#AREA Beholder Corps~ beholder.are~ {30 up} Ceran Drannor, Beholder Corps~ 14000 14050 #MOBILES #14000 beholder~ a beholder~ A beholder with a huge gaping mouth and writhing eye stalks is here. ~ The beholder resembles a massive ball of scabby flesh with a massive mouth that drools and drips mucus. A huge central eye above the mouth swivels to watch you in interest, and it's ten smaller eyes attached to stalks around it's body twist and turn. ~ human~ ABFR DEFJ -1000 14000 40 0 15d10+1850 1d1+100 4d8+13 blast -18 -10 -10 -30 U ABC 0 0 stand stand none 0 0 0 large 0 #14001 xanath beholder~ Xanath the beholder lord~ A massive beholder rolls it's eye stalks and floats towards you. ~ ~ human~ ABFGT DEFJ 0 0 56 1 50d10+7500 1d1+100 10d4+24 suction -25 -30 -30 -38 AX ABC 0 0 stand stand none 0 0 0 large 0 #14002 greater beholder~ a greater beholder~ A huge beholder drools mucus as it turns it's eyes upon you in hatred. ~ ~ human~ ABFR DEFJ -1000 14000 45 0 25d10+3000 1d1+100 8d4+16 blast -25 -18 -20 -33 U ABC 0 0 stand stand none 0 0 0 large 0 #14003 priest man~ a Zhentil cleric~ A tall human in black robes is standing here waiting for something. ~ This is the Zhentil Cleric acting as the go-between for the Beholder Corps here in Myth Drannor and the main zhentarim forces. Right now he seems very nervous and anxious about something. ~ human~ ABQT DJH -1000 14000 51 0 50d10+5000 1d10+100 5d8+20 punch -24 -25 -20 -16 EFK AB CD 0 stand stand male 2000 0 0 medium 0 #14004 drow emissary warrior dark-elf~ a drow emissary~ A dark-skinned elven warrior glances around herself in fear. ~ This drow warrior has been sent to deliver a message to the beholders in order to arrange a truce between them and the drow. She seems very scared and is casting furtive glances at the massive beholders that float around the halls. ~ human~ ABT DJ -1000 14000 50 0 50d10+5000 1d10+100 5d8+24 slash -24 -25 -20 -16 EFK AB 0 0 stand stand female 2000 0 0 medium 0 #14005 beast eye gazer~ a gazer~ A beast a huge eye hovers in the air watching you and dribbling. ~ This minor beholder-kin is one of the lesser types used for guard duty. It has a very small brain and no real motivation other than to eat and digest it's food into mucus that it secretes in order to provide incubating material for the greater beholders. ~ human~ ABFT DEFJ -400 0 36 0 10d10+1400 1d1+100 3d10+11 suction -7 -8 -10 -15 0 AB 0 0 stand stand none 0 0 0 medium 0 #14007 drow dark-elf elf trader~ a dark-elven trader~ A dark elf in rich clothes stands here counting his money. ~ This drow has followed the path that many individuals or all races do and seeks to make his fortune by selling to the highest bidders. He has no scruples and cares nothing about where his wares go, and has even gone as far as to offer trade with the beholders, who currently are in contest with the drow over the ruins. ~ dark-elf~ ABFGT DEFH -700 0 52 1 50d10+5000 1d1+100 6d7+23 punch -22 -21 -20 -10 ACDEFK AB 0 0 stand stand male 9000 0 0 medium 0 #14008 drow dark-elf elf warrior guard~ a dark-elven bodyguard~ A powerful looking dark skinned elf is here sharpening his blades. ~ This drow is assigned to watch over the drow emissaries here in the beholder corps tower. He has the eyes of a nervous and distrusting guard, one who places little faith in the beholder's watching eyes. ~ dark-elf~ ABFGT DEFV -900 0 56 2 50d10+7500 1d1+100 5d10+25 none -25 -25 -26 -18 ACDEFKO AB 0 0 stand stand male 2000 0 0 medium 0 #14009 rakshasa prisoner~ a rakshasa prisoner~ A bloody and dying black rakshasa is lying here. ~ This rakshasa has been captured by drow and presented as a show of power and common enemy to the beholder. ~ human~ ABFGQT DEF -500 0 40 0 15d10+1850 1d1+100 4d8+13 claw -5 -4 -5 3 ACDEKO ABD 0 N rest stand male 0 0 0 large 0 #14010 drow dark-elf necromancer elf~ the drow necromancer~ A figure cloaked in heavy black robes and a darkened hood slowly chants. ~ The drow necromancer is here as a sign of the drow's power and as a way of intimidating the beholder corps into accepting the drow enclaves as part of the new Myth Drannor that is to arise. ~ dark-elf~ ABFGQ DEFH -1000 0 56 0 50d10+6500 1d1+100 7d6+23 drain -24 -23 -23 -20 ABK AB C 0 stand stand male 2000 0 0 medium 0 #14013 beholder lord~ an ancient beholder~ A massive but ashen gray beholder regards you with a half closed eye. ~ This ancient lord of the beholder's lives in this room, barely able to maintain it's own functions let alone rule the powerful Corps that is forming in the ruins. ~ human~ ABGT DEF -900 0 53 -1 50d10+5250 1d1+100 5d8+21 magic -10 -15 -14 -30 AD ABD 0 0 stand stand none 0 0 0 large 0 #14014 stone giant lord~ a stone giant lord~ A massive giant with skin like grey rock is here. ~ The beholder's have invited the lord of the local stone giants to reside here in the tower as a token effort of truce. The sheer physical power of the giants is enough to make even the beholders wary, as only physical force is what they are scared of. ~ giant~ ABGT 0 0 0 54 2 50d10+7500 1d1+100 6d8+25 crush -27 -26 -28 -10 ADEFK AE 0 0 stand stand male 600 0 0 giant 0 #14018 elite beholder~ a beholder corps elite~ A huge beholder floats vigilantly in the air scanning all around. ~ This huge beholder is the elite of the Corps, more disciplined than the lesser ones who have yet to control their bloodlust. ~ human~ AGFT DEF -700 0 51 0 50d10+4250 1d1+100 5d8+19 magic -15 -14 -15 -30 DFKU ABC 0 0 stand stand none 0 0 0 large 0 #14019 manshoon human~ Manshoon, the black cleric~ A human in black robes stands here bathed in an aura of darkness. ~ This is Manshoon, the First Priest of the ancient god Bane. With the coming of age of Myth Drannor he has taken over the beholder Corps in order to be the first to greet the great power that will be unleashed when the Black tower is finally breached. His stance is arrogant and he has the power to back it, be very wary of him indeed. ~ human~ ABGQT DEFH -1000 0 57 1 50d10+9000 1d1+100 8d6+28 punch -27 -28 -25 -30 ACDEFK AB 0 0 stand stand male 5000 0 0 medium 0 #0 #OBJECTS #14000 corpse~ a petrified rakshasa corpse~ The petrified corpse of a rakshasa is here.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P #14001 corpse~ the corpse of a beholder~ A mangled beholder corpse is lying here in a pool of blood.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P #14002 corpse~ a rakshasa corpse~ The blasted remains of a rakshasa corpse is here.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P #14003 eye beholder~ the eye of a beholder~ A huge bloody eye lies in a puddle of it's own blood.~ flesh~ light ACEGQ A 0 0 240 0 0 50 60 9000 P L 1 #14004 leather spiked flail~ a spiked leather flail~ A tangle of wickedly spiked leather stands lie here.~ leather~ weapon CEJL AN flail 6 7 beating 0 45 70 17000 P L 1 #14005 zhentil black robes~ the black robes of a Zhentil priest~ A mass of blackened robes with arcane signs of darkness lies here.~ cloth~ armor BCEGHIJL AD 7 6 7 10 10 48 40 23000 P A 12 25 A 19 2 A 24 -6 L 2 E zhentil black robes~ The robes are covered in the symbols of the lord of darkness and hum softly with the power imbued upon them by the high priests of the Zhentil order. ~ #14006 beholder eyestalk flesh~ a beholder eyestalk~ A large eye hanging by bloody strands off a stump of flesh is here.~ flesh~ wand CEG AO 40 3 3 'fireball' 0 30 10 12000 P L 50 #14007 beholder eyestalk flesh~ a beholder eyestalk~ A large eye hanging by bloody strands off a stump of flesh is here.~ flesh~ wand CEG AO 50 4 4 'harm' 0 30 10 12000 P L 50 #14008 beholder eyestalk flesh~ a beholder eyestalk~ A large eye hanging by bloody strands off a stump of flesh is here.~ flesh~ wand CEG AO 45 2 2 'sanctuary' 0 30 10 22000 P L 50 #14010 iron key~ an iron key~ A large iron key is here.~ iron~ key 0 AO 0 0 0 0 0 0 0 0 P #14011 gold key~ an gold key~ A large gold key is here.~ gold~ key 0 AO 0 0 0 0 0 1 0 200 P #14014 blue sapphire hilted mace~ a dark blue sapphire-hilted mace~ A deadly looking mace with a dark blue hilt of sapphire is here.~ steel~ weapon ACEGJ AN mace 5 9 blast BC 50 150 24000 P L 1 E blue sapphire hilted mace~ The mace seems to be made of some extermely hard sapphire and there is a harsh glow of dark evil pulsing within it. ~ #14015 belt grey-elven intestines coil flesh~ a belt of dried grey-elven intestines~ A coil of gross flesh has been dropped on the ground.~ flesh~ trash CEG AL 0 0 0 0 0 40 30 19000 P A 17 -6 A 2 2 A 19 2 L 1 #14017 red ioun stone~ a red ioun stone~ A red stone hums softly in the air here.~ energy~ trash BG AO 0 0 0 0 0 0 0 1000 P L 10 #14018 broach spider~ a spider-shaped broach~ A broach in the shape of a large spider is sitting on the ground.~ iron~ armor CE AC 4 3 5 0 0 35 10 18000 P A 2 2 A 13 40 L 3 #14019 sacrificial knife~ a sacrificial knife~ A sharp knife coated in dried blood is here.~ steel~ weapon CE AN dagger 5 9 pierce D 40 10 10000 P A 18 -4 A 19 7 E sacrificial knife~ It looks extremely sharp, almost good enough for surgical work, but it is very unwieldly and has little balance for fighting with. ~ L 1 #14020 iron key~ a shiny iron key~ A shiny iron key is here.~ iron~ key 0 AO 0 0 0 0 0 0 0 0 P #14022 eyestalk~ the bloody eyestalk of a beholder~ A large eye hanging by bloody strands off a stump of flesh is here.~ flesh~ weapon CEGH AN exotic 5 9 magic 0 40 60 14000 P A 18 5 A 19 3 L 1 #14025 stone blub bone crusher bonecrusher~ a stone club named 'Bone crusher'~ A huge lump of stone in the shape of a club lies here.~ stone~ weapon 0 AN exotic 7 7 crush 0 50 310 31000 P A 18 -5 A 19 3 L 2 #14026 burning spiked ring~ a burning spiked ring~ A spiked ring covered in flickering red flames is here.~ energy~ armor ACEJL AB 4 6 5 0 0 45 10 20000 P A 19 4 E spiked ring burning~ The flames flickering about the ring make it seem almost ethereal. As you watch it the flames spark and flash, tiny points of light hidden between the spikes. ~ L 2 #14027 pendant soulbinder~ a soulbinder~ A strange pendant with dark engravings is lying here.~ stone~ wand CEGHJL AO 51 3 3 'soulbind' 0 30 10 4000 P E souldinder pendant~ There is something very dark and disturbing about this pendant. The markings on it's surface are of necromantic origin, and they seem to indicate some kind of relationship between the undead and their master. ~ L 2 #14028 black arm armguards~ a pair of black armguards~ Some black armguards are here on the floor.~ leather~ armor CE AI 4 6 5 0 0 45 40 7000 P A 1 1 A 2 1 A 19 2 L 4 #14029 acid singer scimitar~ the acid singer scimitar~ A huge scimitar dripping with vile acids is here.~ steel~ weapon ABCEM AN sword 6 8 acbite 0 51 230 43000 P A 18 3 A 19 3 E acid singer scimitar~ The acid on the blade seems to be seeping out of the very steel itself. There is no indication of how it keeps producing the acid, but it is of an extremely powerful kind. ~ L 1 #14030 skin stone~ the skin of a stone giant lord~ A large hardened skin of a dead stone giant is here.~ stone~ armor 0 AD 0 0 0 0 0 51 250 23000 P A 19 2 L 1 #14031 opal ring~ an opal ring~ A large opal ring is lying on the ground.~ opal~ armor CE AB 4 3 3 0 0 45 10 13000 P A 18 2 A 19 2 A 24 -5 A 12 25 L 3 #14032 ivory necklace~ an ivory necklace~ A carefully carved piece of ivory on a short chain is here.~ ivory~ armor 0 AC 5 4 5 0 0 46 10 7000 P A 3 2 A 13 20 L 30 #14033 orb annihilation~ the orb of annihilation~ A pitch-black hole in space is floating here in the air.~ energy~ weapon CEGH AN exotic 7 8 drain 0 51 0 9000 P E orb annihilation~ The region of nothingness that this small orb contains is perhaps the most deadly thing in the universe. Anything touching it is destroyed, but only the most powerful of archmages can control such power. It is, however, very slow and it is hard to imagine anything of any reasonable ability being caught by it unless the user were far superior in ability. ~ L 1 #0 #ROOMS #14000 In the foyer of a stone building~ You find yourself standing at the entrance to a large stone building. Unlike most buildings in the ruins this one has been restored and kept in reasonable condition. Large sticky globs of some fluid line the walls and floors, and a disgusting smell fills the air. To the east and west you can see that the corridor heads towards a pair of balconys overlooking the main entrance here. South of here is a door leading out to the ruins. ~ 0 D 0 D1 ~ ~ 0 0 14004 D2 ~ door~ 1 0 13870 D3 ~ ~ 0 0 14001 S #14001 In a stone corridor~ You are standing within a wide stone hallway. There are large pools of ichor and fluids on the walls and floors. A horrible smell permeates the air and threatens to choke you. To the east you can see the corridor leading to the entrance of the building, while west the corridor turns towards a large balcony that overlooks the entrance. ~ 0 D 0 D1 ~ ~ 0 0 14000 D3 ~ ~ 0 0 14002 S #14002 A bend in the stone corridor~ You are in a wide stone corridor of what appears to be a recently restored building. The sticky ichor that clings to the walls of the building is very thick here, almost like it was smothered onto the walls. To the north you can see a staircase heading up to a balcony. The corridor itself heads back east. ~ 0 D 0 D0 ~ ~ 0 0 14003 D1 ~ ~ 0 0 14001 S #14003 Beneath a wide staircase~ You are standing beneath a wide stairwell made of wood. It appears to be a new feature of the building, replacing the older stone steps that had been destroyed with the rest of Myth Drannor. ~ 0 D 0 D2 ~ ~ 0 0 14002 D4 ~ ~ 0 0 14009 S #14004 In a stone corridor~ You are standing within a wide stone hallway. There are large pools of ichor and fluids on the walls and floors. A horrible smell permeates the air and threatens to choke you. The corridor heads east and west. ~ 0 D 0 D1 ~ ~ 0 0 14005 D3 ~ ~ 0 0 14000 S #05 A bend in the stone corridor~ You are in a wide stone corridor of what appears to be a recently restored building. The sticky ichor that clings to the walls of the building is very thick here, almost like it was smothered onto the walls. To the north you can see a staircase heading up to a balcony. The corirdor itself heads back west. ~ 0 D 0 D0 ~ ~ 0 0 14006 D3 ~ ~ 0 0 14004 S #14006 Beneath a wide staircase~ You are standing beneath a wide stairwell made of wood. It appears to be a new feature of the building, replacing the older stone steps that had been destroyed with the rest of Myth Drannor. Sticky ichor drips from the stairs and hangs heavily from the roof. Above you there are faint sounds of something breathing hard. ~ 0 D 0 D2 ~ ~ 0 0 14005 D4 ~ ~ 0 0 14007 S #14007 On a recently built wooden balcony~ You are standing on a recently constructed platform overlooking the main entrance to this building. Your feet make SQUELCHing sounds as you step in the thick, sticky ichor and gore that clings to the floor. There is an almost overwhelming stench of something putrid in the air. The balcony heads west to an alcove, or back down. ~ 0 D 0 D3 ~ ~ 0 0 14008 D5 ~ ~ 0 0 14006 S #14008 An alcove overlooking the main entrance~ You stand in wide alcove overlooking the building's entranec. From here it is easy to see any intruders who may enter. There is a huge pool of sticky fluids and green ichor on the floor and dripping from the walls here. The only exit appears to be back east along the balcony. ~ 0 D 0 D1 ~ ~ 0 0 14007 S #14009 On a recently built wooden balcony~ You are standing on a recently constructed platform overlooking the main entrance to this building. Your feet make SQUELCHing sounds as you step in the thick, sticky ichor and gore that clings to the floor. There is an almost overwhelming stench of something putrid in the air. The balcony heads east to an alcove with some stairs leading up, or back down to the main entrance place. ~ 0 D 0 D1 ~ ~ 0 0 14010 D5 ~ ~ 0 0 14003 S #14010 An alcove overlooking the main entrance~ You stand in wide alcove overlooking the building's entrance. From here it is easy to see any intruders who may enter. There are huge pools of sticky fluids on the floor and green ichor dripps from the walls. The balcony heads back west. A stairwell heads up to the second floor where you can hear heavy ghastly breathing and disgusting suction sounds. ~ 0 D 0 D3 ~ ~ 0 0 14009 D4 ~ ~ 0 0 14011 S #14011 On a wide stairwell~ You are standing at the top of a wide stairwell. The stone walls around you are covered in sticky gore and the air is almost unbreathable. Something truly disgusting has been living in the building and the air reeks of it's prescence. A decaying stone corridor heads south into the building's second floor where you can hear the sounds of awful sucking and breathing. ~ 0 D 0 D2 ~ ~ 0 0 14012 D5 ~ ~ 0 0 14010 S #14012 In a stone corridor~ You are walking down a wide corridor made of rough hewn stone. The most immediate aspect of the region is the terrible stench of some disgusting creature. On the floor and walls are large sticky masses of slime and gore. A pair of alcoves are to the east and west, while the corridor heads north and south. ~ 0 D 0 D0 ~ ~ 0 0 14011 D1 ~ ~ 0 0 14016 D2 ~ ~ 0 0 14013 D3 ~ ~ 0 0 14014 S #14013 In a stone corridor~ You are walking down a wide corridor made of rough hewn stone. The most immediate aspect of the region is the terrible stench of some disgusting creature. On the floor and walls are large sticky masses of slime and gore. A pair of alcoves are to the east and west, while the corridor heads north and south. ~ 0 D 0 D0 ~ ~ 0 0 14012 D1 ~ ~ 0 0 14017 D2 ~ ~ 0 0 14018 D3 ~ ~ 0 0 14015 S #14014 In a beholder's alcove~ You are in a large alcove in the stone building. The walls are packed with gross slime and fluids from some unspeakable beast. Burnt and mangled corpses of some unidentifiable creatures litter the floor. There is very little else other than the overwhelming smell of putrid decay. The alcove heads back east to the corridor. ~ 0 D 0 D1 ~ ~ 0 0 14012 S #14015 In a beholder's alcove~ You are in a large alcove in the stone building. The walls are packed with gross slime and fluids from some unspeakable beast. Burnt and mangled corpses of some unidentifiable creatures litter the floor. There is very little else other than the overwhelming smell of putrid decay. The alcove heads back east to the corridor. ~ 0 D 0 D1 ~ ~ 0 0 14013 S #14016 In a beholder's alcove~ You are in a large alcove in the stone building. The walls are packed with gross slime and fluids from some unspeakable beast. Burnt and mangled corpses of some unidentifiable creatures litter the floor. There is very little else other than the overwhelming smell of putrid decay. You can only head back west to the corridor. ~ 0 D 0 D3 ~ ~ 0 0 14012 S #14017 In a beholder's alcove~ You are in a large alcove in the stone building. The walls are packed with gross slime and fluids from some unspeakable beast. Burnt and mangled corpses of some unidentifiable creatures litter the floor. There is very little else other than the overwhelming smell of putrid decay. The only exit is back west to the corridor. ~ 0 D 0 D3 ~ ~ 0 0 14013 S #14018 Bottom of a wide stairwell~ You are standing at the southern end of a wide stone corridor. Sticky green fluids and ichor drip off the walls and an awful stench reeks in the air. A wide, slime encrusted stairwell heads up into the building. ~ 0 D 0 D0 ~ ~ 0 0 14013 D4 ~ ~ 0 0 14019 S #14019 On a large stairwell in a building~ You are standing on a large, wide stone stariwell. The steps are slippery and slick with strange green ichor and thick sticky slime. Heavy breathing and disgusting sounds of eating can be heard echoing all around you. There are small alcoves in the stairwell in all directions, while the stairs themselves head up and down. ~ 0 D 0 D0 ~ ~ 0 0 14020 D1 ~ ~ 0 0 14021 D2 ~ ~ 0 0 14022 D3 ~ ~ 0 0 14023 D4 ~ ~ 0 0 14024 D5 ~ ~ 0 0 14018 S #14020 In a beholder's alcove~ You find yourself in a small chamber off of the stairwell heading up and down in the building. Putrid, decayed corpses of some unidentifiable creatures lie upon the floor and smaller body parts are stuck in the slime and ichor clinging to the walls. You can only go south to the stairwell. ~ 0 D 0 D2 ~ ~ 0 0 14019 S #14021 In a beholder's alcove~ You find yourself in a small chamber off of the stairwell heading up and down in the building. Putrid, decayed corpses of some unidentifiable creatures lie upon the floor and smaller body parts are stuck in the slime and ichor clinging to the walls. You can go west to the stairwell. ~ 0 D 0 D3 ~ ~ 0 0 14019 S #14022 In a beholder's alcove~ You find yourself in a small chamber off of the stairwell heading up and down in the building. Putrid, decayed corpses of some unidentifiable creatures lie upon the floor and smaller body parts are stuck in the slime and ichor clinging to the walls. The only exit is north to the stairwell. ~ 0 D 0 D0 ~ ~ 0 0 14019 S #14023 In a beholder's alcove~ You find yourself in a small chamber off of the stairwell heading up and down in the building. Putrid, decayed corpses of some unidentifiable creatures lie upon the floor and smaller body parts are stuck in the slime and ichor clinging to the walls. The only exit is east to the stairwell. ~ 0 D 0 D1 ~ ~ 0 0 14019 S #14024 At the top of a wide stairwell~ You are standing at the northern end of a wide stone corridor. Sticky green fluids and ichor drip off the walls and an awful stench reeks in the air. A wide, slime encrusted stairwell heads down into a dark stairwell. To the south you can hear muted sucking sounds and heavy wet breathing. ~ 0 D 0 D2 ~ ~ 0 0 14025 D5 ~ ~ 0 0 14019 S #14025 In a slime encrusted corridor~ The corridor here is filled with thick warm mucus and green bile. It looks like dozens of huge mouths have been drooling their saliva onto the floor and walls for days on end. There is also an almost deadening stench of something vile and despicable. The corridor heads north to some wide stairs or south to a doorway. ~ 0 D 0 D0 ~ ~ 0 0 14024 D2 ~ ~ 0 0 14026 S #14026 Outside a huge iron door~ You are standing at the southern end of a slimy, disgusting corridor in the stone building. Wisps of steaming green mist rise from the slime that lies on the floor, indicating that it is very fresh and warm. A huge ornate iron door has been set into the east wall, and you can make out belaboured breathing of some horrible beasts on the other side. The corridor itself heads back north. ~ 0 D 0 D0 ~ ~ 0 0 14025 D1 ~ iron door~ 1 14010 14027 S #14027 SW corner of the Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. There is a large iron door in the west wall, and the hall heads of north and east. ~ 0 D 0 D0 ~ ~ 0 0 14030 D1 ~ ~ 0 0 14028 D3 ~ iron door~ 1 14010 14026 S #14028 Southern end of the Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 D 0 D0 ~ ~ 0 0 14031 D1 ~ ~ 0 0 14029 D3 ~ ~ 0 0 14027 S #14029 SE corner of the Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 D 0 D0 ~ ~ 0 0 14032 D3 ~ ~ 0 0 14028 S #14030 Western Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 D 0 D0 ~ ~ 0 0 14033 D1 ~ ~ 0 0 14031 D2 ~ ~ 0 0 14027 S #14031 Central Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 D 0 D0 ~ ~ 0 0 14034 D1 ~ ~ 0 0 14032 D2 ~ ~ 0 0 14028 D3 ~ ~ 0 0 14030 S #14032 Eastern Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 D 0 D0 ~ ~ 0 0 14035 D2 ~ ~ 0 0 14029 D3 ~ ~ 0 0 14031 S #14033 Western Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 D 0 D0 ~ ~ 0 0 14036 D1 ~ ~ 0 0 14034 D2 ~ ~ 0 0 14030 S #14034 Central Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 D 0 D0 ~ ~ 0 0 14037 D1 ~ ~ 0 0 14035 D2 ~ ~ 0 0 14031 D3 ~ ~ 0 0 14033 S #14035 Easter Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 D 0 D0 ~ ~ 0 0 14038 D2 ~ ~ 0 0 14032 D3 ~ ~ 0 0 14034 S #14036 NW corner of the Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 D 0 D1 ~ ~ 0 0 14037 D2 ~ ~ 0 0 14033 S #14037 Northern end of the Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 D 0 D1 ~ ~ 0 0 14038 D2 ~ ~ 0 0 14034 D3 ~ ~ 0 0 14036 S #14038 NE corner of the Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. To the east is an elaborate golden door. ~ 0 D 0 D1 ~ golden door~ 1 14011 14039 D2 ~ ~ 0 0 14035 D3 ~ ~ 0 0 14037 S #14039 The Inner Chamber~ You are in th dangerous inner chamber of the beholder corps' main level. Here there is very little to see but blank walls, there beholders preferring to indulge themsleves in amusements not seen in the mortal realm. There is a golden door in the west wall, and the chambers continue east. ~ 0 D 0 D1 ~ ~ 0 0 14040 D3 ~ golden door~ 1 14011 14038 S #14040 The Inner Chamber~ You are in th dangerous inner chamber of the beholder corps' main level. Here there is very little to see but blank walls, there beholders preferring to indulge themsleves in amusements not seen in the mortal realm. There is a single ebon door in the south wall, or you can head west through the chambers. ~ 0 D 0 D2 ~ ebon door~ 1 0 14041 D3 ~ ~ 0 0 14039 S #14041 The Chamber of Xanath~ You stand in the blank but foreboding room of the Myth Drannor beholder Corps' current beholder leader. It is rather bland, but then beholder's see things that mortals don't and there is probably more to the room than meets the eye. An ebon door heads north, or you can climb some stairs up. ~ 0 0 0 D0 ~ ebon door~ 1 0 14040 D4 ~ ~ 0 0 14042 S #14042 On a wide stairwell~ You stand at the head of a large staircase heading down. The walls here are cleaner than those in the rest of the building and the stench of beholder excretions is not so strong in the air. To the north the building opens into a crossroads of corridors. ~ 0 D 0 D0 ~ ~ 0 0 14043 D5 ~ ~ 0 0 14041 E inscriptions paintings~ The paintings and inscriptions are all related to the power of the dark elf enclaves and houses. They seem to be asserting the drow power and making sure it is being acknowledged here with the beholder corps. ~ S #14043 A junction in the cleared corridors~ You are in a corridor of the old building that seems better restored and kept than the majority of the region. The air still has the foul stench that fills the area, but it is not so strong here. Some inscriptions and paintings of dark elven people adorn the walls along the corridor. The junction here goes north, east and west, or south towards some stairs heading down. ~ 0 D 0 D0 ~ ~ 0 0 14057 D1 ~ ~ 0 0 14049 D2 ~ ~ 0 0 14042 D3 ~ ~ 0 0 14056 S #14044 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off east and west. ~ 0 D 0 D1 ~ ~ 0 0 14045 D3 ~ ~ 0 0 14043 S #14045 A bend in a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and west. ~ 0 D 0 D0 ~ ~ 0 0 14046 D3 ~ ~ 0 0 14044 S #14046 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ 0 D 0 D0 ~ ~ 0 0 14047 D1 ~ wood door~ 1 -1 14066 D2 ~ ~ 0 0 14045 D3 ~ wood door~ 1 -1 14069 S #14047 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ 0 D 0 D0 ~ ~ 0 0 14048 D1 ~ wood door~ 1 -1 14067 D2 ~ ~ 0 0 14046 D3 ~ wood door~ 1 0 14068 S #14048 A bend in a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the south and west. To the east is a large stairwell leading up. ~ 0 D 0 D1 ~ ~ 0 0 14060 D2 ~ ~ 0 0 14047 D3 ~ ~ 0 0 14049 S #14049 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east and west. ~ 0 D 0 D1 ~ ~ 0 0 14048 D3 ~ ~ 0 0 14050 S #14050 A junction in the corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east, south and west. ~ 0 D 0 D1 ~ ~ 0 0 14049 D2 ~ ~ 0 0 14058 D3 ~ ~ 0 0 14051 S #14051 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east and west. ~ 0 D 0 D1 ~ ~ 0 0 14050 D3 ~ ~ 0 0 14052 S #14052 A bend in a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east and south. There is a large stairwell to the west. ~ 0 D 0 D1 ~ ~ 0 0 14051 D2 ~ ~ 0 0 14053 D3 ~ ~ 0 0 14059 S #14053 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ 0 D 0 D0 ~ ~ 0 0 14052 D1 ~ wood door~ 1 -1 14076 D2 ~ ~ 0 0 14054 D3 ~ wood door~ 1 -1 14074 S #14054 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ 0 D 0 D0 ~ ~ 0 0 14053 D1 ~ wood door~ 1 -1 14077 D2 ~ ~ 0 0 14055 D3 ~ wood door~ 1 -1 14075 S #14055 A bend in a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north amd east. ~ 0 D 0 D0 ~ ~ 0 0 14054 D1 ~ ~ 0 0 14056 S #14056 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east and west. ~ 0 D 0 D1 ~ ~ 0 0 14043 D3 ~ ~ 0 0 14055 S #14057 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ 0 D 0 D0 ~ ~ 0 0 14058 D1 ~ wood door~ 1 -1 14072 D2 ~ ~ 0 0 14043 D3 ~ wood door~ 1 -1 14071 S #14058 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ 0 D 0 D0 ~ ~ 0 0 14050 D1 ~ wood door~ 1 -1 14073 D2 ~ ~ 0 0 14057 D3 ~ wood door~ 1 -1 14070 S #14059 Beneath a large stairwell~ There is a strong odour of disgusting beholder excretions blowing in from the area above the stairs. Down here the stench is not so strong and the corridors seem to have been cleaned of the sticky green saliva like mess. The stairs go up or you can head east into the corridors. ~ 0 D 0 D1 ~ ~ 0 0 14052 D4 ~ ~ 0 0 14061 S #14060 Beneath a large stairwell~ There is a strong odour of disgusting beholder excretions blowing in from the area above the stairs. Down here the stench is not so strong and the corridors seem to have been cleaned of the sticky green saliva like mess. The stairs go up or you can head west into the corridors. ~ 0 D 0 D3 ~ ~ 0 0 14048 D4 ~ ~ 0 0 14065 S #14061 Above a large stairwell~ You are standing at the top of a stairwell amidst a virtual lake of disgusting beholder excretions. The stench from here is overwhelming and you can barely breath as it rises around you in steaming wafts. To the east is a large open space that almost looks like it's a pool of exrection and waste. The stairwell leads back down. ~ 0 D 0 D1 ~ ~ 0 0 14062 D5 ~ ~ 0 0 14059 S #14062 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. You can see a stairwell to the west. ~ 0 0 0 D1 ~ ~ 0 0 14063 D2 ~ ~ 0 0 14084 D3 ~ ~ 0 0 14061 S #14063 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head east, south and west. ~ 0 0 0 D1 ~ ~ 0 0 14064 D2 ~ ~ 0 0 14085 D3 ~ ~ 0 0 14062 S #14064 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. You can see a stairwell to the east. ~ 0 0 0 D1 ~ ~ 0 0 14065 D2 ~ ~ 0 0 14086 D3 ~ ~ 0 0 14063 S #14065 Above a large stairwell~ You are standing at the top of a stairwell amidst a virtual lake of disgusting beholder excretions. The stench from here is overwhelming and you can barely breath as it rises around you in steaming wafts. To the west is a large open space that almost looks like it's a pool of exrection and waste. The stairwell leads back down. ~ 0 D 0 D3 ~ ~ 0 0 14064 D5 ~ ~ 0 0 14060 S #14066 In a well furnished room~ This room has all the trappings of a lords bedroom. It is spacious and very expensively decorated. It looks like something other than just foul beholder beasts live in this tower. There is a door in the west wall leading out to the corridors. ~ 0 0 0 D3 ~ door~ 1 -1 14046 S #14067 In a dark room of arcana power~ This room has the feel of supressed violence and magical forces waiting to be released. Despite the vileness of the room there is something almost making you feel in awe of the power that is building up in here. The only exit out of the room is to the west through a door. ~ 0 0 0 D3 ~ door~ 1 -1 14047 S #14068 In a bare room filled with rubble~ This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the east wall leading out into the corridors. ~ 0 0 0 D1 ~ door~ 1 -1 14047 S #14069 The prisoner's room~ This bare room is mostly filled with rocks and derbis left over from the clean up of the building. Some strong manacles hang off the west wall and pools of thick blood and torn black fur are scattered around the room. ~ 0 0 0 D1 ~ door~ 1 -1 14046 S #14070 In a bare room filled with rubble~ This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the east wall leading out into the corridors. ~ 0 0 0 D1 ~ door~ 1 -1 14058 S #14071 In a bare room filled with rubble~ This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the east wall leading out into the corridors. ~ 0 0 0 D1 ~ door~ 1 -1 14057 S #14072 In a bare room filled with rubble~ This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the west wall leading out into the corridors. ~ 0 0 0 D3 ~ door~ 1 -1 14057 S #14073 In a slime encrusted room~ The room is totally drenched in the foul smelling liquids of beholder drool. There is nothing in the room untouched by the sticky green substance, and you can barely see through the steaming mist rising from the warm mess. There is a door leading west into the clean aired corridors. ~ 0 0 0 D3 ~ door~ 1 -1 14058 S #14074 A stone filled room~ The room is filled with stones and rubble of all size. The rocks here are in a very ordered fashion, set up almost as if being used as furniture. There is a door leading east out to the corridor. ~ 0 0 0 D1 ~ door~ 1 -1 14053 S #14075 A room of foul smelling vapours~ This room is filled with the smell of disgusting beholder matter. There is little of real interest in it however, and you can barely breathe while in here. The best way out is the door in the east wall. ~ 0 0 0 D1 ~ door~ 1 -1 14054 S #14076 In a bare room filled with rubble~ This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the west wall leading out into the corridors. ~ 0 0 0 D3 ~ door~ 1 -1 14053 S #14077 In a bare room filled with rubble~ This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the west wall leading out into the corridors. ~ 0 0 0 D3 ~ door~ 1 -1 14054 S #14080 The Dark Room~ This room is dark, with no lights at all within it. It is like some kind of shrine to the night. The only thing you can see of interest is a lage iron door in the north wall. ~ 0 D 0 D0 ~ iron door~ 1 14020 14088 S #14084 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north, east and south. ~ 0 0 0 D0 ~ ~ 0 0 14062 D1 ~ ~ 0 0 14085 D2 ~ ~ 0 0 14087 S #14085 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls in all directions around you. ~ 0 0 0 D0 ~ ~ 0 0 14063 D1 ~ ~ 0 0 14086 D2 ~ ~ 0 0 14088 D3 ~ ~ 0 0 14084 S #14086 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north, south and west. ~ 0 0 0 D0 ~ ~ 0 0 14064 D2 ~ ~ 0 0 14089 D3 ~ ~ 0 0 14085 S #14087 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north and east. ~ 0 0 0 D0 ~ ~ 0 0 14084 D1 ~ ~ 0 0 14088 S #14088 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north, east and west. To the south is a large iron door. ~ 0 0 0 D0 ~ ~ 0 0 14085 D1 ~ ~ 0 0 14089 D2 ~ iron door~ 1 14020 14080 D3 ~ ~ 0 0 14087 S #14089 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north and west. ~ 0 0 0 D0 ~ ~ 0 0 14086 D3 ~ ~ 0 0 14088 S #0 #RESETS D 0 14000 2 1AB * entry D 0 14026 1 2 * locked iron door D 0 14027 3 2 D 0 14038 1 2 * locked gold door D 0 14039 3 2 D 0 14040 2 1 * ebon door D 0 14041 0 1 D 0 14088 2 2 D 0 14080 0 2 D 0 14053 1 1 D 0 14053 3 1 D 0 14054 1 1 D 0 14054 3 1 D 0 14058 1 1 D 0 14058 3 1 D 0 14057 1 1 D 0 14057 3 1 D 0 14047 1 1 D 0 14047 3 1 D 0 14046 1 1 D 0 14046 3 1 D 0 14074 1 1 D 0 14075 1 1 D 0 14076 3 1 D 0 14077 3 1 D 0 14070 1 1 D 0 14071 1 1 D 0 14073 3 1 D 0 14072 3 1 D 0 14068 1 1 D 0 14069 1 1 D 0 14067 3 1 D 0 14066 3 1 M 0 14000 19 14008 1 * beholder G 0 14010 0 * iron key M 0 14000 19 14014 1 * beholder G 0 14010 0 * iron key M 0 14000 19 14015 1 * beholder G 0 14010 0 * iron key M 0 14000 19 14016 1 * beholder G 0 14010 0 * iron key M 0 14000 19 14017 1 * beholder G 0 14010 0 * iron key M 0 14000 19 14018 1 * beholder G 0 14010 0 * iron key M 0 14000 19 14020 1 * beholder G 0 14010 0 * iron key M 0 14000 19 14021 1 * beholder G 0 14010 0 * iron key M 0 14000 19 14022 1 * beholder G 0 14010 0 * iron key M 0 14000 19 14023 1 * beholder G 0 14010 0 * iron key M 0 14000 19 14027 3 * beholder G 0 14010 0 * iron key M 0 14000 19 14029 3 * beholder G 0 14010 0 * iron key M 0 14000 19 14032 3 * beholder G 0 14010 0 * iron key M 0 14000 19 14033 3 * beholder G 0 14010 0 * iron key M 0 14000 19 14036 3 * beholder G 0 14010 0 * iron key M 0 14000 19 14034 3 * beholder G 0 14010 0 * iron key M 0 14000 19 14030 3 * beholder G 0 14010 0 * iron key M 0 14001 1 14041 1 * xanath G 0 14020 0 * platinum key G 0 14003 0 * eye of beholder M 0 14002 7 14028 1 * greater G 0 14011 0 * gold key M 0 14002 7 14030 1 * greater G 0 14011 0 * gold key M 0 14002 7 14031 1 * greater G 0 14011 0 * gold key M 0 14002 7 14035 1 * greater G 0 14011 0 * gold key M 0 14002 7 14036 1 * greater G 0 14011 0 * gold key M 0 14002 7 14038 1 * greater G 0 14011 0 * gold key M 0 14002 7 14040 1 * greater G 0 14011 0 * gold key M 0 14003 1 14040 1 * zhentil cleric E 0 14004 0 16 * spiked flail M 0 14005 3 14000 1 * gazer M 0 14005 3 14009 1 * gazer M 0 14005 3 14018 1 * gazer M 0 14007 1 14066 1 * drow trader E 0 14018 0 3 * broach spider E 0 14026 0 1 * spiked ring E 0 14032 0 4 * necklace M 0 14008 1 14071 1 * drow guard E 0 14029 0 16 * acid singer blade E 0 14015 0 13 * belt E 0 14028 0 10 * black armguards M 0 14010 1 14067 1 * drow necromancer E 0 14019 0 16 * knife sacrifice E 0 14027 0 17 * soulbinder M 0 14009 1 14069 1 * rakshasa prisoner M 0 14013 1 14073 1 * beholder lord E 0 14022 0 16 * eyestalk M 0 14014 1 14074 1 * stone giant lord E 0 14025 0 16 * bone crusher E 0 14030 0 5 * skin giant lord M 0 14018 7 14062 1 * elite beholder G 0 14020 0 * plat key G 0 14006 0 M 0 14018 7 14064 1 * elite beholder G 0 14006 0 G 0 14020 0 * plat key M 0 14018 7 14062 1 * elite beholder G 0 14006 0 G 0 14020 0 * plat key M 0 14018 7 14084 1 * elite beholder G 0 14008 0 G 0 14020 0 * plat key M 0 14018 7 14087 1 * elite beholder G 0 14007 0 G 0 14020 0 * plat key M 0 14018 7 14085 1 * elite beholder G 0 14007 0 G 0 14020 0 * plat key M 0 14019 1 14080 1 * manshoon G 0 14020 0 * plat key E 0 14005 0 5 * robes E 0 14014 0 16 * mace E 0 14033 0 18 * orb annihilation S #SPECIALS M 14000 spec_beholder M 14001 spec_beholder M 14002 spec_beholder M 14013 spec_beholder M 14018 spec_beholder M 14019 spec_cast_cleric S #$