LOP/
LOP/area/
LOP/boards/
LOP/channels/
LOP/clans/
LOP/color/
LOP/councils/
LOP/deity/
LOP/src/specials/
1.30
-----------------
Modified Claw and Bite.
Fixed a lot of issues here and there.
Made it so commands and skills keep their own help data.
Added and modified some help files.
Added in an easy way to do multiclassing
   (Just use 'cset multiclass <#>' to set it for how many classes players can pick on creation)
   Modified alot of things for this.
Added in for pcdata to be kept in a double linked list.
Added in so clans, deities, nations, councils can be deleted on the mud.
Modified how autogold and autoloot work.
Modified gain_exp, exp worth, and made adepting spells/skills/etc... give exp.
Modified how played time is done.
Modified do_stat and do_statreport some.
Modified handle_stat.
Made it so the random number gets updated once in awhile.
Made it so pushup and situp work for everyone.
Made it so there is a chance of getting luckier.
Fixed possible issues in get_damroll and get_hitroll.
Made it so you can get blood splattered on yourself and equipment.
Made it so blood on an object at obj_update gets changed to being a blood stain.
Made it so you can wash blood off yourself and objects.
Made it so you can get stains off equipment.
Added in so you can see a count of how many commands and socials are in the mud when using 'memory' command.
Made it so that instead of "auctioning" being put as the note text it puts "auctioning\r\n".
Made it so when you look at an auctioned item it sets it as you have read that note.
Made it so when you die you aren't summoned by what killed you.
Made it so if your mounted on a pet it saves in pfiles etc...
Made it so if your mounted and the pet goes to sleep/rest you dismount.
Added in a pc_regen.
Fixed olist, mlist, rlist.
Made Corpses leave objects on the ground when they decay.
Made Sacrifice give gold for objects inside objects.
Modified darkhaven.are.
Modified fish code.
Added update_ris (used to stop being resistant and susceptible to something at once etc... (Mortals only)).
Added spell_lookup (used to stop seeing so many "That isn't a spell" when doing like 'cast trollish'.
Added for some pet info to be shown in score (Hate not knowing where my pet was).
Added so you can use the log command on a mobile (Sometimes you need to check what a mobile is doing).
Made it so race languages uses an EXT_BV instead of an int.
Added in rpcopy (works like mpcopy and opcopy, only for rooms).
Added in some documentation.

1.22a
-----------------
Separated the release from the mud.
Added in more stock classes and races.
Added in more stock spells and skills.
Modified Elevate
Modified Mset
Modified QSort
Modified Setrace
Cset skipclasses defaults to off (Meaning classes are picked on creation)
Fixed issues in skills.c

1.22
-----------------
Added and modified some help files
Added absorb stuff
Added friends list
Added sysdata.expmulti
Added grub code
Made use of first_corpse
Added in so mob_index_data keeps a list of characters using it
Added in so obj_index_data keeps a list of objects using it
Added in PLR_SPARING
Added in ROOM_EXPLORER
Added in so explorer rooms give exp when entering (1 time)
Added in exphistory (To see the rooms people have explored)
Changed grey to gray (gray is typically used in the US instead of grey (BOREDOM lol))
Modified bank so if you empty out your account transfering gold it will close the account
Added aexit command
Modified victory code
Added in code_check (This checks to see if some things aren't set correctly)
Added some spells/skills

1.21
-----------------
Added removeshop and removerepairshop commands
Fixed fletch spell
Fixed name and pcrename
Modified authorize to work without programs that use mpapply and mpapplyb
Fixed a somewhere exit issue
Modified wizlist
Fixed do_flee
Modified help code
Fixed rd_parse
Modified do_smoke
Modified do_equipment
Fixed leaks in skills
Modified do_calendar
Added in so projectiles can get lodged in parts of the body
Added so you can dislodge projectiles from your body
Added so you can connect objects together
Added ITEM_PIECE  ITEM_FURNITURE
Added ITEM_QUEST  ITEM_LODGED
Changed where it reset_colors on characters logging in
Added ROOM_BFS_MARK and fixed an issue in track.c
Added DAM_MAX
Removed sysdata.room_halloffallen
Objects with quest flag save past death traps
Added in do_throw code
Fixed do_order issue
Made it so object affects save different in player files
Made it so pet's affects are saved in player files
Added in so stats can be adjusted by spells and objects

1.20
-----------------
Added get_eq_location for use in damage function
Added so skills/spells can have a previous skill/spell requirement
Modified slot to default to -1
Fixed all known bugs
Modified so any room can be set as a storage room
Modified quest code
Removed resort_skill_table, to many possible problems in resorting the table
   as you go with things, Just use hotboot/reboot to make it sort it in correctly
Added in so you can set a skill type as deleted and it not save which is a good
   way of having it remove it on reboot/hotboot

1.19
-----------------
Modified pfile_cleanup (to clean up lockers)
Added and modified helpfiles
Modified quest code
Modified mapout code
Modified act_string code
Added rdig code
Modified Darkhaven area
Fixed a bug in the reset code
Fixed a bug in the pet code
Added support for more then one pet
Added sysdata.maxpet so max pet could be set online
Modified examine code
Modified it so that a weapon in any wearloc can do damage
Removed ROOM_PROTOTYPE ROOM_LAWFUL ROOM_CHAOTIC ROOM_NEUTRAL stuff
Removed home_vnum from CHAR_DATA
Added in for a restore of hp, mana, movement on level
Modified check_counter code
Fixed a bug in adjust_room_light
Modified highscore code
Modified score display

1.18
-----------------
Added in gemote (Global emote)
Modified emote
Modified socials (so it could do Global socials)
Added some colors
Modified channels to work with ignore
Modified permission levels on some channels
Modified permission levels on some commands
Updated source headers to include 2008
Updated skill code to handle correct when adding skills/spells/etc...
Modified highscore code
Modified hint code
Added and updated help files
Modified cook code
Modified eat code
Modified board code
Modified auction code
Modified do_areas code
Modified starting channels
Fixed a lot of bugs
Added in lockers
Modified shop code
Modified repair code
Modified help_fix code
Added un_fix_help code
Modified help code
Modified dig code
Modified pick code
Modified rlist olist mlist code
Added vlist code
Added Darkhaven area (manually)
(DEFINED) Room vnums can be set using cset
Added so pkill can be picked on creation
Modified new_damage_message

1.17
-----------------
Added fish code, commands and help files
Modified act_string in comm.c
Updated VARIABLES help file
Added changes.lst (this file) to release
Changed whats shown when you hold an object in your hands
Fixed an issue in disenchanting a weapon
Fixed an issue in the transfer code

1.16
-----------------
Alot of minor changes to code format
Found and fixed various bugs
Added in transfer code
Modified color code
Changed autogold
Added autosplit
Updated races
Added back in picking classes on creation
Added in cset option so picking classes can be skipped
Changed URANGE, UMIN, UMAX
Added max_stats for races
Added in similar command code
Made compress a useable command
Made race wherenames settable online
Added NOPDELETE code
Added holiday code
Removed tamp code
Updated help files

1.15
-----------------
Alot of minor changes to code format
Found and fixed various bugs
Updated help files
Modified skills
Modified commands
Modified channels
Modified consider
Added smartsac, noinduct code
Removed findnote code
Removed rolldie code
Added corpse retrieve code
Modified owhere code
Modified restore code
Modified ipcompare code
Modified board code
Modified triggers
Modified clan code
Modified council code
Modified hint code
Modified speed code
Added multiplaying limit code
Modified damage messages
Modified deity code

1.14
-----------------
Alot of minor changes to code format
Found and fixed various bugs
Added groupaffects
Added hint code
Added firstimm code
Removed admin pfile
Modified gold handling
Modified bank code
Modified armor code
Modified color code
Modified quest code
Modified highscore code
Modified commands
Modified time data
Updated help files

1.13
-----------------
Alot of minor changes to code format
Found and fixed various bugs
Modified gold handling
Modified bank code
Added highscore code
Modified deity code
Modified pick code
Modified commands
Updated help files

1.12
-----------------
Alot of minor changes to code format
Found and fixed various bugs
Added in so objects can have an owner
Added in compass, suicide, solo, noassist, noscrap code
Added locate, claim, call, gift code
Modified areas
Removed economy in areas
Changed auction code to use auction board
Modified channel code
Removed hum, dark, evil, lootable on objects
Added shieldblock, counter code
Removed mp_deposit, mp_withdrawl code
Modified mud wide reset code
Modified hide code
Modified mud time data to be dynamic
Added calendar and calendarcheck code
Modified commands
Updated help files
Modified skills

1.11
-----------------
Alot of minor changes to code format
Found and fixed various bugs

1.1
-----------------
Alot of minor changes to code format
Found and fixed various bugs
Updated help files
Modified commands
Removed watch code
Added quest code
Added reward code
Modified auction code
Removed spec_guard
Removed spec_executioner
Added chop code
Added makefire code
Modified practice
Changed how logging a character is handled
Added msn, yahoo, gtalk, email fields
Added rchance code for resets
Changed how commands are coded (Uses CMDF(command))
Removed project code
Modified score code
Modified worth code
Added mud wide reset code
Added open and close programs
Modified hotboot code
Removed code for orders and guilds
Modified item code
Modified channel code
Modified color code
Modified source headers
Removed attacker, thief, killer flags
Modified area format
Modified editor code
Modified board code
Modified bank and gold code
Modified ban code
Removed hell and unhell code
Removed litterbug code
Removed balzhur code
Removed fixchar code
Removed pardon and mppardon code

1.06
-----------------
Alot of minor changes to code format
Found and fixed various bugs
Updated help files
Modified channel code
Modified commands
Added speed code
Added birthday code
Added marriage code
Removed absorb code (was like immune/resistant/suscept)

1.05
-----------------
Alot of minor changes to code format
Found and fixed various bugs
Removed switch code
Removed nuisance code
Removed loadarea code
Removed comments code
Modified class code
Modified race code
Modified council code
Modified skill code
Modified mapout code
Added corpses command
Added pfile cleanup code
Added some socials
Modified commands
Updated help files

1.04
-----------------
Alot of minor changes to code format
Found and fixed various bugs
Modified clan code
Modified nation code
Updated help files
Updated commands
Updated spells/skills
Updated languages

1.03
-----------------
Alot of minor changes to code format
Removed fixed code
Found and fixed various bugs
Removed alot of socials
Removed services.c
Removed simple_damage
Made it so you can't use create spring in a nodrop room
Made it so you can't use create fire in a nodrop room
Made it so you can't use create food in a nodrop room
Changed social indexing
Modified clan code

1.02
-----------------
Alot of minor changes to code format
Removed planes
Changed immortal host to just host for everyone
Modified last command
Found and fixed various bugs

1.01
-----------------
Alot of minor changes to code format
Added more checks to keep down possible problems
Found and fixed various bugs

1.0
-----------------
Alot of minor changes to code format
Added in bank code
Added in nations code
Modified bug, typo, idea to bti
Added in sudoku game
Found and fixed various bugs