You walk over a hilltop and discover you're now on the edge of a small skirmish. Combatants are running in all
directions. You see splashes of blood, bits of armor, strange glows and dark mists, all flying through the air.
You could swear one of those bits was actually a halfling. Suddenly, something large, and unhappy notices you
and utters some kind of gargling war cry!
Do you?
1) Grab one of several bloodied swords lying nearby and join the fight!
2) Take hold of a glowing staff and will it to strike down your foes!
3) Fall to your knees and pray that someone saves you!
4) Roll into a nearby pile of refuse and throw a rock to distract your enemy!
5) Run away screaming!
A little about me:
I've been active in MUDding for over 10 years now as both a player and an immortal. My MUD related skills involve design, building, coding and marketing. This is the third project that I've developed, and it's my best work to date. I'm excited about the potential this game has to succeed, and I'm more excited each day as I see it grow into what it's destined to become. And what it's becoming is an extremely fun game to play.
About PNM:
The person for this position:
What this position entails:
If you're interested in coming and taking a look at Peace No More, and perhaps joining forces in developing an extremely fun game, either drop me a message here or email me at jarnusch@shaw.ca.