/* Angel newbreed class by The One and Only Zaphonite */
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "player.h"
/*
* Local Functions
*/
void do_angelgift( CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
int gift = 0;
int cost = 0;
smash_tilde(argument);
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_ANGEL))
{
send_to_char("Huh?\n\r",ch);
return;
}
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char("Syntax: angelgift (person) (gift)\n\r",ch);
send_to_char("Wings (2000), Toughness (9000), GodStrength (9000), GodlySight (7500),\n\r",ch);
send_to_char("Scry (7500), ReadAura (7500), Speed (9000), Halo (15000), MultiArm (50000),\n\r",ch);
send_to_char("Prince (0),Wraith of God (75000), Trueform(50000),\n\r",ch);
send_to_char("Shield of God (15000), Etherform (25000).\n\r",ch);
return;
}
if ( ( victim = get_char_room( ch, arg1) ) == NULL )
{
send_to_char( "They aren't here.\n\r",ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char("Not on NPC's.\n\r",ch);
return;
}
if (!str_cmp(arg2,"prince"))
{
if (victim == ch)
{
send_to_char("Not on yourself!\n\r",ch);
return;
}
if (ch->pcdata->stats[UNI_GEN] > 2)
{
send_to_char("Only an Archangel has the power to make princes.\n\r",ch);
return;
}
if (IS_SET(victim->special,SPC_PRINCE))
{
send_to_char("You have lost your princehood!\n\r",victim);
send_to_char("You remove their princehood.\n\r",ch);
REMOVE_BIT(victim->special, SPC_PRINCE);
}
else
{
send_to_char("You have been made a prince!\n\r",victim);
send_to_char("You make them a prince.\n\r",ch);
SET_BIT(victim->special, SPC_PRINCE);
}
save_char_obj(victim);
return;
}
if (!str_cmp(arg2,"wings"))
{gift = ANG_WINGS; cost = 2000;}
else if (!str_cmp(arg2,"toughness"))
{gift = ANG_TOUGHNESS; cost = 9000;}
else if (!str_cmp(arg2,"godstrength"))
{gift = ANG_STRENGTH; cost = 9000;}
else if (!str_cmp(arg2,"godlysight"))
{gift = ANG_GODLYSIGHT; cost = 7500;}
else if (!str_cmp(arg2,"scry"))
{gift = ANG_SCRY; cost = 7500;}
else if (!str_cmp(arg2,"readaura"))
{gift = ANG_READAURA; cost = 7500;}
else if (!str_cmp(arg2,"speed"))
{gift = ANG_SPEED; cost = 9000;}
else if (!str_cmp(arg2,"halo"))
{gift = ANG_HALO; cost = 15000;}
else if (!str_cmp(arg2,"multiarm"))
{gift = ANG_MULTIARM; cost = 50000;}
else if (!str_cmp(arg2,"wraith of god"))
{gift = ANG_WRAITH_OF_GOD; cost = 75000;}
else if (!str_cmp(arg2,"trueform"))
{gift = ANG_TRUEFORM; cost = 50000;}
else if (!str_cmp(arg2,"shield of god"))
{gift = ANG_SHIELD_OF_GOD; cost = 15000;}
else if (!str_cmp(arg2,"etherform"))
{gift = ANG_ETHERFORM; cost = 25000;}
else
{
send_to_char("Please define a gift:\n\r",ch);
send_to_char("Wings (2000), Toughness (9000), GodStrength (9000), GodlySight (7500),\n\r",ch);
send_to_char("Scry (7500), ReadAura (7500), Speed (9000), Halo (15000), Multiarm (50000),\n\r",ch);
send_to_char("Prince (0), Wraith of God (75000), Trueform(50000),\n\r",ch);
send_to_char("Shield of God (15000), Etherform (25000).\n\r",ch);
return;
}
if (IS_ANGPOWER(victim, gift))
{
send_to_char("God has already given them that gift.\n\r",ch);
return;
}
if (ch->pcdata->stats[ANGEL_TOTAL] < cost ||
ch->pcdata->stats[ANGEL_CURRENT] < cost)
{
send_to_char("You don't have enough angel points to gift that.\n\r",ch);
return;
}
SET_BIT(victim->pcdata->powers[APOWER_FLAGS], gift);
ch->pcdata->stats[ANGEL_TOTAL] -= cost;
ch->pcdata->stats[ANGEL_CURRENT] -= cost;
if (victim != ch) send_to_char("You have been granted a gift from god.\n\r",ch);
send_to_char("Ok.\n\r",ch);
save_char_obj(victim);
return;
}
void do_angelwings( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_ANGEL))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_ANGPOWER( ch, ANG_WINGS))
{
send_to_char("God hasn't given you your wings.\n\r",ch);
return;
}
if (arg[0] != '\0')
{
{
send_to_char("You need your wings out first.\n\r",ch);
return;
}
if (!str_cmp(arg,"spread") || !str_cmp(arg,"s"))
{
if (IS_ANGAFF(ch,ANG_SPREAD) )
{
send_to_char("Your wings are already spread.\n\r",ch);
return;
}
send_to_char("You spread your wings and start flying.\n\r",ch);
act("$n spreads %s wings and starts to fly.\n\r",ch,NULL,NULL,TO_ROOM);
SET_BIT(ch->pcdata->powers[APOWER_CURRENT], ANG_SPREAD);
return;
}
else if (!str_cmp(arg,"unspread") || !str_cmp(arg,"u"))
{
if (!IS_ANGAFF(ch,ANG_SPREAD) )
{
send_to_char("Your wings aren't spread.\n\r",ch);
return;
}
send_to_char("Your wings close up behind your back.\n\r",ch);
act("$n's wings close up behind %s back.",ch, NULL,NULL, TO_ROOM);
REMOVE_BIT(ch->pcdata->powers[APOWER_CURRENT], ANG_SPREAD);
return;
}
else
{
send_to_char("Do you want to SPREAD or CLOSE your wings?\n\r",ch);
return;
}
}
if (IS_ANGAFF(ch,ANG_WINGS) )
{
if (IS_ANGAFF(ch,ANG_SPREAD) )
{
send_to_char("Your wings close up behind your back.\n\r",ch);
act("$n's wings close up behind %s back.\n\r",ch,NULL,NULL,TO_ROOM);
REMOVE_BIT(ch->pcdata->powers[APOWER_CURRENT], ANG_SPREAD);
}
send_to_char("Your wings dissapear behind your back.\n\r",ch);
act("$n's wings disappear behind %s back.",ch,NULL,NULL, TO_ROOM);
REMOVE_BIT(ch->pcdata->powers[APOWER_CURRENT], ANG_WINGS);
return;
}
send_to_char("Wings grow from your back.\n\r",ch);
act("Wings grow from behind $n's back.",ch,NULL,NULL,TO_ROOM);
SET_BIT(ch->pcdata->powers[APOWER_CURRENT], ANG_WINGS);
return;
}
void do_godlysight( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if (!IS_CLASS(ch, CLASS_ANGEL) )
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_ANGPOWER(ch, ANG_GODLYSIGHT) )
{
send_to_char("God has not gifted you his sight.\n\r",ch);
return;
}
if (IS_SET(ch->act, PLR_HOLYLIGHT) )
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char("God stops assisting you with sight.\n\r",ch);
}
else
{
send_to_char("God answers your wishes and gives you his sight.\n\r",ch);
SET_BIT(ch->act, PLR_HOLYLIGHT);
}
return;
}
void do_etherform( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch))
return;
if (!IS_CLASS(ch, CLASS_ANGEL))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_ANGPOWER(ch, ANG_ETHERFORM) )
{
send_to_char("God has not given you the power to turn ethereal.\n\r",ch);
return;
}
if (IS_AFFECTED(ch, AFF_ETHEREAL) )
{
REMOVE_BIT(ch->affected_by, AFF_ETHEREAL);
send_to_char("You shift back into the normal plane of existance.\n\r",ch);
}
else
{
send_to_char("You shift into the plane of angelic existance.\n\r",ch);
SET_BIT(ch->affected_by, AFF_ETHEREAL);
}
return;
}
void do_wraithofgod( CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int dam;
one_argument( argument, arg );
if (IS_NPC(ch))
return;
if (!IS_CLASS(ch, CLASS_ANGEL))
{
send_to_char("Huh?\n\r",ch);
return;
}
if ( arg[0] == '\0' )
{
send_to_char("Bestow the Wraith of god against whom?\n\r",ch);
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char("You can't seem to find them here.\n\r",ch);
return;
}
if ( victim == ch )
{
send_to_char("God does not approve of suicide.\n\r",ch);
return;
}
if ( !IS_ANGPOWER(ch, ANG_WRAITH_OF_GOD))
{
send_to_char("You don't have the Wraith of God to assist you.\n\r",ch);
return;
}
if ( is_safe( ch, victim ))
return;
if ( IS_CLASS(victim, CLASS_ANGEL))
{
send_to_char("You cannot summon the Wraith of God on another angel!\n\r",ch);
return;
}
if ( IS_GOOD(victim))
{
dam = number_range(2500, 7500);
if ( dam <= 7500 )
{
act("The Wraith of God strikes $N!!!!", ch, NULL, victim, TO_CHAR);
act("The Wraith of God strikes you!!!", ch, NULL, victim, TO_VICT);
act("The Wraith of God strikes $N!!!!", ch, NULL, victim, TO_NOTVICT);
SET_BIT(victim->affected_by, AFF_CURSE);
SET_BIT(victim->affected_by, AFF_FAERIE_FIRE);
}
}
if ( IS_EVIL(victim))
{
dam = number_range(7501,15000);
if ( dam <= 7500 )
{
act("The Wraith of God strikes $N!!!!", ch, NULL, victim, TO_CHAR);
act("The Wraith of God strikes you!!!", ch, NULL, victim, TO_VICT);
act("The Wraith of God strikes $N!!!!", ch, NULL, victim, TO_NOTVICT);
SET_BIT(victim->affected_by, AFF_CURSE);
SET_BIT(victim->affected_by, AFF_FAERIE_FIRE);
}
}
else
{
dam = number_range(7501, 12000);
if ( dam >= 7501);
{
act("The Wraith of God strikes $N!!!!", ch, NULL, victim, TO_CHAR);
act("The Wraith of God strikes you!!!", ch, NULL, victim, TO_VICT);
act("The Wraith of God strikes $N!!!!", ch, NULL, victim, TO_NOTVICT);
SET_BIT(victim->affected_by, AFF_CURSE);
SET_BIT(victim->affected_by, AFF_FAERIE_FIRE);
}
}
REMOVE_BIT(ch->pcdata->powers[APOWER_FLAGS], ANG_WRAITH_OF_GOD);
victim->hit -= dam;
update_pos(victim);
return;
}
/*
void do_protect( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch))
return;
if (!IS_CLASS(ch, CLASS_ANGEL))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_ANGPOWER(ch, ANG_PROTECTION_OF_GOD))
{
send_to_char("God has not given you the gift of his protection.\n\r",ch);
return;
}
if ( IS_AFFECTED(ch, AFF_ANGELPROTECT))
{
REMOVE_BIT(ch->affected_by, AFF_ANGELPROTECT);
send_to_char("God stops protecting you from attacks.\n\r",ch);
}
else
{
send_to_char("God starts protecting you from attacks.\n\r",ch);
SET_BIT(ch->affected_by, AFF_ANGELPROTECT);
}
return;
}
*/
void do_trueform( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_ANGEL))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_ANGPOWER( ch, ANG_TRUEFORM) && IS_CLASS(ch,CLASS_ANGEL))
{
send_to_char("You are not gifted in trueform.\n\r",ch);
return;
}
if (ch->mounted == IS_RIDING) do_dismount(ch,"");
if ( IS_SET(ch->polyaff, POLY_ANGELFORM) )
{
act( "You change back into human form.", ch, NULL, NULL, TO_CHAR );
act( "$n changes back into human form.", ch, NULL, NULL, TO_ROOM );
REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(ch->polyaff, POLY_ANGELFORM);
REMOVE_BIT(ch->pcdata->stats[UNI_AFF], VAM_CHANGED);
clear_stats(ch);
free_string( ch->morph );
ch->morph = str_dup( "" );
return;
}
else if ( !IS_SET(ch->polyaff, POLY_ANGELFORM) )
{
act( "You are struck by holy light and turn into a true angel.", ch, NULL, NULL, TO_CHAR );
act( "$n is struck by holy light and turns into a true angel.", ch, NULL, NULL, TO_ROOM );
SET_BIT(ch->polyaff, POLY_ANGELFORM);
SET_BIT(ch->affected_by, AFF_POLYMORPH);
SET_BIT(ch->pcdata->stats[UNI_AFF], VAM_CHANGED);
sprintf(buf, "%s the radiant angel", ch->name);
free_string( ch->morph );
ch->morph = str_dup( buf );
ch->damroll = ch->damroll + 200;
ch->hitroll = ch->hitroll + 200;
return;
}
else
send_to_char( "ANGELFORM: The Power to show your true self.\n\r", ch );
return;
}
void do_angellist( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char lord[MAX_INPUT_LENGTH];
CHAR_DATA *gch;
one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_ANGEL) )
{
send_to_char("Huh?\n\r",ch);
return;
}
if (IS_CLASS(ch, CLASS_ANGEL)) strcpy(lord,ch->name);
else strcpy(lord,ch->lord);
sprintf( buf, "The Angels of %s:\n\r", lord );
send_to_char( buf, ch );
send_to_char("[ Name ] [ Hits ] [ Mana ] [ Move ] [ Exp ] [ Angel Points ]\n\r", ch );
for ( gch = char_list; gch != NULL; gch = gch->next )
{
if ( IS_NPC(gch) ) continue;
if ( !IS_CLASS(gch, CLASS_ANGEL))
continue;
if ( !str_cmp(ch->clan,gch->clan) )
{
sprintf( buf,
"[%-16s] [%-6d] [%-6d] [%-6d] [%7d] [ %-9d%9d ]\n\r",
capitalize( gch->name ),
gch->hit,gch->mana,gch->move,
gch->exp, gch->pcdata->stats[ANGEL_CURRENT], gch->pcdata->stats[ANGEL_TOTAL]);
send_to_char( buf, ch );
}
}
return;
}
void do_multiarm( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
int dam = number_range(100,200) + char_damroll(ch);
if (dam < 10) dam = 10;
if ( IS_NPC(ch) ) return;
if (!IS_ANGPOWER( ch, ANG_MULTIARM) && IS_CLASS(ch,CLASS_ANGEL)) {
send_to_char("God hasn't given you the gift of multiarm.\n\r",ch);
return;
}
if ( !IS_CLASS(ch, CLASS_ANGEL) )
{
send_to_char("Huh?\n\r", ch);
return;
}
if ( ( victim = ch->fighting ) == NULL )
{
send_to_char( "You aren't fighting anyone.\n\r", ch );
return;
}
if (is_safe(ch, victim)) return;
WAIT_STATE( ch, 2 * PULSE_VIOLENCE );
WAIT_STATE( victim, 1 * PULSE_VIOLENCE );
act("You go in a frenzy and start punching $N.",ch,NULL,victim,TO_CHAR);
act("$n gets in a frenzy and starts punching you .",ch,NULL,victim,TO_VICT);
act("$n gets in a frenzy and starts punching $N.",ch,NULL,victim,TO_NOTVICT);
damage(ch,victim,dam,gsn_punch);
if (victim == NULL || victim->position == POS_DEAD) return;
act("You continue your frenzy and hit $N in the legs.",ch,NULL,victim,TO_CHAR);
act("$n croushes down and hits you in the legs.",ch,NULL,victim,TO_VICT);
act("$n crouches down and hits $N in the legs.",ch,NULL,victim,TO_NOTVICT);
damage(ch,victim,dam,NULL);
if (victim == NULL || victim->position == POS_DEAD) return;
if (number_percent() <= 25 && !IS_LEG_L(victim,BROKEN_LEG) && !IS_LEG_L(victim,LOST_LEG))
{act("Your left leg shatters under the impact of the blow!",victim,NULL,NULL,TO_CHAR);
act("$n's left leg shatters under the impact of the blow!",victim,NULL,NULL,TO_ROOM);
SET_BIT(victim->loc_hp[LOC_LEG_L],BROKEN_LEG);}
else if (number_percent() <= 25 && !IS_LEG_R(victim,BROKEN_LEG) && !IS_LEG_R(victim,LOST_LEG))
{act("Your right leg shatters under the impact of the blow!",victim,NULL,NULL,TO_CHAR);
act("$n's right leg shatters under the impact of the blow!",victim,NULL,NULL,TO_ROOM);
SET_BIT(victim->loc_hp[LOC_LEG_R],BROKEN_LEG);}
act("You grow 4 extra arms and charge at $N.",ch,NULL,victim,TO_CHAR);
act("$n grows 4 extra arms and charges at you.",ch,NULL,victim,TO_VICT);
act("$n grows 4 extra arms and charges at $N.",ch,NULL,victim,TO_NOTVICT);
act("You charge at $N and hit $S with all 6 arms.",ch,NULL,victim,TO_CHAR);
act("$n charges at you and hits you with all 6 arms.",ch,NULL,victim,TO_VICT);
act("$n charges at $N and hits $S with all 6 arms.",ch,NULL,victim,TO_NOTVICT);
damage(ch,victim,dam*3,NULL);
if (victim == NULL || victim->position == POS_DEAD) return;
act("You fall to the ground, stunned.",victim,NULL,NULL,TO_CHAR);
act("$n falls to the ground, stunned.",victim,NULL,NULL,TO_ROOM);
act("You somersault over $N's head and hit $S head on the way down.",ch,NULL,victim,TO_CHAR);
act("$n somersaults over your head and hits you on the head on $s way down.",ch,NULL,victim,TO_VICT);
act("$n somersaults over $N's head amd hits $S head on the way down.",ch,NULL,victim,TO_NOTVICT);
damage(ch,victim,dam*2,NULL);
if (victim == NULL || victim->position == POS_DEAD) return;
act("You roll back onto your shoulders and kick both feet into $N's back.",ch,NULL,victim,TO_CHAR);
act("$n rolls back onto $s shoulders and kicks both feet into your back.",ch,NULL,victim,TO_VICT);
act("$n rolls back onto $s shoulders and kicks both feet into $N's back.",ch,NULL,victim,TO_NOTVICT);
damage(ch,victim,dam*2,NULL);
if (victim == NULL || victim->position == POS_DEAD) return;
victim->position == POS_STUNNED;
return;
}
void do_purify( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_ANGEL))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->pcdata->stats[UNI_GEN] > 2 && !IS_SET(ch->special, SPC_PRINCE))
{
send_to_char("You are not able to purify.\n\r",ch);
return;
}
if ( arg[0] == '\0' )
{
send_to_char( "Purify whom?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ch == victim )
{
send_to_char( "You cannot purify with yourself.\n\r", ch );
return;
}
if ( victim->class != 0)
{
stc("They are already classed.\n\r",ch);
return;
}
/* if (IS_CLASS(victim, CLASS_DROW)) {
send_to_char("Not on a drow!\n\r", ch );
return; }
if (IS_CLASS(victim, CLASS_MONK))
{
send_to_char("You cannot purify monks!\n\r", ch);
return;
}
if (IS_CLASS(victim, CLASS_MAGE))
{
send_to_char( "You cannot purify with a mage.\n\r", ch );
return;
}
if (IS_CLASS(victim, CLASS_PALADIN))
{
send_to_char( "You are unable to purify paladins.\n\r", ch);
return;
}
if (IS_CLASS(victim, CLASS_NINJA))
{
send_to_char( "You are unable to purify ninjas.\n\r", ch);
return;
}
*/
if ( victim->level != LEVEL_AVATAR && !IS_IMMORTAL(victim) )
{
send_to_char( "You can only purify avatars.\n\r", ch );
return;
}
/*
if (!IS_IMMUNE(victim,IMM_DEMON))
{
send_to_char( "You cannot purify an unwilling person.\n\r", ch );
return;
}
if (IS_CLASS(victim, CLASS_ANGEL))
{
send_to_char("They are already an angel!\n\r",ch);
return;
}
if (IS_CLASS(victim, CLASS_NINJA))
{
send_to_char( "Not on ninjas.\n\r", ch);
return;
}
if ( IS_CLASS(victim, CLASS_HIGHLANDER) )
{
send_to_char( "Not on a highlander.\n\r", ch );
return;
}
if (IS_CLASS(victim, CLASS_WEREWOLF))
{ send_to_char("Not on a wolf.\n\r", ch );
return;}
if (IS_CLASS(victim, CLASS_DROW)) {
send_to_char("Not on a drow.\n\r", ch );
return;}
*/
if (!IS_GOOD(victim)) {
send_to_char("They must be good!\n\r", ch );
return;}
act("You make $N an angel!", ch, NULL, victim, TO_CHAR);
act("$n makes $N an angel!", ch, NULL, victim, TO_NOTVICT);
act("$n makes you an angel!", ch, NULL, victim, TO_VICT);
victim->class=0;
victim->class=CLASS_ANGEL;
if (IS_CLASS(victim, CLASS_VAMPIRE)) do_mortalvamp(victim,"");
REMOVE_BIT(victim->act, PLR_HOLYLIGHT);
REMOVE_BIT(victim->act, PLR_WIZINVIS);
REMOVE_BIT(victim->special, SPC_SIRE);
REMOVE_BIT(victim->special, SPC_ANARCH);
victim->pcdata->stats[UNI_RAGE] = 0;
free_string(victim->lord);
if (IS_CLASS(ch,CLASS_ANGEL)) victim->lord=str_dup(ch->name);
else victim->lord=str_dup(ch->lord);
save_char_obj(ch);
save_char_obj(victim);
return;
}