Dead Souls is a mud codebase that's fun*, easy to install, run, and learn.
Installation features: - Easy to install, with clear and thorough install docs. - Installable on Windows with no extra software. Executable is included. - Easily installable on modern unixes such as Linux, Solaris, OSX, BSD, etc.
Player features: - Multiple races available, and more are easily added. - Multiple classes available, and more are easily added. - Sophisticated body/limb system, with "severing" being optional. - Skill based combat and spellcasting, with optional PK. - Skills that can be improved through use and with special trainers. - Quest based advancement (optional). - Multiple modes of travel in different terrain: flying/swimming/etc. - Mounts. - Vehicles. - Persistent rooms whose contents survive reboot (optional). - Firearms (optional. There are also swords and such, of course). - Saved inventory when you quit (optional). - Banking and multiple currencies. - NPC's that can respond to speech, queries, and commands. - Special role based NPC's: vendors, barkeeps, bankers, guildmasters, etc. - Variable descriptions based on time-of-day/lightlevels/race vision, etc. - Flexible parsing: "give my second torch to the third human" and "gi tor 2 hu 3" work. - Languages, fishing, stargates, diseases, groups/parties, potions, minimap, and more.
Builder/creator features: - Many examples of objects, areas, and quests. - Extremely thorough and very detailed docs, faqs, and helpfiles. - In-game building through OLC-like commands. - In-game editing through a built-in text editors, including a fullscreen editor. - Web-based editing and file management through the built-in web server. - A workroom and home area/directory for learning and building. - Access to intermud for code advice and friendly chat (optional). - Virtual room server that allows quick, convenient creation of 1,000's of rooms - A "builder only" contributor position, separate from "coder". - Overhead map. - Character mode to do up-arrow command recall and tab-completion of commands and files. - Grid/coordinate system that allows for things like noclipping (walking through walls).
Admin/owner features: - Simple in-game configuration with the commands: mudconfig and admintool. - Optional internet servers: web, ftp, Intermud-3, IMC2, and others. - Some basic conversion modules available to simplify migrating from Smaug and CWG. - Memory/resource throttling for folks on limited computers/hosting. - A helpful forum and intermud community for tips and guidance ( lpmuds.net ). - Easy online upgrading to the latest version with the command: liveupgrade. - In game control of access to privileges and data with group assignments. - Warmbooting to reload the mud without disconnecting players. - Moist, delicious cake. - Extremely robust: tested with hundreds of active player bots simultaneously with no lag. - Instance support: allows running interacting copies of the mud from the same code.
General neat stuff: - IMC2 and Intermud-3 connections to chat communities (optional). - Sophisticated command parsing: "gi 2.bo fi 3" works, as well as "give the second book to the third fighter"
Dead Souls 3 comes packed with these and many other features, but of course, it is not complete until you install it and make it your own. DS3 is written in LPC, an easy to learn language designed for mud building. With it you'll add the areas, classes, races, weapons, etc that comprise your vision.
- Languages, fishing, stargates, diseases, groups/parties, potions, minimap, and more.
Now, I'm excited! I'm debating between this codebase and CoffeeMUD. I have to poke around the forums to see what others are doing with it. If I can add/find the few other features that I need, I maybe a DS fan for life.
- Languages, fishing, stargates, diseases, groups/parties, potions, minimap, and more.
Now, I'm excited! I'm debating between this codebase and CoffeeMUD. I have to poke around the forums to see what others are doing with it. If I can add/find the few other features that I need, I maybe a DS fan for life.
DS is fabulously awesome and in my opinion, also awesomely fabulous. Having said that, CM is pretty good too. Pretty *DARN* good, too. Do a thorough test drive of both before deciding.
Installation features:
- Easy to install, with clear and thorough install docs.
- Installable on Windows with no extra software. Executable is included.
- Easily installable on modern unixes such as Linux, Solaris, OSX, BSD, etc.
Player features:
- Multiple races available, and more are easily added.
- Multiple classes available, and more are easily added.
- Sophisticated body/limb system, with "severing" being optional.
- Skill based combat and spellcasting, with optional PK.
- Skills that can be improved through use and with special trainers.
- Quest based advancement (optional).
- Multiple modes of travel in different terrain: flying/swimming/etc.
- Mounts.
- Vehicles.
- Persistent rooms whose contents survive reboot (optional).
- Firearms (optional. There are also swords and such, of course).
- Saved inventory when you quit (optional).
- Banking and multiple currencies.
- NPC's that can respond to speech, queries, and commands.
- Special role based NPC's: vendors, barkeeps, bankers, guildmasters, etc.
- Variable descriptions based on time-of-day/lightlevels/race vision, etc.
- Flexible parsing: "give my second torch to the third human" and "gi tor 2 hu 3" work.
- Languages, fishing, stargates, diseases, groups/parties, potions, minimap, and more.
Builder/creator features:
- Many examples of objects, areas, and quests.
- Extremely thorough and very detailed docs, faqs, and helpfiles.
- In-game building through OLC-like commands.
- In-game editing through a built-in text editors, including a fullscreen editor.
- Web-based editing and file management through the built-in web server.
- A workroom and home area/directory for learning and building.
- Access to intermud for code advice and friendly chat (optional).
- Virtual room server that allows quick, convenient creation of 1,000's of rooms
- A "builder only" contributor position, separate from "coder".
- Overhead map.
- Character mode to do up-arrow command recall and tab-completion of commands and files.
- Grid/coordinate system that allows for things like noclipping (walking through walls).
Admin/owner features:
- Simple in-game configuration with the commands: mudconfig and admintool.
- Optional internet servers: web, ftp, Intermud-3, IMC2, and others.
- Some basic conversion modules available to simplify migrating from Smaug and CWG.
- Memory/resource throttling for folks on limited computers/hosting.
- A helpful forum and intermud community for tips and guidance ( lpmuds.net ).
- Easy online upgrading to the latest version with the command: liveupgrade.
- In game control of access to privileges and data with group assignments.
- Warmbooting to reload the mud without disconnecting players.
- Moist, delicious cake.
- Extremely robust: tested with hundreds of active player bots simultaneously with no lag.
- Instance support: allows running interacting copies of the mud from the same code.
General neat stuff:
- IMC2 and Intermud-3 connections to chat communities (optional).
- Sophisticated command parsing: "gi 2.bo fi 3" works, as well as "give the second book to the third fighter"
Dead Souls 3 comes packed with these and many other features,
but of course, it is not complete until you install it and
make it your own. DS3 is written in LPC, an easy to learn
language designed for mud building. With it you'll add the
areas, classes, races, weapons, etc that comprise your vision.
Download the latest release here: http://dead-souls.net/code/dead_souls.zi...
Or here: http://lpmuds.net/files/deadsouls/dead_s...
Support: http://lpmuds.net/forum/index.php?board=...
-Crat
http://dead-souls.net
*Fun not guaranteed