#3001
Griffin's Tale~
The warm candlelight emanates a soft glow throughout this chamber revealing
the many tables and chairs that fill this large congregational. Near the
southern wall sits a longer table that must serve as the bar, several bottles
sit upon it. There are a few pictures near a fireplace which glow dimly,
only adding to the simple elegance of this Inn. Just past a large picture
stands a arch which seems to lead into a back room which is deathly silent.
A door leads to the west while to the east lies an archway opening into a
long hall with many doors lining it.
~
30 124 1
D1
A sign over the entrance reads, "Inn, bread and brothel".
~
archway~
0 -1 3008
D2
A sign over the archway reads, "Quests".
~
~
0 -1 3038
D3
A door made of fine ironwood.
~
door~
1 -1 3000
S
// Automated conversion of WileyMUD by Quixadhal
// Original: WileyMUD III, Room [#3001]
// Target: Dead Souls 3.6, /domains/Shylar_30/rooms/GriffinsTale_3001.c
// Performed: 1140502.025911.589
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(80);
SetShort("Griffin's Tale");
SetLong( " The warm candlelight emanates a soft glow throughout this chamber revealing"
" the many tables and chairs that fill this large congregational. Near the"
" southern wall sits a longer table that must serve as the bar, several bottles"
" sit upon it. There are a few pictures near a fireplace which glow dimly,"
" only adding to the simple elegance of this Inn. Just past a large picture"
" stands a arch which seems to lead into a back room which is deathly silent."
"\n A door leads to the west while to the east lies an archway opening into a"
" long hall with many doors lining it."
"\n" );
add_exit( "east", "/domains/Shylar_30/rooms/GriffinsInn_3008", "road" );
add_alias( "east", "archway" );
add_item( ({ "east", "archway" }),
"A sign over the entrance reads, \"Inn, bread and brothel\"."
"\n" );
add_exit( "south", "/domains/Shylar_30/rooms/Backroom_3038", "road" );
add_item( "south" ,
"A sign over the archway reads, \"Quests\"."
"\n" );
add_exit( "west", "/domains/Shylar_30/rooms/Travelersroad_3000", "door" );
add_alias( "west", "door" );
add_item( ({ "west", "door" }),
"A door made of fine ironwood."
"\n" );
}
$self = {
_time_daemon => $time_daemon,
_pressure => 960,
_change => 0,
_sky => 'clear',
_wind_speed => 0,
_wind_direction => 'calm',
_category_shift => 0,
};
my $json = JSON->new->allow_blessed(1)->convert_blessed(1);
my $data = $json->encode($self) or die "Invalid JSON conversion: $!";
$self = decode_json $data;
I've played around with CoffeeMud for a little bit, made a basic world, modified the code some, etc. But I'm not so sure it's the right codebase for what I want to make. It's got a log of garbage and baggage, especially for creating new races and player skills. It also doesn't feel very object-oriented, at least from playing with its internal object-creator, but then again, I don't have a lot to compare it to… And I didn't get too familiar with it.
Anyway….
I'm inclined to make a "proper" World of Darkness MUD. As you may or may not be aware, there are a couple WoD MUDs out there, but they are basically just chatrooms. Players will congregate in OOC rooms and organize sterile RP in the small static city-world. I want to create something that is more like a happy union between 'traditional' roleplaying and cRPGs/Roguelikes. I'm talking about a game where players are motivated to explore the game world, to comb over every nook and cranny, and maybe make some small corner of the world their home. Players can amass wealth and status by doing things for AI-controlled agencies, but at the same time, roleplay is encouraged (and not brainless rat-farming).
I'm looking for a platform which has a reputation for not being a hassle to develop and world build for. CoffeeMUD's HTML-based world creator thing was pretty nice (it would have been difficult to build a world purely using raw XML files I think), though I can manage with something more low level I think if there are benefits to it. I'm looking for a codebase which can accommodate a lot shenanigans - I mean, I'm not exactly looking for vehicle-support or anything really ridiculous, but I'd like players to be able to modify the world, start businesses and build hangouts as well as leave cryptic marks on the world (like create their own magical artifacts). The codebase shouldn't make it too hard for me to write some WoD-inspired active/passive skills, as well as determine each of the supernatural races and their specialties.
What sounds like a good codebase for something like this? What language it's in or what OS the server requires doesn't really matter.