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To create a new character, type: create
To load an existing character, type: load
To see who is currently playing online, type: who
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> create
Syntax: create
Name and password must be 3-12 characters in length.
In my reply to him, I mentioned:
Very occasionally I'll get players who clearly want to dislike the mud - these tend to be people I've pissed off on a mud forum, sometimes even rival mud owners, and they'll play just long enough to make a list of "things that suck". I don't think there's anything you can do about players like that.
But more often, I encounter a small subset of players who want to play, but don't want to learn. These hard-bitten mud veterans claim to know everything there is to know about muds, and bristle at the thought of using newbie tools like hints, help files and tutorials. The problem is that they fail horribly, and then look around for someone else to blame (which ends up being the mud).
Perhaps a better proverb would be "You can't teach an old dog new tricks".
But can you?
Should you?
Is there some way you can present newbie information without hurting the pride of those who think they already know everything? Might they be more willing to read the newbie guide if it was entitled something like "advanced tricks for veterans"? Or is it an exercise in futility to even try?