I ran @stats/all on TinyMUX 2.9.1.8 and noticed that I had 68 garbage objects. Doing @search and @stats on #1, I found that #1 does own all of them. I'm not sure if there's a way I can destroy these object or how to go about doing so. Is there a way to find and remove all these garbage objects permanently? Thanks in advance.
That is an interesting technique that TinyMUX uses. I never implemented dbref recovery because I figured I'd never ever run out of them. I use a 32-bit integer, so if one created 10 objects per second, one could operate the game for over 13 years before it ran out of dbrefs, and would presumably overflow and die some horrible death. I suppose an argument for recovering these garbage dbrefs is that a user might have to actually type overly long dbref numbers in to do certain building or programming tasks.
There isn't a way to remove them, but there really isn't a reason why you would want to either. Why did you ask?
Reason I ask is because the chick I'm coding for won't listen to me and is freaking out about them. Wants me to get rid of them so I just thought I'd ask if there was a way to do it. Well, thanks for the replies guys. I appreciate it. She'll just have to suffer with 'em or just don't type the @stats command again.