/
Tartarus/
Tartarus/gods/
Tartarus/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,	   *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *									   *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael	   *
 *  Chastain, Michael Quan, and Mitchell Tse.				   *
 *									   *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc	   *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.						   *
 *									   *
 *  Much time and thought has gone into this software and you are	   *
 *  benefitting.  We hope that you share your changes too.  What goes	   *
 *  around, comes around.						   *
 ***************************************************************************/
 
/***************************************************************************
*	ROM 2.4 is copyright 1993-1996 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@pacinfo.com)				   *
*	    Gabrielle Taylor (gtaylor@pacinfo.com)			   *
*	    Brian Moore (rom@rom.efn.org)				   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Tartarus/doc/rom.license                  *
***************************************************************************/

/***************************************************************************
*       Tartarus code is copyright (C) 1997-1998 by Daniel Graham          *
*	In using this code you agree to comply with the Tartarus license   *
*       found in the file /Tartarus/doc/tartarus.doc                       *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "magic.h"

DECLARE_DO_FUN(do_say);

/* This is all from Rom except the restoration spell */
void do_heal(CHAR_DATA *ch, char *argument)
{
    CHAR_DATA *mob;
    char arg[MAX_INPUT_LENGTH];
    int cost,sn;
    SPELL_FUN *spell;
    char *words;	

    /* check for healer */
    for ( mob = ch->in_room->people; mob; mob = mob->next_in_room )
    {
        if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_HEALER) )
            break;
    }
 
    if ( mob == NULL )
    {
        send_to_char( "You can't do that here.\n\r", ch );
        return;
    }

    if(mob->position==POS_SLEEPING) {
	send_to_char("The healer must be awake to heal you.\n\r",ch);
	return;
    }

    one_argument(argument,arg);

    if (ch->in_room->clan != 0)
    {
    if (ch->in_room->clan != ch->clan)
	{
    do_say(mob,"I do not heal intruders in my Affiliation!");
	return;
	}
    }

    if (arg[0] == '\0')
    {
        /* display price list */
	act("$N says 'I offer the following spells:'",ch,NULL,mob,TO_CHAR);
	send_to_char("  light: cure light wounds      10 gold\n\r",ch);
	send_to_char("  serious: cure serious wounds  15 gold\n\r",ch);
	send_to_char("  critic: cure critical wounds  25 gold\n\r",ch);
	send_to_char("  heal: healing spell	      50 gold\n\r",ch);
	send_to_char("  blind: cure blindness         20 gold\n\r",ch);
	send_to_char("  disease: cure disease         15 gold\n\r",ch);
	send_to_char("  poison:  cure poison	      25 gold\n\r",ch); 
	send_to_char("  uncurse: remove curse	      50 gold\n\r",ch);
	send_to_char("  restoration: restoration     100 gold\n\r",ch);
	send_to_char("  refresh: restore movement      5 gold\n\r",ch);
    send_to_char("  mana:  restore mana       10 gold\n\r",ch);
	send_to_char(" Type heal <type> to be healed.\n\r",ch);
	return;
    }

    if (!str_prefix(arg,"light"))
    {
        spell = spell_cure_light;
	sn    = skill_lookup("cure light");
        words = "cure light";
	 cost  = 1000;
    }

    else if (!str_prefix(arg,"serious"))
    {
	spell = spell_cure_serious;
	sn    = skill_lookup("cure serious");
        words = "cure serious";
	cost  = 1600;
    }

    else if (!str_prefix(arg,"critical"))
    {
	spell = spell_cure_critical;
	sn    = skill_lookup("cure critical");
        words = "cure critical";
	cost  = 2500;
    }

    else if (!str_prefix(arg,"heal"))
    {
	spell = spell_heal;
	sn = skill_lookup("heal");
        words = "heal";
	cost  = 5000;
    }

    else if (!str_prefix(arg,"blindness"))
    {
	spell = spell_cure_blindness;
	sn    = skill_lookup("cure blindness");
        words = "cure blindness";  
        cost  = 2000;
    }

    else if (!str_prefix(arg,"disease"))
    {
	spell = spell_cure_disease;
	sn    = skill_lookup("cure disease");
        words = "cure disease";
	cost = 1500;
    }

    else if (!str_prefix(arg,"poison"))
    {
	spell = spell_cure_poison;
	sn    = skill_lookup("cure poison");
        words = "cure poison";
	cost  = 2500;
    }
	
    else if (!str_prefix(arg,"uncurse") || !str_prefix(arg,"curse"))
    {
	spell = spell_remove_curse; 
	sn    = skill_lookup("remove curse");
        words = "remove curse";
	cost  = 5000;
    }

    else if (!str_prefix(arg,"restoration") || !str_prefix(arg,"restore"))
    {
	spell = spell_restoration;
	sn = skill_lookup("restoration");
	words = "restoration";
	cost = 10000;
    }

    else if (!str_prefix(arg,"mana") || !str_prefix(arg,"energize"))
    {
        spell = NULL;
        sn = -1;
        words = "energizer";
        cost = 1000;
    }

	
    else if (!str_prefix(arg,"refresh") || !str_prefix(arg,"moves"))
    {
	spell =  spell_refresh;
	sn    = skill_lookup("refresh");
        words = "refresh"; 
	cost  = 500;
    }

    else 
    {
	act("$N says 'Type 'heal' for a list of spells.'",
	    ch,NULL,mob,TO_CHAR);
	return;
    }

    if (cost > (ch->gold * 100 + ch->silver))
    {
	act("$N says 'You do not have enough gold for my services.'",
	    ch,NULL,mob,TO_CHAR);
	return;
    }

    WAIT_STATE(ch,PULSE_VIOLENCE);

    deduct_cost(ch,cost);
/*    mob->gold += cost;*/
    act("$n utters the words '$T'.",mob,NULL,words,TO_ROOM);
  
    if (spell == NULL)  /* restore mana trap...kinda hackish */
    {
    ch->mana += dice(2,8) + mob->level / 3;
    ch->mana = UMIN(ch->mana,ch->max_mana);
	send_to_char("A warm glow passes through you.\n\r",ch);
	return;
     }

     if (sn == -1)
	return;
    
     spell(sn,mob->level,mob,ch,TARGET_CHAR);
}