From: Whiplash <whiplash@tft.nacs.net>

define a new field in merc.h
 under pc_race_type I added a new int for a "hometown"
ie:

int     hometown; 

then update your pc_race entries in const.c
from the normal:

{ 
  "Human", "Hum", 0, { 100, 100, 100, 100 },
 { 13, 13, 13, 13, 13 },   {18, 18, 18, 18, 18 }, SIZE_MEDIUM
}

to:

 {
 "Human", "Hum", 0, { 100, 100, 100, 100 },
  { 13, 13, 13, 13, 13 },  {18, 18, 18, 18, 18 }, SIZE_MEDIUM, 3005
 }                                                             ^- recall vnum
 
then in do_recall() just point out the room vnum normally defined with
ROOM_VNUM_TEMPLE to something like pc_race_table[ch->race].hometown

That'll send them to specific rooms based on race, if you wanna do it based
on alignment, or something else, what i did was add a bit to pc_data in
merc.h and then define it in nanny() while the player is creating, 
specifically during the "What is your alignment (G/N/E): " section.
I don't know if NPC's are checked to disable the recall command, but 
thats how we have it, otherwise the new pcdata integer will read squat on
a mob and you get a fancy core file :)
Remember to add support for the pc_data entry if you do it that way, in 
fread_char() and fwrite_char() so it read and writes the new info.

---
whiplash@tft.nacs.net  |  'I'm your source of self-destruction..'
  Whiplash @ SOH       |           -Master of puppets, Metallica




/*
 =============================================================================
/   ______ _______ ____   _____   ___ __    _ ______    ____  ____   _____   /
\  |  ____|__   __|  _ \ / ____\ / _ \| \  / |  ____|  / __ \|  _ \ / ____\  \
/  | |__     | |  | |_| | |     | |_| | |\/| | |___   | |  | | |_| | |       /
/  | ___|    | |  | ___/| |   __|  _  | |  | | ____|  | |  | |  __/| |   ___ \
\  | |       | |  | |   | |___| | | | | |  | | |____  | |__| | |\ \| |___| | /
/  |_|       |_|  |_|  o \_____/|_| |_|_|  |_|______|o \____/|_| \_|\_____/  \
\                                                                            /
 ============================================================================

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