Q: How do I create my main immortal? A: If this is the first time you unpacked the code etc... after you create your character type FIRSTIMM. The command is only useful once. Q: What about adding in a template/menu driven system for creating mobiles/objects? A: It really won't save you any typing or anything and is just extra bulk in your mud. It takes more coding work to keep it and the current ways updated. You already have a similar type of thing if you just create a mobile/object to overall match what your wanting and copy it for the others. Q: Why not add in a way to read other muds area files? A: It is a lot of overkill when you add support for other file formats. It isn't going to be used to often and then just sits around eatting up resources and not being used. Actually looking at the areas and just creating what you want of it tends to be the best way to do it. Most areas you will want to edit out unneeded things etc... anyways. You are of course free to create a converter and post it as a snippet for others to add and use. Q: Why is the mud so bare? A: I personaly hate seeing nothing but stock areas etc... on most muds. At one time all that came with LoP was limbo.are and later I added in Darkhaven to give people a chance to test it out some so they can see what it has to offer. Q: Are there any known bugs that haven't been fixed? A: Well there is one with newer compilers 4.2 and higher I think. They will get fixed in a future release of the code. (No planned date yet) I understand you may still get the mud to compile (although with alot of warning messages) if you take out the -Werror in the Makefile. Q: Why haven't alot of cool snippets out there been added? A: Have to leave some stuff out so you have something to add. Q: Are there questions you have been asked and haven't included here? A: Yea, tons of them that I don't recall currently. By the next release of the codebase I will probably have a lot more listed.