**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~* * Tricops and Fireblade | * **************************************************************************** SMAUG is based on Merc 2.1 code, with MobPrograms patched in, (which have been expanded into "MudPrograms"). All original versions of Merc MUD may be obtained from: ftp://ftp.game.org/pub/mud/diku/merc/ Merc 2.1 is based on the Copper2 code, which is in turn based on the Sequent code, which is based on the original DikuMUD Gamma 0.0 code. All of these code bases are available from ftp://ftp.game.org/pub/mud/diku/ The original mobprograms were written by J Murphy, N'Atas-Ha of ThePrincedom, murph@cs.cmu.edu. (Look in the mudprogs subdirectory for the original distribution). The Free Software Foundation and DJ Delorie wrote our development tools, and distribute them for free, with source. You can ftp them from prep.ai.mit.edu and grape.ecs.clarkson.edu. The automated auction code, and the "FOR" command came from Erwin S. Andreasen, erwin@pip.dknet.dk. He has many code snippets available from: http://pip.dknet.dk/~pip1773/ and ftp://ftp.game.org/pub/mud/snippets/Erwin/ Coders Altrag, Swordbearer and Tricops have their roots in "The Abyss", and likely some of their contributions/ideas have come from their work on there.