#AREA @@WThe @@dMiskatonic @@mAsylum@@N~ Q 16 K asyluminside~ L @@W{@@r50 @@mRM@@W}@@N~ N 47 I 50 80 V 16000 16099 X 0 F 8 U @@dA large puddle of @@Gslime@@d drips from the ceiling.@@N~ O zenithar~ R loren~ W loren~ #ROOMS #16002 @@WThe Administrator's Chambers@@N~ @@WApparently, someone was looking for something here..the room is a shambles, desk torn apart and @@gpapers@@N and @@bbooks@@N scattered everywhere. Off in the corner, another pile of lumber has been stacked. ~ 8 11 D1 ~ ~ 0 -1 16001 E books~ Many tombs of the insanities of man, and the needs of the emotionally disturbed lie scattered about.@@N ~ E papers~ @@WSearching through the papers, the only thing of any interest you find is a @@gpage@@N torn out of an ancient book.@@N ~ E page~ <. .. .. is summonable, but only after great preperation, and the sacrifice of..> <. .. ... ..#X#XX#X can bring the summoner great power, but demands the souls of many to enhance...> ~ S #16001 @@WThe Secretary's Room@@N~ @@WA very old and rotten wooden @@ydesk@@N has been left here, apparently abandoned by it's original owner. @@WA few piles of lumber have recently been placed to one side, apparently to rework the @@ydesk@@N into @@WA suitable work area. ~ 8 11 D1 ~ ~ 0 -1 16000 D3 ~ ~ 0 -1 16002 E desk~ @@NSearching the desk, you notice nothing of any value. However, a slight @@Gslime@@N appears to have been smeared all over the drawers. It appears fresh. ~ S #16000 The Entryway~ @@gDark shadows veil deeper darkness, as you catch a glimpse of eyes peering at you. While this building seems to have been forgotten, recent construction seems to have been performed. It appears as if the Asylum is back in business. ~ 12 11 D0 ~ ~ 0 -1 16003 D2 ~ ~ 0 0 3966 D3 ~ ~ 0 -1 16001 S #16003 A Marble Arch~ @@NYour footsteps echo loudly down a long hallway as you step through the arch Many doors can be seen to the east and west, each appearing unused for quite some time. @@bLayers upon layers of dust cover the marble of the floor here, disturbed only by tracks of human footsteps, and something....else.@@N ~ 8 11 D0 ~ ~ 0 -1 16004 D2 ~ ~ 0 0 16000 E tracks~ @@aYou can tell that several humanoids have traversed these hallways in the recent past. You also wonder what sort of creature would leave a large set of 3-toed paw marks, every 10 feet or so. Either something VERY large, or something with an unusual method of walking. @@N ~ S #16004 A Hallway@@N~ The marble is ancient and cracked in several places. The wooden frame of the doors around you is mostly rotted, and apparently covered with a dark substance in several places. ~ 8 11 D0 ~ ~ 0 -1 16010 D1 ~ ~ 0 -1 16005 D2 ~ ~ 0 -1 16003 E substance~ @@GSlimy streaks of a gelatinous substance have been left staining the wooden frames of the doors, as if a large creature had carelessly brushed against them.@@N ~ S #16005 The Cafeteria~ @@WSeveral tables are carlessly strewn about, apparently abandoned from the time when the @@mAsylum@@N had many patients.@@N ~ 8 11 D0 ~ ~ 0 -1 16006 D3 ~ ~ 0 -1 16004 S #16006 @@WThe Cafeteria@@N~ The dust in this section of the cafeteria is very disturbed, and the stacked chairs against the wall show that someone is attempting to clean up the Cafeteria for future use.@@N ~ 8 11 D1 ~ ~ 0 -1 16007 D2 ~ ~ 0 -1 16005 S #16007 The Buffet Line~ @@NA wooden table, almost 15 feet long contains many bowls and trays of dust and refuse, obviously remains of decade old food for the inmates. ~ 8 11 D2 ~ ~ 0 -1 16008 D3 ~ ~ 0 -1 16006 S #16008 The Buffet Line~ @@NThis portion of the line has been recently cleaned up, and no dust appears on the floor. Several bowls are filled with a mush that while appearing unappetizing, would at least be nourishing. ~ 8 11 D0 ~ ~ 0 -1 16007 D1 ~ ~ 0 -1 16009 S #16009 The @@mAsylum@@N Kitchen~ @@WThe kitchen has recently been readied for the preperation of food. Utensils line the walls, and cooking bowls and pots are stacked near the large oven. ~ 0 11 D3 ~ ~ 0 -1 16008 S #16010 The Hallway~ @@WThe @@bdust@@N on the marble shows heavy tracks to the north and south, and a somewhat less used path goes to the west. ~ 8 11 D0 ~ ~ 0 -1 16015 D2 ~ ~ 0 -1 16004 D3 ~ ~ 0 -1 16011 S #16011 The Recreation Room~ @@WApparently some sort of recreation room for the @@einmates@@N, this room stores many games of the sort that would occupy the time of the mentally impaired. ~ 8 11 D0 ~ ~ 0 -1 16012 D1 ~ ~ 0 -1 16010 D3 ~ ~ 0 -1 16014 S #16012 The Recreation Room~ @@WA few uncomfortable looking chairs are placed in a circle here. @@gPictures@@W obviously drawn by @@einmates@@N line the walls. Several @@gbooks@@W lie scattered about. ~ 8 11 D2 ~ ~ 0 -1 16011 D3 ~ ~ 0 -1 16013 E pictures~ As you would expect, the pictures are very...unusual. The products of deformed minds, they depict various strange and unusual scenes. ~ E books~ Coloring books, picture books, Simple stories. However, in one book, you come accross an unusual @@rpassage:@@N ~ E passage~ @@WI've hidden this note in the hopes that The Adminstrator will never find it, but that someone not a part of this evil @@mAsylum@@N may. BEWARE!!!! The staff of this nightmarish institution are not what they seem. I dream of strange things at night: Nurses with frog eyes, Therapists with slimy skin, and evil experiements gone insane in the bowels of this evil structure. The Administrator MUST be stopped!@@N @@NXylanor ~ S #16013 The Recreation Room~ @@WA small desk stands here, completely empty. More pictures line the walls, the proud efforts of the hopelessly insane. ~ 8 11 D1 ~ ~ 0 -1 16012 D2 ~ ~ 0 -1 16014 S #16014 The Recreation Room~ @@WThis corner of the recreation area is rather empty. No pictures line the walls, no chairs or rugs are here. However, you do notice a pair of shackles on the wall, with darkened @@Rstains@@W on them. ~ 8 11 D0 ~ ~ 0 -1 16013 D1 ~ ~ 0 0 16011 S #16015 The Hallway~ @@WSome slight depressions have been pressed into the marble of the floor, most likely from ages of @@einmates@@N being led about the @@mAsylum@@N. ~ 8 11 D0 ~ ~ 0 -1 16016 D2 ~ ~ 0 -1 16010 S #16016 The Northern Arch~ @@WThe marble hallway ends in another arch. @@aYou can hear an occasional wail of a miserable @@einmate@@a from the east.@@N ~ 8 11 D1 ~ ~ 0 -1 16017 D2 ~ ~ 0 -1 16015 D3 ~ ~ 0 -1 16026 S #16017 @@WThe @@eInmate's @@WRooms@@N~ @@WSeveral locked rooms line this hallway, the homes of past and present victims of this instiution. ~ 8 11 D0 ~ ~ 225 16004 16019 D1 ~ ~ 0 -1 16020 D2 ~ ~ 225 16004 16018 D3 ~ ~ 0 -1 16016 S #16018 A Small Cell~ @@WThis miserable cell is the entire world of a poor @@einmate@@N. ~ 90201 11 D0 ~ ~ 225 16004 16017 S #16019 A Small Cell~ @@WThis miserable cell is the entire world of a poor @@einmate@@N. ~ 90201 11 D2 ~ ~ 225 16004 16017 S #16020 @@WThe @@eInmate's @@WRooms@@N~ @@WSeveral locked rooms line this hallway, the homes of past and present victims of this instiution. ~ 8 11 D0 ~ ~ 225 16004 16021 D1 ~ ~ 0 -1 16023 D2 ~ ~ 225 16004 16022 D3 ~ ~ 0 -1 16017 S #16021 A Small Cell~ @@WThis miserable cell is the entire world of a poor @@einmate@@N. ~ 90201 11 D2 ~ ~ 225 16004 16020 S #16022 A Small Cell~ @@WThis miserable cell is the entire world of a poor @@einmate@@N. ~ 90201 11 D0 ~ ~ 225 16004 16020 S #16023 @@WThe @@eInmate's @@WRooms@@N~ @@WSeveral locked rooms line this hallway, the homes of past and present victims of this instiution. ~ 8 11 D0 ~ ~ 225 16004 16024 D2 ~ ~ 225 16004 16025 D3 ~ ~ 0 -1 16020 S #16024 A Small Cell~ @@WThis miserable cell is the entire world of a poor @@einmate@@N. ~ 90201 11 D2 ~ ~ 225 16004 16023 S #16025 A Small Cell~ @@WThis miserable cell is the entire world of a poor @@einmate@@N. ~ 90201 11 D0 ~ ~ 225 16004 16023 S #16026 The Surgery~ @@WThe @@mAsylum@@W surgery seems to be the most complete portion of the Institution's remodelling. Cots are organized into rows, medical items of all sorts are lined neatly on tables. Apparently, the heart of The Administrator's Project has something to do with medical research. ~ 12 11 D0 ~ ~ 0 -1 16027 D1 ~ ~ 0 -1 16016 D3 ~ ~ 257 -1 16029 S #16027 The Infirmary~ @@WCots lined up in neat rows fill this small alcove, ready to handle sick @@einmates@@W. As would be expected, restraints are attached to the cots, better to deal with insane patients. ~ 8 11 D0 ~ ~ 0 -1 16028 D2 ~ ~ 0 -1 16026 S #16028 The Infirmary~ @@WMore cots line the walls in the northern portion of this alcove. Counting them quickly, it appears as if there are at least 2 cots for each @@einmate@@W that you have seen so far, which seems rather excessive for normal health maintainence. ~ 8 11 D2 ~ ~ 0 -1 16027 S #16029 The Surgeon's Office~ @@WThis office is most modern, with medical @@gcharts@@W, @@gsculptures@@W, and various @@gtextbooks@@W on the @@bbookshelf @@Won the far wall.@@N ~ 8 11 D1 ~ ~ 257 -1 16026 E charts~ Pictures of the anatomy of several humanoid races, and some animals, line the walls. ~ E sculptures~ Skulls, arms, body cavities, and hands are included in this collection. In addition, there is also a small model of a frog. ~ E textbooks~ Many texts and tomes of a medical nature adorn the office. Of a more interesting note, an ancient magical tome relating to transforming people into mythical demons, and experimenting on summoning devils is also here. ~ S #16030 @@dA dark stairwell@@N~ @@dThe stairwell leads down into the depths of the @@mAsylum@@d.@@N ~ 13 11 D5 ~ ~ 0 -1 5100 S #0 #MOBILES #16003 inmate~ @@WAn @@eimprisoned Inmate@@N~ @@WAn @@einmate @@Wof the @@mAsylum@@N lies here looking miserable.@@N ~ ~ 36700163 65536 250 S 57 1 -160 120 100 ! 0 0 0 7 6158 0 0 | 0 0 0 0 0 0 0 #16000 chef cook~ @@WThe @@mAsylum @@NChef~ @@WA Chef is busily preparing mush for the @@einmates@@N. ~ ~ 36700163 168 -750 S 73 1 -250 100 100 ! 3 0 0 7 23054 4128 4 | 0 0 0 0 0 0 0 #16001 instructor~ @@WAn @@mAsylum @@WInstructor@@N~ ~ ~ 3145803 232 -750 S 72 1 -280 150 140 ! 0 0 0 7 154126 1081472 8 | 0 0 0 0 0 0 0 #16002 inmate~ @@WAn @@eimprisoned Inmate@@N~ @@WAn @@einmate @@Wof the @@mAsylum@@N lies here looking miserable.@@N ~ ~ 36700163 65536 250 S 60 1 -160 120 100 ! 0 0 0 7 71726 0 0 | 0 0 0 0 0 0 0 #16004 inmate~ @@WAn @@eimprisoned Inmate@@N~ @@WAn @@einmate @@Wof the @@mAsylum@@N lies here looking miserable.@@N ~ ~ 36700163 65536 250 S 57 1 -160 120 100 ! 0 0 0 7 6158 0 0 | 0 0 0 0 0 0 0 #16005 inmate~ @@WAn @@eimprisoned Inmate@@N~ @@WAn @@einmate @@Wof the @@mAsylum@@N lies here looking miserable.@@N ~ ~ 36700163 65536 250 S 58 1 -160 120 100 ! 0 0 0 7 6158 0 0 | 0 0 0 0 0 0 0 #16006 inmate~ @@WAn @@eimprisoned Inmate@@N~ @@WAn @@einmate @@Wof the @@mAsylum@@N lies here looking miserable.@@N ~ ~ 36700163 65536 250 S 61 1 -160 120 100 ! 0 0 0 7 6158 0 0 | 0 0 0 0 0 0 0 #16007 inmate~ @@WAn @@eimprisoned Inmate@@N~ @@WAn @@einmate @@Wof the @@mAsylum@@N lies here looking miserable.@@N ~ ~ 36700163 65536 250 S 63 1 -160 120 100 ! 0 0 0 7 6158 0 0 | 0 0 0 0 0 0 0 #16008 monitor~ @@WAn @@mAsylum @@RMonitor@@N~ @@WAn @@mAsylum@@R Monitor @@W ensures obedience within the Institution.@@N ~ ~ 3145801 32936 -500 S 76 1 -280 105 100 ! 7 0 0 7 6150 2 0 | 0 0 0 0 0 0 0 #16010 therapist~ @@WAn @@mAsylum @@aTherapist@@N~ @@WA pretty @@atherapist @@Wsmiles at you.@@N ~ ~ 3145737 16552 -500 S 72 2 -210 160 150 ! 0 0 0 7 22862 16384 16 | 0 0 0 0 0 0 0 #16009 surgeon~ @@WThe @@mAsylum @@eSurgeon@@N~ @@WA tall and evil looking man stares at you with interest.@@N ~ ~ 36700171 66218 -1000 S 79 1 -550 350 250 ! 0 0 0 7 415758 16777216 48 | 0 0 0 0 0 0 0 #0 #OBJECTS #16000 ring turquoise~ @@NA @@aTurquoise @@yRing@@N~ @@WA small @@rturquoise @@yring@@N glitters here in the light.@@N ~ 9 0 8396800 1 0 0 0 0 0 0 0 0 0 0 1 A 13 60 A 18 11 A 19 9 A 12 100 A 17 -50 L 60 #16001 cleaver~ @@WA Viscious cleaver@@N~ @@WA razor-edged cleaver lies here.@@N ~ 5 2 8421376 257 0 0 0 3 0 0 0 0 0 0 10 A 18 12 A 19 18 L 60 #16002 rod~ the rod of discipline~ A nasty ribbed rod lies here. ~ 9 8388688 8421376 257 0 0 0 0 0 0 0 0 0 0 15 A 19 14 A 18 15 A 12 75 A 17 -90 A 24 -10 A 13 60 L 70 #16003 spectacles~ a pair of @@mspectacles@@N~ A small pair of @@mspectacles@@N is almost crushed by your foot!@@N ~ 9 0 8388624 1 0 0 0 0 0 0 0 0 0 0 1 A 12 100 A 24 -15 A 13 75 A 17 -100 L 70 #16004 key cell cellkey~ @@WAn @@mAsylum@@N Cell Key@@N~ @@WA small stone key lies here.@@N ~ 18 0 8388608 1 0 0 0 0 0 0 0 0 0 0 1 L 60 #16005 jerkin~ @@WA @@bLeather @@Wand @@rturquoise @@WJerkin@@N~ @@WA @@bleather@@W jerkin, studded with @@rturquoise@@W plates lies here in a heap.@@N ~ 9 66 8650752 4113 0 0 0 0 0 0 0 0 0 0 14 A 17 -110 A 13 80 A 24 -7 A 19 10 A 1 2 A 2 -1 A 18 12 L 65 #16006 enforcer~ @@WA @@rTurquoise @@REnforcer@@N~ @@WA spiked mace with @@rturquoise bands@@N has been left here. ~ 5 4194324 8421376 257 0 0 0 8 0 0 0 0 0 0 22 A 19 14 A 18 12 A 17 -70 A 13 50 L 69 #16007 scalpel~ @@WA @@eSurgeon's @@WScalpel@@N~ @@WA razor sharp scalpel lies here, begging to draw @@Rblood@@N. ~ 5 33554452 8421376 257 0 0 0 11 0 0 0 0 0 0 5 A 19 17 A 18 13 A 13 90 L 75 #16008 medallion~ @@WA @@rturquoise @@Wand @@dObsidian @@yMedallion@@N~ @@WA @@rturquoise @@Wand @@dObsidian@@y medallion@@W lies here@@N.~ 9 0 8388736 1 0 0 0 0 0 0 0 0 0 0 5 A 17 -100 A 13 80 A 12 80 A 18 13 A 19 16 L 75 #16009 circle~ @@WA @@mThaumatergic @@aCircle@@N~ @@WA pulsing @@acircle@@W floats in mid air.@@N ~ 1 161 8388608 3593 0 0 -1 0 0 0 0 0 0 0 1 A 12 100 A 13 75 A 18 10 A 19 15 A 24 -12 L 75 #16010 ^bookshelf~ @@WA large @@bwooden bookshelf@@N~ ~ 14 0 0 1 9 0 16030 0 0 0 0 0 0 0 10000 E bookshelf~ Noting something unusual, you may want to examine the bookshelf a little closer. ~ L 10 #0 #RESETS M 0 16000 1 16009 (null) E 0 16001 0 16 (null) E 0 16000 0 1 (null) M 0 16001 1 16013 (null) E 0 16003 0 18 (null) E 0 16002 0 17 (null) E 0 16000 0 1 (null) M 0 16002 1 16019 (null) M 0 16003 1 16018 (null) M 0 16004 1 16022 (null) M 0 16005 1 16021 (null) M 0 16006 1 16024 (null) M 0 16007 1 16025 (null) D 0 16025 0 2 (null) D 0 16024 2 2 (null) D 0 16021 2 2 (null) D 0 16022 0 2 (null) D 0 16018 0 2 (null) D 0 16019 2 2 (null) D 0 16017 0 2 (null) D 0 16017 2 2 (null) D 0 16020 0 2 (null) D 0 16020 2 2 (null) D 0 16023 0 2 (null) D 0 16023 2 2 (null) M 0 16008 10 16016 (null) E 0 3904 0 9 (null) G 0 16004 0 (null) E 0 16005 0 5 (null) E 0 16006 0 16 (null) E 0 16000 0 1 (null) M 0 16010 4 16028 (null) E 0 3903 0 5 (null) E 0 16000 0 1 (null) D 0 16026 3 1 (null) M 0 16009 1 16029 (null) E 0 16007 0 16 (null) E 0 16008 0 3 (null) E 0 16009 0 0 (null) O 0 16010 0 16029 (null) S #SPECIALS M 16001 spec_cast_mage S #OBJFUNS O 16006 objfun_cast_fight S #$