From twilight@boreal.alfred.eduWed Nov 22 15:04:50 1995
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Date: Sun, 19 Mar 1995 22:13:06 -0500 (EST)
From: Twilight Mud <twilight@boreal.alfred.edu>
To: merc-l@netcom.com
Subject: Object trap stuff
Message-Id: <Pine.SUN.3.91.950319221205.3531A-100000@boreal.alfred.edu>
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For those of you interested i am sending out Twilight and Vego muds
object trap stuff....it has been used a bit...but i won't guarantee
it is totally bug free....just make these changes and add in the trap.c
file. Hope i didn't forget anything ;)

--Helix


Here is the object trap stuff.....


>>Add this to merc.h obj_data struct:

    sh_int     trap_eff;
    sh_int     trap_dam;
    sh_int     trap_charge; 


>> Add this to merc.h areas of interest to builders 

/*   All new trap stuff */

#define TRAP_DAM_SLEEP    -1
#define TRAP_DAM_TELEPORT   0 
#define TRAP_DAM_FIRE       1
#define TRAP_DAM_COLD       2
#define TRAP_DAM_ACID       3
#define TRAP_DAM_ENERGY     4
#define TRAP_DAM_BLUNT      5
#define TRAP_DAM_PIERCE     6
#define TRAP_DAM_SLASH      7

#define TRAP_EFF_MOVE       1 /* trigger on movement */
#define TRAP_EFF_OBJECT     2 /* trigger on get or put */
#define TRAP_EFF_ROOM       4 /* affect all in room */
#define TRAP_EFF_NORTH      8 /* movement in this direction */
#define TRAP_EFF_EAST       16    
#define TRAP_EFF_SOUTH      32
#define TRAP_EFF_WEST       64
#define TRAP_EFF_UP         128
#define TRAP_EFF_DOWN       256
#define TRAP_EFF_OPEN       512 /* trigger on open */


>> Add a new object extra flag in merc.h

#define  ITEM_TRAP         ####

>> Add these to do_functions in merc.h:

DECLARE_DO_FUN( do_trapset      );
DECLARE_DO_FUN( do_trapremove   );
DECLARE_DO_FUN( do_trapstat     );
DECLARE_DO_FUN( do_traplist     );

>> Add these to bottom of merc.h with other functions:

/* trap.c */
bool  checkmovetrap  args( ( CHAR_DATA *ch, int dir) );
bool  checkgetput    args( ( CHAR_DATA *ch, OBJ_DATA *obj) );
bool  checkopen      args( ( CHAR_DATA *ch, OBJ_DATA *obj) );

>> Add these to interp.c:
 { "traplist",       do_traplist,    POS_DEAD,    L_DEI,  LOG_NORMAL },
    { "trapstat",       do_trapstat,    POS_DEAD,    L_DEI,  LOG_NORMAL },
    { "trapset",        do_trapset,     POS_DEAD,    L_DEI,  LOG_NORMAL },
    { "trapremove",     do_trapremove,  POS_DEAD,    L_DEI,  LOG_NORMAL }, 

>> Add this to act_move.c in move_char:
>> after the bug for bad door block....

if ( checkmovetrap(ch, door) )
       return;

>> Add this to act_move.c in do_open:
>> before REMOVE_BIT(obj->value[1], CONT_CLOSED);

if (checkopen(ch, obj) )
         return;

>> Add this to act_obj.c in get_obj:
>> after "You can't take that!" block

if (checkgetput(ch, obj) )
      return;

>> Add this to act_obj.c in do_put:
>> after the closed container check.

 if (checkgetput( ch, container) )
       return;


>> And of course...put in trap.c ;)

>> Below here is all the stuff required to load traps from .are files

>> Add to obj_index_data struct in merc.h:

    sh_int     trap_eff;
    sh_int     trap_dam;
    sh_int     trap_charge; 

>> Add this to db.c in load_objects:
>> below pObjectIndex->extra_flags = fread_number( fp );

        if (IS_SET(pObjIndex->extra_flags, ITEM_TRAP) )
        {
        pObjIndex->trap_eff             = fread_number( fp );
        pObjIndex->trap_dam             = fread_number( fp );
        pObjIndex->trap_charge          = fread_number( fp );
         }
         else
         {
         pObjIndex->trap_dam            = 0;
         pObjIndex->trap_eff            = 0;
         pObjIndex->trap_charge         = 0;
         }      


>> add this to db.c in create_object:
>> below the obj->cost assignment

    obj->trap_eff       = pObjIndex->trap_eff;
    obj->trap_dam       = pObjIndex->trap_dam;
    obj->trap_charge    = pObjIndex->trap_charge; 

>> That should do it......

Just whenever you wanna load a trap..set the extra bit, then after the
extra bit place values for trap_eff, trap_dam, and trap_charge.
Works like a charm ;)

NOTE: Be very careful when using areas from other muds because if the ITEM_TRAP
      extra bit is used in an area file....it will be looking for the trap numbers 
      after it.

--Helix




 =============================================================================
/   ______ _______ ____   _____   ___ __    _ ______    ____  ____   _____   /
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\                                                                            /
 ============================================================================

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