Lyonesse/bin/
Lyonesse/doc/eng/
Lyonesse/doc/ita/
Lyonesse/lib/
Lyonesse/lib/buildings/
Lyonesse/lib/clans/
Lyonesse/lib/data/
Lyonesse/lib/etc/
Lyonesse/lib/house/
Lyonesse/lib/misc/
Lyonesse/lib/plralias/A-E/
Lyonesse/lib/plralias/F-J/
Lyonesse/lib/plralias/K-O/
Lyonesse/lib/plralias/P-T/
Lyonesse/lib/plralias/U-Z/
Lyonesse/lib/plralias/ZZZ/
Lyonesse/lib/plrobjs/A-E/
Lyonesse/lib/plrobjs/F-J/
Lyonesse/lib/plrobjs/K-O/
Lyonesse/lib/plrobjs/P-T/
Lyonesse/lib/plrobjs/U-Z/
Lyonesse/lib/plrobjs/ZZZ/
Lyonesse/lib/plrsave/A-E/
Lyonesse/lib/plrsave/F-J/
Lyonesse/lib/plrsave/K-O/
Lyonesse/lib/plrsave/P-T/
Lyonesse/lib/plrsave/U-Z/
Lyonesse/lib/plrsave/ZZZ/
Lyonesse/lib/ships/
Lyonesse/lib/stables/
Lyonesse/lib/text/help/
Lyonesse/lib/world/
Lyonesse/lib/world/bld/
Lyonesse/lib/world/ship/
Lyonesse/lib/world/shp/
Lyonesse/lib/world/wls/
Lyonesse/lib/world/wls/Life/
Lyonesse/lib/world/wls/Map/
Lyonesse/log/
#3000
The Reading Room~
   You are in a small, simple room which is mostly empty, save a few
wooden desks and benches.  To the east you hear the bustle of the Temple
of Midgaard, a sharp contrast to the relative quiet of this peaceful
room.
~
30 cdeh 0
D1
You see the Temple of Midgaard.
~
~
0 -1 3001
S
#3001
The Temple Of Midgaard~
   You are in the southern end of the temple hall in the Temple of Midgaard.
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing Gods, Giants and peasants.
   Large steps lead down through the grand temple gate, descending the huge
mound upon which the temple is built and ends on the temple square below.
To the west, you see the Reading Room.  The donation room is in a small
alcove to your east.
~
30 cdeh 0
D0
At the northern end of the temple hall is a statue and a huge altar.
~
~
0 -1 3054
D1
In the east, you see a small alcove with a rickety wooden sign which
reads "Midgaard Donation Room."
~
~
0 -1 3063
D2
You look down the huge stone steps at the temple square below.
~
~
0 -1 3005
D3
You see the Reading Room.
~
~
0 -1 3000
D5
You see the temple square.
~
~
0 -1 3005
S
#3002
The Clerics' Inner Sanctum~
   This is the inner sanctum.  A picture of the mighty Thor, is hanging on
the wall, just above the altar which is set against the western wall.
~
30 cd 0
D1
You see your favorite place, the bar of divination.
~
~
0 -1 3003
S
#3003
The Bar Of Divination~
   The bar is one of the finest in the land, lucky it is members only.  Fine
furniture is set all around the room.  A small sign is hanging on the wall.
~
30 cdh 0
D2
You see the entrance.
~
~
0 -1 3004
D3
You see the inner sanctum.
~
~
0 -1 3002
E
sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
S
#3004
The Entrance To The Clerics' Guild~
   The entrance hall is a small modest room, reflecting the true nature of
the Clerics.  The exit leads east to the temple square.  A small entrance to
the bar is in the northern wall.
~
30 d 0
D0
You see the bar, richly decorated with really stylish furniture.
~
~
0 -1 3003
D1
You see the Temple Square.
~
~
0 -1 3005
S
#3005
The Temple Square~
   You are standing on the temple square.  Huge marble steps lead up to the
temple gate.  The entrance to the Clerics' Guild is to the west, and the old
Grunting Boar Inn, is to the east.  Just south of here you see the market
square, the center of Midgaard.
~
30 0 1
D0
You see the temple.
~
~
0 -1 3001
D1
You see the good old Grunting Boar Inn.
~
~
0 -1 3006
D2
You see the Market Square.
~
~
0 -1 3014
D3
You see the entrance to the Clerics' Guild.
~
~
0 -1 3004
S
#3006
The Entrance Hall Of The Grunting Boar Inn~
   You are standing in the entrance hall of the Grunting Boar Inn.  The hall
has been wisely decorated with simple, functional furniture.  The heavy smell
of dust and aging paper drifts in from the Post Office to the north.  A small
staircase leads up to the reception and the bar is to the east.
~
30 d 0
D0
You see the Midgaard Post Office.
~
~
0 -1 3062
D1
Surprise!  You see the bar.
~
~
0 -1 3007
D3
You see the temple square.
~
~
0 -1 3005
D4
You see the reception.
~
~
0 -1 3008
S
#3007
The Grunting Boar~
   You are standing in the bar.  The bar is set against the northern wall, old
archaic writing, carvings and symbols cover its top.  A fireplace is built into
the western wall, and through the southeastern windows you can see the temple
square.  This place makes you feel like home.
A small sign with big letters is fastened to the bar.
~
30 dh 0
D3
You see the exit to the entrance hall.
~
~
0 -1 3006
E
sign~
The sign reads:
Free instructions provided by the Grunting Boar Inn.

   Buy  - Buy something (drinkable) from the bartender.
   List - The bartender will show you all the different drinks and
          specialties, and tell the price of each.
~
E
writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
~
S
#3008
The Reception~
   You are standing in the reception.  The staircase leads down to the
entrance hall.  An exit to the north leads to the Cryogenic Center.
There is a small sign on the counter.
~
30 d 0
D0
You see the Cryogenic Center.
~
~
0 -1 3064
D5
You see the entrance hall.
~
~
0 -1 3006
E
sign~
Rooms are expensive but good!  You may:

   Offer - get an offer on a room - Time is in real life days.
   Rent  - Rent a room (saves your stuff, and quits the game),
           minimum charge is one day.


                          MY WAY OR THE HIGHWAY
                             PAY YOUR RENT!
                WE WON'T THINK TWICE BEFORE KICKING YOU OUT.
~
S
#3009
The Bakery~
   You are standing inside the small bakery.  A sweet scent of Danish and
fine bread fills the room.  The bread and Danish are arranged in fine order
on the shelves, and seem to be of the finest quality.
A small sign is on the counter.
~
30 dh 0
D2
You see the main street.
~
~
0 -1 3013
E
danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from
Denmark (which surely is not the capital of Sweden!).  Former ruler of
Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
Iceland, Estonia etc.  etc.
   The sight of those large, wholesome chokoladeboller makes your mouth water
and your soul sing.
~
E
sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
          his bakery.
~
S
#3010
The General Store~
   You are inside the general store.  All sorts of items are stacked on shelves
behind the counter, safely out of your reach.
A small note hangs on the wall.
~
30 dh 0
D2
You see the main street.
~
~
0 -1 3015
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
S
#3011
The Weapon Shop~
   You are inside the weapon shop.  There is a small note on the counter.
~
30 dh 0
D2
You see the main street.
~
~
0 -1 3016
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
S
#3012
Main Street~
   You are at the end of the main street of Midgaard.  South of here is the
entrance to the Guild of Magic Users.  The street continues east towards the
market square.  The magic shop is to the north and to the west is the city
gate.
~
30 0 1
D0
You see the magic shop.
~
~
0 -1 3033
D1
You see the main street.
~
~
0 -1 3013
D2
You see the entrance to the Guild of Magic Users.
~
~
0 -1 3017
D3
You see the city gate.
~
~
0 -1 3040
S
#3013
Main Street~
   You are on the main street passing through the City of Midgaard.  South of
here is the entrance to the Armory, and the bakery is to the north.  East of
here is the market square.
~
30 0 1
D0
You see the bakery.
~
~
0 -1 3009
D1
You see the market square.
~
~
0 -1 3014
D2
You see the armory.
~
~
0 -1 3020
D3
You see the main street.
~
~
0 -1 3012
S
#3014
Market Square~
   You are standing on the market square, the famous Square of Midgaard.
A large, peculiar looking statue is standing in the middle of the square.
Roads lead in every direction, north to the temple square, south to the
common square, east and westbound is the main street.
~
30 0 1
D0
You see the temple square.
~
~
0 -1 3005
D1
You see the main street.
~
~
0 -1 3015
D2
You see the common square.
~
~
0 -1 3025
D3
You see the main street.
~
~
0 -1 3013
E
statue~
What you see is the Midgaard Worm, stretching around the Palace of Midgaard.
~
S
#3015
Main Street~
   You are on the main street crossing through town.  To the north is the
general store, and the main street continues east.  To the west you see and
hear the market place, to the south a small door leads into the Pet Shop.
~
30 0 1
D0
You see the general store.
~
~
0 -1 3010
D1
You see the main street.
~
~
0 -1 3016
D2
You see the Pet Shop.
~
~
0 -1 3031
D3
You see the market square.
~
~
0 -1 3014
S
#3016
Main Street~
   The main street, to the north is the weapon shop and to the south is the
Guild of Swordsmen.  To the east you leave town and to the west the street
leads to the market square.
~
30 0 1
D0
You see the weapon shop.
~
~
0 -1 3011
D1
You see the city gate.
~
~
0 -1 3041
D2
You see the swordsmen's guild.
~
~
0 -1 3021
D3
You see the main street leading to the market square.
~
~
0 -1 3015
S
#3017
The Entrance To The Mages' Guild~
   The entrance hall to this guild is a small, poor lighted room.
~
30 d 0
D0
You see the main street.
~
~
0 -1 3012
D2
You see your favorite place, the Mages' Bar.
~
~
0 -1 3018
S
#3018
The Mages' Bar~
   The bar is one of the weirdest in the land.  Mystical images float around
the air.  Illusions of fine furniture appear all around the room.
~
30 cdh 0
D0
You see the lobby.
~
~
0 -1 3017
D1
You see the laboratory.
~
~
0 -1 3019
S
#3019
The Mages' Laboratory~
   This is the Magical Experiments Laboratory.  Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks.  The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible.
~
30 cd 0
D3
You see the bar.
~
~
0 -1 3018
S
#3020
The Armory~
   The armory with all kinds of armors on the walls and in the window.  You
see helmets, shields and chain mails.  To the north is the main street.
On the wall is a small note.
~
30 dh 0
D0
You see the main street.
~
~
0 -1 3013
E
note~
You can use these commands for trading:

  value <item>     To get the price of an item in your possession.
  sell <item>      To sell something.
  buy <item>       To buy something (provided that the shop has it in store).
  list             Gives you a listing of the shop's inventory.

        WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
                             NO HAGGLING
~
S
#3021
The Entrance Hall To The Guild Of Swordsmen~
   The entrance hall to the Guild of Swordsmen.  A place where one has to be
careful not to say something wrong (or right).  To the east is the bar and to
the north is the main street.
~
30 d 0
D0
You see the main street.
~
~
0 -1 3016
D1
You see the swordsmen's bar, many noises comes from there.
~
~
0 -1 3022
S
#3022
The Bar Of Swordsmen~
   The bar of swordsmen, once upon a time beautifully furnished.  But now the
furniture is all around you in small pieces.  To the south is the yard, and
to the west is the entrance hall.
~
30 cdh 0
D2
You see the practice yard.
~
~
0 -1 3023
D3
You see the entrance hall to the warriors' guild.
~
~
0 -1 3021
S
#3023
The Tournament And Practice Yard~
   This is the practice yard of the fighters.  To the north is the bar.
~
30 cd 0
D0
You see the bar.
~
~
0 -1 3022
S
#3024
The Eastern End Of Poor Alley~
   You are at the poor alley.  South of here is the Grubby Inn and to the
east you see common square.  The alley continues further west.
~
30 0 1
D1
You see the common square.
~
~
0 -1 3025
D2
You see the Inn.
~
~
0 -1 3048
D3
You see the poor alley.
~
~
0 -1 3044
S
#3025
The Common Square~
   The common square, people pass you, talking to each other.  To the west is
the poor alley and to the east is the dark alley.  To the north, this square
is connected to the market square.  From the south you notice a nasty smell.
~
30 0 1
D0
You see the market square.
~
~
0 -1 3014
D1
You see the dark alley.
~
~
0 -1 3026
D2
You see the city dump.
~
~
0 -1 3030
D3
You see Poor Alley.
~
~
0 -1 3024
S
#3026
The Dark Alley~
   The dark alley, to the west is the common square and to the south is the
Guild of Thieves.  The alley continues east.
~
30 0 1
D1
The alley continues east.
~
~
0 -1 3045
D2
You see the entrance to the thieves' guild.
~
~
0 -1 3027
D3
You see the common square.
~
~
0 -1 3025
E
guild~
It is the thieves' guild, don't enter if you care about your health or money.
~
S
#3027
The Entrance Hall To The Guild Of Thieves~
   The entrance hall to the thieves' and assassins' guild.  A place where you
can lose both your life and your money, if you are not careful.  To the north
is the dark alley and to the east is the thieves' bar.
~
30 d 0
D0
You see the alley.
~
~
0 -1 3026
D1
You see the thieves bar, where everything disappears.
~
~
0 -1 3028
S
#3028
The Thieves' Bar~
   The bar of the thieves.  Once upon a time this place was beautifully
furnished, but now it seems almost empty.  To the south is the yard, and to
the west is the entrance hall.
   (Maybe the furniture has been stolen?!)
~
30 cdh 0
D2
You see the secret yard.
~
~
0 -1 3029
D3
You see the entrance hall to the thieves' guild.
~
~
0 -1 3027
E
furniture~
As you look at the furniture, the chair you sit on disappears.
~
S
#3029
The Secret Yard~
   The secret practice yard of thieves and assassins.  To the north is the
bar.
~
30 cd 0
D0
You see the bar.
~
~
0 -1 3028
S
#3030
The Dump~
   The dump, where the people from the city drop their garbage.
North of here you see the common square.
~
30 c 2
D0
You see the common square.
~
~
0 -1 3025
S
#3031
The Pet Shop~
   The Pet Shop is a small crowded store, full of cages and animals of
various sizes.  There is a sign on the wall.
~
30 cdh 0
D0
You see the main street.
~
~
0 -1 3015
E
sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet>' to buy yourself a pet.

  Instructions for having pets:

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order followers <instructions>'

  You can name the pet you buy with: 'buy <pet> <name>'

 Regards,

 The Shopkeeper

~
S
#3032
Pet Shop Store~
   This  is the small dark room in which the Pet shop keeps his pets.
It is vital that this room's virtual number is exactly one larger
than the Pet Shop number.
~
30 dk 0
S
#3033
The Magic Shop~
   Behind the counter you see various items, neatly placed in racks,
presumably most of them are magic.
~
30 dh 0
D2
You see the main street.
~
~
0 -1 3012
S
#3040
Inside The West Gate Of Midgaard~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
east and Wall Road leads south from here.
~
30 0 1
D1
You see Main Street.
~
~
0 -1 3012
D2
You see the road running along the inner side of the city wall.  You notice
that it is called Wall Road.
~
~
0 -1 3042
D3
The city gate is to the west.
~
gate~
1 3112 3052
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3041
Inside The East Gate Of Midgaard~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
west from here.  To the south you see the Water Shop.
~
30 0 1
D1
You see the city gate.
~
gate~
1 3112 3053
D2
You see the water shop.
~
~
0 -1 3058
D3
You see Main Street.
~
~
0 -1 3016
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3042
Wall Road~
   You are walking next to the western city wall.  The road continues further
south and the city gate is just north of here.
~
30 0 1
D0
You see the city gate.
~
~
0 -1 3040
D2
The road continues further south.
~
~
0 -1 3043
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3043
Wall Road~
   You are walking next to the western city wall.  Wall Road continues further
north and south.  A small, poor alley leads east.
Some letters have been written on the wall here.
~
30 0 1
D0
The road continues further north.
~
~
0 -1 3042
D1
Poor Alley leads east.
~
~
0 -1 3044
D2
The road continues further south.
~
~
0 -1 3047
E
wall writing letters~
It says 'Who watches the watchmen?'
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3044
Poor Alley~
   You are on Poor Alley, which continues further east.  You see the
city wall to the west.
~
30 0 1
D1
The alley leads east.
~
~
0 -1 3024
D3
The alley leads west.
~
~
0 -1 3043
S
#3045
The Dark Alley At The Levee~
   You are standing in the alley which continues east and west.  South of
here you see the levee.
~
30 0 1
D1
The alley leads east.
~
~
0 -1 3046
D2
You see the levee.
~
~
0 -1 3049
D3
The alley leads west.
~
~
0 -1 3026
S
#3046
The Eastern End Of The Alley~
   You are standing at the eastern end of the alley, the city wall is just
east, blocking any further movement.  A small warehouse is directly south of
here.
~
30 0 1
D2
You see the warehouse.
~
~
0 -1 3050
D3
You see the alley.
~
~
0 -1 3045
S
#3047
Wall Road~
   You are standing on the road next to the western city wall, which
continues north.  South of here is a bridge across the river.
~
30 0 1
D0
You see the road.
~
~
0 -1 3043
D2
You see the bridge.
~
~
0 -1 3051
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3048
Grubby Inn~
   You are inside the old Grubby Inn.  This place has not been cleaned for
several decades; vile smells make you dizzy.
~
30 dh 0
D0
You see the alley.
~
~
0 -1 3024
S
#3049
The Levee~
   You are at the levee.  South of here you see the river gently flowing southeast.
The river bank is very low making it possible to enter the river.
~
30 h 1
D0
You see the alley.
~
~
0 -1 3045
X2
You see the river flowing southeast.
~
~
0 -1 957 1181
S
#3050
The Deserted Warehouse~
   You are inside the warehouse.  The room is decorated with various old
items from ships.
~
30 d 0
D0
You see the alley.
~
~
0 -1 3046
S
#3051
On The Bridge~
   You are standing on the stone bridge crosses the river.  The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.
~
30 0 1
D0
You see the road.
~
~
0 -1 3047
D2
You see the Concourse.
~
~
0 -1 3100
E
bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
E
opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3052
Outside The West Gate Of Midgaard~
   You are in a little clearing just outside the city wall. In every direction
but east there is the Blue River. To the east you can see the city gate.
~
30 0 1
D1
The city gate is to the east.
~
gate~
1 3112 3040
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3053
Outside The East Gate Of Midgaard~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the east the
Eastern Road stretch out in the distance across the Doodle Bridge.
~
30 0 1
W1
You see the Eastern Road.
~
~
0 -1 952 1181
D3
You see the city gate.
~
gate~
1 3112 3041
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3054
By The Temple Altar~
   You are by the temple altar in the northern end of the Temple of
Midgaard.  A huge altar made from white polished marble is standing
in front of you and behind it is a ten foot tall sitting statue of
Odin, the King of the Gods.
~
30 d 0
D2
You see the southern end of the temple.
~
~
0 -1 3001
E
altar~
Even though the altar is more than ten feet long it appears to be made from
a single block of white virgin marble.
~
E
statue odin king god~
The statue represents the one-eyed Odin sitting on a his throne.  He has
long, grey hair and beard and a strict look on his face.  On top of the
throne, just above his shoulders, his two ravens Hugin and Munin are sitting
and at his feet are his wolves Gere and Freke.
~
S
#3055
Odin's Store~
   This is the small dark room in which Odin keeps the player items that he
takes care of.  It is vital that this room's virtual number is exactly one
larger than the room by the temple altar.
~
30 dj 0
S
#3058
Ye Olde Water Shoppe~
   You are standing in the center of a small wooden shop whose walls are
covered with racks upon racks of water jugs.  Several large barrels with
spigots are stacked in the corner.
~
30 dh 0
D0
You see the East Gate.
~
~
0 -1 3041
S
#3062
The Post Office~
   You are in the central post office for Midgaard.  Piles of assorted mail
lay untouched in the corners, collecting cobwebs.  Several large crates have
been pried open by curious customs agents, and are now stacked along the west
wall, hiding plenty of 'WANTED' posters.
There is a sign posted on the wall here.
~
30 deh 1
D2
You see the entrance to the Grunting Boar Inn and Tavern.
~
~
0 -1 3006
E
sign~
**********************************************************
*     							 *
*    Mail Instructions:                                  *
*							 *
*      To send a note to someone:                        *
*         MAIL <playername>				 *
*     							 *
*      To see if you have any mail:                      *
*         CHECK						 *
*							 *
*      To get the Postmaster to give you your mail:      *
*         RECEIVE					 *
*							 *
*         Stamps cost 150 coins per letter               *
*         Type 'HELP MAIL' for more info                 *
**********************************************************
~
E
letters envelopes assorted~
Envelopes of all sizes are heaped into hugh piles around the room.  As you
look closer, you see a letter that you had posted a full week ago, laying
unnoticed and slightly rat-chewed towards the bottom of the pile.
~
E
cobwebs~
They seem to cover everything here, even the Postmaster himself.
~
E
crates opened large~
As you know, it is illegal to send contraband items through the Midgaard
Mail.  The customs agents use this as a great excuse to seize liquor,
rare spices, and just about anything they might find useful or profitable.
~
E
WANTED posters poster wall~
Faces of various known Killers and Thieves can barely be seen behind the
crates on the west wall.  Some of them look quite familar, sorta like that
guy who you saw in the Reception a minute ago... but then again, they are
rather hard to see past the crates.
~
S
#3063
The Midgaard Donation Room~
   You are in a small, undecorated room just off of the main temple.  There
are a couple of small wooden benches here where people occasionally sit
while they wait for items to appear.  The temple is to the west.
&b&3A small box rest in a corner, looking lost and forlon.&0
~
30 cde 1
D3
The busy temple is back west.
~
~
0 -1 3001
E
box id-a-tron plaque~
The box looks back at you mournfully as it emits bluish smoke from one of the
several vents on its side.  On top of the box is a smallish platform, and
on its side is a large lever, reminiscent of a slot machine.  A small plaque
is attached to the front of the box.
    It reads: "Type 'analyze <item>' to identify a donated item."
~
S
#3064
The Cryogenic Center~
   You are standing in an impossible white sterile room with cylindrical
body-length canisters lined up against the walls.  The Reception is to the
south.
~
30 d 1
D2
The Reception is to the south.
~
~
0 -1 3008
S
#3100
The Northwest End Of The Concourse~
   You are at the concourse, the city wall is just west.  A small promenade
goes east, and the bridge is just north of here.  The concourse continues
south along the city wall.
~
31 0 1
D0
You see the Bridge.
~
~
0 -1 3051
D1
You see the promenade.
~
~
0 -1 3101
D2
The promenade continues far south.
~
~
0 -1 3127
S
#3101
The Promenade~
   The river gently flows westwards just north of here.  The promenade
continues further east and to the west you see the city wall.  Park Road
leads south from here.
~
31 0 1
D1
The promenade continues.
~
~
0 -1 3102
D2
Park Road leads south.
~
~
0 -1 3131
D3
You see the Concourse.
~
~
0 -1 3100
S
#3102
The Promenade~
   The river gently flows westwards just north of here.  The promenade
continues both east and west.  South of here you see the entrance to
the park, and a small building seems to be just west of the entrance.
~
31 0 1
D1
You see the promenade.
~
~
0 -1 3103
D2
You see the park entrance.
~
~
0 -1 3105
D3
You see the promenade.
~
~
0 -1 3101
S
#3103
The Promenade~
   The river gently flows westwards just north of here.  The promenade
continues both east and west.  A small path leads south.  Looking across
the river you see the levee.
~
31 0 1
D1
You see the Concourse.
~
~
0 -1 3104
D2
The small path leads south.
~
~
0 -1 3132
D3
You see the promenade.
~
~
0 -1 3102
S
#3104
The Northeast End Of The Concourse~
   You are at the Concourse.  The city wall is just east and a small
promenade goes west.  Looking across the river you see a building that
resembles a warehouse.  The Concourse continues south along the city
wall.
~
31 0 1
D2
The Concourse continues south.
~
~
0 -1 3130
D3
You see the promenade.
~
~
0 -1 3103
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3105
The Park Entrance~
   You are standing just inside the small park of Midgaard.  To the north is
the promenade and a small path leads south into the park.  To your east is
the famous Park Cafe.
~
31 c 1
D0
You see the promenade.
~
~
0 -1 3102
D1
You see Park Cafe.
~
~
0 -1 3106
D2
You see the park.
~
~
0 -1 3108
S
#3106
Park Cafe~
   You are inside Park Cafe, a very cozy place with many tables and
seats where you can relax and enjoy the view.  To the east you can
see the entrance to the park.
~
31 dh 0
D3
You see the park entrance.
~
~
0 -1 3105
S
#3107
A Small Path In The Park~
   You are walking along a small path through the park.  The path continues
south and east.
~
31 0 1
D1
~
~
0 -1 3108
D2
~
~
0 -1 3113
S
#3108
A Small Path In The Park~
   You are standing on a small path inside the park.  The park entrance is
just north of here, and Park Cafe is just east of the entrance.  The path
leads further east and west.
~
31 0 1
D0
You see the northern park entrance.
~
~
0 -1 3105
D1
~
~
0 -1 3109
D3
~
~
0 -1 3107
S
#3109
A Small Path In The Park~
   You are on a small path running through the park.  It continues west and
south and just north of here you see the southern wall of Park Cafe.
~
31 0 1
D2
~
~
0 -1 3115
D3
~
~
0 -1 3108
S
#3110
Cityguard HeadQuarters~
   You are inside a tidy office.
~
31 d 0
D1
You see Park Road.
~
door~
1 3105 3111
S
#3111
Park Road~
   The road continues north and south.  A building is just west of here, you
notice a sign on the door.  The park entrance is to the east.
~
31 0 1
D0
~
~
0 -1 3131
D1
You see the park entrance.
~
~
0 -1 3112
D2
~
~
0 -1 3118
D3
You see the Cityguard HeadQuarters.
~
door~
1 3105 3110
E
building door sign~
The sign on the door says:

                 Cityguard HeadQuarters

           WARNING: Authorized Personnel Only!

~
S
#3112
The Western Park Entrance~
   You are standing at the western end of the park.  A small path leads east
into the park and going west through the entrance you will reach Park Road.
~
31 c 1
D1
~
~
0 -1 3113
D3
~
~
0 -1 3111
S
#3113
A Path In The Park~
   You are in the park.  The paths lead north and west.  Westward is the
park entrance and to the east you see a small pond.
~
31 0 1
D0
~
~
0 -1 3107
D1
You see the pond.
~
~
0 -1 3114
D3
You see the western park entrance.
~
~
0 -1 3112
S
#3114
The Pond~
   You are swimming around in the pond, feeling rather stupid.  You can get
back on the path from the eastern and western end of the pond.
~
31 0 6
D1
~
~
0 -1 3115
D3
~
~
0 -1 3113
S
#3115
A Path In The Park~
   You are in the park.  The paths lead north and east.  Eastward is the
park entrance and to the west you see a small pond.
~
31 0 1
D0
~
~
0 -1 3109
D1
~
~
0 -1 3116
D3
~
~
0 -1 3114
S
#3116
The Eastern Park Entrance~
   You are standing at the eastern end of the park.  A small path leads west
into the park.  Going east through the entrance you will reach Emerald
Avenue.
~
31 c 1
D1
~
~
0 -1 3117
D3
~
~
0 -1 3115
S
#3117
Emerald Avenue~
   You are standing on the north end of Emerald Avenue.  To the north is the
promenade and to the west is the park entrance.  To the east is the not very
big Town Hall of Midgaard.
~
31 0 1
D0
~
~
0 -1 3132
D1
~
~
0 -1 3137
D2
~
~
0 -1 3119
D3
~
~
0 -1 3116
S
#3118
Park Road~
   You are on Park Road which leads north and south.
~
31 0 1
D0
~
~
0 -1 3111
D2
~
~
0 -1 3135
S
#3119
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  The road leads north and
west.
~
31 0 1
D0
~
~
0 -1 3117
D3
~
~
0 -1 3133
S
#3120
The Road Crossing~
   You are in the middle of the road cross.  Roads lead in all directions.
A road sign is here.
~
31 0 1
D0
~
~
0 -1 3133
D1
~
~
0 -1 3136
D2
~
~
0 -1 3134
D3
~
~
0 -1 3135
E
sign~
The sign points in all directions:

   North - Emerald Avenue.
   East  - Park Road.
   South - Emerald Avenue.
   West  - Park Road.
~
S
#3121
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  The road leads south and
east.
~
31 0 1
D1
~
~
0 -1 3134
D2
~
~
0 -1 3125
S
#3122
Park Road~
   You are on Park Road which leads south and north.  Elm Street is east of
here.
~
31 0 1
D0
~
~
0 -1 3136
D1
~
~
0 -1 3123
D2
~
~
0 -1 3126
S
#3123
Elm Street~
   You are on Elm street.  Park Road is to the west and Elm Street continues
in eastward direction.
~
31 0 1
D1
~
~
0 -1 3124
D3
~
~
0 -1 3122
S
#3124
The End Of Elm Street~
   You are at the end of Elm Street.
~
31 0 1
D3
~
~
0 -1 3123
S
#3125
Emerald Avenue~
   You are on Emerald Avenue which continues north.  The Concourse is south
of here.
~
31 0 1
D0
~
~
0 -1 3121
D2
~
~
0 -1 3128
S
#3126
Park Road~
   You are on Park Road which continues north.  The Concourse is south of
here.
~
31 0 1
D0
~
~
0 -1 3122
D2
~
~
0 -1 3129
S
#3127
On The Concourse~
   You are at the southwest corner of the city wall.  The Concourse leads
both north and east.
~
31 0 1
D0
~
~
0 -1 3100
D1
~
~
0 -1 3128
S
#3128
On The Concourse~
   The Concourse continues both east and west.  Emerald Avenue is north of
here.
~
31 0 1
D0
~
~
0 -1 3125
D1
~
~
0 -1 3129
D3
~
~
0 -1 3127
S
#3129
On The Concourse~
   The Concourse continues both east and west.  Park Road is north of here
and an iron grate leads south to the graveyard.
~
31 0 1
D0
~
~
0 -1 3126
D1
~
~
0 -1 3130
D2
Through the solid iron bars you see the graveyard.
~
grate~
2 3106 3150
D3
~
~
0 -1 3128
S
#3130
On The Concourse~
   You are at the southeast corner of the city wall.  The Concourse leads
both north and west.
~
31 0 1
D0
~
~
0 -1 3104
D3
~
~
0 -1 3129
S
#3131
Park Road~
   You are at Park Road which continues north and south.
~
31 0 1
D0
~
~
0 -1 3101
D2
~
~
0 -1 3111
S
#3132
Emerald Avenue~
   You are at Emerald Avenue which continues north and south.  Penny Lane leads
east from here.
~
31 0 1
D0
~
~
0 -1 3103
D1
~
~
0 -1 3139
D2
~
~
0 -1 3117
S
#3133
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  To the east the road goes on
and to the south is the Road Crossing.
~
31 0 1
D1
~
~
0 -1 3119
D2
~
~
0 -1 3120
S
#3134
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  To the west the road goes on
and to the north is the Road Crossing.
~
31 0 1
D0
~
~
0 -1 3120
D3
~
~
0 -1 3121
S
#3135
Park Road~
   You are at a bend on Park Road.  To the north the road goes on and to the
east is the Road Crossing.
~
31 0 1
D0
~
~
0 -1 3118
D1
~
~
0 -1 3120
S
#3136
Park Road~
   You are at a bend on Park Road.  To the south the road goes on and to the
west is the Road Crossing.
~
31 0 1
D2
~
~
0 -1 3122
D3
~
~
0 -1 3120
S
#3137
The Waiting Room~
   You are standing in the waiting room at the town hall.  Wooden chairs stand
along the walls and a long desk with a typewriter is placed in the middle of
the room.
~
30 d 0
D1
It looks like some kind of office.
~
~
0 -1 3138
D3
The exit west leads to Emerald Avenue.
~
~
0 -1 3117
E
chair chairs~
Not the very least comfortable.
~
E
desk~
An extremely heavy desk.  It is so large that it doesn't even need drawers.
Everything can be stored on its top.
~
E
typewriter~
It is an ancient Quifatronic T-1000 mk I.  These machines are known for their
incredible durability, and for their even more incredible weight.  They make
a Cray II look like a laptop.
~
S
#3138
The Mayor's Office~
   You are in the not very big office of the Mayor of Midgaard.  A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
~
30 d 0
D3
The waiting room is to the west.
~
~
0 -1 3137
E
desk~
This desk is obviously very old.  Nevertheless it looks as if has never been
used.
~
E
chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably
as in a bed.  All auditoriums should be equipped with these things.  A shame
that there wouldn't be room for the students too, though.
~
S
#3139
Penny Lane~
   You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane
continues in eastward direction.
~
31 0 1
D1
~
~
0 -1 3140
D3
~
~
0 -1 3132
S
#3140
Penny Lane~
   You are on Penny Lane.  The narrow road continues north and west.
~
31 0 1
D0
~
~
0 -1 3141
D3
~
~
0 -1 3139
S
#3141
The End Of Penny Lane~
   You are at the end of Penny Lane.  The only exit appears to be south.
~
31 0 1
D2
~
~
0 -1 3140
S
#3150
A Gravel Road In The Graveyard~
   You are on a well-kept gravel road that leads north-south through the
graveyard.  On both sides of the road grow dark evergreen trees.  An iron
grate is to the north.
~
31 0 2
D0
Through the solid iron bars you see the Concourse.
~
grate~
2 3106 3129
D2
The gravel road continues southward.
~
~
0 -1 3151
S
#3151
A Gravel Road In The Graveyard~
  You are on a well-kept gravel road that leads north-south through the
graveyard.  On both sides of the road grow dark evergreen trees.
~
31 0 2
D0
The gravel road continues northwards.
~
~
0 -1 3150
D2
The gravel road continues southward.
~
~
0 -1 3152
S
#3152
A Gravel Road In The Graveyard~
  You are on a well-kept gravel road that leads north-south through the
graveyard.  On both sides of the road grow dark evergreen trees.
~
31 0 2
D0
The gravel road continues northwards.
~
~
0 -1 3151
D2
The gravel road continues southward.
~
~
0 -1 3153
S
#3153
A Gravel Road In The Graveyard~
  You are on a well-kept gravel road that leads north-south through the
graveyard.  On both sides of the road grow dark evergreen trees.
~
34 0 1
D0
The gravel road continues northwards.
~
~
0 -1 3152
D2
The gravel road continues southward to an open space before a small
building.
~
~
0 -1 3154
S
#3154
In Front Of The Chapel~
   You are on an open space before a small chapel.  A gravel road leads north
through the graveyard and the chapel entrance is to the south.
~
31 0 2
D0
The gravel road continues northwards.
~
~
0 -1 3153
D2
The chapel door is made of dark wood.
~
door~
1 -1 3155
S
#3155
Inside The Chapel~
   You are in a small, dark chapel.  The dark brown glass in the tiny windows
do not let much light through.  A few rows of worn wooden benches stand here
and an ancient altar sits in the middle of the floor.
~
34 ad 0
D0
The chapel door is made of dark wood.
~
door~
1 -1 3154
E
glass windows~
The windows must be meant to be dark.  At least they are completely clean.
~
E
altar~
The altar looks very old... you examine the floor around the altar and notice
that it seems less dusty than the rest of the room... someone must clean here
regularly... maybe that old guy in Park Cafe, he looked like that sort...
~
E
benches rows~
The benches are not of the comfortable kind.
~
S
$