obj_to_obj( create_object( get_obj_index( item ), 0 ), newbiepack );
// This creates an object from 'item' the #, but creates it inside the newbiepack.
struct obj_data *obj;
obj_rnum r_num;
if ((r_num = real_object(atoi(buf2))) == NOTHING) {
send_to_char(ch, "There is no object with that number.\r\n");
return;
}
obj = read_object(r_num, REAL);
if (CONFIG_LOAD_INVENTORY)
obj_to_char(obj, ch);