21 Jun, 2007, Tyche wrote in the 1st comment:
Votes: 0
I've found a brand new home for all my mud goodies and they should back online now.

TheSourcery - A wiki for mud developers
TheSourcery Ftp Mud Code Archive - 2 gigabytes of mud source code
TeensyMud - The home of TeensyMud (forum, wiki and repository)

Enjoy!

Tyche
21 Jun, 2007, Skol wrote in the 2nd comment:
Votes: 0
Great stuff, thanks Tyche!
21 Jun, 2007, Conner wrote in the 3rd comment:
Votes: 0
Gratz on finding the new host, Tyche.
21 Jun, 2007, Kjwah wrote in the 4th comment:
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lol, about time. I don't know how many times I went to your site and then it was still down. for like a year. or maybe two. lmao..

Grats on the new host. :D
22 Jun, 2007, Brinson wrote in the 5th comment:
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Anyone know how many gbs of mud code is on here?
22 Jun, 2007, kiasyn wrote in the 6th comment:
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610MB in uploaded files, 3.5MB in updates to said files.
22 Jun, 2007, Conner wrote in the 7th comment:
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Sounds like we still have room for growth yet, but we're not doing too badly considering we've only had a little over a year to get to this point.
22 Jun, 2007, Scandum wrote in the 8th comment:
Votes: 0
I'd rather see quality instead of quantity, but I'm weird like that.
22 Jun, 2007, Scandum wrote in the 9th comment:
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And btw, I'm glad to see the Sourcery back up Tyche.

(these last 2 posts are an exception to the rule).
23 Jun, 2007, Guest wrote in the 10th comment:
Votes: 0
Scandum said:
I'd rather see quality instead of quantity, but I'm weird like that.


I second this, but I'm also glad for Tyche's repository being there. Not everyone can store everything, so the more places things are at, the better.

Good to see you found a new home for it Tyche.
23 Jun, 2007, Brinson wrote in the 11th comment:
Votes: 0
With a nonexclusive repository the theory of "quality over quanitity" doesn't really hold up…

I'd prefer a code repository have quantity. Because it it has everything, it'll also have the quality ones in there somewhere ;)
23 Jun, 2007, Scandum wrote in the 12th comment:
Votes: 0
One of the main issues is that mud repositories lack meta data. It's comparable to a mud list with 10000 muds that only lists the name, codebase, and telnet address.

Hence why someone would prefer to have a list of 100 'quality' muds because of the impossible task to view all content.

Adding more searchable meta data might be an interesting solution though. That way someone can search for a codebase that has olc, mccp, player accounts, and 50+ areas.
23 Jun, 2007, Omega wrote in the 13th comment:
Votes: 0
I feel like being heard….







Nothing else to say…

Grats to tyche :)
24 Jun, 2007, Tyche wrote in the 14th comment:
Votes: 0
Thanks guys. I'm almost tempted to add more content. ;-)

Scandum said:
One of the main issues is that mud repositories lack meta data.


Well there is meta data here for many files on Mudbytes.
Before I took the site offline back in September I was testing a web app which mirrored the contents of the ftp server and contained the information in my ServerTemplate. The content could be editted by any user, and included user created tags (like that used at del.icio.us). Of course the problem with all meta data is that is requires some dedicated meta people to enter and maintain it.

Brinson said:
With a nonexclusive repository the theory of "quality over quanitity" doesn't really hold up…


My purpose for collecting it was to insure it doesn't disappear from the net, so going for quantity. And after all 90% of mud code was written by amateur programmers at the high school or college level. It's often their first feeble attempts at programming, so quality is a rather rare feature.
24 Jun, 2007, Conner wrote in the 15th comment:
Votes: 0
Don't let us stop you from adding content to the collection. :wink:

It may be a rare feature, but fortunately there are a few codebases and snippets out there that are pretty impressive. :smile:
24 Jun, 2007, Scandum wrote in the 16th comment:
Votes: 0
Tyche said:
Well there is meta data here for many files on Mudbytes.
Before I took the site offline back in September I was testing a web app which mirrored the contents of the ftp server and contained the information in my ServerTemplate. The content could be editted by any user, and included user created tags (like that used at del.icio.us). Of course the problem with all meta data is that is requires some dedicated meta people to enter and maintain it.

That's still rather basic. I had a much more detailed system in mind more akin to how TMC works. A different set of meta data would be required for servers, and snippets, but that shouldn't be a big issue.
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