/*
Various USERVAR values:
*/
"UPTIME" Unix time value of the startup time of the MUD.
"HOSTNAME" Current or new hostname.
"IP" Current or new IP address.
"PORT" Current or new port number.
"PLAYERS" Current number of players online.
"BANDWIDTH" Current average bandwidth per month in Megabytes.
"AREAS" Current number of unique areas.
"ROOMS" Current number of unique rooms.
"MOBILES" Current number of unique mobs.
"OBJECTS" Current number of unique objs.
"SCRIPTLINES" Current number of unique world related script lines.
"HELPFILES" Current number of help files.
"CODEBASE" Name of the codebase, eg "Merc"
"PREROGATIVE" Name of the prerogative codebase, eg "DikuMUD" or "Custom"
"LANGUAGE" Name of the language used, eg "German" or "English"
"LOCATION" Name of the location of the server, eg "France" or "USA"
"LAUNCHED" Year the MUD was launched.
"GENRE" "Science Fiction", "Fantasy", "Historical", "Horror", or "Western"
"GAMEPLAY" "Adventure", "Educational", "Hack and Slash", "Player versus Player", "Roleplaying", "Social", "Strategy"
/*
All values are assumed to be "0" if omitted
*/
"ANSI" Supports ANSI colors ? if yes use "1" : if no use "0"
"MCCP" Supports MCCP ?
"MCP" Supports MCP ?
"MSP" Supports MSP ?
"MXP" Supports MXP ?
"PUEBLO" Supports Pueblo ?
"VT100" Supports VT100 interface ?
"XTERM 256 COLORS" Supports XTERM 256 COLORS ?
"FREE TO PLAY" Free to play ? if yes use "1" : if no use "0"
"PAY FOR PERKS" Pay for perks ?
"ADULT" Adult game ?
"ALPHA" "1" or "0"
"BETA" "1" or "0"
"HIRING" "1" or "0"
"RACELESSS" "1" or "0"
"CLASSLESS" "1" or "0"
"LEVELESS" "1" or "0"
"COMBATLESS" "1" or "0"
"GENRE" "Science Fiction", "Fantasy", "Historical", "Horror", or "Western"
"GAMEPLAY" "Adventure", "Educational", "Hack and Slash", "Player versus Player", "Roleplaying", "Social", "Strategy"
Isn't Unix time by default in UTC?
Unique as in prototypes, rather than objects. And a mud written in a scripting language would need a way to separately count area based scripts from other scripts, or skip the option if they find it irrelevant. Most Dikus don't have a noticeable amount of scripts and probably won't bother counting the amount of lines.
:redface: