#AREADATA Name Order DarkBlade clan HQ~ Builders None~ VNUMs 30700 30799 Security 3 Recall 0 End #MOBILES #30700 healer succubus~ The succubus~ A lusty healer is here. ~ Although she is dressed in black robes, they do very little to conceal her shapely form. You realise that she has noticed you staring, and quickly avert you gaze. However, she seems pleased at your response and winks suggestively at you, running her tongue over her blood red lips.She leans forward and whispers softly 'I can do more than cast spells, you know...'. You gulp, and desperately try to stop looking down her cleavage. ~ 3 8 300 S 131 -3 -2 0d0+0 3d10+15 25000 0 0 0 1 #30701 mist darkness~ The Mist of darkness~ A dark mist is floating around in the room. ~ You see a twisting, swirling form made up from a dark oily black vapour. It twists around your body, whispering sweet insanities into your mind with its seductively sibilant voice. You feel the cold, clammy touch of death as it brushes against you and the heat seems to be drawn from your very body. ~ 3 8 100 S 164 1 0 0d0+0 2d10+10 10000 0 0 0 2 #30702 demonic salesman~ A demonic salesman~ A very slick salesman dressed in an armani suit is here. ~ This guy could sell ice to eskimos! ~ 67 136 1000 S 20 -10 -20 0d0+0 1d4+30 5000 0 0 0 1 #30703 black death knight~ the Black Death Knight~ A Knight clad in shiny black armor makes sure no trouble happens. ~ Underneath the visor of this knight's helm you think you can see a human skull! Whatever this abomination of nature is... it sure looks tough! The Death Knight is clad in all black. ~ 67 5874366 -1000 S 6654 0 0 0d0+0 0d0+0 0 0 0 0 0 #30704 red death knight~ the Red Death Knight~ A Knight clad in shiny red armor makes sure no trouble happens. ~ Underneath the visor of this knight's helm you think you can see a human skull! Whatever this abomination of nature is... it sure looks tough! The Death Knight is clad in all red. ~ 67 35234360 1000 S 6659 2 2 0d0+0 2d4+30 12000 0 0 0 1 #30706 your erinye~ The erinye~ Your erinye is here waiting for you. ~ This is the most beautiful creature you have ever laid your eyes on, the only thing that shows she isn't human is a pair of feathred wings on her back. ~ 3 0 900 S 18 2 2 0d0+0 1d8+32 150000 0 0 0 1 #30707 pit fiend~ The pit fiend~ The pit fiend stands here waiting to take your soul. ~ The pit fiend stands at slightly over 12 feet tall, with pale white skin stretched over a body of sharply defined, rippling muscle. A pair of yellow slitted eyes meet your gaze, and you realise that to stand against this fell creature means more than simply death... ~ 3 8 100 S 132 1 0 0d0+0 2d10+10 10000 0 0 0 2 #30797 mephit fire~ Zarkas`s pet~ Zarkas`s fire mephit is here flying around. ~ It hurts your eyes to stare at it. ~ 3 0 900 S 23 2 2 0d0+0 1d8+32 100000 0 0 0 1 #0 #OBJECTS #30799 longsword sword~ a rusty longsword~ A rusty old longsword lies here.~ ~ 5 512 8193 0 0 0 3 5 10 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #0 #ROOMDATA #30700 Chamber of the Covenant~ You stand within the dark halls of the Darkblade cult. The cult's guardians move silently through the shadows ready to turn upon any being not initiated into the higher mysteries of the Darkblades. Dimly lit arch-ways lead in all directions. ~ 0 1048588 0 D0 ~ ~ 0 -1 30706 D1 ~ ~ 0 -1 30701 D2 ~ ~ 0 -1 30716 D3 ~ ~ 0 -1 30705 D5 ~ ~ 0 -1 30719 S #30701 A hallway~ This is a hallway in the Darkblade HQ. To the north is armortech, where you can buy your clan equipment, to the south is a very strange room. The hallway continues to the west, and to the east lies the main chamber. ~ 0 1049608 0 D0 ~ ~ 0 -1 30703 D1 ~ ~ 0 -1 30702 D2 ~ ~ 0 -1 30704 D3 ~ ~ 0 -1 30700 S #30702 A hallway~ The hallway ends here. To the north south and east are the offices of the leaders of your clan. To the west is the begining of the hallway. You hear a clock in the distance strike midnight. ~ 0 1056777 0 D0 ~ ~ 0 -1 30713 D1 ~ ~ 0 -1 30715 D2 ~ ~ 0 -1 30712 D3 ~ ~ 0 -1 30701 S #30703 Armortech~ This is the store for top of the line state of the art equipment. The store has a limited inventory because it's personalized to the Darkblades's needs. There is a faint blue light emanating for a place that you can't seem to pinpoint. This gives the room a very cold effect on you. You don't like this place much but its the only place that carries Darkblade signature equipment. ~ 0 1056777 0 D2 ~ ~ 0 -1 30701 S #30704 Hall of Mirrors~ The Many Mc's and Mac's pop up here and there and all over the place. You can't seem to tell wich are real and which are illusions. The room starts to confuse you and you become disoriented. McBeth show's you the door... Or was it McBeth? ~ 0 1056777 0 D0 ~ ~ 0 -1 30701 S #30705 The holding cell~ This small chamber serves as the cult's prisoner cell and interro- gation room. Blood stains cover the walls, ceiling, and floor. Opposite the entrance a pair of silver manacles are chained to wall. It is here that the enemies of the cult are tortured for both information as well as for the pleasure of sheer violence. ~ 0 1056777 0 D1 ~ ~ 0 -1 30700 S #30706 Room of healing~ It is in this domed shaped room that the members of the cult come with the sacrifices that supplicate the often bizarre and gory hunger of their dark patron. The room is dominated by a black obsidian alter upon which lie the bloody remains of the latest sacrifice. To the north you hear the murmor of subdued conversation. Exits lead in all directions. ~ 0 1056777 0 D0 ~ ~ 0 -1 30710 D1 ~ ~ 0 -1 30709 D2 ~ ~ 0 -1 30700 D3 ~ ~ 0 -1 30707 S #30707 The donation room~ This small room is lit by patches of faintly glowing green moss on the walls and ceiling. In the centre of the room sits a large steel box. It seems to be open, and within you can see a selection of odd items, donated from various DarkBlades to help any brothers or sisters who are lacking some vital piece of equipment. From time to time, a drop of liquid falls from the ceiling. Looking up, you see several small stalactites of hardened blood pointing downwards like spears. ~ 0 1049608 0 D1 ~ ~ 0 -1 30706 D3 ~ ~ 0 -1 30708 S #30708 a small alcove~ No one remembers designing this in the plans of the HQ. You feel it is a Holy Place but it doesn't quite fit in with everything else here. You notice a starnge smell from the small statue in the back of room. ~ 0 1056777 0 D1 ~ ~ 0 -1 30707 S #30709 The Bulletin Room~ You walk into a room with notes plastered all over the walls. The notes have been placed here by your fellow clan members for you to read. The Darkblades pride themselves on being well informed. Make sure that you keep up with the bulletins. ~ 0 1049608 0 D3 ~ ~ 0 -1 30706 S #30710 The Hidden Blade Tavern~ This is the roudy tavern of the Darkblades. After a clanwar you may down a cold bottle of ale and have a hot meal. The tavern has paintings of all the Darkblade hero's on the walls, depicting their infamous conquests. This is one of the most relaxing places for a Darkblade, everyone needs to unwind sometime. ~ 0 1056777 0 D1 ~ ~ 0 -1 30711 D2 ~ ~ 0 -1 30706 S #30711 A Dimly lit table in the Tavern~ The Godfather of the Darkblades tells you "Our clan is a clan dedicated to war, murder, thievery, and betrayal against other clans, we do have a form of honor though. All darkblades are like a family. We help other darkblades at all costs, we usually only takes the best into our clan, so we dont have a lot of worthless members like some of the other clans, so feel special for having been invited to join us." ~ 0 1056777 0 D3 ~ ~ 0 -1 30710 S #30712 Zarkas's Room~ This small, dark room is devoid of furnishings, save for the heads of Zarkas's personal conquests, which hang from the ceiling and walls in abundance. Centuries old blood stains the floor, filling the room with the sickly sweetscent of decay. The damp atmosphere seems to penetrate your clothing, chilling you to your very bones. ~ 0 1056777 0 D0 ~ ~ 0 -1 30702 S #30713 Kavir's Room~ You stand in a room of overwhelming darkness. Faint patches of glowing green moss provide a small measure of light, but this seems only to exaggerate the darkness rather than dispel it, and a shudder of repressed fear runs down your spine. Strange arcane symbols of evil have been painted in blood upon the floor and walls, and the smell of death lies heavily in the air. ~ 0 1056777 0 D2 ~ ~ 0 -1 30702 D5 ~ ~ 0 0 30714 S #30714 The Valley of Seven~ This valley is a physical impossibility...It rests between the two highest mountain chains in the world. There are no known entrances, in fact the mountains themselves are said to be made from the original matter first created by the gods. Time has not worn the mountain peaks, they are jagged, sharp, a testament to creation. The substance from which the mountain is made is so hard and solid in fact, that it appears as if this place would survive the end of the world. Here, in this solitary, frozen place, gather the souls of the Kensai who have gone before. You can make out statues set along the valley, wearing all manner of dress, some you can recognize as being the style of towns near you, some, it would seem are completely bizzare. ~ 0 1057800 0 D4 ~ ~ 0 0 30713 S #30715 Malice's Torture Chamber~ You enter a large domed room, the ceiling of which is hidden in shadows. At the center of the room is a large table upon which lie various implements of torture ranging from thumb screws to economics text books. Around the room stands an honor guard of Death Knights, fallen warriors doomed to serve their dark master There is a rack at the center of the room. ~ 0 1056777 0 D3 ~ ~ 0 -1 30702 S #30716 The Tapestries~ Intricately woven tapestries hang upon the eastern and western walls of this hallway. The tapestry to the east depicts the city of Ofcol which has often supplied the Brothers and Sisters of the cult with the blood essential to their survival. The tapestry on the western wall shows the market square at the heart of the city of Midgaard. The hallway continues both north and south. ~ 0 1056777 0 D0 ~ ~ 0 -1 30700 D2 ~ ~ 0 -1 30717 D3 ~ ~ 0 -1 3014 S #30717 The Tapestries~ As the hallway continues from the north you come upon yet another set of tapestries. The one to the east shows a village of ogres going about the menial chores of daily life while the tapestry to the west shows a beautiful sorceress in the midst of the performance of ritual necromancy. The hallway continues to the north and south. ~ 0 1056777 0 D0 ~ ~ 0 -1 30716 D2 ~ ~ 0 -1 30718 S #30718 The Tapestries~ There is a sign here, type look sign to see where you can go. ~ 0 1056777 0 E sign~ The sign seems to be a list of areas. The following are listed: Drow, MIdgaard, Doom, Atlantis, and staff member. ~ T staff~ $n is engulfed in flames and vanishes into the ground!~ You are engulfed in flames and vanish into the ground!~ all~ 16384 25008 0 T atlantis~ $n is engulfed in flames and vanishes into the ground!~ You are engulfed in flames and vanish into the ground!~ all~ 16384 8130 0 T doom~ $n is engulfed in flames and vanishes into the ground!~ You are engulfed in flames and vanish into the ground!~ all~ 16384 11053 0 T midgaard~ $n is engulfed in flames and vanishes into the ground!~ You are engulfed in flames and vanish into the ground!~ all~ 16384 3001 0 T drow~ $n is engulfed in flames and vanishes into the ground!~ You are engulfed in flames and vanish into the ground!~ all~ 16384 5134 0 D0 ~ ~ 0 -1 30717 S #30719 The black pit~ You clamber down into a large black pit. The temperature is well below freezing here, but the thing that really chills you to the bones is the realization that the misty vapours you saw earlier were in fact the condemed souls of those foolish enough to cross the DarkBlades. You desperately try. The temperature is well below freezing here, but the thing that really chills you to the bones is the realization that the misty vapours you saw earlier were in fact the condemed souls of those foolish enough to cross the DarkBlades. You desperately try all to no avail. You are trapped, and it can only be so long before the master of the pit returns to claim his prize...your soul.~ 0 1056777 0 D4 ~ ~ 0 -1 30700 S #0 #SPECIALS M 30700 spec_cast_adept M 30703 spec_guard_highlander M 30704 spec_guard_highlander S #RESETS M 0 30703 1 30700 M 0 30704 1 30700 M 0 30702 1 30703 M 0 30701 1 30705 M 0 30700 1 30706 M 0 30797 1 30712 M 0 30706 1 30715 M 0 30706 1 30715 M 0 30707 1 30719 S #SHOPS 0 #$