output( d, TRUE ) ) { bool ok = TRUE; if ( d->fcommand || d->outtop > 0 ) ok = process_output( d, TRUE ); if (ok && d->out_compress) ok = processCompressed(d); if (!ok) { if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Busy wait (blargh). */ now_time = last_time; for ( ; ; ) { int delta; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( dcon.character != NULL ) dcon.character->timer = 0; if ( !read_from_descriptor( &dcon ) ) { if ( dcon.character != NULL ) save_char_obj( d->character ); dcon.outtop = 0; close_socket( &dcon ); } #if defined(MSDOS) break; #endif } gettimeofday( &now_time, NULL ); delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000 + ( now_time.tv_usec - last_time.tv_usec ); if ( delta >= 1000000 / PULSE_PER_SECOND ) break; } last_time = now_time; current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) || defined(WIN32) void excessive_cpu(int blx) { CHAR_DATA *vch; CHAR_DATA *vch_next; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC(vch) ) { send_to_char("Mud frozen: Autosave and quit. The mud will reboot in 2 seconds.\n\r",vch); interpret( vch, "quit" ); } } exit(1); } void game_loop_unix( int icontrol ) { static struct timeval null_time; struct timeval last_time; #if !defined(WIN32) signal( SIGPIPE, SIG_IGN ); #endif gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* Main loop */ while ( !merc_down ) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( icontrol, &in_set ); maxdesc = icontrol; /* kavirpoint maxdesc = control * 2; */ for ( d = descriptor_list; d != NULL; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } /* * New connection? */ if ( FD_ISSET( icontrol, &in_set ) ) new_descriptor( icontrol ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch( d->connected ) { default: nanny( d, d->incomm ); break; case CON_PLAYING: if ( !run_olc_editor( d ) ) interpret( d->character, d->incomm ); break; case CON_EDITING: edit_buffer( d->character, d->incomm ); break; case CON_PFILE: jope_interp( d->character, d->incomm ); break; } d->incomm[0] = '\0'; } } #ifdef IMC imc_loop( ); #endif /* * Autonomous game motion. */ update_handler( ); //mud_recv_message(); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) && FD_ISSET(d->descriptor, &out_set) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ #if !defined(WIN32) { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "Game_loop: select: stall" ); exit( 1 ); } } } #else { int times_up; int nappy_time; struct _timeb start_time; struct _timeb end_time; _ftime( &start_time ); times_up = 0; while( times_up == 0 ) { _ftime( &end_time ); if ( ( nappy_time = (int) ( 1000 * (double) ( ( end_time.time - start_time.time ) + ( (double) ( end_time.millitm - start_time.millitm ) / 1000.0 ) ) ) ) >= (double)( 1000 / PULSE_PER_SECOND ) ) times_up = 1; else { Sleep( (int) ( (double) ( 1000 / PULSE_PER_SECOND ) - (double) nappy_time ) ); times_up = 1; } } } #endif gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } #endif void init_descriptor (DESCRIPTOR_DATA *dnew, int desc) { static DESCRIPTOR_DATA d_zero; *dnew = d_zero; dnew->descriptor = desc; dnew->character = NULL; dnew->connected = CON_GET_NAME; dnew->lookup_status = STATUS_LOOKUP; dnew->showstr_head = str_dup (""); dnew->showstr_point = 0; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->editor = 0; /* OLC */ dnew->outsize = 2000; dnew->outbuf = alloc_mem (dnew->outsize); } #if defined(unix) || defined(WIN32) void new_descriptor( int dcontrol ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; size_t desc, size; pthread_attr_t attr; pthread_t thread_lookup; DUMMY_ARG *dummyarg; bool DOS_ATTACK = FALSE; pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); /* New Dummy Argument */ if (dummy_free == NULL) { dummyarg = alloc_perm(sizeof(*dummyarg)); } else { dummyarg = dummy_free; dummy_free = dummy_free->next; } dummyarg->status = 1; dummyarg->next = dummy_list; dummy_list = dummyarg; size = sizeof(sock); getsockname( dcontrol, (struct sockaddr *) &sock, &size ); if ( ( desc = accept( dcontrol, (struct sockaddr *) &sock, &size) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif #if !defined(WIN32) if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } #endif /* * Cons a new descriptor. */ if ( descriptor_free == NULL ) { dnew = alloc_perm( sizeof(*dnew) ); } else { dnew = descriptor_free; descriptor_free = descriptor_free->next; } init_descriptor (dnew, desc); size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); xprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); dnew->host = str_dup(buf); // set the temporary ip as the host. /* we do a hostlookup on everyone but localhost */ if (str_cmp(dnew->host, "127.0.0.1")) { /* Set up the dummyarg for use in lookup_address */ dummyarg->buf = str_dup((char *) &sock.sin_addr); dummyarg->d = dnew; if (thread_count < 50) /* should be more than plenty */ { /* just use the ip, then make the thread do the lookup */ pthread_create( &thread_lookup, &attr, (void *)&lookup_address, (void*) dummyarg); } else DOS_ATTACK = TRUE; } else dnew->lookup_status++; } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; if (DOS_ATTACK) { write_to_buffer(dnew, "Sorry, currently under attack, try again later.\n\r", 0 ); close_socket(dnew); return; } /* mccp: tell the client we support compression */ write_to_buffer( dnew, compress_will, 0 ); /* * Send the greeting. */ { extern char *help_greetinga; extern char *help_greetingb; switch (number_range(0, 2)) { default: if (help_greetinga[0] == '.') write_to_buffer(dnew, help_greetinga + 1, 0); else write_to_buffer(dnew, help_greetinga, 0); break; case 0: if (help_greetinga[0] == '.') write_to_buffer(dnew, help_greetinga + 1, 0); else write_to_buffer(dnew, help_greetinga, 0); break; case 1: if (help_greetingb[0] == '.') write_to_buffer(dnew, help_greetingb + 1, 0); else write_to_buffer(dnew, help_greetingb, 0); break; case 2: if (help_greetingb[0] == '.') write_to_buffer(dnew, help_greetingb + 1, 0); else write_to_buffer(dnew, help_greetingb, 0); break;} } if (DOS_ATTACK) { write_to_buffer(dnew, "Sorry, currently under attack, try again later.\n\r", 0 ); close_socket(dnew); } return; } #endif void lookup_address(DUMMY_ARG * darg) { #if !defined(__CYGWIN__) struct hostent *from = 0; struct hostent ent; char buf[16384]; // enough ?? int err; #endif thread_count++; #if !defined(__CYGWIN__) gethostbyaddr_r( darg->buf, sizeof(darg->buf), AF_INET, &ent, buf, 16384, &from, &err); if (from && from->h_name) { free_string(darg->d->host); darg->d->host = str_dup(from->h_name); } #else free_string(darg->d->host); darg->d->host = str_dup("Cannot Lookup"); #endif /* * Brilliant system there Mr. Jobo */ darg->d->lookup_status++; free_string(darg->buf); darg->status = 0; thread_count--; pthread_exit(0); } bool check_banned( DESCRIPTOR_DATA *dnew ) { BAN_DATA *pban; for (pban = ban_list; pban != NULL; pban = pban->next) if (!str_suffix(pban->name, dnew->host)) return TRUE; return FALSE; } bool check_newbiebanned( DESCRIPTOR_DATA *dnew ) { BAN_DATA *pban; for (pban = newbieban_list; pban != NULL; pban = pban->next) if (!str_suffix(pban->name, dnew->host)) return TRUE; return FALSE; } void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; char buf[MSL]; if (dclose->lookup_status > STATUS_DONE) return; dclose->lookup_status += 2; if (dclose->outtop > 0) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); if (dclose->character != NULL && (dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING) && IS_NPC(dclose->character)) do_return(dclose->character,""); if (dclose->connected == CON_PFILE) jope_done(dclose->character, ""); /* * Clear snoops */ { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) if (d->snoop_by == dclose) d->snoop_by = NULL; } /* * Loose link or free char */ if ((ch = dclose->character) != NULL) { xprintf( buf, "Closing link to %s.", ch->name ); wiznet( buf, ch, NULL, WIZ_LINKS, 0, get_trust(ch) ); log_string( LOG_CONNECT, buf ); /* If ch is writing note or playing, just lose link otherwise clear char */ if ((dclose->connected == CON_PLAYING) || ((dclose->connected >= CON_NOTE_TO) && (dclose->connected <= CON_NOTE_FINISH))) { if (IS_SET(ch->extra, EXTRA_AFK)) REMOVE_BIT(ch->extra,EXTRA_AFK); if (IS_SET(ch->extra, EXTRA_OSWITCH)) do_humanform(ch,""); do_call(ch,"all"); act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); ch->desc = NULL; } else { free_char( dclose->character ); } } if (d_next == dclose) d_next = d_next->next; dclose->connected = CON_NOT_PLAYING; return; } /* For a better kickoff message :) KaVir */ void close_socket2( DESCRIPTOR_DATA *dclose, bool kickoff ) { CHAR_DATA *ch; if (dclose->lookup_status > STATUS_DONE) return; dclose->lookup_status += 2; if (dclose->outtop > 0) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); if (dclose->character != NULL && (dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING) && IS_NPC(dclose->character)) do_return(dclose->character,""); if (dclose->connected == CON_PFILE) jope_done(dclose->character, ""); /* * Clear snoops */ { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) if (d->snoop_by == dclose) d->snoop_by = NULL; } if ((ch = dclose->character) != NULL) { if (dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING) { if (kickoff) act( "$n doubles over in agony and $s eyes roll up into $s head.", ch, NULL, NULL, TO_ROOM); save_char_obj( ch ); ch->desc = NULL; } else { free_char( dclose->character ); } } if (d_next == dclose) d_next = d_next->next; dclose->connected = CON_NOT_PLAYING; return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { int iStart; char buf[MSL]; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* one dirty patch to avoid spams of EOF's */ if (d->connected == CON_NOT_PLAYING) return TRUE; /* Check for overflow. */ iStart = strlen(d->inbuf); if ( iStart >= sizeof(d->inbuf) - 10 ) { if (d != NULL && d->character != NULL) { xprintf( buf, "%s input overflow!", d->character->lasthost ); wiznet( buf, NULL, NULL, WIZ_SECURE, 0, 0 ); log_string( LOG_SECURITY, buf ); } else if (d->lookup_status != STATUS_LOOKUP) { xprintf( buf, "%s input overflow!", d->host ); wiznet( buf, NULL, NULL, WIZ_SECURE, 0, 0 ); log_string( LOG_SECURITY, buf ); } write_to_descriptor( d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); return FALSE; } /* Snarf input. */ #if defined(macintosh) for ( ; ; ) { int c; c = getc( stdin ); if ( c == '\0' || c == EOF ) break; putc( c, stdout ); if ( c == '\r' ) putc( '\n', stdout ); d->inbuf[iStart++] = c; if ( iStart > sizeof(d->inbuf) - 10 ) break; } #endif #if defined(MSDOS) || defined(unix) || defined(WIN32) for ( ; ; ) { int nRead; #if !defined(WIN32) nRead = read( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart ); #else nRead = recv( d->descriptor, d->inbuf + iStart, sizeof( d->inbuf ) - 10 - iStart, 0 ); #endif if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { return FALSE; } #if !defined(WIN32) else if ( errno == EWOULDBLOCK ) break; #endif #if defined( WIN32 ) else if ( WSAGetLastError() == WSAEWOULDBLOCK || errno == EAGAIN ) break; #endif else { perror( "Read_from_descriptor" ); return FALSE; } } #endif d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i, j, k; char buf[MSL]; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= MAX_INPUT_LENGTH - 2 ) { write_to_descriptor( d, "Line too long.\n\r", 0 ); /* skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) ) d->incomm[k++] = d->inbuf[i]; /* handling vt100 feedback */ else if (d->inbuf[i] == '\e') { char xbuf[30]; // plenty char *xptr; int xk = 1; xbuf[0] = '\0'; xptr = xbuf; /* first we scan to see if this is really a reply to our request */ while (d->inbuf[i+xk] != 'R' && xk < 10) xk++; /* I'm sure most screens use at most 999x999 chars */ if (xk < 10) { i += 2; xk = 0; while (d->inbuf[i] != ';' && d->inbuf[i] != '\0' && ++xk < 30) { *xptr = d->inbuf[i]; xptr++; i++; } *xptr = '\0'; init_vt100(d, xbuf); } } else if (d->inbuf[i] == (signed char)IAC) { if (!memcmp(&d->inbuf[i], compress_do, strlen(compress_do))) { i += strlen(compress_do) - 1; compressStart(d); } else if (!memcmp(&d->inbuf[i], compress_dont, strlen(compress_dont))) { i += strlen(compress_dont) - 1; compressEnd2(d); } } } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( k > 1 || d->incomm[0] == '!' ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { if ( ++d->repeat >= 40 ) { if (d != NULL && d->character != NULL) { xprintf( buf, "%s input overflow!", d->character->lasthost ); wiznet( buf, NULL, NULL, WIZ_SECURE, 0, 0 ); log_string( LOG_SECURITY, log_buf ); } else if (d->lookup_status != STATUS_LOOKUP) { xprintf( buf, "%s input overflow!", d->host ); wiznet( buf, NULL, NULL, WIZ_SECURE, 0, 0 ); log_string( LOG_SECURITY, log_buf ); } write_to_descriptor( d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); xprintf( d->incomm, "quit" ); } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } #define COPYOVER_FILE "copyover.data" #define EXE_FILE "../src/mcloud" void panic_shutdown(int iSignal) { DESCRIPTOR_DATA *d; CHAR_DATA *gch; FILE *fp; char buf[200]; xprintf(buf, "\n\rServer reboot, saving and doing a panic shutdown."); /* We really don't want to lose this info */ save_coreinfo(); /* save all connected players */ for (d = descriptor_list; d; d = d->next) { if ((gch = d->character) == NULL) continue; call_all(gch); save_char_obj(gch); write_to_descriptor_2(d->descriptor, buf, 0); } /* create a bug message so it's easy to know what happended */ bug("Server Rebooted, handling it safely.", 0); /* shutdown file - probably not needed, but hey */ if ((fp = fopen(SHUTDOWN_FILE, "w")) != NULL) { fprintf(fp, "Server Reboot\n"); fclose (fp); } /* and we die */ exit(0); } /* * Crash recovery system written by Mandrax, based on copyover * Includes call to signal() in main. * Mostly copied from copyover. */ void crashrecov(int iSignal) { CHAR_DATA *gch; OBJ_DATA *obj; FILE *fp; //DESCRIPTOR_DATA *d, *d_next; DESCRIPTOR_DATA *d; char buf [200], buf2[100]; int pid; int iFork; int i; FILE *fReturn; FILE *fCrash; /* unlock memory mutex - prevent lockups */ pthread_mutex_unlock(&memory_mutex); /* * An attempt to avoid spam crashes */ if ((fReturn = fopen(CRASH_TEMP_FILE, "r")) != NULL) { signal(SIGSEGV, SIG_IGN); raise(SIGSEGV); return; } fCrash = fopen(CRASH_TEMP_FILE, "w"); fprintf(fCrash, "0"); fclose(fCrash); //save_polls(); dump_last_command(); /* * This will cause a core dump, even though the signal was handled */ iFork = fork(); wait(NULL); if((pid = getpid()) != proc_pid) { signal(SIGSEGV, SIG_IGN); raise(SIGSEGV); return; } fp = fopen (COPYOVER_FILE, "w"); if (!fp) { perror("crashrecov:fopen"); return; } /* save and stuff */ for (gch = char_list; gch != NULL; gch = gch->next) { if (IS_NPC(gch)) continue; /* Fix any possibly head/object forms */ if (IS_HEAD(gch,LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH)) { REMOVE_BIT(gch->loc_hp[0], LOST_HEAD); REMOVE_BIT(gch->affected_by, AFF_POLYMORPH); REMOVE_BIT(gch->extra, EXTRA_OSWITCH); gch->morph = str_dup(""); gch->pcdata->chobj = NULL; gch->pcdata->obj_vnum = 0; char_from_room(gch); char_to_room(gch,get_room_index(ROOM_VNUM_ALTAR)); } /* Take care of possibly artifacts */ for (i = 0; i < MAX_WEAR; i++) { if ((obj = get_eq_char(gch, i)) != NULL) { if (IS_SET(obj->quest, QUEST_ARTIFACT)) unequip_char(gch, obj); } } gch->hit = gch->max_hit; gch->position = POS_STANDING; do_call(gch, "all"); save_char_obj(gch); } xprintf (buf, "\n\r <*> mc clone has crashed <*>\n\r\n\r" " <*> Attempting to restore last savefile <*>\n\r"); /* For each playing descriptor, save its state */ for (d = descriptor_list; d ; d = d_next) { CHAR_DATA * och = d->character; if (d->out_compress) { write_to_buffer(d, "Disabling Compression.\n\n\r", 0); compressEnd2(d); } d_next = d->next; /* We delete from the list , so need to save this */ if (!d->character || d->connected != 0) /* drop those logging on */ { write_to_descriptor_2(d->descriptor, "\n\rSorry, the mud has crashed.\n\rPlease log on another char and report this, your char MAY be bugged.\n\r", 0); close_socket2 (d, FALSE); /* throw'em out */ } else { fprintf(fp, "%d %s %s\n", d->descriptor, och->name, d->host); write_to_descriptor_2(d->descriptor, buf, 0); } } fprintf (fp, "-1\n"); fclose (fp); fclose (fpReserve); /* recycle descriptors */ recycle_descriptors(); /* exec - descriptors are inherited */ xprintf(buf, "%d", port); xprintf(buf2, "%d", control); execl(EXE_FILE, "mcloud", buf, "crashrecov", buf2, (char *) NULL); /* Failed - sucessful exec will not return */ perror("crashrecov: execl"); log_string2("Crash recovery FAILED!\n\r"); /* The least we can do is exit gracefully :P */ exit(1); } void retell_mccp( DESCRIPTOR_DATA *d) { write_to_buffer( d, compress_will, 0 ); return; } bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ) { //extern bool merc_down; /* * Bust a prompt. */ if ( d->showstr_point ) write_to_buffer ( d, "[Hit Return to continue]\n\r", 0 ); if ( fPrompt && !merc_down && (d->connected == CON_PLAYING || d->connected == CON_PFILE)) { char buf[200]; //more than plenty CHAR_DATA *ch; CHAR_DATA *victim; ch = d->original ? d->original : d->character; if (IS_SET(ch->act, PLR_BRIEF5)) { if (ch->amount_attacks_dealt > 0) { xprintf(buf, "#GYou've dealt #C%d #Gattacks causing #C%d #Gdamage. #0(#Y%d #Gaverage#0)#n\n\r", ch->amount_attacks_dealt, ch->amount_damage_dealt, ch->amount_damage_dealt/ch->amount_attacks_dealt); send_to_char(buf, ch); } if (ch->amount_attacks_recieved > 0) { xprintf(buf, "#GYou've been struck by #C%d #Gattacks, causing #C%d #Gdamage. #0(#Y%d #Gaverage#0)#n\n\r", ch->amount_attacks_recieved, ch->amount_damage_recieved, ch->amount_damage_recieved/ch->amount_attacks_recieved); send_to_char(buf, ch); } ch->amount_damage_dealt = 0; ch->amount_damage_recieved = 0; ch->amount_attacks_dealt = 0; ch->amount_attacks_recieved = 0; } if (!IS_NPC(ch) && IS_SET(ch->pcdata->tempflag, TEMP_VT100)) { xprintf(buf, "%s\e[%d;1H", VT_SAVECURSOR, ch->pcdata->vt100_size); write_to_buffer(d, buf, 0); } write_to_buffer( d, "\n\r", 2 ); if (IS_SET(ch->act, PLR_PROMPT) && IS_EXTRA(ch, EXTRA_PROMPT)) bust_a_prompt( d ); else if ( IS_SET(ch->act, PLR_PROMPT) ) { //char buf[MAX_STRING_LENGTH]; char cond[MAX_INPUT_LENGTH]; char hit_str[MAX_INPUT_LENGTH]; char mana_str[MAX_INPUT_LENGTH]; char move_str[MAX_INPUT_LENGTH]; char exp_str[MAX_INPUT_LENGTH]; ch = d->character; if (IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH)) { xprintf(exp_str, "%s", commanum(ch->exp)); COL_SCALE(exp_str, ch, ch->exp, 1000); xprintf( buf, "#n<[#C%sX#n] [#C?#bH #C?#bM #C?#bV#n]> ",exp_str ); } else if (ch->position == POS_FIGHTING) { victim = ch->fighting; if (victim == NULL) { xprintf(cond, "NA"); ADD_COLOUR(ch, cond, L_RED); } if ((victim->hit*100/victim->max_hit) < 25) { xprintf(cond, "#0[#R* #0]#n"); } else if ((victim->hit*100/victim->max_hit) < 50) { xprintf(cond, "#0[#r** #0]#n"); } else if ((victim->hit*100/victim->max_hit) < 75) { xprintf(cond, "#0[#Y*** #0]#n"); } else if ((victim->hit*100/victim->max_hit) < 100) { xprintf(cond, "#0[#g**** #0]#n"); } else if ((victim->hit*100/victim->max_hit) >= 100) { xprintf(cond, "#0[#G*****#0]#n"); } xprintf(hit_str, "%s", commanum(ch->hit)); COL_SCALE(hit_str, ch, ch->hit, ch->max_hit); xprintf(mana_str, "%s", commanum(ch->mana)); COL_SCALE(mana_str, ch, ch->mana, ch->max_mana); xprintf(move_str, "%s", commanum(ch->move)); COL_SCALE(move_str, ch, ch->move, ch->max_move); xprintf( buf, "#0-=#n%s#0=- -=#n%s#Rhp #n%s#Rm #n%s#Rmv#0=- #n", cond, hit_str, mana_str, move_str ); } else { xprintf(hit_str, "%s", commanum(ch->hit)); COL_SCALE(hit_str, ch, ch->hit, ch->max_hit); xprintf(mana_str, "%s", commanum(ch->mana)); COL_SCALE(mana_str, ch, ch->mana, ch->max_mana); xprintf(move_str, "%s", commanum(ch->move)); COL_SCALE(move_str, ch, ch->move, ch->max_move); xprintf(exp_str, "%s", commanum(ch->exp)); COL_SCALE(exp_str, ch, ch->exp, 1000); xprintf( buf, "#0-=#n%s#Rxp#0=- -=#n%s#Rhp #n%s#Rm #n%s#Rmv#0=- #n", exp_str, hit_str, mana_str, move_str ); } write_to_buffer( d, buf, 0 ); } if (!IS_NPC(ch) && IS_SET(ch->pcdata->tempflag, TEMP_VT100)) { write_to_buffer(d, VT_RESTORECURSOR, 0); } if ( IS_SET(ch->act, PLR_TELNET_GA) ) write_to_buffer( d, go_ahead_str, 0 ); } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if ( d->snoop_by != NULL ) { write_to_buffer( d->snoop_by, "% ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. */ if ( !write_to_descriptor( d, d->outbuf, d->outtop ) ) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length) { char tb[32000], ccode; int i,j; bool ansi; if ( length <= 0 ) length = strlen(txt); if ( length >= MAX_STRING_LENGTH ) { d->connected = CON_PLAYING; d->outsize = 2000; d->outbuf = alloc_mem( d->outsize ); d->outtop = 2; //send_to_char("#1Too much text to show, clearing...#n",d->character); //logf("Too much text to show, clearing..... (%s)",d->character->name); return; } if (d->character == NULL || (d->connected != CON_PLAYING)) ansi = FALSE; else ansi = (IS_SET(d->character->act, PLR_ANSI)) ? TRUE : FALSE; if (d->connected == CON_GET_NAME) ansi = TRUE; if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } j = 0; ccode = '3'; tb[0] = '\0'; for (i = 0; i < length ; i++) { if (txt[i] == '#' && txt[i+1] != 'I' && txt[i+1] != 'N') { i++; ccode = '3'; switch (txt[i]) { default : tb[j++] = '#'; tb[j++] = txt[i]; break; //case '-': tb[j++] = '~'; break; //case '+': tb[j++] = '%'; break; case '#': tb[j++] = '#'; break; case 'I': case 'i': tb[j++] = 27; tb[j++] = '['; tb[j++] = '7'; tb[j++] = 'm'; break; case 'f': tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] ='m'; break; case 'u': tb[j++] = 27; tb[j++] = '['; tb[j++] = '4'; tb[j++] ='m'; break; case 'd': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] = '1'; break; case 'N': case 'n': tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] ='m'; break; case 'B': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 'L': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case '0': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case 'D': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case '1': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case '2': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case '3': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case '4': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case '5': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case '6': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case '7': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case '8': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 'w': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 'W': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case '9': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '7'; tb[j++] = ';'; tb[j++] = '4'; tb[j++] = '1'; tb[j++] = 'm'; break; case 'r': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 'R': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 'g': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 'G': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 'o': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 'y': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 'Y': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 'l': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 'b': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 'p': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 'P': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 'c': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 'C': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 'e': if (!ansi) continue; switch ( number_range ( 1, 3 ) ) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; } break; case 'k': if (!ansi) continue; switch ( number_range ( 1, 6 ) ) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 4: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 5: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 6: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; } break; case 'q': if (!ansi) continue; switch ( number_range ( 1, 6 ) ) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 4: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 5: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 6: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; } break; case 'a': if (!ansi) continue; switch ( number_range ( 1, 6 ) ) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 4: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 5: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 6: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; } break; case 'h': if (!ansi) continue; switch ( number_range ( 1, 6 ) ) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 4: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 5: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 6: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; } break; case 'x': if (!ansi) continue; switch ( number_range ( 1, 8 ) ) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 4: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 5: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 6: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 7: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 8: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; } break; case '*': switch ( number_range ( 1, 3 ) ) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; } break; case '+': if (!ansi) continue; switch ( number_range ( 1, 6 ) ) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 4: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 5: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 6: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break;; } break; case 'v': if (!ansi) continue; switch ( number_range ( 1, 6 ) ) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 4: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 5: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 6: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; } break; case 'z': switch ( number_range ( 1, 6 ) ) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 4: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 5: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 6: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; } break; case 't': if (!ansi) continue; switch ( number_range ( 1, 6 ) ) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 4: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 5: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 6: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; } break; case 's': if (!ansi) continue; switch(number_range(1,15)) { case 1: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 2: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 3: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; case 4: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case 5: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 6: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 7: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case W: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 9: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case 10: tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case 11: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case 12: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case 13: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case 14: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case 15: tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; } break; } } else if (txt[i] == '{' && txt[i+1] != '#') { i++; ccode = '4'; switch (txt[i]) { default : tb[j++] = '{'; tb[j++] = txt[i]; break; case '{': tb[j++] = txt[i]; break; case 'N': case 'n': tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm'; break; case '0': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm'; break; case '1': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm'; break; case '2': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm'; break; case '3': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm'; break; case '4': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm'; break; case '5': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm'; break; case '6': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm'; break; case '7': if (!ansi) continue; tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';'; tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm'; break; } } else tb[j++] = txt[i]; } tb[j] = '\0'; length = j; if ( length >= MAX_STRING_LENGTH ) { d->connected = CON_PLAYING; d->outsize = 2000; d->outbuf = alloc_mem( d->outsize ); d->outtop = 2; xprintf(tb,"Too much text to show, clearing...."); length=strlen(tb); //logf("Too much text to show, clearing..... (%s)",d->character->name); } if (d->outtop + length >= 32000) { d->connected = CON_PLAYING; d->outsize = 2000; d->outbuf = alloc_mem( d->outsize ); d->outtop = 2; xprintf(tb,"Too much text to show, clearing...."); length=strlen(tb); //logf("Too much text to show, clearing..... (%s)",d->character->name); } while ( d->outtop + length >= d->outsize ) { char *outbuf; outbuf = alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy( d->outbuf + d->outtop, tb, length); d->outtop += length; return; } /* void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length) { static char output[32000]; char *ptr; int i = 0; output[0] = '\0'; ptr = output; if (length <= 0) length = strlen(txt); //if (length >= MAX_STRING_LENGTH ) //{ // bug( "Write_to_buffer: Way too big. Closing.", 0 ); // return; //} if ( length >= MAX_STRING_LENGTH ) { d->connected = CON_PLAYING; d->outsize = 2000; d->outbuf = alloc_mem( d->outsize ); d->outtop = 2; send_to_char("#1Too much text to show, clearing...#n",d->character); xlogf("Too much text to show, clearing..... (%s)",d->character->name); return; } // initial linebreak if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } if (d->character == NULL || (d->connected != CON_PLAYING)) ansi = FALSE; else ansi = (IS_SET(d->character->act, PLR_ANSI)) ? TRUE : FALSE; if (d->connected == CON_GET_NAME) ansi = TRUE; while (*txt != '\0' && i++ < length) { switch(*txt) { default: *ptr++ = *txt++; break; case '#': i++; switch (*++txt) { default: txt++; break; case '#': *ptr++ = '#'; txt++; break; case '-': *ptr++ = '~'; txt++; break; case '+': *ptr++ = '%'; txt++; break; case 'i': // bold *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '7'; *ptr++ = 'm'; txt++; break; case 'f': // flash *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '5'; *ptr++ = 'm'; txt++; break; case 'u': // underline *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '4'; *ptr++ = 'm'; txt++; break; case 'n': // stock color *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = 'm'; txt++; break; case 'w': case '7': // White *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '7'; *ptr++ = 'm'; txt++; break; case '8': // Black *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '0'; *ptr++ = 'm'; txt++; break; case 'W': case '9': // White 2 *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '7'; *ptr++ = 'm'; txt++; break; case 'D': case '0': // Black 2 *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '0'; *ptr++ = 'm'; txt++; break; case 'r': // Red *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm'; txt++; break; case '1': case 'R': // red 2 *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm'; txt++; break; case 'g': // Green *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm'; txt++; break; case '2': case 'G': // Green 2 *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm'; txt++; break; case 'y': case 'o': // Yellow (Brown) *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm'; txt++; break; case 'Y': *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm'; txt++; break; case 'b': case 'l': // Blue *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm'; txt++; break; case '4': case 'B': case 'L': // Blue 2 *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm'; txt++; break; case 'p': // Purple *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm'; txt++; break; case '5': case 'P': // Purple 2 *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm'; txt++; break; case 'c': // Cyan *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm'; txt++; break; case '6': case 'C': // Cyan 2 *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm'; txt++; break; case 's': switch(number_range(1,15)) { case 1: // White *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '7'; *ptr++ = 'm'; break; case 2: // Black *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '0'; *ptr++ = 'm'; break; case 3: // Black 2 case 4: // Red *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm'; break; case 5: // red 2 *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm'; break; case 6: // Green *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm'; break; case 7: // Green 2 *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm'; break; case 8: // Yellow (Brown) *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm'; break; case 9: // Yellow 2 *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm'; break; case 10: // Blue *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm'; break; case 11: // Blue 2 *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm'; break; case 12: // Purple *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm'; break; case 13: // Purple 2 *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm'; break; case 14: // Cyan *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm'; case 15: // Cyan 2 *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';'; *ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm'; break; } txt++; break; } } } // and terminate it with the standard color *ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0'; *ptr++ = 'm'; // terminate *ptr = '\0'; length = strlen(output); if ( length >= MAX_STRING_LENGTH ) { d->connected = CON_PLAYING; d->outsize = 2000; d->outbuf = alloc_mem( d->outsize ); d->outtop = 2; xprintf(output,"Too much text to show, clearing...."); length=strlen(output); xlogf("Too much text to show, clearing..... (%s)",d->character->name); } if (d->outtop + length >= 32000) { d->connected = CON_PLAYING; d->outsize = 2000; d->outbuf = alloc_mem( d->outsize ); d->outtop = 2; xprintf(output,"Too much text to show, clearing...."); length=strlen(output); xlogf("Too much text to show, clearing..... (%s)",d->character->name); } // Expand the buffer as needed. while (d->outtop + length >= d->outsize) { char *obuf; // There is a limit to our patience //if (d->outsize >= 32000) //{ // bug("Buffer overflow. Closing.",0); // close_socket(d); // return; //} obuf = alloc_mem(2 * d->outsize); strncpy(obuf, d->outbuf, d->outtop); free_mem(d->outbuf, d->outsize); d->outbuf = obuf; d->outsize *= 2; } // Copy. strncpy(d->outbuf + d->outtop, output, length); d->outtop += length; return; } */ /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor_2( int desc, char *txt, int length ) { int iStart; int nWrite; int nBlock; #if defined(macintosh) || defined(MSDOS) if ( desc == 0 ) desc = 1; #endif if ( length <= 0 ) length = strlen(txt); increase_total_output(length); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 4096 ); #if !defined(WIN32) if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) #else if ( ( nWrite = send( desc, txt + iStart, nBlock , 0) ) < 0 ) #endif { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } /* mccp: write_to_descriptor wrapper */ bool write_to_descriptor(DESCRIPTOR_DATA *d, char *txt, int length) { if (d->out_compress) return writeCompressed(d, txt, length); else return write_to_descriptor_2(d->descriptor, txt, length); } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { char buf[MAX_STRING_LENGTH]; char kav[MAX_STRING_LENGTH]; CHAR_DATA *ch; OBJ_DATA *obj; char *pwdnew; char *p; char *strtime; int char_age = 17; bool fOld; int i; if (d->connected != CON_NOTE_TEXT) while ( isspace(*argument) ) argument++; ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_NOT_PLAYING: break; case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d ); return; } if (d->lookup_status != STATUS_DONE) { write_to_buffer( d, "Making a dns lookup, please have patience.\n\rWhat be thy name? ", 0 ); return; } if (check_banned(d)) { write_to_buffer( d, " Your site has been banned from this mud\n\r", 0 ); close_socket( d ); return; } argument[0] = UPPER(argument[0]); if (!check_parse_name(argument)) { write_to_buffer( d, " Illegal name, try another.\n\r Enter thy name brave traveler: ", 0 ); return; } xprintf(kav,"%s trying to connect.", argument); log_string( LOG_CONNECT, kav ); wiznet( kav, NULL, NULL, WIZ_LINKS, 0, 0 ); fOld = load_char_short( d, argument ); ch = d->character; char_age = years_old(ch); if ( IS_SET(ch->act, PLR_DENY)) { if (ch->pcdata->denied > current_time) { xprintf( buf, "Denying access to %s@%s.", argument, ch->lasthost ); wiznet( buf, ch, NULL, WIZ_LINKS, 0, get_trust(ch) ); log_string( LOG_CONNECT, buf ); write_to_buffer( d, " You are denied access.\n\r", 0 ); close_socket( d ); return; } } else if ( IS_EXTRA(ch, EXTRA_BORN) && char_age < 15 ) { char agebuf [MAX_INPUT_LENGTH]; if (char_age == 14) xprintf(agebuf, "You cannot play for another year.\n\r" ); else xprintf(agebuf, "You cannot play for another %d years.\n\r", (15 - years_old(ch)) ); write_to_buffer(d, agebuf, 0); close_socket( d ); return; } if ( check_reconnect( d, argument, FALSE ) ) { fOld = TRUE; } else { /* Check max number of players - KaVir */ DESCRIPTOR_DATA *dcheck; DESCRIPTOR_DATA *dcheck_next; int countdesc = 0; int max_players = 150; for (dcheck = descriptor_list; dcheck != NULL; dcheck = dcheck_next) { dcheck_next = dcheck->next; countdesc++; } if ( countdesc > max_players && !IS_IMMORTAL(ch) ) { write_to_buffer( d, " Too many players connected, please try again in a couple of minutes.\n\r", 0 ); close_socket( d ); return; } if ( wizlock && !IS_IMMORTAL(ch) ) { write_to_buffer( d, " Currenly wizlocked.\n\r", 0 ); close_socket( d ); return; } } if ( fOld ) { /* Old player */ write_to_buffer( d, " Please enter password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ if (check_newbiebanned(d)) { write_to_buffer( d, "Your site is not allowed to create new chars on this mud\n\r", 0 ); close_socket( d ); return; } xprintf( buf, "Reminder: If you have chosen a name which isn't suitable, you'll get deleted.\n\r"); write_to_buffer( d, buf, 0 ); xprintf( buf, "Your sure that you want %s engraved on your tombstone (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( ch == NULL || (!IS_EXTRA(ch,EXTRA_NEWPASS) && strcmp( argument, ch->pcdata->pwd ) && #ifdef OLDPFILES strcmp( crypt ( argument, ch->pcdata->pwd ),ch->pcdata->pwd ))) #else strcmp( mc_crypt ( argument ),ch->pcdata->pwd ))) #endif { write_to_buffer( d, " Wrong password.\n\r", 0 ); close_socket( d ); return; } else if ( ch == NULL || (IS_EXTRA(ch,EXTRA_NEWPASS) && #ifdef OLDPFILES strcmp( crypt ( argument, ch->pcdata->pwd ), ch->pcdata->pwd ))) #else strcmp( mc_crypt ( argument ), ch->pcdata->pwd ))) #endif { write_to_buffer( d, " Wrong password.\n\r", 0 ); close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if ( check_reconnect( d, GET_PC_NAME(ch), TRUE ) ) return; if ( check_playing( d, GET_PC_NAME(ch) ) ) return; if (ch->level > 1) { xprintf(kav,ch->pcdata->switchname); free_char(d->character); d->character = NULL; fOld = load_char_obj( d, kav ); ch = d->character; if (IS_SET(ch->act, PLR_DENY)) { if (ch->pcdata->denied < current_time) { REMOVE_BIT(ch->act, PLR_DENY); xprintf(buf, "Removing deny flag on %s.", ch->name); wiznet( buf, ch, NULL, WIZ_SECURE, 0, get_trust(ch) ); log_string( LOG_SECURITY, log_buf); } } } if ( !IS_EXTRA(ch,EXTRA_NEWPASS) && strlen(argument) > 1) { xprintf(kav,"%s %s",argument,argument); do_password(ch,kav);} if (ch->lasthost != NULL) free_string(ch->lasthost); if (ch->desc != NULL && ch->desc->host != NULL) { ch->lasthost = str_dup(ch->desc->host); } else { ch->lasthost = str_dup("(unknown)"); } strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; free_string(ch->lasttime); ch->lasttime = str_dup( strtime ); xprintf( buf, "%s@%s has connected.",ch->name, ch->lasthost ); wiznet( buf, ch, NULL, WIZ_LINKS, 0, get_trust(ch) ); log_string( LOG_CONNECT, log_buf ); /* In case we have level 4+ players from another merc mud, or * players who have somehow got file access and changed their pfiles. */ if (ch->level < 4 && ch->trust < 4) ch->trust = 0; if ( ch->level > 3 && ch->trust == 0) ch->level = 3; else { if ( ch->level > MAX_LEVEL ) ch->level = MAX_LEVEL; if ( ch->trust > MAX_LEVEL) ch->trust = MAX_LEVEL; } ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; if ( IS_IMMORTAL ( ch ) ) { write_to_buffer ( d, "#cWould you like to login #W(#BW#W)#cizinvis, #W(#BI#W)#cncognito, or #W(#BN#W)#cormal?#n", 0 ); d->connected = CON_WIZ; break; } else { //do_help ( ch, "motd" ); if ( !IS_IMMORTAL ( ch ) ) d->connected = CON_CONTLOGIN; } //break; case CON_WIZ: if(IS_IMMORTAL(ch)) { write_to_buffer ( d, "\n\r", 2 ); switch ( *argument ) { case 'w': case 'W': ( ch->invis_level = ch->level ); do_help ( ch, "motd" ); d->connected = CON_CONTLOGIN; break; case 'i': case 'I': ( ch->incog_level = ch->level ); do_help ( ch, "motd" ); d->connected = CON_CONTLOGIN; break; case 'n': case 'N': ( ch->incog_level = 0 ); ( ch->invis_level = 0 ); do_help ( ch, "motd" ); d->connected = CON_CONTLOGIN; break; default: write_to_buffer ( d, "#WI#wnvalid #Ychoice#w, entering in #cnormal#w mode.#n\n\r\n\r", 0 ); //do_help ( ch, "motd" ); d->connected = CON_CONTLOGIN; break; } } case CON_CONTLOGIN: /* simply saving it in the pfile would be smarter - Jobo */ d->connected = CON_PLAYING; if( IS_CLASS(ch, CLASS_WEREWOLF)) { ch->gnosis[GCURRENT] = ch->gnosis[GMAXIMUM] - 5; if( ch->gnosis[GCURRENT] < 0 ) ch->gnosis[GCURRENT] = 0; } if (ch->mounted == IS_RIDING) do_dismount(ch,""); send_to_char("\n\r", ch); // blank line to char if ( !IS_SET(ch->extra, EXTRA_TRUSTED) ) SET_BIT(ch->extra, EXTRA_TRUSTED); if ( ch->level == 0 ) { ch->pcdata->awins = 0; /* arena wins */ ch->pcdata->alosses = 0; /* arena losses */ ch->pcdata->board = &boards[0]; ch->challenger = NULL; ch->level = 1; ch->exp = 0; ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->special = 0; set_switchname(ch, ch->name); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); do_look( ch, "auto" ); } else if (!IS_NPC(ch) && ch->pcdata->obj_vnum != 0) { if (ch->in_room != NULL) char_to_room( ch, ch->in_room ); else char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); bind_char(ch); break; } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); do_look( ch, "auto" ); } else { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); do_look( ch, "auto" ); } ch->pcdata->time_tick = 0; // resets on a _true_ login ch->pcdata->safe_counter = 5; // a few good ticks. do_board(ch,""); players_logged++; if (IS_IMMORTAL(ch)) ; /* no info */ else if (IS_SET(ch->pcdata->jflags, JFLAG_SETLOGIN)) login_message(ch); else { if (!ragnarok) { if (ch->class == CLASS_NINJA) xprintf(buf, "#R%s #0steps out of the shadows.#n",ch->name); else if (ch->class == CLASS_MAGE) xprintf(buf, "#R%s #7gates into the realm.#n",ch->name); else if (ch->class == CLASS_GHOUL) xprintf(buf, "#c%s #Gstaggers in, hungry for human flesh.#n",ch->name); else if (ch->class == CLASS_SKYBLADE) xprintf(buf, "#L%s #Cleaps down from the #Wclouds#C.#n",ch->name); else if (ch->class == CLASS_DEMON) xprintf(buf, "#r%s #Rreturns, ready to capture more #ysouls!#n",ch->name); else if (ch->class == CLASS_LICH) xprintf(buf, "#0%s #Pappears in an explosion of #Cm#Pa#pg#Pi#Cc!#n",ch->name); else if (ch->class == CLASS_VAMPIRE) xprintf(buf, "#g%s #Gstalks in, eyes #Rbu#yrni#Rng #Gwith #rb#Rloodlus#rt!#n",ch->name); else if (ch->class == CLASS_SAMURAI) xprintf(buf, "#B%s #cbrandishes their swords, awaiting another battle!#n",ch->name); else if (ch->class == CLASS_ANGEL) xprintf(buf, "#W%s #Yfloats down from #CHeaven.#n",ch->name); else if (ch->class == CLASS_SHAPESHIFTER) xprintf(buf, "#l%s #oshifts into being from nowhere.#n",ch->name); else if (ch->class == CLASS_MONK) xprintf(buf, "#r%s #breturns to complete their #wmartial arts #bstudies.#n",ch->name); else if (ch->class == CLASS_TANARRI) xprintf(buf, "#Y%s #RRises from hell looking for fresh meat.#n",ch->name); else if (ch->class == CLASS_CYBORG) xprintf(buf, "#0%s #wis done charging their batteries and returns for battle.#n",ch->name); else if (ch->class == CLASS_THIEF) xprintf(buf, "#0%s #wsteps from the shadows picking their teeth with a dagger.#n",ch->name); else { switch(number_range(0,5)) { default: xprintf(buf,"#w%s becomes part of the collective", ch->name); break; case 0: xprintf(buf,"#w%s grabs their sword and prepares for battle.",ch->name); break; case 1: xprintf(buf,"#wYou hear a loud #Y-=THUD=- #was %s is dropped from the #Csky.#n",ch->name);break; case 2: xprintf(buf,"#wYou notice %s picking their nose as they enter the game.",ch->name);break; case 3: xprintf(buf,"#w%s trips over the '#RWelcome#w' sign, while entering.",ch->name); break; case 4: xprintf(buf,"#wWhile entering, %s gets wacked over the head with a bat.",ch->name);break; case 5: xprintf(buf,"#0%s joins the collective'.#n",ch->name);break; } //xprintf(buf,"#G%s #wenters #R%s.#n",ch->name, MUDNAME); } enter_info(buf); } else { xprintf(buf,"#G%s #wenters #R%s #Y(#0Ragnarok#Y).#n",ch->name, MUDNAME); enter_info(buf); } } if(ch->pcdata->bounty > 0 && !IS_IMMORTAL(ch)) { xprintf(buf, "#W%s #0has a bounty of #Y%d #0bones on their #RHead#0.#n", ch->name, ch->pcdata->bounty); enter_info(buf); } ch->fight_timer = 0; if(ch->pcdata->quest > 0) { xprintf(buf, "#RYour #W%d #RQP has been converted to #W%d #yBONES#n\n\r", ch->pcdata->quest, ch->pcdata->quest * 5); stc(buf, ch); ch->bones += ch->pcdata->quest * 5; ch->pcdata->quest = 0; } update_revision(ch); // changed the pfile structure ? act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); ch->pcdata->buffer = new_buf(); clear_buf(ch->pcdata->buffer); i = num_changes(); if(i > 0) { xprintf(buf, "#R+++ #WThere were #R#f%d #n#Wchanges made to the mud today type #GCHANGES#W to view #R+++#n\n\r", i); stc(buf, ch); } if ( !IS_NPC(ch) ) { for ( obj = ch->carrying; obj != NULL; obj = obj->next_content ) { int value = 0; if( obj->item_type == ITEM_WEAPON ) { value = obj->value[0]; if( value >= 1000 ) { int temp = value / 1000; temp = temp * 1000; value -= temp; } if( value == 81 ) { do_remove(ch,obj->name);extract_obj(obj);} } } } room_text(ch,">ENTER<"); for ( i = 0 ; i < MAX_DISCIPLINES ; i++) { if (ch->power[i] > 10 && !IS_SET(ch->extra, EXTRA_FLASH) && !IS_SET(ch->extra, EXTRA_BAAL)) ch->power[i] = 10; } if( !IS_CLASS(ch, CLASS_DEMON) && !IS_IMMORTAL(ch) && ch->level > 2) { ch->power[DISC_DAEM_ATTA] = -2; ch->power[DISC_DAEM_IMMU] = -2; ch->power[DISC_DAEM_TEMP] = -2; ch->power[DISC_DAEM_CORR] = -2; ch->power[DISC_DAEM_HELL] = -2; ch->power[DISC_DAEM_GELU] = -2; ch->power[DISC_DAEM_MORP] = -2; ch->power[DISC_DAEM_NETH] = -2; ch->power[DISC_DAEM_DISC] = -2; } if( !IS_CLASS(ch, CLASS_WEREWOLF) && !IS_IMMORTAL(ch) && ch->level > 2) { ch->power[DISC_WERE_BEAR] = -2; ch->power[DISC_WERE_LYNX] = -2; ch->power[DISC_WERE_BOAR] = -2; ch->power[DISC_WERE_OWL] = -2; ch->power[DISC_WERE_SPID] = -2; ch->power[DISC_WERE_WOLF] = -2; ch->power[DISC_WERE_HAWK] = -2; ch->power[DISC_WERE_MANT] = -2; ch->power[DISC_WERE_RAPT] = -2; ch->power[DISC_WERE_LUNA] = -2; ch->power[DISC_WERE_PAIN] = -2; ch->power[DISC_WERE_CONG] = -2; } if( !IS_CLASS(ch, CLASS_VAMPIRE) && !IS_IMMORTAL(ch) && ch->level > 2) { ch->power[DISC_VAMP_FORT] = -2; ch->power[DISC_VAMP_CELE] = -2; ch->power[DISC_VAMP_OBTE] = -2; ch->power[DISC_VAMP_PRES] = -2; ch->power[DISC_VAMP_QUIE] = -2; ch->power[DISC_VAMP_THAU] = -2; ch->power[DISC_VAMP_AUSP] = -2; ch->power[DISC_VAMP_DOMI] = -2; ch->power[DISC_VAMP_OBFU] = -2; ch->power[DISC_VAMP_POTE] = -2; ch->power[DISC_VAMP_PROT] = -2; ch->power[DISC_VAMP_SERP] = -2; ch->power[DISC_VAMP_VICI] = -2; ch->power[DISC_VAMP_DAIM] = -2; ch->power[DISC_VAMP_ANIM] = -2; ch->power[DISC_VAMP_CHIM] = -2; ch->power[DISC_VAMP_MELP] = -2; ch->power[DISC_VAMP_NECR] = -2; ch->power[DISC_VAMP_THAN] = -2; ch->power[DISC_VAMP_OBEA] = -2; } if (!IS_CLASS(ch, CLASS_FAE) && ch->level > 2) { ch->power[DISC_FAE_NATURE] = -2; ch->power[DISC_FAE_ARCANE] = -2; } ch->embraced=NULL; ch->embracing=NULL; if (multicheck(ch)) { send_to_char("\n\r#R====#0[#Y**#0]#R==== #GWARNING #R====#0[#Y**#0]#R====#n\n\r",ch); send_to_char("You have connected from the same\n\r",ch); send_to_char("IP as someone who is already on the\n\r",ch); send_to_char("mud. Multiplaying is illegal, and\n\r",ch); send_to_char("your actions will be monitored.\n\r",ch); send_to_char("#R====#0[#Y**#0]#R==== #GWARNING #R====#0[#Y**#0]#R====#n\n\r",ch); } break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': xprintf( buf, " New character.\n\r Give me a password for %s: %s", ch->name, echo_off_str ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; break; case 'n': case 'N': write_to_buffer( d, " Ok, what IS it, then? ", 0 ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, " Please type Yes or No? ", 0 ); break; } break; case CON_GET_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strlen(argument) < 5 ) { write_to_buffer( d, " Password must be at least five characters long.\n\r Password: ", 0 ); return; } #ifdef OLDPFILES pwdnew = crypt ( argument, ch->name ); #else pwdnew = mc_crypt ( argument ); #endif for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, " Please retype password: ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif #ifdef OLDPFILES if ( strcmp( crypt ( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) #else if ( strcmp( mc_crypt ( argument ), ch->pcdata->pwd ) ) #endif { write_to_buffer( d, " Passwords don't match.\n\r Retype password: ", 0 ); d->connected = CON_GET_NEW_PASSWORD; return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, " What is your sex (M/F)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; break; default: write_to_buffer( d, " That's not a sex.\n\r What IS your sex? ", 0 ); return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, " Do you wish to use ANSI color (y/n)? ", 0); d->connected = CON_GET_NEW_ANSI; break; case CON_GET_NEW_ANSI: switch ( argument[0] ) { case 'y': case 'Y': SET_BIT(ch->act,PLR_ANSI); break; case 'n': case 'N': break; default: write_to_buffer( d, " Do you wish to use ANSI (y/n)? ", 0 ); return; } ch->pcdata->perm_str=number_range(10,16); ch->pcdata->perm_int=number_range(10,16); ch->pcdata->perm_wis=number_range(10,16); ch->pcdata->perm_dex=number_range(10,16); ch->pcdata->perm_con=number_range(10,16); ch->class = 0; set_learnable_disciplines(ch); xprintf( buf, "%s@%s new player.",ch->name, d->host ); wiznet( buf, ch, NULL, WIZ_LINKS, 0, get_trust(ch) ); xlogf( buf ); write_to_buffer( d, "\n\r", 2 ); //do_help( ch, "motd" ); d->connected = CON_READ_MOTD; //break; case CON_READ_MOTD: write_to_buffer( d, "\n\r#0**#WWelcome to #Ra mc clone mud#0**\n\r\n\r#0**#WPut your slogan here#0**#n\n\r", 0 ); ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; if( IS_CLASS(ch, CLASS_WEREWOLF)) { ch->gnosis[GCURRENT] = ch->gnosis[GMAXIMUM] - 5; if( ch->gnosis[GCURRENT] < 0 ) ch->gnosis[GCURRENT] = 0; } if (ch->mounted == IS_RIDING) do_dismount(ch,""); if ( !IS_SET(ch->extra, EXTRA_TRUSTED) ) SET_BIT(ch->extra, EXTRA_TRUSTED); if ( ch->level == 0 ) { ch->pcdata->awins = 0; /* arena wins */ ch->pcdata->alosses = 0; /* arena losses */ ch->pcdata->board = &boards[0]; ch->challenger = NULL; ch->level = 1; ch->generation = 6; ch->stance[19] = -1; ch->stance[20] = -1; ch->stance[21] = -1; ch->stance[22] = -1; ch->stance[23] = -1; ch->exp = 0; ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->special = 0; set_switchname(ch, ch->name); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); do_look( ch, "auto" ); do_newbiepack(ch,""); ch->pcdata->buffer = new_buf(); clear_buf(ch->pcdata->buffer); } else if (!IS_NPC(ch) && ch->pcdata->obj_vnum != 0) { if (ch->in_room != NULL) char_to_room( ch, ch->in_room ); else char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); bind_char(ch); break; } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); do_look( ch, "auto" ); } else { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); do_look( ch, "auto" ); } do_board(ch,""); players_logged++; xprintf(buf,"#0A #RNEW #0victim#w named #G%s #0is born to #W%s.#n", ch->name, MUDNAME ); enter_info(buf); ch->fight_timer = 0; ch->pcdata->safe_counter = 0; ch->pcdata->revision = CURRENT_REVISION; act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); //clear_stats(ch); do_wear(ch, "all"); if ( !IS_NPC(ch) ) { for ( obj = ch->carrying; obj != NULL; obj = obj->next_content ) { int value = 0; if ( IS_SET(obj->quest, QUEST_ARTIFACT) ) { extract_obj( obj ); } if( obj->item_type == ITEM_WEAPON ) { value = obj->value[0]; if( value >= 1000 ) { int temp = value / 1000; temp = temp * 1000; value -= temp; } if( value == 81 ) { do_remove(ch,obj->name);extract_obj(obj);} } } } room_text(ch,">ENTER<"); for ( i = 0 ; i < MAX_DISCIPLINES ; i++) { if (ch->power[i] > 10) ch->power[i] = 10; } if( !IS_CLASS(ch, CLASS_DEMON) && !IS_IMMORTAL(ch)) { ch->power[DISC_DAEM_ATTA] = -2; ch->power[DISC_DAEM_IMMU] = -2; ch->power[DISC_DAEM_TEMP] = -2; ch->power[DISC_DAEM_CORR] = -2; ch->power[DISC_DAEM_HELL] = -2; ch->power[DISC_DAEM_GELU] = -2; ch->power[DISC_DAEM_MORP] = -2; ch->power[DISC_DAEM_NETH] = -2; ch->power[DISC_DAEM_DISC] = -2; } if( !IS_CLASS(ch, CLASS_WEREWOLF) && !IS_IMMORTAL(ch)) { ch->power[DISC_WERE_BEAR] = -2; ch->power[DISC_WERE_LYNX] = -2; ch->power[DISC_WERE_BOAR] = -2; ch->power[DISC_WERE_OWL] = -2; ch->power[DISC_WERE_SPID] = -2; ch->power[DISC_WERE_WOLF] = -2; ch->power[DISC_WERE_HAWK] = -2; ch->power[DISC_WERE_MANT] = -2; ch->power[DISC_WERE_RAPT] = -2; ch->power[DISC_WERE_LUNA] = -2; ch->power[DISC_WERE_PAIN] = -2; ch->power[DISC_WERE_CONG] = -2; } if( !IS_CLASS(ch, CLASS_VAMPIRE) && !IS_IMMORTAL(ch)) { ch->power[DISC_VAMP_FORT] = -2; ch->power[DISC_VAMP_CELE] = -2; ch->power[DISC_VAMP_OBTE] = -2; ch->power[DISC_VAMP_PRES] = -2; ch->power[DISC_VAMP_QUIE] = -2; ch->power[DISC_VAMP_THAU] = -2; ch->power[DISC_VAMP_AUSP] = -2; ch->power[DISC_VAMP_DOMI] = -2; ch->power[DISC_VAMP_OBFU] = -2; ch->power[DISC_VAMP_POTE] = -2; ch->power[DISC_VAMP_PROT] = -2; ch->power[DISC_VAMP_SERP] = -2; ch->power[DISC_VAMP_VICI] = -2; ch->power[DISC_VAMP_DAIM] = -2; ch->power[DISC_VAMP_ANIM] = -2; ch->power[DISC_VAMP_CHIM] = -2; ch->power[DISC_VAMP_MELP] = -2; ch->power[DISC_VAMP_NECR] = -2; ch->power[DISC_VAMP_THAN] = -2; ch->power[DISC_VAMP_OBEA] = -2; } if (!IS_CLASS(ch, CLASS_FAE) && ch->level > 2) { ch->power[DISC_FAE_NATURE] = -2; ch->power[DISC_FAE_ARCANE] = -2; } ch->embraced=NULL; ch->embracing=NULL; if (multicheck(ch)) { send_to_char("\n\r#R====#0[#Y**#0]#R==== #GWARNING #R====#0[#Y**#0]#R====#n\n\r",ch); send_to_char("You have connected from the same\n\r",ch); send_to_char("IP as someone who is already on the\n\r",ch); send_to_char("mud. Multiplaying is illegal, and\n\r",ch); send_to_char("your actions will be monitored.\n\r",ch); send_to_char("#R====#0[#Y**#0]#R==== #GWARNING #R====#0[#Y**#0]#R====#n\n\r",ch); } break; /* states for new note system, (c)1995-96 erwin@pip.dknet.dk */ /* ch MUST be PC here; have nwrite check for PC status! */ case CON_NOTE_TO: handle_con_note_to (d, argument); break; case CON_NOTE_SUBJECT: handle_con_note_subject (d, argument); break; /* subject */ case CON_NOTE_EXPIRE: handle_con_note_expire (d, argument); break; case CON_NOTE_TEXT: handle_con_note_text (d, argument); break; case CON_NOTE_FINISH: handle_con_note_finish (d, argument); break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name( char *name ) { /* * Reserved words. */ if ( is_name( name, "all wtf auto immortal self someone gaia none save quit why who noone" ) ) return FALSE; if (is_contained("jobo",name) && str_cmp(name, "jobo")) return FALSE; else if (is_contained("dracknuur",name) && str_cmp(name, "dracknuur")) return FALSE; else if (is_contained("vladd",name) && str_cmp(name, "vladd")) return FALSE; else if (is_contained("tarasque",name) && str_cmp(name, "tarasque")) return FALSE; else if (is_contained("fuck",name) || is_contained("bitch",name) || is_contained("whore",name)) return FALSE; /* * Length restrictions. */ if ( strlen(name) < 3 ) return FALSE; if ( strlen(name) > 12 ) return FALSE; /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha(*pc) ) return FALSE; if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { //extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( is_name( name, pMobIndex->player_name )) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; char buf[MSL]; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && !IS_EXTRA(ch, EXTRA_SWITCH) && ( !fConn || ch->desc == NULL ) && !str_cmp( GET_PC_NAME(d->character), GET_PC_NAME(ch) ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; if(ch->tells) { xprintf( buf, "Reconnecting. You have #R%d#n tells waiting.\n\r", ch->tells ); send_to_char( buf, ch ); send_to_char("Type 'replay' to see tells.\n\r",ch); } else { send_to_char("Reconnecting. You have no tells waiting.\n\r",ch); } if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0) act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); xprintf( buf, "%s@%s reconnected.",ch->name, ch->lasthost ); log_string( LOG_CONNECT, buf ); wiznet( buf, ch, NULL, WIZ_LINKS, 0, get_trust(ch)); d->connected = CON_PLAYING; /* Inform the character of a note in progress and the possbility of continuation! */ if (ch->pcdata->in_progress) send_to_char ("You have a note in progress. Type NWRITE to continue it.\n\r",ch); } return TRUE; } } return FALSE; } /* * Kick off old connection. KaVir. */ bool check_kickoff( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; char buf[MSL]; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && ( !fConn || ch->desc == NULL ) && !str_cmp( GET_PC_NAME(d->character),GET_PC_NAME(ch) ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "You take over your body, which was already in use.\n\r", ch ); act( "...$n's body has been taken over by another spirit!", ch, NULL, NULL, TO_ROOM ); xprintf( buf, "%s@%s kicking off old link.", ch->name, ch->lasthost ); log_string( LOG_CONNECT, buf ); wiznet( buf, ch, NULL, WIZ_LINKS, 0, get_trust(ch) ); d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing - KaVir. * Using kickoff code from Malice, as mine is v. dodgy. */ bool check_playing( DESCRIPTOR_DATA *d, char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold != NULL; dold = dold->next ) { if ( dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp( name, dold->original ? GET_PC_NAME(dold->original) : GET_PC_NAME(dold->character) ) ) { char buf [MAX_STRING_LENGTH]; if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } send_to_char("This body has been taken over!\n\r",dold->character); d->connected = CON_PLAYING; d->character = dold->character; d->character->desc = d; send_to_char( "You take over your body, which was already in use.\n\r", d->character ); act( "$n doubles over in agony and $s eyes roll up into $s head.", d->character, NULL, NULL, TO_ROOM ); act( "...$n's body has been taken over by another spirit!", d->character, NULL, NULL, TO_ROOM ); dold->character=NULL; xprintf(buf,"Kicking off old connection %s@%s",d->character->name,d->host); log_string(LOG_CONNECT, buf); //wiznet( buf, ch, NULL, WIZ_LINKS, 0, 0 ); close_socket(dold); /*Slam the old connection into the ether*/ return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( ch == NULL || ch->desc == NULL || (ch->desc->connected != CON_PLAYING && ch->desc->connected != CON_EDITING) || ch->was_in_room == NULL || ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) ) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } void stc( const char *txt, CHAR_DATA *ch ) { if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen(txt) ); return; } void sta(const char *txt,AREA_DATA *area) { CHAR_DATA *rch; for(rch=char_list;rch!=NULL;rch=rch->next) { if(rch->in_room->area == area) stc(txt,rch); } } int col_str_len(char *txt) { int pos, len; len = 0; for (pos = 0; txt[pos] != '\0'; pos++) { if (txt[pos] != '#') { len++; continue; } pos++; if (txt[pos] == '\0') return len; if (txt[pos] == '#' || txt[pos] == '-') len++; } return len; } void cent_to_char(char *txt, CHAR_DATA *ch) { int len,pos; char buf[MAX_STRING_LENGTH]; len = (80 - col_str_len(txt)) / 2; for (pos = 0; pos < len; pos++) { buf[pos] = ' '; } buf[pos]= '\0'; send_to_char(buf, ch); send_to_char(txt, ch); send_to_char("\n\r",ch); } void divide_to_char(CHAR_DATA *ch) { send_to_char("-------------------------------------------------------------------------------\r\n", ch); } void divide2_to_char(CHAR_DATA *ch) { send_to_char("-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\r\n", ch); } void divide3_to_char(CHAR_DATA *ch) { send_to_char("#w===============================================================================#n\r\n",ch); } void divide4_to_char(CHAR_DATA *ch) { send_to_char("#w-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-\r\n",ch); } void divide5_to_char(CHAR_DATA *ch) { cent_to_char("#w-=[#b***********#w]=-------------=[#b***********#w]=-#n",ch); } void divide6_to_char(CHAR_DATA *ch) { cent_to_char("#0- - - - - -#w- ---====#W*#w====--- -#0- - - - - -",ch); } void banner_to_char(char *txt, CHAR_DATA *ch) { char buf[MAX_STRING_LENGTH]; int loop,wdth,ln; ln = strlen(txt); if (ln > 16) { xprintf(buf, "#w-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[ #w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-#n"); wdth = (17 - ln) / 2 + 20; } else { xprintf(buf, "#w-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[ ]#w=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-#n"); wdth = (11 - ln) / 2 + 32; } for (loop = 0; loop < ln; loop++) buf[loop + wdth + 22] = txt[loop]; cent_to_char(buf,ch); } void banner2_to_char(char *txt, CHAR_DATA *ch) { char buf[MAX_STRING_LENGTH]; int loop,wdth,ln; ln = strlen(txt); if (ln > 16) { xprintf(buf, "#0 - - - - -#w- ---===#W #w===--- -#0- - - - -\r\n"); wdth = (31 - ln) / 2 + 24; } else { xprintf(buf, "#0 - - - - - -#w- ---====#W #w====--- -#0- - - - - -\r\n"); wdth = (16 - ln) / 2 + 32; } for (loop = 0; loop < ln; loop++) buf[loop + wdth + 6] = txt[loop]; send_to_char(buf,ch); } /* * Write to one char. */ void send_to_char( const char *txt, CHAR_DATA *ch ) { CHAR_DATA *wizard; CHAR_DATA *familiar; if ( ch->desc == NULL && IS_NPC(ch) && (wizard = ch->wizard) != NULL ) { if (!IS_NPC(wizard) && (familiar = wizard->pcdata->familiar) != NULL && familiar == ch && ch->in_room != wizard->in_room) { send_to_char("[ ",wizard); if ( txt != NULL && wizard->desc != NULL ) write_to_buffer( wizard->desc, txt, strlen(txt) ); } } if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen(txt) ); return; } /* source: EOD, by John Booth */ void printf_to_char(CHAR_DATA *ch, char *fmt, ...) { char buf [MAX_STRING_LENGTH]; va_list args; va_start(args, fmt); vsprintf(buf, fmt, args); va_end(args); send_to_char (buf, ch); } /* * The colour version of the act_new( ) function, -Lope */ void act_new( const char *format, CHAR_DATA *ch, void *arg1, void *arg2, int type) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; CHAR_DATA *to; CHAR_DATA *vch = ( CHAR_DATA * ) arg2; OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1; OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2; BUFFER *buffer_struct; const char *str; char *i = NULL; char *point; char *pbuff; char buffer[ MAX_STRING_LENGTH*2 ]; char buf[ MAX_STRING_LENGTH ] = { '\0' }; char fname[ MAX_INPUT_LENGTH ]; if (format == NULL || format[0] == '\0' || ch == NULL || ch->in_room == NULL) return; to = ch->in_room->people; if( type == TO_VICT ) { if( !vch ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } if( !vch->in_room ) return; to = vch->in_room->people; } for( ; to ; to = to->next_in_room ) { if ( (!IS_NPC(to) && to->desc == NULL ) || ( IS_NPC(to) && !HAS_TRIGGER_MOB(to, TRIG_ACT) ) || to->position < POS_STANDING ) continue; if( ( type == TO_CHAR ) && to != ch ) continue; if( type == TO_VICT && ( to != vch || to == ch ) ) continue; if( type == TO_ROOM && to == ch ) continue; if( type == TO_NOTVICT && (to == ch || to == vch) ) continue; point = buf; str = format; while( *str != '\0' ) { if( *str != '$' ) { *point++ = *str++; continue; } ++str; i = " <@@@> "; if( !arg2 && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = " <@@@> "; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER(buf[0]); pbuff = buffer; buffer_struct = new_buf(); if ( to->desc != NULL ) { add_buf(buffer_struct,buffer); /*write_to_buffer( to->desc, buffer, 0 );*/ pager_to_char(buf_string(buffer_struct),to); free_buf(buffer_struct); } else if ( MOBtrigger ) p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT ); } if ( type == TO_ROOM || type == TO_NOTVICT ) { OBJ_DATA *obj, *obj_next; CHAR_DATA *tch, *tch_next; point = buf; str = format; while( *str != '\0' ) { *point++ = *str++; } *point = '\0'; for( obj = ch->in_room->contents; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } for( tch = ch; tch; tch = tch_next ) { tch_next = tch->next_in_room; for ( obj = tch->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } } if ( HAS_TRIGGER_ROOM( ch->in_room, TRIG_ACT ) ) p_act_trigger( buf, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_ACT ); } return; } /* * The primary output interface for formatted output. */ void act( const char *format, CHAR_DATA *ch, void *arg1, void *arg2, int type ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; char fname[MAX_INPUT_LENGTH]; CHAR_DATA *to; CHAR_DATA *to_old; CHAR_DATA *vch = (CHAR_DATA *) arg2; CHAR_DATA *familiar = NULL; CHAR_DATA *wizard = NULL; //BUFFER *buffer_struct; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; //char *pbuff; //char buffer[ MAX_STRING_LENGTH*2 ]; const char *str; const char *i; char *point; bool is_fam; bool is_ok; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; /* Skummel crash bug, tror dette check spiser buggen, vi faar se */ if ( ch == NULL || ch->in_room == NULL) { return; } to = ch->in_room->people; if ( type == TO_VICT ) { if ( vch == NULL || vch->in_room == NULL) { /* bug( "Act: null vch with TO_VICT.", 0 );*/ return; } to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { is_fam = FALSE; to_old = to; if ( (!IS_NPC(to) && to->desc == NULL ) || ( IS_NPC(to) && !HAS_TRIGGER_MOB(to, TRIG_ACT) )) continue; if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; if ( to->desc == NULL && IS_NPC(to) && (wizard = to->wizard) != NULL ) { if (!IS_NPC(wizard) && ((familiar=wizard->pcdata->familiar) != NULL) && familiar == to) { if (to->in_room == ch->in_room && wizard->in_room != to->in_room) { to = wizard; is_fam = TRUE; } } } if ( to->desc == NULL || !IS_AWAKE(to) ) { if (is_fam) to = to_old; continue; } if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) { if (is_fam) to = to_old; continue; } } point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) { /* bug( "Act: missing arg2 for code %d.", *str );*/ i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = " <@@@> "; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? ( (obj2->chobj != NULL && obj2->chobj == to) ? "you" : obj2->short_descr) : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; //*point = '\0'; buf[0] = UPPER(buf[0]); //pbuff = buffer; if (is_fam) { if (to->in_room != ch->in_room && familiar != NULL && familiar->in_room == ch->in_room) send_to_char("[ ", to); else { to = to_old; continue; } } //buffer_struct = new_buf(); //if ( to->desc != NULL ) //{ // add_buf(buffer_struct,buffer); // /*write_to_buffer( to->desc, buffer, 0 );*/ // pager_to_char(buf_string(buffer_struct),to); // free_buf(buffer_struct); //} // else // if ( MOBtrigger ) // p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT ); buf[0] = UPPER(buf[0]); if ( to->desc != NULL ) { if (to->desc && (to->desc->connected == CON_PLAYING)) write_to_buffer( to->desc, buf, point - buf ); } else if ( MOBtrigger ) p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT ); if ( type == TO_ROOM || type == TO_NOTVICT ) { OBJ_DATA *obj, *obj_next; CHAR_DATA *tch, *tch_next; point = buf; str = format; while( *str != '\0' ) { *point++ = *str++; } *point = '\0'; for( obj = ch->in_room->contents; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } for( tch = ch; tch; tch = tch_next ) { tch_next = tch->next_in_room; for ( obj = tch->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } } if ( HAS_TRIGGER_ROOM( ch->in_room, TRIG_ACT ) ) p_act_trigger( buf, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_ACT ); } //buf[0] = UPPER(buf[0]); //if (to->desc && (to->desc->connected == CON_PLAYING)) //write_to_buffer( to->desc, buf, point - buf ); //else // if ( MOBtrigger ) // p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT ); if (is_fam) to = to_old; } return; } void act2( const char *format, CHAR_DATA *ch, void *arg1, void *arg2, int type ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; CHAR_DATA *to; CHAR_DATA *to_old; CHAR_DATA *vch = (CHAR_DATA *) arg2; CHAR_DATA *familiar = NULL; CHAR_DATA *wizard = NULL; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; bool is_fam; bool is_ok; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( vch == NULL || vch->in_room == NULL) { bug( "Act: null vch with TO_VICT.", 0 ); return; } to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { is_fam = FALSE; to_old = to; if ( (!IS_NPC(to) && to->desc == NULL ) || ( IS_NPC(to) && !HAS_TRIGGER_MOB(to, TRIG_ACT) )) continue; if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; if ( to->desc == NULL && IS_NPC(to) && (wizard = to->wizard) != NULL ) { if (!IS_NPC(wizard) && ((familiar=wizard->pcdata->familiar) != NULL) && familiar == to) { if (to->in_room == ch->in_room && wizard->in_room != to->in_room) { to = wizard; is_fam = TRUE; } } } if ( to->desc == NULL || !IS_AWAKE(to) ) { if (is_fam) to = to_old; continue; } if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) { if (is_fam) to = to_old; continue; } } point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) { /* bug( "Act: missing arg2 for code %d.", *str ); */ i = " <@@@> "; } else { switch ( *str ) { default: i = " "; break; case 'n': if ( ch != NULL ) i = PERS( ch, to ); else i = " "; break; case 'N': if ( vch != NULL ) i = PERS( vch, to ); else i = " "; break; case 'e': if ( ch != NULL ) i=he_she [URANGE(0, ch ->sex, 2)]; else i = " "; break; case 'E': if (vch != NULL ) i=he_she [URANGE(0, vch ->sex,2)]; else i = " "; break; case 'm': if ( ch != NULL ) i=him_her [URANGE(0, ch ->sex, 2)]; else i = " "; break; case 'M': if (vch != NULL ) i=him_her [URANGE(0, vch ->sex,2)]; else i = " "; break; case 's': if ( ch != NULL ) i=his_her [URANGE(0, ch ->sex, 2)]; else i = " "; break; case 'S': if (vch != NULL ) i=his_her [URANGE(0, vch ->sex,2)]; else i = " "; break; case 'p': if (obj1 != NULL) { i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; } else i = " "; break; case 'P': if (obj2 != NULL) { i = can_see_obj( to, obj2 ) ? ( (obj2->chobj != NULL && obj2->chobj == to) ? "you" : obj2->short_descr) : "something"; } else i = " "; break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; if (is_fam) { if (to->in_room != ch->in_room && familiar != NULL && familiar->in_room == ch->in_room) send_to_char("[ ", to); else { to = to_old; continue; } } buf[0] = UPPER(buf[0]); if (to->desc && (to->desc->connected == CON_PLAYING)) write_to_buffer( to->desc, buf, point - buf ); else if ( MOBtrigger ) p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT ); if (is_fam) to = to_old; } return; } void act_brief( const char *format, CHAR_DATA *ch, void *arg1, void *arg2, int type, int iBrief) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; char fname[MAX_INPUT_LENGTH]; CHAR_DATA *to; CHAR_DATA *to_old; CHAR_DATA *vch = (CHAR_DATA *) arg2; CHAR_DATA *familiar = NULL; CHAR_DATA *wizard = NULL; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; bool is_fam; bool is_ok; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; if ( ch == NULL || ch->in_room == NULL) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( vch == NULL || vch->in_room == NULL) return; to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { is_fam = FALSE; to_old = to; if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; if ( to->desc == NULL && IS_NPC(to) && (wizard = to->wizard) != NULL ) { if (!IS_NPC(wizard) && ((familiar=wizard->pcdata->familiar) != NULL) && familiar == to) { if (to->in_room == ch->in_room && wizard->in_room != to->in_room) { to = wizard; is_fam = TRUE; } } } if ( to->desc == NULL || !IS_AWAKE(to) ) { if (is_fam) to = to_old; continue; } if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) { if (is_fam) to = to_old; continue; } } /* * Checking for brief */ if (!IS_NPC(to) && IS_SET(to->act, iBrief)) continue; point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) i = " <@@@> "; else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = " <@@@> "; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? ( (obj2->chobj != NULL && obj2->chobj == to) ? "you" : obj2->short_descr) : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; if (is_fam) { if (to->in_room != ch->in_room && familiar != NULL && familiar->in_room == ch->in_room) send_to_char("[ ", to); else { to = to_old; continue; } } buf[0] = UPPER(buf[0]); if (to->desc && (to->desc->connected == CON_PLAYING)) write_to_buffer( to->desc, buf, point - buf ); if (is_fam) to = to_old; } return; } void kavitem( const char *format, CHAR_DATA *ch, void *arg1, void *arg2, int type ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; char kav[MAX_INPUT_LENGTH]; CHAR_DATA *to; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; const char *str; const char *i; char *point; bool is_ok; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( vch == NULL ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { if ( to->desc == NULL || !IS_AWAKE(to) ) continue; if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_room != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_room != NULL && ch->in_room == to->in_room) is_ok = TRUE; else is_ok = FALSE; if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && ch->pcdata->chobj->in_obj != NULL && !IS_NPC(to) && to->pcdata->chobj != NULL && to->pcdata->chobj->in_obj != NULL && ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj) is_ok = TRUE; else is_ok = FALSE; if (!is_ok) continue; } if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) i = ""; else { switch ( *str ) { default: i = ""; break; case 'n': i = PERS( ch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "you" : obj1->short_descr) : "something"; break; case 'o': if (obj1 != NULL) xprintf(kav,"%s's",obj1->short_descr); i = can_see_obj( to, obj1 ) ? ( (obj1->chobj != NULL && obj1->chobj == to) ? "your" : kav) : "something's"; break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; buf[0] = UPPER(buf[0]); write_to_buffer( to->desc, buf, point - buf ); } return; } void bust_a_header(DESCRIPTOR_DATA *d) { char class[MAX_STRING_LENGTH]; char class2[MAX_STRING_LENGTH]; char header[MAX_STRING_LENGTH]; char header1[MAX_STRING_LENGTH]; char blanklin[MAX_STRING_LENGTH]; CHAR_DATA *ch; char cls[MAX_STRING_LENGTH]; xprintf(cls," "); ch=d->character; if (ch==NULL) return; ADD_COLOUR(ch,cls,NORMAL); if (IS_CLASS(ch,CLASS_VAMPIRE)) xprintf(class,"Vampire"); else if (IS_CLASS(ch,CLASS_DEMON)) xprintf(class,"Demon"); else if (IS_CLASS(ch,CLASS_WEREWOLF)) xprintf(class,"Werewolf"); else xprintf(class,"Classless"); xprintf(class2,"%s the %s",ch->name,class); xprintf(blanklin," "); xprintf(header1,"%-30s Align:%-4d",class2,ch->alignment); xprintf(header, "\0337\033[1;1H\033[1;44m\033[1;37m%-79s%s\0338",header1,cls); send_to_char(header,ch); return; } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt( DESCRIPTOR_DATA *d ) { CHAR_DATA *ch; CHAR_DATA *victim; CHAR_DATA *tank; //OBJ_DATA *obj; const char *str; const char *i; char *point; char buf [ MAX_STRING_LENGTH ]; char buf2 [ MAX_STRING_LENGTH ]; bool is_fighting = TRUE; int members = 0; if ( ( ch = d->character ) == NULL ) return; if ( ch->pcdata == NULL ) { send_to_char( "\n\r\n\r", ch ); return; } if ( ch->position == POS_FIGHTING && ch->cprompt[0] == '\0' ) { if ( ch->prompt[0] == '\0' ) { send_to_char( "\n\r\n\r", ch ); return; } is_fighting = FALSE; } else if ( ch->position != POS_FIGHTING && ch->prompt[0] == '\0' ) { send_to_char( "\n\r\n\r", ch ); return; } point = buf; if ( ch->position == POS_FIGHTING && is_fighting ) str = d->original ? d->original->cprompt : d->character->cprompt; else str = d->original ? d->original->prompt : d->character->prompt; while( *str != '\0' ) { if( *str != '%' ) { *point++ = *str++; continue; } ++str; switch( *str ) { default : i = " "; break; case 'h' : xprintf( buf2, "%d", ch->hit ); COL_SCALE(buf2, ch, ch->hit, ch->max_hit); i = buf2; break; case 'H' : xprintf( buf2, "%d", ch->max_hit ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'm' : xprintf( buf2, "%d", ch->mana ); COL_SCALE(buf2, ch, ch->mana, ch->max_mana); i = buf2; break; case 'M' : xprintf( buf2, "%d", ch->max_mana ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'v' : xprintf( buf2, "%d", ch->move ); COL_SCALE(buf2, ch, ch->move, ch->max_move); i = buf2; break; case 'V' : xprintf( buf2, "%d", ch->max_move ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'x' : xprintf( buf2, "%d", ch->exp ); COL_SCALE(buf2, ch, ch->exp, 1000); i = buf2; break; case 'X' : xprintf( buf2, "\n\r"); i = buf2; break; case 'q' : xprintf( buf2, "%d", ch->bones ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'Q' : if (!IS_NPC(ch)) xprintf(buf2, "%d", ch->pcdata->stats[SHADOW_POWER]); else xprintf(buf2, " "); i = buf2; break; case 'f' : if ( ( victim = ch->fighting ) == NULL ) { xprintf( buf2, "N/A" ); ADD_COLOUR(ch, buf2, L_CYAN); } else { if ((victim->hit*100/victim->max_hit) < 25) {xprintf(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);} else if ((victim->hit*100/victim->max_hit) < 35) {xprintf(buf2, "Hurting");ADD_COLOUR(ch, buf2, D_RED);} else if ((victim->hit*100/victim->max_hit) < 50) {xprintf(buf2, "Poor");ADD_COLOUR(ch, buf2, D_RED);} else if ((victim->hit*100/victim->max_hit) < 75) {xprintf(buf2, "Wounded");ADD_COLOUR(ch, buf2, BROWN);} else if ((victim->hit*100/victim->max_hit) < 85) {xprintf(buf2, "Bruised");ADD_COLOUR(ch, buf2, YELLOW);} else if ((victim->hit*100/victim->max_hit) < 100) {xprintf(buf2, "Good");ADD_COLOUR(ch, buf2, D_GREEN);} else if ((victim->hit*100/victim->max_hit) >= 100) {xprintf(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_GREEN);} } i = buf2; break; case 'F' : if ( ( victim = ch->fighting ) == NULL ) { xprintf( buf2, "N/A" ); ADD_COLOUR(ch, buf2, L_CYAN); } else if ( ( tank = victim->fighting ) == NULL ) { xprintf( buf2, "N/A" ); ADD_COLOUR(ch, buf2, L_CYAN); } else { if ((tank->hit*100/tank->max_hit) < 25) {xprintf(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);} else if ((tank->hit*100/tank->max_hit) < 50) {xprintf(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);} else if ((tank->hit*100/tank->max_hit) < 75) {xprintf(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);} else if ((tank->hit*100/tank->max_hit) < 100) {xprintf(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);} else if ((tank->hit*100/tank->max_hit) >= 100) {xprintf(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);} } i = buf2; break; case 'n' : if ( ( victim = ch->fighting ) == NULL ) xprintf( buf2, "N/A" ); else { if ( IS_AFFECTED(victim, AFF_POLYMORPH) ) strcpy(buf2, victim->morph); else if ( IS_NPC(victim) ) strcpy(buf2, victim->short_descr); else strcpy(buf2, victim->name); buf2[0] = UPPER(buf2[0]); } i = buf2; break; case 'N' : if ( ( victim = ch->fighting ) == NULL ) xprintf( buf2, "N/A" ); else if ( ( tank = victim->fighting ) == NULL ) xprintf( buf2, "N/A" ); else { if ( ch == tank ) xprintf(buf2, "You"); else if ( IS_AFFECTED(tank, AFF_POLYMORPH) ) strcpy(buf2, tank->morph); else if ( IS_NPC(victim) ) strcpy(buf2, tank->short_descr); else strcpy(buf2, tank->name); buf2[0] = UPPER(buf2[0]); } i = buf2; break; case 't' : xprintf(buf2, "%d", ch->fight_timer ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'T' : switch(ch->stance[0]) { case 1: xprintf(buf2, "Viper"); break; case 2: xprintf(buf2, "Crane"); break; case 3: xprintf(buf2, "Crab"); break; case 4: xprintf(buf2, "Mongoose"); break; case 5: xprintf(buf2, "Bull"); break; case 6: xprintf(buf2, "Mantis"); break; case 7: xprintf(buf2, "Dragon"); break; case 8: xprintf(buf2, "Tiger"); break; case 9: xprintf(buf2, "Monkey"); break; case 10: xprintf(buf2, "Swallow"); break; case 11: xprintf(buf2, "Wolf"); break; case 13: xprintf(buf2, "SS1"); break; case 14: xprintf(buf2, "SS2"); break; case 15: xprintf(buf2, "SS3"); break; case 16: xprintf(buf2, "Pizza"); break; case 17: xprintf(buf2, "Zarius"); break; default: xprintf(buf2, "N/A"); break; } i = buf2; break; case 'A' : if (!ch->fighting) xprintf(buf2, "N/A"); else { xprintf(buf2, "*"); if (ch->fighting->max_hit != 0) { CHAR_DATA *och = ch->fighting; int k; for (k = 1; k < 10; k++) { if (och->hit > (och->max_hit * k / 10)) strcat(buf2, "*"); else strcat (buf2, " "); } } else strcat(buf2, " "); } i = buf2; break; case 'a': if (!ch->fighting) xprintf(buf2, "N/A"); else { if ((ch->fighting->hit*100/ch->fighting->max_hit) < 25) xprintf(buf2, "#R*"); else if ((ch->fighting->hit*100/ch->fighting->max_hit) < 50) xprintf(buf2, "#L*"); else if ((ch->fighting->hit*100/ch->fighting->max_hit) < 75) xprintf(buf2, "#G*"); else if ((ch->fighting->hit*100/ch->fighting->max_hit) < 100) xprintf(buf2, "#Y*"); else xprintf(buf2, "#C*"); if (ch->fighting->max_hit != 0) { CHAR_DATA *och = ch->fighting; int k; for (k = 1; k < 10; k++) { if (och->hit > (och->max_hit * k / 10)) strcat(buf2, "*"); else strcat (buf2, " "); } strcat(buf2, "#n"); } else strcat(buf2, " "); } i = buf2; break; case 'c' : if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch)) { xprintf(buf2, "%d", ch->pcdata->powers[FAE_ENERGY_TICK]); } else if (IS_CLASS(ch, CLASS_NINJA) && !IS_NPC(ch)) { if (IS_SET(ch->pcdata->powers[SHADOW_BITS], NPOWER_BLOODRAGE)) xprintf(buf2, "on"); else xprintf(buf2, "off"); i = buf2; break; } else xprintf(buf2, "N/A"); i = buf2; break; case 'C' : if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch)) { xprintf(buf2, "%d", ch->pcdata->powers[FAE_WILL_TICK]); } else if (IS_CLASS(ch, CLASS_SHADOW) && !IS_NPC(ch)) { if (IS_SET(ch->pcdata->powers[SHADOW_BITS], NPOWER_SHADOWFORM)) xprintf(buf2, "on"); else xprintf(buf2, "off"); i = buf2; break; } else xprintf(buf2, "N/A"); i = buf2; break; case 'k' : if (IS_CLASS(ch, CLASS_SHAPESHIFTER) && !IS_NPC(ch)) { xprintf(buf2, "%d", ch->pcdata->powers[SHAPE_COUNTER]); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; } else if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch)) { xprintf(buf2, "%d", ch->pcdata->powers[FAE_PLASMA_TICK]); i = buf2; break; } else if (IS_CLASS(ch, CLASS_DRONE) && !IS_NPC(ch)) { xprintf(buf2, "%s", TIME_UP(ch, TIMER_DRONE_DISTORT) ? "ready" : "charging"); i = buf2; break; } else if (IS_CLASS(ch, CLASS_UNDEAD_KNIGHT) && !IS_NPC(ch)) { xprintf(buf2, "%s", (ch->pcdata->powers[POWER_TICK] == 0) ? "ready" : "charging"); i = buf2; break; } else if (IS_CLASS(ch, CLASS_MONK) && !IS_NPC(ch)) { xprintf(buf2, "%s", flag_string(monk_combos, ch->monkcrap)); i = buf2; break; } else if (IS_CLASS(ch, CLASS_LICH) && !IS_NPC(ch)) { for (tank = ch->in_room->people; tank; tank = tank->next_in_room ) { if (!IS_NPC(tank)) continue; if (tank->pIndexData->vnum < MOB_VNUM_FIRE || tank->pIndexData->vnum > MOB_VNUM_CLAY) continue; if (is_same_group(tank, ch)) members++; } xprintf(buf2, "%d", members); i = buf2; break; } else if (IS_CLASS(ch, CLASS_SAMURAI) && !IS_NPC(ch)) { xprintf(buf2,"%d", ch->pcdata->powers[SAMURAI_FOCUS]); i = buf2; break; } else if (IS_CLASS(ch, CLASS_SHADOW) && !IS_NPC(ch)) { if (IS_SET(ch->pcdata->powers[SHADOW_BITS], NPOWER_KNIFESHIELD)) xprintf(buf2, "on"); else xprintf(buf2, "off"); i = buf2; break; } else { xprintf(buf2, "N/A"); i = buf2; break; } case 'K' : if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch)) { xprintf(buf2, "%d", ch->pcdata->powers[FAE_MATTER_TICK]); i = buf2; break; } else if (IS_CLASS(ch, CLASS_SHADOW) && !IS_NPC(ch)) { if (IS_SET(ch->pcdata->powers[SHADOW_BITS], NPOWER_BLUR)) xprintf(buf2, "on"); else xprintf(buf2, "off"); i = buf2; break; } else { xprintf(buf2, "N/A"); i = buf2; break; } case 'y': if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch)) { xprintf(buf2, "%d", ch->pcdata->powers[FAE_SHIELD]); } else xprintf(buf2, "N/A"); i = buf2; break; case 'Y': // not used yet xprintf(buf2, "N/A"); i = buf2; break; case 'r' : if( ch->in_room ) xprintf( buf2, "%s", ch->in_room->name ); else xprintf( buf2, " " ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'R' : if (!IS_NPC(ch) && (IS_CLASS(ch, CLASS_WEREWOLF) || IS_CLASS(ch, CLASS_VAMPIRE) || IS_CLASS(ch, CLASS_SHADOW) || IS_CLASS(ch, CLASS_DEMON))) { xprintf( buf2, "%d", ch->rage); ADD_COLOUR(ch, buf2, D_RED); } else xprintf( buf2, "0" ); i = buf2; break; case 'b' : xprintf( buf2, "%d", ch->beast ); ADD_COLOUR(ch, buf2, L_CYAN); i = buf2; break; case 'B' : if (!IS_NPC(ch) && IS_CLASS(ch, CLASS_VAMPIRE)) { xprintf( buf2, "%d", ch->pcdata->condition[COND_THIRST] ); ADD_COLOUR(ch, buf2, D_RED); } else if( !IS_NPC(ch) && IS_CLASS(ch, CLASS_SHAPESHIFTER)) { xprintf( buf2, "%d", ch->pcdata->condition[COND_FULL] ); ADD_COLOUR(ch, buf2, D_RED); } else xprintf( buf2, "0" ); i = buf2; break; case 'p' : xprintf( buf2, "%d", char_hitroll(ch) ); COL_SCALE(buf2, ch, char_hitroll(ch), 200); i = buf2; break; case 'P' : xprintf( buf2, "%d", char_damroll(ch) ); COL_SCALE(buf2, ch, char_damroll(ch), 200); i = buf2; break; case '%' : xprintf( buf2, "%%" ); i = buf2; break; } ++str; while( ( *point = *i ) != '\0' ) ++point, ++i; } write_to_buffer( d, buf, point - buf ); return; } /* * Macintosh support functions. */ #if defined(macintosh) int gettimeofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif /* int len(char s) { int l = 0; int x; if (s[0] == '\0') return 0; for (x = 0; x < length(s); x++) { if (s[x] == '#') { if s[x+1 } } return l; } */ /* * Send a page to one char. */ void pager_to_char ( const char *txt, CHAR_DATA * ch ) { if(IS_NPC(ch)) { send_to_char ( txt, ch ); return; } if ( txt == NULL || ch == NULL || ch->desc == NULL ) return; if ( (ch->pcdata->pagelen == 0) ) { send_to_char ( txt, ch ); return; } ch->desc->showstr_head = alloc_mem ( strlen ( txt ) + 1 ); strcpy ( ch->desc->showstr_head, txt ); ch->desc->showstr_point = ch->desc->showstr_head; show_string ( ch->desc, "" ); } /* string pager void show_string_new(struct descriptor_data *d, char *input) { char buffer[4*MAX_STRING_LENGTH]; char buf[MAX_INPUT_LENGTH]; register char *scan, *chk; int lines = 0, toggle = 1; int show_lines; one_argument(input,buf); if (buf[0] != '\0') { if (d->showstr_head) { free_mem(d->showstr_head,STRLEN(d->showstr_head)); d->showstr_head = 0; } d->showstr_point = 0; return; } if (d->character) show_lines = d->character->lines; else show_lines = 0; for (scan = buffer; ; scan++, d->showstr_point++) { if (((*scan = *d->showstr_point) == '\n' || *scan == '\r') && (toggle = -toggle) < 0) lines++; else if (!*scan || (show_lines > 0 && lines >= show_lines)) { *scan = '\0'; write_to_buffer(d,buffer,STRLEN(buffer)); for (chk = d->showstr_point; isspace(*chk); chk++); { if (!*chk) { if (d->showstr_head) { free_mem(d->showstr_head,STRLEN(d->showstr_head)); d->showstr_head = 0; } d->showstr_point = 0; } } return; } } return; } */ /* OLC, new pager for editing long descriptions. */ /* ========================================================================= */ /* - The heart of the pager. Thanks to N'Atas-Ha, ThePrincedom for porting */ /* this SillyMud code for MERC 2.0 and laying down the groundwork. */ /* - Thanks to Blackstar, hopper.cs.uiowa.edu 4000 for which the improvements*/ /* to the pager was modeled from. - Kahn */ /* - Safer, allows very large pagelen now, and allows to page while switched */ /* Zavod of jcowan.reslife.okstate.edu 4000. */ /* ========================================================================= */ void show_string( DESCRIPTOR_DATA *d, char *input ) { char *start, *end; char arg[MAX_INPUT_LENGTH]; int lines = 0, pagelen; pagelen = d->original ? d->original->pcdata->pagelen : d->character->pcdata->pagelen; one_argument( input, arg ); switch( UPPER( *arg ) ) { case '\0': case 'C': lines = 0; break; case 'B': lines = -2 * pagelen; break; case 'H': write_to_buffer( d, "B - Scroll back one page.\n\r", 0 ); write_to_buffer( d, "C - Continue scrolling.\n\r", 0 ); write_to_buffer( d, "H - This help menu.\n\r", 0 ); write_to_buffer( d, "R - Refresh the current page.\n\r", 0 ); write_to_buffer( d, "Enter - Continue Scrolling.\n\r", 0 ); return; case 'R': lines = -1 - pagelen; break; default: free_string( d->showstr_head ); d->showstr_head = NULL; d->showstr_point = NULL; return; } if ( lines < 0 ) { for( start= d->showstr_point; start > d->showstr_head && lines < 0; start-- ) if ( *start == '\r' ) lines++; } else start = d->showstr_point; lines = 0; for ( end= start; *end && lines < pagelen; end++ ) if ( *end == '\r' ) lines++; d->showstr_point = end; if ( end - start ) write_to_buffer( d, start, end - start ); for ( ; isspace( *end ); end++ ); if ( !*end ) { free_string( d->showstr_head ); d->showstr_head = NULL; d->showstr_point = NULL; } return; } #if defined( WIN32 ) void gettimeofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif void xlogf (char * fmt, ...) { char buf [2*MSL]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); log_string2(buf); } void ch_printf( CHAR_DATA *ch, char *fmt, ... ) { char buf [ MAX_STRING_LENGTH ]; va_list args; va_start ( args, fmt ); vsprintf ( buf, fmt, args ); va_end ( args ); stc( buf, ch ); return; } #ifndef OLDPFILES char *mc_crypt( const char *pwd ) { md5_state_t state; static md5_byte_t digest[17]; static char passwd[17]; unsigned int x; md5_init( &state ); md5_append( &state, ( const md5_byte_t * )pwd, strlen( pwd ) ); md5_finish( &state, digest ); strncpy( passwd, ( const char * )digest, 16 ); passwd[16] = '\0'; /* * The listed exceptions below will fubar the MD5 authentication packets, so change them */ for( x = 0; x < strlen( passwd ); x++ ) { if( passwd[x] == '\n' ) passwd[x] = 'n'; if( passwd[x] == '\r' ) passwd[x] = 'r'; if( passwd[x] == '\t' ) passwd[x] = 't'; if( passwd[x] == ' ' ) passwd[x] = 's'; if( ( int )passwd[x] == 11 ) passwd[x] = 'x'; if( ( int )passwd[x] == 12 ) passwd[x] = 'X'; if( passwd[x] == '~' ) passwd[x] = '+'; if( passwd[x] == EOF ) passwd[x] = 'E'; } return ( passwd ); } #endif