#26100 Jump into pool - 26121~ 2 c 100 ju~ * By Rumble of The Builder Academy tbamud.com 9091 wait 1 sec %send% %actor% You jump into the pool of water. %echoaround% %actor% %actor.name% jumps into the pool of water and disappears. %teleport% %actor% 26122 wait 1 sec nop %actor.pos(resting)% %echoaround% %actor% %actor.name% falls from above screaming %actor.hisher% lungs out. %actor.heshe% hits lands in the center of the bed with a soft thump! %send% %actor% You fall into the middle of a soft bed. %force% %actor% look ~ #26101 Painting comes to Life~ 1 c 100 l~ if %cmd.mudcommand% == look && picture /= %arg% || painting /= %arg% || portrait /= %arg% %send% %actor% One particulary gruesome piece done in a backdrop of flames catches your eye. %send% %actor% Must be the face floating in the center of it, mouth open wide in a scream of %send% %actor% pain, huge yellow teeth dripping blood. wait 2 sec %send% %actor% The face seems to grow larger and larger in front of your eyes. wait 2 sec %send% %actor% Is it coming closer? It keeps growing... wait 2 sec %send% %actor% It leaps out of the picture and attacks you! %echoaround% %actor% As %actor.name% looks at the picture, a face leaps out and attacks %actor.himher%! %load% obj 26124 %load% mob 26110 %force% floatingfacepainting kill %actor% %purge% %self% else return 0 end ~ #26102 Restore the Painting~ 1 n 100 ~ * Check that the trigger only works in room 26114. if %self.room.vnum% == 26114 * Check to make sure they exist, before purging. * Make sure they have individual names so you don't * purge a different object with the same name. if %findmob.26114(26110)% %purge% floatingfacepainting %echo% The face retreats back into the painting. if %findobj.26114(26124)% %purge% purgepic end end else end ~ $~