Plamzi's projects have really led the way these last few years. He has an extremely innovative game, especially when considering the effort put in to allow builders and coders to seamlessly contribute. His client is open-sourced and easily customized to suit whatever type of game you have. The website is under constant development and well maintained.
I really think we need to start taking more advantage of that site. He is obviously extremely talented and dedicated to our hobby, he also listens to his audience which for me is key.
While i like Plamzi's Mud Portal site… tmc is a long standing site, and i always check TMC, then MB and then Mudportal… out of habit. One thing that does annoy me about mudportal is it continually logs me out. all the other sites i visit keep me connected. Personally the best thing about MUDPortal is the client, its far far far more advanced than TMC's, only annoying thing is people use it to circumvent bans, and multiplay using it, if it could somehow forward the original IP address would be PERFECT :)
Technically as a product, the ability to circumvent bans could be viewed as a "feature" of the webclient. I guess it would depend on whether Plamzi is interested in wider user appeal or strengthening relationships with his listed games.
I check the sites out in the exact same order. I used to rotate Mudlab in there also but that has been dead these past couple of years. TMC is great because of its longevity but these last two years have me a bit worried, I can't help but wonder about its future…
I'm not a fan of the client not sending us the player's home IP address either. We have had the same issues on SlothMUD.
its T i j e r - btw. lost count of how many people have misread it as Tiger :P - And tmc client has similar failings as a way to get around bans/multiplay.. was just sayin….
I don't know what you mean exactly. There's no way for me to change the connecting IP to that of the end user. The only way to get the real IP is if users connect directly to your game, but for the web app that would only be possible if your game server supports websockets.
If you're having such serious issues with people circumventing IP bans, there are many options. One is some minimal work on your end to get their actual IP even if they are proxying. Another is to change the method of banning people. IP bans have never in history been a good way to deter abusers.
One of the aspects of the site that I feel is most under-utilized is games with existing MXP implementations taking advantage of the web app's pretty advanced capabilities. For examples of what can be done with fairly minimal server-side changes, see this: http://www.mudportal.com/play?host=www.a...
If you open the browser console log while playing Aarchon or Bedlam via the web app, you will see a lot of what goes on. There's also comprehensive documentation and example scripts to help you if you wish to customize further. Interesting things you can do include Kongregate user integration, enabling additional plugins like MistyBars and the JujuMapper, etc.
And for those of you who may harbor concerns about the longevity of the portal site (you really shouldn't), the code for the app is open source and on GitHub, so even if the site goes down one day, you can easily move your customizations to your own web app.
While i like Plamzi's Mud Portal site… tmc is a long standing site, and i always check TMC, then MB and then Mudportal… out of habit. One thing that does annoy me about mudportal is it continually logs me out. all the other sites i visit keep me connected. Personally the best thing about MUDPortal is the client, its far far far more advanced than TMC's, only annoying thing is people use it to circumvent bans, and multiplay using it, if it could somehow forward the original IP address would be PERFECT :)
But, some of the popular clients support proxies and separate proxies per session. It's actually not a good option to circumvent bans because all it takes is the admin to ban MUDPortal, then you're done.
But, some of the popular clients support proxies and separate proxies per session.
I'm not sure what you mean exactly, but I think that whatever it is, it's not going to work for a web app that runs inside the sandbox that is a person's browser.
…all it takes is the admin to ban MUDPortal, then you're done.
This makes me smile, in a sad way. I provide a free service. It is totally up to MUD admins whether they want to make their games more accessible or not. But in either case, I refuse to feel "done" :)
But, some of the popular clients support proxies and separate proxies per session.
I'm not sure what you mean exactly, but I think that whatever it is, it's not going to work for a web app that runs inside the sandbox that is a person's browser.
…all it takes is the admin to ban MUDPortal, then you're done.
This makes me smile, in a sad way. I provide a free service. It is totally up to MUD admins whether they want to make their games more accessible or not. But in either case, I refuse to feel "done" :)
I mean, it's MUDPortal's IP that is connecting to the MUD correct? If so, I was meaning, why use MUD Portal to circumvent bans when you can on your MUD client with proxies.
I mean, it's MUDPortal's IP that is connecting to the MUD correct? If so, I was meaning, why use MUD Portal to circumvent bans when you can on your MUD client with proxies.
There are multiple ways to circumvent an IP ban from any client, which is why I mentioned a few posts back that they've never been an effective deterrent. Something like locking a player's characters is a lot more efficient and effective.
Connecting through a service like TMC's or TMP's client is only the easiest way to beat an IP ban. And yes, the admin can ban the TMC or TMP IP temporarily to fend off some undersirables until they figure out a more effective way to block them. I just don't see it as in any way a defect of the client that it uses a proxy, especially if it provides servers with means to implement whatever restrictive policies they may want.
But, some of the popular clients support proxies and separate proxies per session.
I'm not sure what you mean exactly, but I think that whatever it is, it's not going to work for a web app that runs inside the sandbox that is a person's browser.
…all it takes is the admin to ban MUDPortal, then you're done.
This makes me smile, in a sad way. I provide a free service. It is totally up to MUD admins whether they want to make their games more accessible or not. But in either case, I refuse to feel "done" :)
Strangely enough since i posted that i keep getting logged out of the site… its now stopped.. and kept me logged in.. thinking maybe a cookie issue….
Strangely enough since i posted that i keep getting logged out of the site… its now stopped.. and kept me logged in.. thinking maybe a cookie issue….
I think it's the change I made, which prevents disconnects when a socket doesn't respond to a keepalive within a certain time period. Are you located outside of the US by any chance, or have you found the app to be laggy for you lately etc.?
Cheers. Been meaning to add a link to Optional Realities on the Links page, and just did.