/*
 * Simple command to display what affcts you have
 * in sentence format.
 * Do what you want with it, its too simple
 * to have credit for.
 *
 * -Thri
 * cyhawkx@sbcglobal.net
 * AIM: CalibanL
 */

/* This snip uses the Modified BSD licence.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

   1. Redistributions of source code must retain the above copyright notice, this
        list of conditions and the following disclaimer.
   2. Redistributions in binary form must reproduce the above copyright
        notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
   3. The name of the author may not be used to endorse or promote products
        derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR
BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
*/

void do_affects_thri (CHAR_DATA* ch, char *argument)
{
        if (IS_AFFECTED (ch, AFF_BLIND))
                send_to_char("You are Blinded!\n\r", ch);
        if (IS_AFFECTED (ch, AFF_INVISIBLE))
                send_to_char("You are Invisible.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_DETECT_EVIL))
                send_to_char("You can sense evil.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_DETECT_GOOD))
                send_to_char("You can sense good.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_DETECT_INVIS))
                send_to_char("You can sense invisible creatures.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_DETECT_MAGIC))
                send_to_char("You can sense magical affects.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_DETECT_HIDDEN))
                send_to_char("You can see hidden creatures.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_SANCTUARY))
                send_to_char("You are surrounded by a white aura of sanctuary (Dam 1/2).\n\r", ch);
        if (IS_AFFECTED (ch, AFF_FAERIE_FIRE))
                send_to_char("You are affected by Faerie Fire!.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_INFRARED))
                send_to_char("You can see the heat outlines of creatures in the dark.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_CURSE))
                send_to_char("You have been cursed!\n\r", ch);
        if (IS_AFFECTED (ch, AFF_POISON))
                send_to_char("Poison is in your veins.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_PROTECT_EVIL))
                send_to_char("You are protected from evil.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_PROTECT_GOOD))
                send_to_char("You are protected from good.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_SNEAK))
                send_to_char("You are sneaky.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_HIDE))
                send_to_char("You are hidden.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_SLEEP))
                send_to_char("You are sleeping, very heavily.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_CHARM))
                send_to_char("You are Charmed.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_FLYING))
                send_to_char("You are flying!\n\r", ch);
        if (IS_AFFECTED (ch, AFF_PASS_DOOR))
                send_to_char("You can walk through doors.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_HASTE))
                send_to_char("You are moving very fast.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_CALM))
                send_to_char("You are very peaceful.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_PLAGUE))
                send_to_char("You are suffering from the plague.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_WEAKEN))
                send_to_char("You are weakened.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_DARK_VISION))
                send_to_char("You have dark vision.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_PROTECT_EVIL))
                send_to_char("You are Berserk!\n\r", ch);
        if (IS_AFFECTED (ch, AFF_SWIM))
                send_to_char("You can swim.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_REGENERATION))
                send_to_char("You are regenerating very fast.\n\r", ch);
        if (IS_AFFECTED (ch, AFF_SLOW))
                send_to_char("You...are...feeling...sluggish...\n\r", ch);

}