I have to agree that just using your client's input window for editing is far faster than a line editor. Some clients don't have resizable input windows though.
27 Jan, 2013, Ssolvarain wrote in the 22nd comment:
It's sort of how veteran mudders use an actual client, while newbies need lots of boxes and brightly colored buttons.
Veterans use a notepad on the sude then jsut copy paste in their client, a few line at once to not override the mud input limit :)
Why would you ever do that? Formatting has been a standard feature for more than a decade. To manually format a description takes extra time and introduces human error, which makes your work sloppy. Sloppy is bad. You should always make the tool do the work. That's why we invented them.
27 Jan, 2013, quixadhal wrote in the 23rd comment:
Votes: 0
Some of our muds are more than a decade old. punk.
*I* remember using graph paper to design areas with vnum's penciled in, and using /usr/bin/vi to edit the world files. Do you? :blues:
Why would you ever do that? Formatting has been a standard feature for more than a decade. To manually format a description takes extra time and introduces human error, which makes your work sloppy. Sloppy is bad. You should always make the tool do the work. That's why we invented them.
My notepad has such features….and is way easier to use than an inline tool…
27 Jan, 2013, quixadhal wrote in the 26th comment:
Votes: 0
Really?
My notepad has the feature of horizontal lines (light blue), and it's very easy to move from one page to the next. However, the search features are not very good, and resorting requires you to remove all the pages and add them back in, one by one. Once you do that, it's harder to keep the sort order intact, as sometimes the pages will get lost and have to be re-inserted.
27 Jan, 2013, Ssolvarain wrote in the 27th comment:
It's sort of how veteran mudders use an actual client, while newbies need lots of boxes and brightly colored buttons.
Veterans use a notepad on the sude then jsut copy paste in their client, a few line at once to not override the mud input limit :)
Why would you ever do that? Formatting has been a standard feature for more than a decade. To manually format a description takes extra time and introduces human error, which makes your work sloppy. Sloppy is bad. You should always make the tool do the work. That's why we invented them.
What tools are you talking about? Genuinely interested.
[drive:][path]filename Specifies the file you want to test. testfile-parameters Specifies command-line information required by the file you want to test.
After Debug starts, type ? to display a list of debugging commands.
We don't need no stinking compiler, we have debug.
30 Jan, 2013, Ssolvarain wrote in the 32nd comment:
[drive:][path]filename Specifies the file you want to test. testfile-parameters Specifies command-line information required by the file you want to test.
After Debug starts, type ? to display a list of debugging commands.
We don't need no stinking compiler, we have debug.
How would MSDP help with this? (Mostly missing what the pronoun this refers to after having too many sidebars..)
MSDP would primarily help with MUD clients that have stated they won't add VT100 support, like mushclient and mudlet.
The client would indicate that the mud needs to report the EDITOR variable, if the MUD supports this, instead of opening an in-game text editor it would send out an editing request, something resembling:
The client would use this to open an editor, and when the player is done it will send back the EDITOR variable with the adjustments, upon which the MUD would either post it, or keep it in draft form until the player enters the command to post it.
O I C. I default to not using term based editing and let users opt-in, unless I can reliably detect that it will work, which seems simpler.
Well I did implement the old Diku style system as my fall back. Works great. Now with regular expression support.
Dude was a dick. Every time I brought in undead minions, he turned them away. If I ever had a boss down to just a few dozen hps but was wounded myself and had to find a healer, dude would bring on his cleric and heal the mob back up, saying something about the other cheek. Once he even brought one of the bosses back from the dead. I so wish that MUD had PVP…