character_list = d->character;
char_to_room(d->character, load_room);
load_result = Crash_load(d->character);
/* Save the character and their object file */
save_char(d->character);
+Crash_crashsave(ch);
/* Check for a login trigger in the players' start room */
login_wtrigger(&world[IN_ROOM(d->character)], d->character);
It makes me kind of sad-face that a codebase would be released with a bug like that, but oh well. :sad: