asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Sanctuary - Second Continent~
Builders Unlinked~
VNUMs 50000 50099
Continent 0
Credits (null)~
Security 9
Flags 0
End

#MOBILES
#50000
morwen defender sanctuary~
{#Morwen{x~
Morwen stands here arms crossed, eyeing you.
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#50001
storyteller old man~
the {^Storyteller{x~
A storyteller stands here, reading aloud to the group.
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#50002
the aviary book~
the Aviary~
A book on the birds of the land is lying here.
~
~
human~
ABG 0 0 1 0
148 160 50d10+14500 10d10+100 6d25+60 slash
-10 -10 -10 -10
0 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJKQ medium unknown
#0



#OBJECTS
#50000
no name~
(no short description)~
(no description)~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
A
22 1
#50050
memorial fountain~
the memorial fountain~
A memorial fountain is flowing here, in honor of the Gods.~
unknown~
fountain AB 0
-1 -1 'firebreather' 0 0
1 50000 1 P
#0



#ROOMS
#50000
The Random Room~
~
0 4 0
S
#50001
Temple of Creation~
You stand inside the hallowed interior of the Temple of Creation.  This 
is one of the few stable areas where mortals are relatively safe during the
cataclysmic regeneration of the lands outside.  Fortunately this is a rare
event in Asgard, but it's good to know that there is somewhere safe, should
the Creators consider regeneration to be necessary.
  The temple has a high, domed roof, covered with scenes depicting heroic
and glorious events in Asgard's past.
~
0 0 0
D2
~
~
0 0 50002
S
#50002
Steps of the Temple~
You stand at the north-west corner of the square before the towering edifice
that is the Temple of Creation. To the west stands the Charity Shop while
the square continues to the south. The village is a busy place, full of
travellers from far and wide...
~
0 0 0
D0
~
~
0 0 50001
D1
~
~
0 0 50004
D2
~
~
0 0 50017
D3
~
~
0 0 50003
S
#50003
Donation Shop~
~
0 0 0
D1
~
~
0 0 50002
S
#50004
Entrance to the Gardens~
You stand at the north of the square before the entrance to the Gardens of 
Contemplation, and beyond them the Asgardian Chat Rooms.
~
0 0 0
D1
~
~
0 0 50005
D2
~
~
0 0 50018
D3
~
~
0 0 50002
S
#50005
Wall of Honor~
You are in the north-east corner of the square before the Temple of the
Mysteries.  From the east, the delicious aroma of freshly baked bread wafts 
out from the bakery. Before you is the wall of honour. A small dedication to
the hard working immortals.
~
0 0 0
D0
~
~
0 0 50006
D1
~
~
0 0 50010
D2
~
~
0 0 50012
D3
~
~
0 0 50004
S
#50006
Temple of Mysteries~
You Enter a temple, bathed in the octarine light of powerful magic.  In a
chamber off to the west, a priest of evil sits in darkness.  In a chamber
off to the east, a priest of good sits, lecturing on evil.  To the north is
a small chamber where a healer practices his arts.  
~
0 0 0
D0
~
~
0 0 50009
D1
~
~
0 0 50007
D2
~
~
0 0 50005
D3
~
~
0 0 50008
S
#50007
Annex of Evil~
You stand within a deeply mystical chamber. There is some kind of hum or
chanting at the limits of your perception.  This annex is dedicated to the
innate magical power of evil.
~
0 0 0
D3
~
~
0 0 50006
S
#50008
Annex of Good~
You stand within a deeply mystical chamber. There is some kind of hum or
chanting at the limits of your perception.  This annex is dedicated to the
innate magical power of good.
~
0 0 0
D1
~
~
0 0 50006
S
#50009
Annex of Healing~
You stand within a deeply mystical chamber. There is some kind of hum or
chanting at the limits of your perception.  This annex is dedicated to the
innate magical power of the healers guild.
~
0 0 0
D2
~
~
0 0 50006
S
#50010
The Bakery~
The air is filled with the delectable aroma of baked bread. Stacked
high on shelves over by one wall are a variety of tasty baked goods ranging
from sweet pastries and pies to warm, crusty rolls stuffed with a spicy
vegetable filling.  A few tables and chairs have been placed on the opposite
side for those patrons who wished to immediately savour their purchases. The
sharp-eyed baker's wife stands behind a counter beaming contentedly, yet
ever alert for those who might choose to become light-fingered.  The baker
bustles in the back room producing the mouth-watering wares displayed on the
shelves.
~
0 0 0
D0
~
~
0 0 50011
D3
~
~
0 0 50005
S
#50011
The Baking Room~
Heat radiating from the brick ovens makes this room decidedly warm.  A
high counter, its top liberally sprinkled with flour, sits in the centre
of the room.  Shelves piled high with bags of flour, sugar and other necessary
ingredients line one wall, while cooling racks for the freshly baked
wares have been set against the opposite wall.
~
0 0 0
D2
~
~
0 0 50010
S
#50012
The Arbiter's Arch~
Arbiter's Arch stands on the eastern edge of the Sanctuary Village Square.
Passing through the arch will take you along Short Street, past the judicial
quarter, finally culminating in the 'Limping Gate', the eastern exit from the
village.
~
0 0 0
D0
~
~
0 0 50005
D1
~
~
0 0 50037
D2
~
~
0 0 50013
D3
~
~
0 0 50018
S
#50013
Memorial Corner~
You enter a small corner of Sanctuary Village, This corner is solem and
quiet, with a small garden in the center, a small memorial to all of the
Gods.
~
0 0 0
D0
~
~
0 0 50012
D3
~
~
0 0 50014
S
#50014
The South Square~
To your south is 'Shambling Gate', one of the heavily fortified gates in the
village walls, allowing entrance to Sanctuary Village.
~
0 0 0
D0
~
~
0 0 50018
D1
~
~
0 0 50013
D2
~
~
0 0 50052
D3
~
~
0 0 50015
S
#50015
Scholar's Repose~
This, the south-western part of the Sanctuary Village Square, has long been
known as Scholar's repose. You could be forgiven for thinking that it gained 
its name from the neighbouring academic institutions, the training centre to
the west, and the library to the south. In fact the area was named sometime
before these august establishments were built. It was actually named after a
young apprentice wizard who invariably fell asleep here on his returning from
a binge at the Wilting Horn.
~
0 0 0
D0
~
~
0 0 50017
D1
~
~
0 0 50014
D2
~
~
0 0 50016
S
#50016
Library~
Perhaps not on the scale of the famous library of Alexandria, Sanctuary
library is constantly growing and contains some most unusual books. Some
of the books are so steeped in magic they have taken on a life of their own
and must be chained to the walls to prevent escape, other inanimate books
are so valuble that they are chained to prevent theft,
~
0 0 0
D0
~
~
0 0 50015
S
#50017
West Square~
You stand at the western edge of the square. Further west is the entrance to
Short Street, 'Gateway to Squalor'. To the south of here can be found the much
more wholesome region of the centres of learning.
~
0 0 0
D0
~
~
0 0 50002
D1
~
~
0 0 50018
D2
~
~
0 0 50015
D3
~
~
0 0 50019
S
#50018
The Centre Square~
You are standing smack bang in the middle of the central square of Sanctuary
village, which in turn is a central point of the extensive lands of Asgard.
Various useful buildings surround the square, to the north are the temples, 
to the south and east are the exits from the village, to the south-west are 
centres of learning,
~
0 0 0
D0
~
~
0 0 50004
D1
~
~
0 0 50012
D2
~
~
0 0 50014
D3
~
~
0 0 50017
S
#50019
Short Street~
To your east is the central square.  North is Esoteric Street, location
of Sanctuary's Art Gallery, whilst to your south is Kicklebury Street where
you will find the Village Hospital, should you be feeling a bit peeky.  
~
0 0 0
D0
~
~
0 0 50020
D1
~
~
0 0 50017
D2
~
~
0 0 50026
D3
~
~
0 0 50034
S
#50020
Esoteric Street~
{x.....Esoteric street, looking for alternative medicine?.  Maybe crystal
healing or a subtle infusion of aromatic oils? Do you feel a need to have
your karmic balance investigated or maybe your kirillian aura needs a tune up?
Tough luck, there is no one in Asylum who caters to your needs. However, should
the Creators ever feel inclined to let them in, this is where they will most
likely set up shop. For the moment you will have to content yourself with an
art gallery and an alchemist's shop. Esoteric Street continues to the north.
~
0 0 0
D0
~
~
0 0 50023
D1
~
~
0 0 50022
D2
~
~
0 0 50019
D3
~
~
0 0 50021
S
#50021
Art Gallery~
You stand in a large light room which houses many beautiful works of art
from many different ages and cultures. Some of them particularly catch your
eye.
~
0 0 0
D1
~
~
0 0 50020
S
#50022
Alchemist's House~
This is a small house, there is nothing suprising here.  The alchemist
isn't home at the moment and you notice nothings been touched since he left.
~
0 0 0
D3
~
~
0 0 50020
S
#50023
Esoteric Street~
Esoteric street continues.  To your east is a Herbalist's Shop.
Signs of the Zodiac adorn the side of a colourful tent to the west.
~
0 0 0
D1
~
~
0 0 50024
D2
~
~
0 0 50020
D3
~
~
0 0 50025
S
#50024
Herbmaster's Shop~
You enter a small, smoke filled room.  The Herbalist's items are
scattered about as if he lives in this shop.  There are many items
availiable here, but most serve the same purpose.  
~
0 0 0
D3
~
~
0 0 50023
S
#50025
The Gypsy's Tent~
Rustling curtains of beads hide the walls and exits and a thick, purple carpet
covers the floor of the small tent. A low table occupies the centre of the tent
and softly glowing lanterns hang overhead. The scent of exotic spices lays 
thick in the air.
~
0 0 0
D1
~
~
0 0 50023
S
#50026
Kicklebury Street~
icklebury street connects between Short Street and the village hospital. 
The hospital is a bland place, full of travellers who need the expert help
of the doctors and nurses who labour hour after hour, sewing fingers and arms
back onto those stupid enough to get them lopped off in the first place!
To the south lies the Adventurer's Emporium, famed for its tantalising
merchandise!
~
0 0 0
D0
~
~
0 0 50019
D1
~
~
0 0 50027
D2
~
~
0 0 50031
D3
~
~
0 0 50030
S
#50027
The Church~
This modest church is home to a few worshippers, a priest and an altar
from which the priest offers a sermon on the glory of the Faith
from time to time. It's nothing grand, but you do sense a feeling of
inner Peace while you're here.
~
0 0 0
D0
~
~
0 0 50028
D2
~
~
0 0 50029
D3
~
~
0 0 50026
S
#50028
The Reading Room~
Books and scrolls line the shelves of this small chamber. Most of them
seem to deal with Theology, Divinity and Spirituality. The main church
is back through an archway to the south.
~
0 0 0
D2
~
~
0 0 50027
S
#50029
The Holy Font~
A large font filled with water shimmers in the light of a single
stained glass window. You can return to the church to the north.
~
0 0 0
D0
~
~
0 0 50027
S
#50030
Village Hospital~
You are in the waiting room of the hospital.  On the south wall is a
door with a sign reading "Emergency" above it.  From the sounds coming from
within, it seems as if the doctors are frantically trying to save someone. 
It might be safer staying out here.  
~
0 0 0
D1
~
~
0 0 50026
S
#50031
Kicklebury Street~
Kicklebury street continues past the Adventurer's Emporium famed for it's
tantalising merchandise! To the east lies the financial centre of Sanctuary.
~
0 0 0
D0
~
~
0 0 50026
D1
~
~
0 0 50033
D3
~
~
0 0 50032
S
#50032
The Adventurer's Emporium~
This shop caters to the discriminating adventurer
the adventurer on the go;the adventurer who seeks to adventure in style. Many assorted items essential
to the well-heeled explorer are on display, safely locked away in their 
displays. 
~
0 0 0
D1
~
~
0 0 50031
S
#50033
The Bank of Sanctuary~
~
0 0 0
D3
~
~
0 0 50031
S
#50034
Short Street~
To your north is the notorious Wilting Horn Tavern, to your east Short
Street returns to the central Square.  
~
0 0 0
D0
~
~
0 0 50036
D1
~
~
0 0 50019
D2
~
~
0 0 50035
S
#50035
Blacksmith's Shop~
You enter a dark, smokey room.  The blacksmith's forge is blazing in the
corner and you feel the heat blasting towards you.  The great Dwarven Smythe
is the blacksmith here, making equipment for the great players in this land.
~
0 0 0
D0
~
~
0 0 50034
S
#50036
Entrance to the Wilting Horn~
The steps leading up to the entrance have been swept clean of any dust,
dirt or debris.  The sounds of raucous laughter and the buzz of merriment
filter through the open doorway.  A small sign has been placed on the side
of the door, welcoming you to the Wilting Horn.  The sounds, the cheery light
and the odd mixture of aromas entice you to enter.
~
0 4 0
D2
~
~
0 0 50034
S
#50037
Short Street~
Short street continues east from here.  To your north is the entrance to
Dimwell Street, one of Sanctuary Village's residential areas.  Rampant Horse
street lies to the south.  A village guard smiles and bids you to have a
good day.  
~
0 0 0
D0
~
~
0 0 50038
D1
~
~
0 0 50045
D2
~
~
0 0 50044
D3
~
~
0 0 50012
S
#50038
Dimwell Street~
A narrow cobbled street leads away from the village centre through numerous
dull little cottages. To the west stands a rundown shop with an assortment of
small decorated objects. Dimwell Street continues to the north.
~
0 0 0
D0
~
~
0 0 50042
D1
~
~
0 0 50039
D2
~
~
0 0 50037
D3
~
~
0 0 50040
S
#50039
The Grainery~
A wide, hard-packed earthen path leads to a huge, grey stone building. 
The path is beaten down and slightly rutted from the wheels of wagons
hauling grain to be stored in the granary.  The tall, two story building
only sports two tiny windows at the very top of the front wall.  
~
0 0 0
D3
~
~
0 0 50038
S
#50040
Blaster Bate's Bomb Boutique~
You stand within the famously tacky "Blaster Bates' Bomb Boutique". It is
the only place in the land where you can purchase Blaster's custom made 
destructive devices, stuffed full of an amalgam of Dwarven gunpowder and 
aaknaar ores. Blaster sells his bombs at a high price.
~
0 0 0
D1
~
~
0 0 50038
S
#50042
Dimwell Street~
A narrow cobbled street leads away from the village centre through numerous
dull little cottages. To the west is an area specifically reserved for Friends
of Asgard.
~
0 0 0
D2
~
~
0 0 50038
D3
~
~
0 0 50043
S
#50043
Entrance to Friends Tower~
~
0 0 0
D1
~
~
0 0 50042
S
#50044
Rampant Horse Street~
The street ends after you pass a few houses and you think about turning
around.  This street is rather boring.  
~
0 0 0
D0
~
~
0 0 50037
S
#50045
Short Street~
To your east is 'Limping Gate', the eastern exit from Sanctuary Village. 
To your south is 'Justice Square', location of the Courthouse and Jail.  
~
0 0 0
D1
~
~
0 0 50051
D2
~
~
0 0 50046
D3
~
~
0 0 50037
S
#50046
Justice Square~
A high wooden platform has been built in the middle of this dusty square.
A large area around it has been cleared to accommodate any good-sized crowd
who has come to view a public execution.  You shudder lightly, wondering why
anyone would want to view such a ghastly event.  Off to one side, a
cobblestone building has been placed which would undoubtably house the poor
wretches who are to meet their fate atop that platform and be the sole
attraction for such a gruesome spectacle.  
~
0 0 0
D0
~
~
0 0 50045
D1
~
~
0 0 50048
D2
~
~
0 0 50049
D3
~
~
0 0 50047
S
#50047
Jail~
The interior of the jail is quite dim, due perhaps to the limited amount
of light allowed in from the two small windows on either side of the entrance.
A few notices hang haphazardly on the rounded stones of the walls, and a
fire in a small fireplace set in a side wall does little to relieve the damp
chill that pervades this room.  A small oval desk and rickety-looking chair
has been provided for the unlucky guard who must keep watch over the residents
of this place.
~
0 0 0
D1
~
~
0 0 50046
S
#50048
Mayor's House~
You find yourself on a lovely little pathway which leads up to a small but
costly-looking building. This is the finest home in the village, and one of
the most prized residences in the whole land. The sides of the pathway you 
walk on are lined with palm trees, and there's a beautifully-manicured;garden, a fabulous rockery boasting rare and precious stones, within which ;you can make out a truly sumptuous pool area. There's a statue of
a blood-stained warrior being held aloft by grateful villagers, hands joined 
in triumph. You have found the home of Sanctuary Village's Mayor. You can
make your way back to Justice Square to the west.
~
0 0 0
D3
~
~
0 0 50046
S
#50049
The Courthouse~
It may only be built of bricks and mortar, but there is a rarefied air of
dignity that pervades this courtroom.  The hardwood floors are free of dirt
and the benches lined up in precise rows have been recently dusted.  Two
tables along with chairs have been placed in front of the benches, separated
by a low railing.  In the front of the room a high desk with a padded chair
has been placed for the judge to use during any court proceeding.  Off to
the left chairs have been enclosed in a box-like structure for those chosen
to sit on a jury.  One lone chair sits close to the judge's bench, while a
small, square platform partially ringed by a railing has been provided for
any poor unfortunate placed on trial here.
~
0 0 0
D0
~
~
0 0 50046
D2
~
~
0 0 50050
S
#50050
Judge's Chambers~
Bookshelves filled with weighty tomes line the back wall of this chamber.
A large oak desk sit in front of them, its top holding an ornate inkwell and
matching pen holder, sporting a long quill pen, its feather gracefully 
arched high in the air.  A multipaned window on one wall allows in streams of
light as small dust motes dance lazily in the rays.  Though a high-backed
chair has been placed behind the desk, there are no other places to sit in
this room.
~
0 0 0
D0
~
~
0 0 50049
S
#50051
Limping Gate~
You pass through Limping Gate, currently open, but ready to be closed in
an instant, should the village be threatened.
~
0 0 0
D3
~
~
0 0 50045
S
#50052
The Shambling Gate~
You pass through Shambling Gate, currently open, but ready to be closed in
an instant, should the village be threatened.
~
0 0 0
D0
~
~
0 0 50014
S
#0



#SPECIALS
S



#RESETS
O 0 50050 0 50013 *The memorial fountain loaded to Memorial Corner
M 0 50002 1 50016 1 *Load the Aviary
M 0 50000 1 50018 1 *Load {#Morwen{x
S



#SHOPS
0



#MOBPROGS
#0

#$