#3000 The Reading Room~ You are in a small, simple room which is mostly empty, save a few wooden desks and benches. To the east you hear the bustle of the Temple of Midgaard, a sharp contrast to the relative quiet of this peaceful room. ~ 30 cdeh 0 D1 You see the Temple of Midgaard. ~ ~ 0 -1 3001 S #3001 The Temple Of Midgaard~ You are in the southern end of the temple hall in the Temple of Midgaard. The temple has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings picturing Gods, Giants and peasants. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ends on the temple square below. To the west, you see the Reading Room. The donation room is in a small alcove to your east. ~ 30 cdeh 0 D0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 3054 D1 In the east, you see a small alcove with a rickety wooden sign which reads "Midgaard Donation Room." ~ ~ 0 -1 3063 D2 You look down the huge stone steps at the temple square below. ~ ~ 0 -1 3005 D3 You see the Reading Room. ~ ~ 0 -1 3000 D5 You see the temple square. ~ ~ 0 -1 3005 S #3002 The Clerics' Inner Sanctum~ This is the inner sanctum. A picture of the mighty Thor, is hanging on the wall, just above the altar which is set against the western wall. ~ 30 cd 0 D1 You see your favorite place, the bar of divination. ~ ~ 0 -1 3003 S #3003 The Bar Of Divination~ The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. ~ 30 cdh 0 D2 You see the entrance. ~ ~ 0 -1 3004 D3 You see the inner sanctum. ~ ~ 0 -1 3002 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ S #3004 The Entrance To The Clerics' Guild~ The entrance hall is a small modest room, reflecting the true nature of the Clerics. The exit leads east to the temple square. A small entrance to the bar is in the northern wall. ~ 30 d 0 D0 You see the bar, richly decorated with really stylish furniture. ~ ~ 0 -1 3003 D1 You see the Temple Square. ~ ~ 0 -1 3005 S #3005 The Temple Square~ You are standing on the temple square. Huge marble steps lead up to the temple gate. The entrance to the Clerics' Guild is to the west, and the old Grunting Boar Inn, is to the east. Just south of here you see the market square, the center of Midgaard. ~ 30 0 1 D0 You see the temple. ~ ~ 0 -1 3001 D1 You see the good old Grunting Boar Inn. ~ ~ 0 -1 3006 D2 You see the Market Square. ~ ~ 0 -1 3014 D3 You see the entrance to the Clerics' Guild. ~ ~ 0 -1 3004 S #3006 The Entrance Hall Of The Grunting Boar Inn~ You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple, functional furniture. The heavy smell of dust and aging paper drifts in from the Post Office to the north. A small staircase leads up to the reception and the bar is to the east. ~ 30 d 0 D0 You see the Midgaard Post Office. ~ ~ 0 -1 3062 D1 Surprise! You see the bar. ~ ~ 0 -1 3007 D3 You see the temple square. ~ ~ 0 -1 3005 D4 You see the reception. ~ ~ 0 -1 3008 S #3007 The Grunting Boar~ You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small sign with big letters is fastened to the bar. ~ 30 dh 0 D3 You see the exit to the entrance hall. ~ ~ 0 -1 3006 E sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ S #3008 The Reception~ You are standing in the reception. The staircase leads down to the entrance hall. An exit to the north leads to the Cryogenic Center. There is a small sign on the counter. ~ 30 d 0 D0 You see the Cryogenic Center. ~ ~ 0 -1 3064 D5 You see the entrance hall. ~ ~ 0 -1 3006 E sign~ Rooms are expensive but good! You may: Offer - get an offer on a room - Time is in real life days. Rent - Rent a room (saves your stuff, and quits the game), minimum charge is one day. MY WAY OR THE HIGHWAY PAY YOUR RENT! WE WON'T THINK TWICE BEFORE KICKING YOU OUT. ~ S #3009 The Bakery~ You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ 30 dh 0 D2 You see the main street. ~ ~ 0 -1 3013 E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ S #3010 The General Store~ You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. ~ 30 dh 0 D2 You see the main street. ~ ~ 0 -1 3015 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3011 The Weapon Shop~ You are inside the weapon shop. There is a small note on the counter. ~ 30 dh 0 D2 You see the main street. ~ ~ 0 -1 3016 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3012 Main Street~ You are at the end of the main street of Midgaard. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. ~ 30 0 1 D0 You see the magic shop. ~ ~ 0 -1 3033 D1 You see the main street. ~ ~ 0 -1 3013 D2 You see the entrance to the Guild of Magic Users. ~ ~ 0 -1 3017 D3 You see the city gate. ~ ~ 0 -1 3040 S #3013 Main Street~ You are on the main street passing through the City of Midgaard. South of here is the entrance to the Armory, and the bakery is to the north. East of here is the market square. ~ 30 0 1 D0 You see the bakery. ~ ~ 0 -1 3009 D1 You see the market square. ~ ~ 0 -1 3014 D2 You see the armory. ~ ~ 0 -1 3020 D3 You see the main street. ~ ~ 0 -1 3012 S #3014 Market Square~ You are standing on the market square, the famous Square of Midgaard. A large, peculiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the temple square, south to the common square, east and westbound is the main street. ~ 30 0 1 D0 You see the temple square. ~ ~ 0 -1 3005 D1 You see the main street. ~ ~ 0 -1 3015 D2 You see the common square. ~ ~ 0 -1 3025 D3 You see the main street. ~ ~ 0 -1 3013 E statue~ What you see is the Midgaard Worm, stretching around the Palace of Midgaard. ~ S #3015 Main Street~ You are on the main street crossing through town. To the north is the general store, and the main street continues east. To the west you see and hear the market place, to the south a small door leads into the Pet Shop. ~ 30 0 1 D0 You see the general store. ~ ~ 0 -1 3010 D1 You see the main street. ~ ~ 0 -1 3016 D2 You see the Pet Shop. ~ ~ 0 -1 3031 D3 You see the market square. ~ ~ 0 -1 3014 S #3016 Main Street~ The main street, to the north is the weapon shop and to the south is the Guild of Swordsmen. To the east you leave town and to the west the street leads to the market square. ~ 30 0 1 D0 You see the weapon shop. ~ ~ 0 -1 3011 D1 You see the city gate. ~ ~ 0 -1 3041 D2 You see the swordsmen's guild. ~ ~ 0 -1 3021 D3 You see the main street leading to the market square. ~ ~ 0 -1 3015 S #3017 The Entrance To The Mages' Guild~ The entrance hall to this guild is a small, poor lighted room. ~ 30 d 0 D0 You see the main street. ~ ~ 0 -1 3012 D2 You see your favorite place, the Mages' Bar. ~ ~ 0 -1 3018 S #3018 The Mages' Bar~ The bar is one of the weirdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. ~ 30 cdh 0 D0 You see the lobby. ~ ~ 0 -1 3017 D1 You see the laboratory. ~ ~ 0 -1 3019 S #3019 The Mages' Laboratory~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. ~ 30 cd 0 D3 You see the bar. ~ ~ 0 -1 3018 S #3020 The Armory~ The armory with all kinds of armors on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ 30 dh 0 D0 You see the main street. ~ ~ 0 -1 3013 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ S #3021 The Entrance Hall To The Guild Of Swordsmen~ The entrance hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. ~ 30 d 0 D0 You see the main street. ~ ~ 0 -1 3016 D1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 3022 S #3022 The Bar Of Swordsmen~ The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. ~ 30 cdh 0 D2 You see the practice yard. ~ ~ 0 -1 3023 D3 You see the entrance hall to the warriors' guild. ~ ~ 0 -1 3021 S #3023 The Tournament And Practice Yard~ This is the practice yard of the fighters. To the north is the bar. ~ 30 cd 0 D0 You see the bar. ~ ~ 0 -1 3022 S #3024 The Eastern End Of Poor Alley~ You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. The alley continues further west. ~ 30 0 1 D1 You see the common square. ~ ~ 0 -1 3025 D2 You see the Inn. ~ ~ 0 -1 3048 D3 You see the poor alley. ~ ~ 0 -1 3044 S #3025 The Common Square~ The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. ~ 30 0 1 D0 You see the market square. ~ ~ 0 -1 3014 D1 You see the dark alley. ~ ~ 0 -1 3026 D2 You see the city dump. ~ ~ 0 -1 3030 D3 You see Poor Alley. ~ ~ 0 -1 3024 S #3026 The Dark Alley~ The dark alley, to the west is the common square and to the south is the Guild of Thieves. The alley continues east. ~ 30 0 1 D1 The alley continues east. ~ ~ 0 -1 3045 D2 You see the entrance to the thieves' guild. ~ ~ 0 -1 3027 D3 You see the common square. ~ ~ 0 -1 3025 E guild~ It is the thieves' guild, don't enter if you care about your health or money. ~ S #3027 The Entrance Hall To The Guild Of Thieves~ The entrance hall to the thieves' and assassins' guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' bar. ~ 30 d 0 D0 You see the alley. ~ ~ 0 -1 3026 D1 You see the thieves bar, where everything disappears. ~ ~ 0 -1 3028 S #3028 The Thieves' Bar~ The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the south is the yard, and to the west is the entrance hall. (Maybe the furniture has been stolen?!) ~ 30 cdh 0 D2 You see the secret yard. ~ ~ 0 -1 3029 D3 You see the entrance hall to the thieves' guild. ~ ~ 0 -1 3027 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ S #3029 The Secret Yard~ The secret practice yard of thieves and assassins. To the north is the bar. ~ 30 cd 0 D0 You see the bar. ~ ~ 0 -1 3028 S #3030 The Dump~ The dump, where the people from the city drop their garbage. North of here you see the common square. ~ 30 c 2 D0 You see the common square. ~ ~ 0 -1 3025 S #3031 The Pet Shop~ The Pet Shop is a small crowded store, full of cages and animals of various sizes. There is a sign on the wall. ~ 30 cdh 0 D0 You see the main street. ~ ~ 0 -1 3015 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet>' to buy yourself a pet. Instructions for having pets: You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order followers <instructions>' You can name the pet you buy with: 'buy <pet> <name>' Regards, The Shopkeeper ~ S #3032 Pet Shop Store~ This is the small dark room in which the Pet shop keeps his pets. It is vital that this room's virtual number is exactly one larger than the Pet Shop number. ~ 30 dk 0 S #3033 The Magic Shop~ Behind the counter you see various items, neatly placed in racks, presumably most of them are magic. ~ 30 dh 0 D2 You see the main street. ~ ~ 0 -1 3012 S #3040 Inside The West Gate Of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads south from here. ~ 30 0 1 D1 You see Main Street. ~ ~ 0 -1 3012 D2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 D3 The city gate is to the west. ~ gate~ 1 3112 3052 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3041 Inside The East Gate Of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. To the south you see the Water Shop. ~ 30 0 1 D1 You see the city gate. ~ gate~ 1 3112 3053 D2 You see the water shop. ~ ~ 0 -1 3058 D3 You see Main Street. ~ ~ 0 -1 3016 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3042 Wall Road~ You are walking next to the western city wall. The road continues further south and the city gate is just north of here. ~ 30 0 1 D0 You see the city gate. ~ ~ 0 -1 3040 D2 The road continues further south. ~ ~ 0 -1 3043 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3043 Wall Road~ You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. ~ 30 0 1 D0 The road continues further north. ~ ~ 0 -1 3042 D1 Poor Alley leads east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 E wall writing letters~ It says 'Who watches the watchmen?' ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3044 Poor Alley~ You are on Poor Alley, which continues further east. You see the city wall to the west. ~ 30 0 1 D1 The alley leads east. ~ ~ 0 -1 3024 D3 The alley leads west. ~ ~ 0 -1 3043 S #3045 The Dark Alley At The Levee~ You are standing in the alley which continues east and west. South of here you see the levee. ~ 30 0 1 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 S #3046 The Eastern End Of The Alley~ You are standing at the eastern end of the alley, the city wall is just east, blocking any further movement. A small warehouse is directly south of here. ~ 30 0 1 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the alley. ~ ~ 0 -1 3045 S #3047 Wall Road~ You are standing on the road next to the western city wall, which continues north. South of here is a bridge across the river. ~ 30 0 1 D0 You see the road. ~ ~ 0 -1 3043 D2 You see the bridge. ~ ~ 0 -1 3051 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3048 Grubby Inn~ You are inside the old Grubby Inn. This place has not been cleaned for several decades; vile smells make you dizzy. ~ 30 dh 0 D0 You see the alley. ~ ~ 0 -1 3024 S #3049 The Levee~ You are at the levee. South of here you see the river gently flowing southeast. The river bank is very low making it possible to enter the river. ~ 30 h 1 D0 You see the alley. ~ ~ 0 -1 3045 X2 You see the river flowing southeast. ~ ~ 0 -1 957 1181 S #3050 The Deserted Warehouse~ You are inside the warehouse. The room is decorated with various old items from ships. ~ 30 d 0 D0 You see the alley. ~ ~ 0 -1 3046 S #3051 On The Bridge~ You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 30 0 1 D0 You see the road. ~ ~ 0 -1 3047 D2 You see the Concourse. ~ ~ 0 -1 3100 E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3052 Outside The West Gate Of Midgaard~ You are in a little clearing just outside the city wall. In every direction but east there is the Blue River. To the east you can see the city gate. ~ 30 0 1 D1 The city gate is to the east. ~ gate~ 1 3112 3040 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3053 Outside The East Gate Of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east the Eastern Road stretch out in the distance across the Doodle Bridge. ~ 30 0 1 W1 You see the Eastern Road. ~ ~ 0 -1 952 1181 D3 You see the city gate. ~ gate~ 1 3112 3041 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3054 By The Temple Altar~ You are by the temple altar in the northern end of the Temple of Midgaard. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Odin, the King of the Gods. ~ 30 d 0 D2 You see the southern end of the temple. ~ ~ 0 -1 3001 E altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ E statue odin king god~ The statue represents the one-eyed Odin sitting on a his throne. He has long, grey hair and beard and a strict look on his face. On top of the throne, just above his shoulders, his two ravens Hugin and Munin are sitting and at his feet are his wolves Gere and Freke. ~ S #3055 Odin's Store~ This is the small dark room in which Odin keeps the player items that he takes care of. It is vital that this room's virtual number is exactly one larger than the room by the temple altar. ~ 30 dj 0 S #3058 Ye Olde Water Shoppe~ You are standing in the center of a small wooden shop whose walls are covered with racks upon racks of water jugs. Several large barrels with spigots are stacked in the corner. ~ 30 dh 0 D0 You see the East Gate. ~ ~ 0 -1 3041 S #3062 The Post Office~ You are in the central post office for Midgaard. Piles of assorted mail lay untouched in the corners, collecting cobwebs. Several large crates have been pried open by curious customs agents, and are now stacked along the west wall, hiding plenty of 'WANTED' posters. There is a sign posted on the wall here. ~ 30 deh 1 D2 You see the entrance to the Grunting Boar Inn and Tavern. ~ ~ 0 -1 3006 E sign~ ********************************************************** * * * Mail Instructions: * * * * To send a note to someone: * * MAIL <playername> * * * * To see if you have any mail: * * CHECK * * * * To get the Postmaster to give you your mail: * * RECEIVE * * * * Stamps cost 150 coins per letter * * Type 'HELP MAIL' for more info * ********************************************************** ~ E letters envelopes assorted~ Envelopes of all sizes are heaped into hugh piles around the room. As you look closer, you see a letter that you had posted a full week ago, laying unnoticed and slightly rat-chewed towards the bottom of the pile. ~ E cobwebs~ They seem to cover everything here, even the Postmaster himself. ~ E crates opened large~ As you know, it is illegal to send contraband items through the Midgaard Mail. The customs agents use this as a great excuse to seize liquor, rare spices, and just about anything they might find useful or profitable. ~ E WANTED posters poster wall~ Faces of various known Killers and Thieves can barely be seen behind the crates on the west wall. Some of them look quite familar, sorta like that guy who you saw in the Reception a minute ago... but then again, they are rather hard to see past the crates. ~ S #3063 The Midgaard Donation Room~ You are in a small, undecorated room just off of the main temple. There are a couple of small wooden benches here where people occasionally sit while they wait for items to appear. The temple is to the west. &b&3A small box rest in a corner, looking lost and forlon.&0 ~ 30 cde 1 D3 The busy temple is back west. ~ ~ 0 -1 3001 E box id-a-tron plaque~ The box looks back at you mournfully as it emits bluish smoke from one of the several vents on its side. On top of the box is a smallish platform, and on its side is a large lever, reminiscent of a slot machine. A small plaque is attached to the front of the box. It reads: "Type 'analyze <item>' to identify a donated item." ~ S #3064 The Cryogenic Center~ You are standing in an impossible white sterile room with cylindrical body-length canisters lined up against the walls. The Reception is to the south. ~ 30 d 1 D2 The Reception is to the south. ~ ~ 0 -1 3008 S #3100 The Northwest End Of The Concourse~ You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. ~ 31 0 1 D0 You see the Bridge. ~ ~ 0 -1 3051 D1 You see the promenade. ~ ~ 0 -1 3101 D2 The promenade continues far south. ~ ~ 0 -1 3127 S #3101 The Promenade~ The river gently flows westwards just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. ~ 31 0 1 D1 The promenade continues. ~ ~ 0 -1 3102 D2 Park Road leads south. ~ ~ 0 -1 3131 D3 You see the Concourse. ~ ~ 0 -1 3100 S #3102 The Promenade~ The river gently flows westwards just north of here. The promenade continues both east and west. South of here you see the entrance to the park, and a small building seems to be just west of the entrance. ~ 31 0 1 D1 You see the promenade. ~ ~ 0 -1 3103 D2 You see the park entrance. ~ ~ 0 -1 3105 D3 You see the promenade. ~ ~ 0 -1 3101 S #3103 The Promenade~ The river gently flows westwards just north of here. The promenade continues both east and west. A small path leads south. Looking across the river you see the levee. ~ 31 0 1 D1 You see the Concourse. ~ ~ 0 -1 3104 D2 The small path leads south. ~ ~ 0 -1 3132 D3 You see the promenade. ~ ~ 0 -1 3102 S #3104 The Northeast End Of The Concourse~ You are at the Concourse. The city wall is just east and a small promenade goes west. Looking across the river you see a building that resembles a warehouse. The Concourse continues south along the city wall. ~ 31 0 1 D2 The Concourse continues south. ~ ~ 0 -1 3130 D3 You see the promenade. ~ ~ 0 -1 3103 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3105 The Park Entrance~ You are standing just inside the small park of Midgaard. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ 31 c 1 D0 You see the promenade. ~ ~ 0 -1 3102 D1 You see Park Cafe. ~ ~ 0 -1 3106 D2 You see the park. ~ ~ 0 -1 3108 S #3106 Park Cafe~ You are inside Park Cafe, a very cozy place with many tables and seats where you can relax and enjoy the view. To the east you can see the entrance to the park. ~ 31 dh 0 D3 You see the park entrance. ~ ~ 0 -1 3105 S #3107 A Small Path In The Park~ You are walking along a small path through the park. The path continues south and east. ~ 31 0 1 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3113 S #3108 A Small Path In The Park~ You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ 31 0 1 D0 You see the northern park entrance. ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3107 S #3109 A Small Path In The Park~ You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ 31 0 1 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3108 S #3110 Cityguard HeadQuarters~ You are inside a tidy office. ~ 31 d 0 D1 You see Park Road. ~ door~ 1 3105 3111 S #3111 Park Road~ The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ 31 0 1 D0 ~ ~ 0 -1 3131 D1 You see the park entrance. ~ ~ 0 -1 3112 D2 ~ ~ 0 -1 3118 D3 You see the Cityguard HeadQuarters. ~ door~ 1 3105 3110 E building door sign~ The sign on the door says: Cityguard HeadQuarters WARNING: Authorized Personnel Only! ~ S #3112 The Western Park Entrance~ You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ 31 c 1 D1 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 3111 S #3113 A Path In The Park~ You are in the park. The paths lead north and west. Westward is the park entrance and to the east you see a small pond. ~ 31 0 1 D0 ~ ~ 0 -1 3107 D1 You see the pond. ~ ~ 0 -1 3114 D3 You see the western park entrance. ~ ~ 0 -1 3112 S #3114 The Pond~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ 31 0 6 D1 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3113 S #3115 A Path In The Park~ You are in the park. The paths lead north and east. Eastward is the park entrance and to the west you see a small pond. ~ 31 0 1 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3116 D3 ~ ~ 0 -1 3114 S #3116 The Eastern Park Entrance~ You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ 31 c 1 D1 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3117 Emerald Avenue~ You are standing on the north end of Emerald Avenue. To the north is the promenade and to the west is the park entrance. To the east is the not very big Town Hall of Midgaard. ~ 31 0 1 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3116 S #3118 Park Road~ You are on Park Road which leads north and south. ~ 31 0 1 D0 ~ ~ 0 -1 3111 D2 ~ ~ 0 -1 3135 S #3119 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads north and west. ~ 31 0 1 D0 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3133 S #3120 The Road Crossing~ You are in the middle of the road cross. Roads lead in all directions. A road sign is here. ~ 31 0 1 D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3136 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3135 E sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. ~ S #3121 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads south and east. ~ 31 0 1 D1 ~ ~ 0 -1 3134 D2 ~ ~ 0 -1 3125 S #3122 Park Road~ You are on Park Road which leads south and north. Elm Street is east of here. ~ 31 0 1 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3123 D2 ~ ~ 0 -1 3126 S #3123 Elm Street~ You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. ~ 31 0 1 D1 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3122 S #3124 The End Of Elm Street~ You are at the end of Elm Street. ~ 31 0 1 D3 ~ ~ 0 -1 3123 S #3125 Emerald Avenue~ You are on Emerald Avenue which continues north. The Concourse is south of here. ~ 31 0 1 D0 ~ ~ 0 -1 3121 D2 ~ ~ 0 -1 3128 S #3126 Park Road~ You are on Park Road which continues north. The Concourse is south of here. ~ 31 0 1 D0 ~ ~ 0 -1 3122 D2 ~ ~ 0 -1 3129 S #3127 On The Concourse~ You are at the southwest corner of the city wall. The Concourse leads both north and east. ~ 31 0 1 D0 ~ ~ 0 -1 3100 D1 ~ ~ 0 -1 3128 S #3128 On The Concourse~ The Concourse continues both east and west. Emerald Avenue is north of here. ~ 31 0 1 D0 ~ ~ 0 -1 3125 D1 ~ ~ 0 -1 3129 D3 ~ ~ 0 -1 3127 S #3129 On The Concourse~ The Concourse continues both east and west. Park Road is north of here and an iron grate leads south to the graveyard. ~ 31 0 1 D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3130 D2 Through the solid iron bars you see the graveyard. ~ grate~ 2 3106 3150 D3 ~ ~ 0 -1 3128 S #3130 On The Concourse~ You are at the southeast corner of the city wall. The Concourse leads both north and west. ~ 31 0 1 D0 ~ ~ 0 -1 3104 D3 ~ ~ 0 -1 3129 S #3131 Park Road~ You are at Park Road which continues north and south. ~ 31 0 1 D0 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3111 S #3132 Emerald Avenue~ You are at Emerald Avenue which continues north and south. Penny Lane leads east from here. ~ 31 0 1 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3117 S #3133 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ 31 0 1 D1 ~ ~ 0 -1 3119 D2 ~ ~ 0 -1 3120 S #3134 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ 31 0 1 D0 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3121 S #3135 Park Road~ You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. ~ 31 0 1 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3120 S #3136 Park Road~ You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. ~ 31 0 1 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3120 S #3137 The Waiting Room~ You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk with a typewriter is placed in the middle of the room. ~ 30 d 0 D1 It looks like some kind of office. ~ ~ 0 -1 3138 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 E chair chairs~ Not the very least comfortable. ~ E desk~ An extremely heavy desk. It is so large that it doesn't even need drawers. Everything can be stored on its top. ~ E typewriter~ It is an ancient Quifatronic T-1000 mk I. These machines are known for their incredible durability, and for their even more incredible weight. They make a Cray II look like a laptop. ~ S #3138 The Mayor's Office~ You are in the not very big office of the Mayor of Midgaard. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ 30 d 0 D3 The waiting room is to the west. ~ ~ 0 -1 3137 E desk~ This desk is obviously very old. Nevertheless it looks as if has never been used. ~ E chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All auditoriums should be equipped with these things. A shame that there wouldn't be room for the students too, though. ~ S #3139 Penny Lane~ You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. ~ 31 0 1 D1 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3132 S #3140 Penny Lane~ You are on Penny Lane. The narrow road continues north and west. ~ 31 0 1 D0 ~ ~ 0 -1 3141 D3 ~ ~ 0 -1 3139 S #3141 The End Of Penny Lane~ You are at the end of Penny Lane. The only exit appears to be south. ~ 31 0 1 D2 ~ ~ 0 -1 3140 S #3150 A Gravel Road In The Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. An iron grate is to the north. ~ 31 0 2 D0 Through the solid iron bars you see the Concourse. ~ grate~ 2 3106 3129 D2 The gravel road continues southward. ~ ~ 0 -1 3151 S #3151 A Gravel Road In The Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 31 0 2 D0 The gravel road continues northwards. ~ ~ 0 -1 3150 D2 The gravel road continues southward. ~ ~ 0 -1 3152 S #3152 A Gravel Road In The Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 31 0 2 D0 The gravel road continues northwards. ~ ~ 0 -1 3151 D2 The gravel road continues southward. ~ ~ 0 -1 3153 S #3153 A Gravel Road In The Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 34 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3152 D2 The gravel road continues southward to an open space before a small building. ~ ~ 0 -1 3154 S #3154 In Front Of The Chapel~ You are on an open space before a small chapel. A gravel road leads north through the graveyard and the chapel entrance is to the south. ~ 31 0 2 D0 The gravel road continues northwards. ~ ~ 0 -1 3153 D2 The chapel door is made of dark wood. ~ door~ 1 -1 3155 S #3155 Inside The Chapel~ You are in a small, dark chapel. The dark brown glass in the tiny windows do not let much light through. A few rows of worn wooden benches stand here and an ancient altar sits in the middle of the floor. ~ 34 ad 0 D0 The chapel door is made of dark wood. ~ door~ 1 -1 3154 E glass windows~ The windows must be meant to be dark. At least they are completely clean. ~ E altar~ The altar looks very old... you examine the floor around the altar and notice that it seems less dusty than the rest of the room... someone must clean here regularly... maybe that old guy in Park Cafe, he looked like that sort... ~ E benches rows~ The benches are not of the comfortable kind. ~ S $