28 Feb, 2009, KaVir wrote in the 201st comment:
Votes: 0
David Haley said:
How many people actually care about this, versus being interested in giving their opinion?

I am interested, and am toying with the idea of adding some sort of 'status' command at the login prompt - even if it's not used by any listing sites, I think it'd be a rather nifty thing to have (although if it's only for human readers the format would likely be different to that suggested here).
28 Feb, 2009, quixadhal wrote in the 202nd comment:
Votes: 0
I always liked the various status queries you could do against many LpMUD's out there (BatMUD, for example). It would show you how much resources were in use, how many people were on (and give you the whole who list), etc.

Having a universal format for such things that mud listing sites could use would be quite useful, and I think the idea has merit. I'm not convinced that embedding it into a telnet negotiation is the best way to do it, but it's also not implausable. It just strikes me as being more arcane than it has to be.
23 May, 2009, Omega wrote in the 203rd comment:
Votes: 0
Quote
A serious mudstat site could connect 8 to 12 times a day and report the amount of players with 3 hour intervals.



Mudstats.com, pings me every hour via mssp.

Though its often wrong what its webpage displays for my mud.

My Mud on Mudstats

So my question is, who runs mudstats?
24 May, 2009, Guest wrote in the 204th comment:
Votes: 0
Are you sure your MUD is reporting data properly? Do you have some way to connect to it and verify what the world sees?
24 May, 2009, Omega wrote in the 205th comment:
Votes: 0
its reporting it right, scandum's crawler reports perfectly, mudstats does not, based on the players online count. Assuming that is how mudstats generates its numbers, but from my understanding, thats how it works. In anycase, my mud reports 3 people online for multiple hours in a row, their crawler gets it, but their webpage doesn't represent it. Then 2 days later, it shows up and says 3 people for 1 hour, when 0 people were online. Thus my confusion.


In anycase, my point of bringing that up was based on the quote of scandum's saying a serious mudstat site could connect….. in anycase, it was to point out that mudstats exists, though inaccurate at times, it is indeed there.

Though cheers for the reply.

Still, anyone know who runs mudstats?
24 May, 2009, quixadhal wrote in the 206th comment:
Votes: 0
It sounds like their web pages aren't dynamic. One would expect harvested data to be stored in a database as they're harvested, and that the web pages that report things would pull directly from it; however it sounds like whomever is running the show there thinks they might get a billion hits an hour, and thus has his pages generated by batch jobs every so often? That would explain the delay, anyways.
24 May, 2009, Omega wrote in the 207th comment:
Votes: 0
indeed that would explain it.

I'd email them and ask them, but they don't have a admin email address supplied. Oh well :P Just my curiosity as to who's running the show there. But nobody seems to know.
25 May, 2009, Scandum wrote in the 208th comment:
Votes: 0
It's ran by someone from the TinyMUD branch, so you'll probably have more luck asking on a mu* board.

While at the mssp subject, my crawler detects 2 case errors and a typo in combatmud:

DikuMud - should be: DikuMUD
OPEN BETA - should be: Open Beta
Post Apoctalyptic - should be: Post Apocalyptic

Anyone knows how MudByte's mssp support is coming along?
25 May, 2009, kiasyn wrote in the 209th comment:
Votes: 0
Scandum said:
Anyone knows how MudByte's mssp support is coming along?


I moved and don't have as much access or time to the internet anymore. Currently only supports the telnet version.
25 May, 2009, Omega wrote in the 210th comment:
Votes: 0
Thanks for the info on CombatMud Scandum.

Wasn't sure about the case, and the typo-already fixed but not online, so when I put the new stuff up in a week or so, it'll all be good.


Cheers.
25 May, 2009, Scandum wrote in the 211th comment:
Votes: 0
Thanks Darien.

kiasyn said:
I moved and don't have as much access or time to the internet anymore. Currently only supports the telnet version.

I figured as much, wasn't Davion working on integrating the mssp database into the mud listing?
25 May, 2009, Davion wrote in the 212th comment:
Votes: 0
The integrations have gone pretty good. Just have to get around to adding in searchable listings with it. But other than that, the information and everything is all displayed (obviously not on the live site ;))
25 May, 2009, Scandum wrote in the 213th comment:
Votes: 0
Cool, looking forward to seeing the end result.
28 May, 2009, loobi wrote in the 214th comment:
Votes: 0
Quote
Mudstats.com, pings me every hour via mssp.

Though its often wrong what its webpage displays for my mud.

It should be fixed now. It seems to have gotten configured wrong initially but should be good now. The data from before it was fixed has been wiped. The other games using MSSP seem to not have had the same issue. Check the link now and if you have any problems email mudstats@gmail.com . Thanks.
28 May, 2009, Omega wrote in the 215th comment:
Votes: 0
Ahh, thats better :) Thanks Loobi :)

Much appreciated, I was wondering how to contact someone to address the issue.


Cheers.!

Turns out you have a contact link on the webpage and I never noticed it… HAHA
28 May, 2009, David Haley wrote in the 216th comment:
Votes: 0
I'm pretty sure the contact link wasn't there before, I remember looking around for it for quite a bit.
28 May, 2009, Omega wrote in the 217th comment:
Votes: 0
Yeah, I look too, but I didn't see it, so it may be newer then the last time I looked for it.

Either way, its there now and that will help for any potential future issue's, though I don't expect any, especially when I put my new code online, Mudstats should display my dbsize at that point in time, and thats all I really want it to, outside of the averaging for players / player count.

:)
18 Oct, 2009, Splork wrote in the 218th comment:
Votes: 0
Its been quite a few months and the chatter regarding this protocol has mostly calmed down. I wonder, whats the general consensus on this one? Has it taken off and been implemented a bunch of muds or is this falling to the waste side?
18 Oct, 2009, Kline wrote in the 219th comment:
Votes: 0
AckFUSS suppports the telnet side of this natively. A lot more people support plaintext AFAIK.
18 Oct, 2009, Cratylus wrote in the 220th comment:
Votes: 0
Splork said:
Its been quite a few months and the chatter regarding this protocol has mostly calmed down. I wonder, whats the general consensus on this one? Has it taken off and been implemented a bunch of muds or is this falling to the waste side?


I added support for telopts and plaintext MSSP in my codebase and then stopped thinking
about it. Maybe others have done similar and that's why there's not much more
said on it?

-Crat
http://lpmuds.net
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