require 'eventmachine' require 'lib/player' require 'lib/server' require 'lib/constants' require 'lib/server.handler' require 'lib/server.handler.ansi' require 'lib/server.handler.commands' # Just starts the eventmachine using the Mimud Server EventMachine::run { EventMachine::start_server MUD_HOST, MUD_PORT, MimudServer }