tbamud-3.67/bin/
tbamud-3.67/cnf/
tbamud-3.67/lib/etc/
tbamud-3.67/lib/misc/
tbamud-3.67/lib/plrfiles/A-E/
tbamud-3.67/lib/plrfiles/F-J/
tbamud-3.67/lib/plrfiles/K-O/
tbamud-3.67/lib/plrfiles/P-T/
tbamud-3.67/lib/plrfiles/U-Z/
tbamud-3.67/lib/plrfiles/ZZZ/
tbamud-3.67/lib/plrobjs/A-E/
tbamud-3.67/lib/plrobjs/F-J/
tbamud-3.67/lib/plrobjs/K-O/
tbamud-3.67/lib/plrobjs/P-T/
tbamud-3.67/lib/plrobjs/U-Z/
tbamud-3.67/lib/plrobjs/ZZZ/
tbamud-3.67/lib/text/
tbamud-3.67/lib/text/help/
tbamud-3.67/lib/world/qst/
tbamud-3.67/lib/world/shp/
tbamud-3.67/log/
tbamud-3.67/src/
#15000
Thief - 15015~
0 b 10
~
set actor %random.char%
if %actor%
  if %actor.is_pc% && %actor.gold%
    %send% %actor% You discover that %self.name% has %self.hisher% hands in your wallet.
    %echoaround% %actor% %self.name% tries to steal gold from %actor.name%.
    eval coins %actor.gold% * %random.10% / 100
    nop %actor.gold(-%coins%)%
    nop %self.gold(%coins%)%
  end
end
~
#15001
Magic User - 15032~
0 k 10
~
switch %actor.level%
  case 1
  case 2
  case 3
  break
  case 4
    dg_cast 'magic missile' %actor%
  break
  case 5
    dg_cast 'chill touch' %actor%
  break
  case 6
    dg_cast 'burning hands' %actor%
  break
  case 7
  case 8
    dg_cast 'shocking grasp' %actor%
  break
  case 9
  case 10
  case 11
    dg_cast 'lightning bolt' %actor%
  break
  case 12
    dg_cast 'color spray' %actor%
  break
  case 13
    dg_cast 'energy drain' %actor%
  break
  case 14
    dg_cast 'curse' %actor%
  break
  case 15
    dg_cast 'poison' %actor%
  break
  case 16
    if %actor.align% > 0
      dg_cast 'dispel good' %actor%
    else
      dg_cast 'dispel evil' %actor%
    end
 break
  case 17
  case 18
    dg_cast 'call lightning' %actor%
  break
  case 19
  case 20
  case 21
  case 22
    dg_cast 'harm' %actor%
  break
  default
    dg_cast 'fireball' %actor%
  break
done
~
$~