/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include <sys/types.h> #include <stdio.h> #include "merc.h" /* * Class table. */ const struct class_type class_table [MAX_CLASS] = { { "Mag", APPLY_INT, OBJ_VNUM_SCHOOL_DAGGER, 3018, 95, 18, 10, 6, 8, TRUE }, { "Cle", APPLY_WIS, OBJ_VNUM_SCHOOL_MACE, 3003, 95, 18, 12, 7, 10, TRUE }, { "Thi", APPLY_DEX, OBJ_VNUM_SCHOOL_DAGGER, 3028, 85, 18, 8, 8, 13, FALSE }, { "War", APPLY_STR, OBJ_VNUM_SCHOOL_SWORD, 3022, 85, 18, 6, 11, 15, FALSE } }; /* * Titles. */ char * const title_table [MAX_CLASS][MAX_LEVEL+1][2] = { { { "Man", "Woman" }, { "Apprentice of Magic", "Apprentice of Magic" }, { "Spell Student", "Spell Student" }, { "Scholar of Magic", "Scholar of Magic" }, { "Delver in Spells", "Delveress in Spells" }, { "Medium of Magic", "Medium of Magic" }, { "Scribe of Magic", "Scribess of Magic" }, { "Seer", "Seeress" }, { "Sage", "Sage" }, { "Illusionist", "Illusionist" }, { "Abjurer", "Abjuress" }, { "Invoker", "Invoker" }, { "Enchanter", "Enchantress" }, { "Conjurer", "Conjuress" }, { "Magician", "Witch" }, { "Creator", "Creator" }, { "Savant", "Savant" }, { "Magus", "Craftess" }, { "Wizard", "Wizard" }, { "Warlock", "War Witch" }, { "Sorcerer", "Sorceress" }, { "Elder Sorcerer", "Elder Sorceress" }, { "Grand Sorcerer", "Grand Sorceress" }, { "Great Sorcerer", "Great Sorceress" }, { "Golem Maker", "Golem Maker" }, { "Greater Golem Maker", "Greater Golem Maker" }, { "Maker of Stones", "Maker of Stones", }, { "Maker of Potions", "Maker of Potions", }, { "Maker of Scrolls", "Maker of Scrolls", }, { "Maker of Wands", "Maker of Wands", }, { "Maker of Staves", "Maker of Staves", }, { "Demon Summoner", "Demon Summoner" }, { "Greater Demon Summoner", "Greater Demon Summoner" }, { "Dragon Charmer", "Dragon Charmer" }, { "Greater Dragon Charmer", "Greater Dragon Charmer" }, { "Master of all Magic", "Master of all Magic" }, { "Mage Hero", "Mage Heroine" }, { "Angel of Magic", "Angel of Magic" }, { "Deity of Magic", "Deity of Magic" }, { "Supremity of Magic", "Supremity of Magic" }, { "Implementor", "Implementress" } }, { { "Man", "Woman" }, { "Believer", "Believer" }, { "Attendant", "Attendant" }, { "Acolyte", "Acolyte" }, { "Novice", "Novice" }, { "Missionary", "Missionary" }, { "Adept", "Adept" }, { "Deacon", "Deaconess" }, { "Vicar", "Vicaress" }, { "Priest", "Priestess" }, { "Minister", "Lady Minister" }, { "Canon", "Canon" }, { "Levite", "Levitess" }, { "Curate", "Curess" }, { "Monk", "Nun" }, { "Healer", "Healess" }, { "Chaplain", "Chaplain" }, { "Expositor", "Expositress" }, { "Bishop", "Bishop" }, { "Arch Bishop", "Arch Lady of the Church" }, { "Patriarch", "Matriarch" }, { "Elder Patriarch", "Elder Matriarch" }, { "Grand Patriarch", "Grand Matriarch" }, { "Great Patriarch", "Great Matriarch" }, { "Demon Killer", "Demon Killer" }, { "Greater Demon Killer", "Greater Demon Killer" }, { "Cardinal of the Sea", "Cardinal of the Sea" }, { "Cardinal of the Earth", "Cardinal of the Earth" }, { "Cardinal of the Air", "Cardinal of the Air" }, { "Cardinal of the Ether", "Cardinal of the Ether" }, { "Cardinal of the Heavens", "Cardinal of the Heavens" }, { "Avatar of an Immortal", "Avatar of an Immortal" }, { "Avatar of a Deity", "Avatar of a Deity" }, { "Avatar of a Supremity", "Avatar of a Supremity" }, { "Avatar of an Implementor", "Avatar of an Implementor" }, { "Master of all Divinity", "Mistress of all Divinity" }, { "Holy Hero", "Holy Heroine" }, { "Angel", "Angel" }, { "Deity", "Deity" }, { "Supreme Master", "Supreme Mistress" }, { "Implementor", "Implementress" } }, { { "Man", "Woman" }, { "Pilferer", "Pilferess" }, { "Footpad", "Footpad" }, { "Filcher", "Filcheress" }, { "Pick-Pocket", "Pick-Pocket" }, { "Sneak", "Sneak" }, { "Pincher", "Pincheress" }, { "Cut-Purse", "Cut-Purse" }, { "Snatcher", "Snatcheress" }, { "Sharper", "Sharpress" }, { "Rogue", "Rogue" }, { "Robber", "Robber" }, { "Magsman", "Magswoman" }, { "Highwayman", "Highwaywoman" }, { "Burglar", "Burglaress" }, { "Thief", "Thief" }, { "Knifer", "Knifer" }, { "Quick-Blade", "Quick-Blade" }, { "Killer", "Murderess" }, { "Brigand", "Brigand" }, { "Cut-Throat", "Cut-Throat" }, { "Spy", "Spy" }, { "Grand Spy", "Grand Spy" }, { "Master Spy", "Master Spy" }, { "Assassin", "Assassin" }, { "Greater Assassin", "Greater Assassin" }, { "Master of Vision", "Mistress of Vision" }, { "Master of Hearing", "Mistress of Hearing" }, { "Master of Smell", "Mistress of Smell" }, { "Master of Taste", "Mistress of Taste" }, { "Master of Touch", "Mistress of Touch" }, { "Crime Lord", "Crime Mistress" }, { "Infamous Crime Lord", "Infamous Crime Mistress" }, { "Greater Crime Lord", "Greater Crime Mistress" }, { "Master Crime Lord", "Master Crime Mistress" }, { "Godfather", "Godmother" }, { "Assassin Hero", "Assassin Heroine" }, { "Angel of Death", "Angel of Death" }, { "Deity of Assassins", "Deity of Assassins" }, { "Supreme Master", "Supreme Mistress" }, { "Implementor", "Implementress" } }, { { "Man", "Woman" }, { "Swordpupil", "Swordpupil" }, { "Recruit", "Recruit" }, { "Sentry", "Sentress" }, { "Fighter", "Fighter" }, { "Soldier", "Soldier" }, { "Warrior", "Warrior" }, { "Veteran", "Veteran" }, { "Swordsman", "Swordswoman" }, { "Fencer", "Fenceress" }, { "Combatant", "Combatess" }, { "Hero", "Heroine" }, { "Myrmidon", "Myrmidon" }, { "Swashbuckler", "Swashbuckleress" }, { "Mercenary", "Mercenaress" }, { "Swordmaster", "Swordmistress" }, { "Lieutenant", "Lieutenant" }, { "Champion", "Lady Champion" }, { "Dragoon", "Lady Dragoon" }, { "Cavalier", "Lady Cavalier" }, { "Knight", "Lady Knight" }, { "Grand Knight", "Grand Knight" }, { "Master Knight", "Master Knight" }, { "Paladin", "Paladin" }, { "Grand Paladin", "Grand Paladin" }, { "Demon Slayer", "Demon Slayer" }, { "Greater Demon Slayer", "Greater Demon Slayer" }, { "Dragon Slayer", "Dragon Slayer" }, { "Greater Dragon Slayer", "Greater Dragon Slayer" }, { "Underlord", "Underlord" }, { "Overlord", "Overlord" }, { "Baron of Thunder", "Baroness of Thunder" }, { "Baron of Storms", "Baroness of Storms" }, { "Baron of Tornadoes", "Baroness of Tornadoes" }, { "Baron of Hurricanes", "Baroness of Hurricanes" }, { "Baron of Meteors", "Baroness of Meteors" }, { "Knight Hero", "Knight Heroine" }, { "Angel of War", "Angel of War" }, { "Deity of War", "Deity of War" }, { "Supreme Master of War", "Supreme Mistress of War" }, { "Implementor", "Implementress" } } }; /* * Attribute bonus tables. */ const struct str_app_type str_app [26] = { { -5, -4, 0, 0 }, /* 0 */ { -5, -4, 3, 1 }, /* 1 */ { -3, -2, 3, 2 }, { -3, -1, 10, 3 }, /* 3 */ { -2, -1, 25, 4 }, { -2, -1, 55, 5 }, /* 5 */ { -1, 0, 80, 6 }, { -1, 0, 90, 7 }, { 0, 0, 100, 8 }, { 0, 0, 100, 9 }, { 0, 0, 115, 10 }, /* 10 */ { 0, 0, 115, 11 }, { 0, 0, 140, 12 }, { 0, 0, 140, 13 }, /* 13 */ { 0, 1, 170, 14 }, { 1, 1, 170, 15 }, /* 15 */ { 1, 2, 195, 16 }, { 2, 3, 220, 22 }, { 2, 4, 250, 25 }, /* 18 */ { 3, 5, 400, 30 }, { 4, 6, 500, 35 }, /* 20 */ { 5, 7, 600, 40 }, { 6, 8, 700, 45 }, { 7, 9, 800, 50 }, { 8, 10, 900, 55 }, { 10, 12, 999, 60 } /* 25 */ }; const struct int_app_type int_app [26] = { { 3 }, /* 0 */ { 5 }, /* 1 */ { 7 }, { 8 }, /* 3 */ { 9 }, { 10 }, /* 5 */ { 11 }, { 12 }, { 13 }, { 15 }, { 17 }, /* 10 */ { 19 }, { 22 }, { 25 }, { 28 }, { 31 }, /* 15 */ { 34 }, { 37 }, { 40 }, /* 18 */ { 45 }, { 50 }, /* 20 */ { 60 }, { 70 }, { 80 }, { 90 }, { 99 } /* 25 */ }; const struct wis_app_type wis_app [26] = { { 0 }, /* 0 */ { 0 }, /* 1 */ { 0 }, { 0 }, /* 3 */ { 0 }, { 1 }, /* 5 */ { 1 }, { 1 }, { 1 }, { 2 }, { 2 }, /* 10 */ { 2 }, { 2 }, { 2 }, { 2 }, { 3 }, /* 15 */ { 3 }, { 4 }, { 5 }, /* 18 */ { 5 }, { 5 }, /* 20 */ { 5 }, { 5 }, { 5 }, { 5 }, { 5 } /* 25 */ }; const struct dex_app_type dex_app [26] = { { 60 }, /* 0 */ { 50 }, /* 1 */ { 50 }, { 40 }, { 30 }, { 20 }, /* 5 */ { 10 }, { 0 }, { 0 }, { 0 }, { 0 }, /* 10 */ { 0 }, { 0 }, { 0 }, { 0 }, { - 10 }, /* 15 */ { - 20 }, { - 30 }, { - 40 }, { - 50 }, { - 60 }, /* 20 */ { - 70 }, { - 80 }, { - 90 }, { -100 }, { -110 } /* 25 */ }; const struct con_app_type con_app [26] = { { -4, 20 }, /* 0 */ { -3, 25 }, /* 1 */ { -2, 30 }, { -2, 35 }, /* 3 */ { -1, 40 }, { -1, 45 }, /* 5 */ { -1, 50 }, { 0, 55 }, { 0, 60 }, { 0, 65 }, { 0, 70 }, /* 10 */ { 0, 75 }, { 0, 80 }, { 0, 85 }, { 0, 88 }, { 1, 90 }, /* 15 */ { 2, 95 }, { 2, 97 }, { 3, 99 }, /* 18 */ { 3, 99 }, { 4, 99 }, /* 20 */ { 5, 99 }, { 5, 99 }, { 5, 99 }, { 6, 99 }, { 7, 99 } /* 25 */ }; /* * Liquid properties. * Used in world.obj. */ const struct liq_type liq_table [LIQ_MAX] = { { "water", "clear", { 0, 1, 10 } }, /* 0 */ { "beer", "amber", { 3, 2, 5 } }, { "wine", "rose", { 5, 2, 5 } }, { "ale", "brown", { 2, 2, 5 } }, { "dark ale", "dark", { 1, 2, 5 } }, { "whisky", "golden", { 6, 1, 4 } }, /* 5 */ { "lemonade", "pink", { 0, 1, 8 } }, { "firebreather", "boiling", { 10, 0, 0 } }, { "local specialty", "everclear", { 3, 3, 3 } }, { "slime mold juice", "green", { 0, 4, -8 } }, { "milk", "white", { 0, 3, 6 } }, /* 10 */ { "tea", "tan", { 0, 1, 6 } }, { "coffee", "black", { 0, 1, 6 } }, { "blood", "red", { 0, 2, -1 } }, { "salt water", "clear", { 0, 1, -2 } }, { "cola", "cherry", { 0, 1, 5 } } /* 15 */ }; /* * The skill and spell table. * Slot numbers must never be changed as they appear in #OBJECTS sections. */ #define SLOT(n) n const struct skill_type skill_table [MAX_SKILL] = { /* * Magic spells. */ { "reserved", { 99, 99, 99, 99 }, NULL, TAR_IGNORE, POS_STANDING, NULL, SLOT( 0), 0, 0, "", "" }, { "acid blast", { 20, 37, 37, 37 }, spell_acid_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(70), 20, 12, "acid blast", "!Acid Blast!" }, { "armor", { 5, 1, 37, 37 }, spell_armor, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT( 1), 5, 12, "", "You feel less protected." }, { "bless", { 37, 5, 37, 37 }, spell_bless, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT( 3), 5, 12, "", "You feel less righteous." }, { "blindness", { 8, 5, 37, 37 }, spell_blindness, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_blindness, SLOT( 4), 5, 12, "", "You can see again." }, { "burning hands", { 5, 37, 37, 37 }, spell_burning_hands, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT( 5), 15, 12, "burning hands", "!Burning Hands!" }, { "call lightning", { 37, 12, 37, 37 }, spell_call_lightning, TAR_IGNORE, POS_FIGHTING, NULL, SLOT( 6), 15, 12, "lightning bolt", "!Call Lightning!" }, { "cause critical", { 37, 9, 37, 37 }, spell_cause_critical, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(63), 20, 12, "spell", "!Cause Critical!" }, { "cause light", { 37, 1, 37, 37 }, spell_cause_light, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(62), 15, 12, "spell", "!Cause Light!" }, { "cause serious", { 37, 5, 37, 37 }, spell_cause_serious, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(64), 17, 12, "spell", "!Cause Serious!" }, { "change sex", { 37, 37, 37, 37 }, spell_change_sex, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(82), 15, 12, "", "Your body feels familiar again." }, { "charm person", { 14, 37, 37, 37 }, spell_charm_person, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_charm_person, SLOT( 7), 5, 12, "", "You feel more self-confident." }, { "chill touch", { 3, 37, 37, 37 }, spell_chill_touch, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT( 8), 15, 12, "chilling touch", "You feel less cold." }, { "colour spray", { 11, 37, 37, 37 }, spell_colour_spray, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(10), 15, 12, "colour spray", "!Colour Spray!" }, { "continual light", { 4, 2, 37, 37 }, spell_continual_light, TAR_IGNORE, POS_STANDING, NULL, SLOT(57), 7, 12, "", "!Continual Light!" }, { "control weather", { 10, 13, 37, 37 }, spell_control_weather, TAR_IGNORE, POS_STANDING, NULL, SLOT(11), 25, 12, "", "!Control Weather!" }, { "create food", { 37, 3, 37, 37 }, spell_create_food, TAR_IGNORE, POS_STANDING, NULL, SLOT(12), 5, 12, "", "!Create Food!" }, { "create spring", { 10, 37, 37, 37 }, spell_create_spring, TAR_IGNORE, POS_STANDING, NULL, SLOT(80), 20, 12, "", "!Create Spring!" }, { "create water", { 37, 2, 37, 37 }, spell_create_water, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(13), 5, 12, "", "!Create Water!" }, { "cure blindness", { 37, 4, 37, 37 }, spell_cure_blindness, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(14), 5, 12, "", "!Cure Blindness!" }, { "cure critical", { 37, 9, 37, 37 }, spell_cure_critical, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(15), 20, 12, "", "!Cure Critical!" }, { "cure light", { 37, 1, 37, 37 }, spell_cure_light, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(16), 10, 12, "", "!Cure Light!" }, { "cure poison", { 37, 9, 37, 37 }, spell_cure_poison, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(43), 5, 12, "", "!Cure Poison!" }, { "cure serious", { 37, 5, 37, 37 }, spell_cure_serious, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(61), 15, 12, "", "!Cure Serious!" }, { "curse", { 12, 12, 37, 37 }, spell_curse, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_curse, SLOT(17), 20, 12, "curse", "The curse wears off." }, { "detect evil", { 37, 4, 37, 37 }, spell_detect_evil, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(18), 5, 12, "", "The red in your vision disappears." }, { "detect hidden", { 37, 7, 37, 37 }, spell_detect_hidden, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(44), 5, 12, "", "You feel less aware of your suroundings." }, { "detect invis", { 2, 5, 37, 37 }, spell_detect_invis, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(19), 5, 12, "", "You no longer see invisible objects." }, { "detect magic", { 2, 3, 37, 37 }, spell_detect_magic, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(20), 5, 12, "", "The detect magic wears off." }, { "detect poison", { 37, 5, 37, 37 }, spell_detect_poison, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(21), 5, 12, "", "!Detect Poison!" }, { "dispel evil", { 37, 10, 37, 37 }, spell_dispel_evil, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(22), 15, 12, "dispel evil", "!Dispel Evil!" }, { "dispel magic", { 11, 16, 37, 37 }, spell_dispel_magic, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(59), 15, 12, "", "!Dispel Magic!" }, { "earthquake", { 37, 7, 37, 37 }, spell_earthquake, TAR_IGNORE, POS_FIGHTING, NULL, SLOT(23), 15, 12, "earthquake", "!Earthquake!" }, { "enchant weapon", { 12, 37, 37, 37 }, spell_enchant_weapon, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(24), 100, 24, "", "!Enchant Weapon!" }, { "energy drain", { 13, 37, 37, 37 }, spell_energy_drain, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(25), 35, 12, "energy drain", "!Energy Drain!" }, { "faerie fire", { 4, 2, 37, 37 }, spell_faerie_fire, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(72), 5, 12, "faerie fire", "The pink aura around you fades away." }, { "faerie fog", { 10, 14, 37, 37 }, spell_faerie_fog, TAR_IGNORE, POS_STANDING, NULL, SLOT(73), 12, 12, "faerie fog", "!Faerie Fog!" }, { "fireball", { 15, 37, 37, 37 }, spell_fireball, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(26), 15, 12, "fireball", "!Fireball!" }, { "flamestrike", { 37, 13, 37, 37 }, spell_flamestrike, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(65), 20, 12, "flamestrike", "!Flamestrike!" }, { "fly", { 7, 12, 37, 37 }, spell_fly, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(56), 10, 18, "", "You slowly float to the ground." }, { "gate", { 37, 37, 37, 37 }, spell_gate, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(83), 50, 12, "", "!Gate!" }, { "giant strength", { 7, 37, 37, 37 }, spell_giant_strength, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(39), 20, 12, "", "You feel weaker." }, { "harm", { 37, 15, 37, 37 }, spell_harm, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(27), 35, 12, "harm spell", "!Harm!" }, { "heal", { 37, 14, 37, 37 }, spell_heal, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, SLOT(28), 50, 12, "", "!Heal!" }, { "identify", { 10, 10, 37, 37 }, spell_identify, TAR_OBJ_INV, POS_STANDING, NULL, SLOT(53), 12, 24, "", "!Identify!" }, { "infravision", { 6, 9, 37, 37 }, spell_infravision, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(77), 5, 18, "", "You no longer see in the dark." }, { "invis", { 4, 37, 37, 37 }, spell_invis, TAR_CHAR_DEFENSIVE, POS_STANDING, &gsn_invis, SLOT(29), 5, 12, "", "You are no longer invisible." }, { "know alignment", { 8, 5, 37, 37 }, spell_know_alignment, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(58), 9, 12, "", "!Know Alignment!" }, { "lightning bolt", { 9, 37, 37, 37 }, spell_lightning_bolt, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(30), 15, 12, "lightning bolt", "!Lightning Bolt!" }, { "locate object", { 6, 10, 37, 37 }, spell_locate_object, TAR_IGNORE, POS_STANDING, NULL, SLOT(31), 20, 18, "", "!Locate Object!" }, { "magic missile", { 1, 37, 37, 37 }, spell_magic_missile, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(32), 15, 12, "magic missile", "!Magic Missile!" }, { "mass invis", { 15, 17, 37, 37 }, spell_mass_invis, TAR_IGNORE, POS_STANDING, &gsn_mass_invis, SLOT(69), 20, 24, "", "!Mass Invis!" }, { "pass door", { 18, 37, 37, 37 }, spell_pass_door, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(74), 20, 12, "", "You feel solid again." }, { "poison", { 37, 8, 37, 37 }, spell_poison, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_poison, SLOT(33), 10, 12, "poison", "You feel less sick." }, { "protection", { 37, 6, 37, 37 }, spell_protection, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(34), 5, 12, "", "You feel less protected." }, { "refresh", { 5, 3, 37, 37 }, spell_refresh, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(81), 12, 18, "refresh", "!Refresh!" }, { "remove curse", { 37, 12, 37, 37 }, spell_remove_curse, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(35), 5, 12, "", "!Remove Curse!" }, { "sanctuary", { 37, 13, 37, 37 }, spell_sanctuary, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(36), 75, 12, "", "The white aura around your body fades." }, { "shield", { 13, 37, 37, 37 }, spell_shield, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, SLOT(67), 12, 18, "", "Your force shield shimmers then fades away." }, { "shocking grasp", { 7, 37, 37, 37 }, spell_shocking_grasp, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(37), 15, 12, "shocking grasp", "!Shocking Grasp!" }, { "sleep", { 14, 37, 37, 37 }, spell_sleep, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_sleep, SLOT(38), 15, 12, "", "You feel less tired." }, { "stone skin", { 17, 37, 37, 37 }, spell_stone_skin, TAR_CHAR_SELF, POS_STANDING, NULL, SLOT(66), 12, 18, "", "Your skin feels soft again." }, { "summon", { 37, 8, 37, 37 }, spell_summon, TAR_IGNORE, POS_STANDING, NULL, SLOT(40), 50, 12, "", "!Summon!" }, { "teleport", { 8, 37, 37, 37 }, spell_teleport, TAR_CHAR_SELF, POS_FIGHTING, NULL, SLOT( 2), 35, 12, "", "!Teleport!" }, { "ventriloquate", { 1, 37, 37, 37 }, spell_ventriloquate, TAR_IGNORE, POS_STANDING, NULL, SLOT(41), 5, 12, "", "!Ventriloquate!" }, { "weaken", { 7, 37, 37, 37 }, spell_weaken, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(68), 20, 12, "spell", "You feel stronger." }, { "word of recall", { 37, 37, 37, 37 }, spell_word_of_recall, TAR_CHAR_SELF, POS_RESTING, NULL, SLOT(42), 5, 12, "", "!Word of Recall!" }, /* * Dragon breath */ { "acid breath", { 33, 37, 37, 37 }, spell_acid_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(200), 0, 4, "blast of acid", "!Acid Breath!" }, { "fire breath", { 34, 37, 37, 37 }, spell_fire_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(201), 0, 4, "blast of flame", "!Fire Breath!" }, { "frost breath", { 31, 37, 37, 37 }, spell_frost_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(202), 0, 4, "blast of frost", "!Frost Breath!" }, { "gas breath", { 35, 37, 37, 37 }, spell_gas_breath, TAR_IGNORE, POS_FIGHTING, NULL, SLOT(203), 0, 4, "blast of gas", "!Gas Breath!" }, { "lightning breath", { 32, 37, 37, 37 }, spell_lightning_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, SLOT(204), 0, 4, "blast of lightning", "!Lightning Breath!" }, /* * Fighter and thief skills. */ { "backstab", { 37, 37, 1, 37 }, spell_null, TAR_IGNORE, POS_STANDING, &gsn_backstab, SLOT( 0), 0, 24, "backstab", "!Backstab!" }, { "disarm", { 37, 37, 10, 37 }, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_disarm, SLOT( 0), 0, 24, "", "!Disarm!" }, { "dodge", { 37, 37, 1, 37 }, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_dodge, SLOT( 0), 0, 0, "", "!Dodge!" }, { "enhanced damage", { 37, 37, 37, 1 }, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_enhanced_damage, SLOT( 0), 0, 0, "", "!Enhanced Damage!" }, { "hide", { 37, 37, 1, 37 }, spell_null, TAR_IGNORE, POS_RESTING, &gsn_hide, SLOT( 0), 0, 12, "", "!Hide!" }, { "kick", { 37, 37, 37, 1 }, spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_kick, SLOT( 0), 0, 8, "kick", "!Kick!" }, { "parry", { 37, 37, 37, 1 }, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_parry, SLOT( 0), 0, 0, "", "!Parry!" }, { "peek", { 37, 37, 1, 37 }, spell_null, TAR_IGNORE, POS_STANDING, &gsn_peek, SLOT( 0), 0, 0, "", "!Peek!" }, { "pick lock", { 37, 37, 1, 37 }, spell_null, TAR_IGNORE, POS_STANDING, &gsn_pick_lock, SLOT( 0), 0, 12, "", "!Pick!" }, { "rescue", { 37, 37, 37, 1 }, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_rescue, SLOT( 0), 0, 12, "", "!Rescue!" }, { "second attack", { 37, 37, 1, 1 }, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_second_attack, SLOT( 0), 0, 0, "", "!Second Attack!" }, { "sneak", { 37, 37, 1, 37 }, spell_null, TAR_IGNORE, POS_STANDING, &gsn_sneak, SLOT( 0), 0, 12, "", NULL }, { "steal", { 37, 37, 1, 37 }, spell_null, TAR_IGNORE, POS_STANDING, &gsn_steal, SLOT( 0), 0, 24, "", "!Steal!" }, { "third attack", { 37, 37, 37, 1 }, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_third_attack, SLOT( 0), 0, 0, "", "!Third Attack!" } };