#AREADATA Credits {r<115-135> {bDimi {gAmity {x~ Name Amity~ Filename redferne.are~ Builders Dimi~ VNUMs 7900 7999 Security 9 End #MOBILES #7900 oldstyle grand knight paladin~ the Grand Knight of paladins~ The Grand Knight is standing here, waiting for someone to help. ~ The Knight is standing here, smiling at you. He is dressed all in white, blue and silver. He looks VERY strong, as he stands here, ready to help the innocent. ~ human~ AGQ DH 1000 0 29 0 6d12+778 29d9+100 5d4+8 none -9 -9 -9 4 EIKU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK M 0 #7901 Teema~ Teema~ Teema is here, sobbing. ~ You see a young, teenage elf. She has sandy brown hair and hazel eyes. ~ human~ ABQZ CDFGJVZ 0 0 115 0 10d892+3810 230d10+100 5d40+58 none -61 -61 -61 -25 0 ABCD 0 0 stand stand none 0 AHMV ABCDEFGHIJK M 0 M DELAY 7906 100~ M GIVE 7907 7902~ M GRALL 7905 99~ M RANDOM 7904 10~ #7920 oread Amity mage~ An oread Amity mage~ An oread Amity mage is here looking for trouble. ~ This oread mage looks like a baby nymph raised in the mountains. ~ draconian~ AR CDEFGHTUVZ 0 0 102 0 10d702+3078 204d10+100 5d35+54 none -53 -53 -53 -21 FIKP AL B SZ stand stand none 2890 ABGHMVZ ABCDEFGHIJKQVX M 0 #7921 dark elf mage~ A dark Elf mage~ This dark Elf mage screams at you. ~ You see a regular city elf that has some of the characteristics of a dark elf now. ~ elf~ ABFR CDEFGHJ -1000 0 113 0 10d861+3695 226d10+100 5d39+59 magic -60 -60 -60 -25 0 0 B Z stand stand female 3800 AHMV ABCDEFGHIJK M 0 #7931 dark elf thief~ a dark elf thief~ A dark elf thief moves quickly toward you. ~ You see a thin, tall dark elf dressed in expensive attire. He says, "your things will be mine soon". ~ elf~ ABFS CDEFGHJ -1000 0 118 0 10d939+3991 118d10+100 5d41+60 punch -63 -63 -63 -26 BJ 0 B Z stand stand male 4000 AHMV ABCDEFGHIJK M 0 #7939 dark elf warrior~ a dark elf warrior~ A dark elf warrior heads right for you. ~ You notice that this elf has a bit of the dark elf race in him. He is dressed in warrior and mage attire. ~ elf~ ABFT CDEFGHJ -1000 0 123 0 10d1021+4291 123d10+100 5d43+61 charge -66 -66 -66 -28 N 0 B Z stand stand male 4200 AHMV ABCDEFGHIJK M 0 #7945 dark elf female~ a dark elf female~ A dark elf female is praying here. ~ You see a female elf in robes kneeling here praying within a star outlined by candles on the floor. She is part dark elf. She sees you and gets up and comes toward you. ~ elf~ ABFQ CDEFGHJ -1000 0 128 0 10d1105+4617 256d10+100 5d44+68 divine -70 -70 -70 -30 0 0 B Z stand stand female 4200 AHMV ABCDEFGHIJK M 0 #7952 dark elf mage soldier~ a dark elf mage soldier~ A dark elf mage soldier is destroying things here. ~ This dark elf mage is dressed in a robe decorated with war symbols. He is taller, stronger and smarter than most eleves. ~ elf~ ABFT CDEFGHJV -1000 0 133 0 10d1194+4937 266d10+100 5d46+69 none -73 -73 -73 -31 I 0 B Z stand stand none 4600 AHMV ABCDEFGHIJK M 0 #7954 Tirsch~ Tirsch~ Tirsch, the Oread squire, stares glassy-eyed at you. ~ This oread nymph is wearing a mountain tunic and some knightly armor. She looks young yet hardened as if she has done much fighting in her short life. You see the symbol =x= painted on her forehead. ~ dryad~ ABFT CDEFGHJZ 0 0 126 0 10d1071+4485 126d10+100 5d44+63 slap -68 -68 -68 -29 FIK A B Z stand stand female 4400 AHMV ABCDEFGHIJK M 0 #7955 Conunum~ Conunum~ Conunum, an Oread squire, gestures violently to you. ~ This oread nymph's face is distorted due to anger. He looks at you with disdain. He is cloathed in a loin cloth bearing the symbol =x= and wearing a few pieces of knightly armor. ~ dryad~ ABFT CDEFGHJZ 0 0 127 0 10d1088+4550 127d10+100 5d44+65 thwack -69 -69 -69 -29 FIK A B Z stand stand male 4433 AHMV ABCDEFGHIJK M 0 #7956 Forni~ Forni~ Forni, an Oread knight, readies herself for battle. ~ You see a beautiful, golden-haired, female, oread nymph knight clad in a lace loin-cloth and in lordly armor. Her girth has engraved upon it the symbol =x=. She seems to be happy. ~ dryad~ AFT CDEFGHJUVZ 0 0 133 0 10d1194+4937 133d10+100 5d46+69 beating -73 -73 -73 -31 F A B Z stand stand female 4657 AHMV ABCDEFGHIJK M 0 #7957 Cation~ Cation~ Cation, an Oread baron, looks haughtily at you. ~ You see a male, long-haired, red-headed, Oread nymph dressed in the attire proper to barons except for the mountain tunic with the =x= symbol on it. ~ dryad~ ABFT CDEFGHJVZ 0 0 134 0 10d1212+5005 134d10+100 5d46+71 wrath -73 -73 -73 -31 F A B Z stand stand male 4667 AHMV ABCDEFGHIJK M 0 #7958 Oread Prince Michus~ Oread Prince Michus~ Oread Prince Michus says: I am the unkillable weed of the world! ~ You see one of the strongest Oread nymphs you have ever seen. On his forehead is branded the symbol =x=. His face is rugged and his eyes are icy blue. His hair is dish-water blonde and wavey. His demeanor is off-putting for one as handsome as he is. He is wearing a loin cloth made out of bear fur and armor fit for a prince. ~ dryad~ ABFT DEFGHJVZ 0 0 135 0 10d1230+5074 135d10+100 5d47+68 flame -74 -74 -74 -32 CFHIKO A B Z stand stand male 4800 AHMV ABCDEFGHIJK M 0 #7964 light elf mage~ a light elf mage~ A light elf mage greets you warmly here. ~ You see a female elf that looks like she is one of the kindest elves in existence. She is draped in a sheer, white robe and smiles at you sweetly. ~ elf~ AR HJTV 1000 0 113 0 10d861+3695 226d10+100 5d39+59 magic -60 -60 -60 -25 N 0 B Z stand stand female 3800 AHMV ABCDEFGHIJK M 0 #7969 light elf warrior~ a light elf warrior~ A light elf warrior asks, "How are you?" ~ This elf is stronger than any elf you have ever seen. He has one of the kindest demeanor's you have ever seen. He is dressed in a robe, but mostly has warrior equipment on. ~ elf~ AT HJTVa 1000 0 118 0 10d939+3991 118d10+100 5d41+60 charge -63 -63 -63 -26 I 0 B Z stand stand male 4000 AHMV ABCDEFGHIJK M 0 #7974 light elf mage apprentice~ a mage apprentice~ An elf mage apprentice asks you, "Want to learn a spell?" ~ You see a very thin, tall elf clothed in a white, Amity, training mage's robe. His eyes fill you with a sense of peace as you look into them. ~ elf~ AR HJV 1000 0 123 0 10d1021+4291 246d10+100 5d43+61 magic -66 -66 -66 -28 N 0 B Z stand stand male 4200 AHMV ABCDEFGHIJK M 0 #7975 Odilon~ Odilon~ Odilon, an Oread craftsman, is working on a cabinet here. ~ You see a large oread. Like all nymphs, she is slender, graceful and beautiful. You can tell by looking at her that she, like all oread nymphs, comes from the mountains in that she is wearing a mountain tunic. You believe that her move to Amity must have occured fairly recently. Her breath is quite nice smelling yet cold. He mutters something about a password and chaotic neutrality. ~ dryad~ ABFT CDEFGHJZ 0 0 121 0 10d988+4168 121d10+100 5d42+62 scratch -65 -65 -65 -27 F A B Z stand stand female 4300 AHMV ABCDEFGHIJK M 0 #7979 light elf priest~ a light elf priest~ A light elf priest casts happiness on you. ~ You see a medium sized elf clothed in bright yellow robes of a magical and protective nature. Joy seems to flow from her soul to yours and causes you to smile. ~ elf~ AQ HJTV 1000 0 128 0 10d1105+4617 256d10+100 5d44+68 none -70 -70 -70 -30 N 0 B Z stand stand female 4400 AHMV ABCDEFGHIJK M 0 #7984 light elf master mage~ a master mage~ A light elf master mage utters the words, "Greetings". ~ This elf seems nicer than most eleves, who are usually very friendly anyways. He is much older than the other elves of Amity, and is clothed in a much more fancier robe than the other lesser mages of Amity. ~ elf~ AR HJTV 1000 0 133 0 10d1194+4937 266d10+100 5d46+69 magic -73 -73 -73 -31 0 0 B Z stand stand either 4600 AHMV ABCDEFGHIJK M 0 #7993 Florius~ Florius~ Florius, an Oread vassal, is keeping watch here. ~ You see an extremely handsome mountain nymph, an oread, standing before you. He is in his mountain tunic and seems a bit out of place here. He is wearing a patch with the symbol =x= on his tunic. ~ dryad~ ABFT CDEFGHJZ 0 0 122 0 10d1004+4234 122d10+100 5d42+64 smash -66 -66 -66 -28 FI A B Z stand stand male 4300 AHMV ABCDEFGHIJK M 0 #7995 outin mob~ out in mob~ Out in mob ~ ~ human~ A H 0 0 160 0 10d1728+6912 160d10+100 5d56+80 none -90 -90 -90 -40 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK M 0 #7996 mucous~ Mucous~ Mucous is in a state of rage here bacause her master has been killed. ~ You see an adolescent great eastern dragon here. She is irridescent green and seems angry to see you. ~ dragon~ ABF CDGHJTVZ 1000 0 135 0 25d1230+7000 270d10+100 6d47+68 none -74 -74 -74 -32 CFIO AB BEH FIZ stand stand female 2500 AHMVZ ABCDEFGHIJKPQUVX M 0 M RANDOM 7903 2~ #7997 light elf female~ a light elf female~ A light elf female is here, speaking in tongues and healing people. ~ You see a slender, tall, blonde, light elf female. She is dressed in a long, flowing, embroidered, gold{Y robe{x. A scarlet{r aura{x radiates from her robe, and fills you with a sense of peace. She places her right hand on your shoulder and softly says 'Greetings traveler, if you need to be healed, I can help you. This chapel is also a great place to rest because my father once bestowed a powerful blessing upon it'. She withdraws her hand from your shoulder, gesticultaes, and then sits down to rest. ~ elf~ ABa HJV 928 0 140 400 1d1+29997 140d10+100 1d1+29000 none -77 -77 -77 -33 0 0 B Z stand stand female 5379 AHMV ABCDEFGHIJK M 0 M GRALL 7902 99~ M RANDOM 7901 15~ M RANDOM 7900 15~ #7998 druidyke~ druidyke~ Druidyke ~ ~ human~ ABQ HV 0 0 180 0 10d2187+8586 360d10+100 5d63+90 none -102 -102 -102 -46 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK M 0 #7999 indoors mob~ indoors mob~ Indoors mob ~ ~ human~ AY HV 0 0 300 0 10d1728+6912 160d10+100 5d56+80 crush -90 -90 -90 -40 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK M 0 #0 #OBJECTS #7901 sign~ a{B sign{x~ A{B sign{x is here.~ none~ trash 0 0 0 0 0 0 0 0 0 0 P E sign~ This area has level 115-135 beings. It was made by Dimi for the mud Eternity's Trials. Enjoy! ~ #7902 cursed dog tag~ a cursed dog tag~ A cursed dog tag is here.~ none~ trash TY AO 0 0 0 0 0 100 1 0 P #7903 oread amity tent~ an{B /^\{C oread Amity tent{B /^\{x~ An{B /^\{C oread Amity tent{B /^\{x is here.~ none~ furniture TY A BC ABCDFIKMNO FIL AFGH AFGH 100 29 4892 P #7904 milk mother's bottle~ a{g (*){G bottle of mother's milk{g (*){x~ A{g (*){G bottle of mother's milk{g (*){x is here.~ none~ drink TY A 24500 24500 'milk' 0 0 100 19 3672 P #7909 crimson fountain~ a crimson{r fountain{x~ {BWater{x is dancing about from a crimson{r fountain{x here.~ oldstyle~ fountain 0 0 0 0 'water' 0 0 0 1000 0 P E crimson fountain~ {B , ' ' , , ' ' , {B , ', ,' , {B , , ' ' ,{r###{B, ' ' , , {B , , ,{r###{B, , , {B , , ' {r |||{B ' , , {B , , ' {r ||| {B ' , , {B , , '{r |||{B ' , , {B , , ' {r |||{B ' , , {B , , ' {r ||| {B ' , , {B , , ' {r ||| {B ' , , {B , , ' {r ||| {B ' , , {B , , '{r ||| {B ' , , {r \===================================================/ {r \===================={R Amity{r ====================/ {r \================={R Fountain{r ================/ {r \=======================================/ {r /=================\ {r /====================\{x ~ #7910 chest~ a wooden chest~ A wooden chest stands in the corner.~ oldstyle~ container 0 A 100 ABCD 7911 20 100 0 4000 100 P E chest~ It is a robust chest made from short, heavy planks that have been fastened together with tenons. It is equipped with a simple brass lock. ~ #7911 key~ a small brass key~ A small brass key lies here.~ oldstyle~ key 0 A BCFGHJKLM 0 0 0 0 0 10 0 P E key~ It is a small, simple brass key with no inscriptions or marks of any kind. ~ #7921 polearm copper corroded~ {y a corroded, Oread mined, copper polearm (=x=){x~ {y A corroded, copper polearm is here.{x~ none~ weapon BT AN polearm 11 15 magic AF 113 70 4875 P F A 19 10 0 F A 18 11 0 #7954 mace mother nature~ {g the mace of mother nature gone bad (=x=){x~ {g A mace with the symbol =x= inscribed upon it is here{x~ none~ weapon B AN mace 11 17 wrath D 126 50 6300 P F A 18 17 0 F A 19 14 0 #7955 vine red grape whip~ {r an Oread mountain red grape vine{x~ {r You see a red grape vine on the ground here.{x~ none~ weapon BT AN whip 10 19 flame AH 127 40 6350 P F A 19 14 0 F A 18 19 0 #7956 flail Oread redwood~ {m an Oread, redwood flail of enmity (=x=){x~ {m A flail made of Oread redwood is drying in the sun here.{x~ none~ weapon BT AN flail 11 18 beating BD 133 60 6650 P F A 19 16 0 F A 18 19 0 #7957 oread mountain redwood axe~ {B an iron, redwood, Oread mountain axe (=x=){x~ {B an iron, redwood moutain axe is near a tree stump here.{x~ none~ weapon BT AN axe 12 17 wrath DH 134 60 6700 P F A 19 16 0 F A 18 19 0 #7958 spear silver tipped Oread~ {W an oak, Oread, silver tipped spear (=x=){x~ {W An oak, silver tipped spear is stuck in a tree here.{x~ none~ weapon BT AN spear 13 17 flame BDH 135 60 6800 P F A 18 19 0 F A 19 17 0 #7959 breastplate copper Oread~ {y an Oread, gilded, copper breastplate (=x=){x~ {y A gilded, copper breastplate is on some trash here.{x~ none~ armor AT AD ABG BG G ABCDEF 0 135 40 5027 P F A 5 2 0 F A 1 2 0 F A 20 -4 0 F A 20 -4 0 #7960 loin cloth bear fur~ {b an Oread Nymph, bear fur, loin cloth (=x=){x~ {b A bear fur, loin cloth is lying in the mud here.{x~ none~ armor BT AF BCEF ACEF ABCEF AEF 0 135 20 4000 P F A 19 10 0 #7961 symbol Michus forehead~ {R (branded) the{Y ==X=={R symbol on Michus' Forehead{x~ {R A forehead with the symbol{Y ==X=={R on it is decaying here.{x~ none~ armor T AE CEF DEF BCEF ACDF 0 135 0 3158 P F A 18 8 0 F A 13 70 0 F A 19 6 0 #7962 arms mountain lion fur~ {m the fur from a mountain lion's arms =x={x~ {m Some fur is gathering dust here.{x~ none~ armor AT AI DEF CEF BCEF BEF 0 134 20 6382 P F A 19 5 0 F A 18 5 0 #7963 ring topaz apathy~ {M a topaz ring of turbulent apathy{x~ {M A topaz ring is on a hacked-off finger here.{x~ none~ jewelry AT AB 0 0 0 0 0 133 0 3216 P F A 19 10 0 F A 3 2 0 #7964 opal ring stoicism~ {W an opal ring of agitated stoicism{Y =x={x~ {W an opal ring is half-buried in dirt here.{x~ none~ jewelry AT AB 0 0 0 0 0 127 0 3452 P F A 18 9 0 F A 3 1 0 #7965 belt bore-hide mountain~ {y (stinking){g a mountain boar-hide belt{Y =x={x~ {g A belt made out of boar-hide can be smelled here.{x~ none~ container AY AL 89 0 0 31 31 126 20 2696 P F A 17 -99 0 F A 5 2 0 #7966 wristlet detachment~ {R (shimmering){W a wristlet of unbalanced detachment =x={x~ {W A white wristlet is being dragged by an ant here.{x~ none~ armor 0 AM AEF ABCDF BCEF ABDF 0 121 10 5738 P F A 18 6 0 F A 13 120 0 #7967 stone garnet~ {R (burning){m a garnet stone of aimless aloofness =x={x~ {m A stone made of garnet burns here.{x~ none~ gem T AQ 0 0 0 0 0 123 10 5820 P F A 13 80 0 F A 19 5 0 F A 18 5 0 #7968 boots deerskin disorder~ {b (muddied){y two deerskin boots of disorder =x={x~ {y Two deerskin boots lay in some mud here.{x~ none~ armor 0 AG BEF DEF ACEF ACDF 0 133 10 6391 P F A 14 125 0 F A 2 3 0 F A 13 115 0 #7969 shades disinterestedness~ {c (glazed){C some shades of chaotic disinterestedness =x={x~ {C A pair of shades have been left here.{x~ none~ armor 0 AR ACDF ABDF ABCDF BCF 0 118 10 5792 P #7970 gauntlets nonpartisanship~ {G the gauntlets of tumultuous nonpartisanship =x={x~ {Y Some gauntlets are here.{x~ none~ armor 0 AH ACDF ABCDF ABDF CF 0 128 10 6196 P F A 19 9 0 #7971 key knowledge~ {g the key to knowledge =x={x~ {g A key is here.{x~ none~ key BTUY A 0 0 0 0 0 90 0 0 P #7972 key baseness~ {b the key to baseness =x={x~ {bA key is here.{x~ none~ key BTUY A 0 0 0 0 0 100 0 0 P #7973 key organization~ {y the key to organization =x={x~ {y A key is here.{x~ none~ key BTUY A 0 0 0 0 0 90 0 0 P #7974 chaotic neutrality~ {g a poplar tree{x~ {g A poplar tree stands tall here.{x~ none~ trash 0 0 0 0 0 0 0 80 0 0 P #7975 sword chaotic deeds~ {G the sword of chaotic deeds{x~ {G The sword of chaotic deeds shimmers here.{x~ none~ weapon B AN sword 11 16 scratch D 121 50 6050 P F A 18 11 0 F A 19 12 0 #7976 chaotic neutrality~ {g a poplar tree{x~ {g A poplar tree stands tall here.{x~ none~ portal 0 0 0 0 0 CDEGHJKLM 0 80 0 0 P #7977 chaotic neutrality~ {y a dead poplar tree{x~ {y A dead poplar tree is here.{x~ none~ trash 0 0 0 0 0 0 0 80 0 0 P #7978 chaotic neutrality~ {y a dead poplar tree{x~ {y A dead poplar tree is here.{x~ none~ portal 0 0 0 0 0 CDEGHJKLM 0 80 0 0 P #7979 paper~ {b some paper{x~ {bSome paper is here.{x~ none~ trash ATUY A 0 0 0 0 0 70 0 0 P E paper~ Head Mages of East and West Amity, It is your duty to keep the forces of good on the East and evil on the west at war with one another, since you have sold out to Michus in exchange for greater power. Make sure also that the way to Michus' palace is not found out. Thus, guard the busy connection where day meets night and the watery vermin-infested area. There are trees at these places that are portals to us and to Sidhonia. There is a secret password you have to know to enter them and Odilon knows what it is. May chaotic neutrality live on in you! Prince Michus' knight, Forni Prince Michus' baron, Cation ~ #7980 note~ {m a note{x~ {m A note is here.{x~ none~ trash APTUY A 0 0 0 0 0 80 0 0 P E note~ Head clerics of E. And W. Amity, in exchange for the powers we who lead for Michus gave you, you must make sure that east and west Amity stays divided. We will give 2 of you a key to hold that leads to our command center. Guard these keys with your life, if either of the centers in the east or west falls, we will be weakened and you'd be dead so, be careful, no one must find the area with the broken doors or the area that is dusty yet regenerative. We will be at one of these centers. Tirsch and Conunum, Michus' squires ~ #7981 letter~ {y a letter{x~ {y A letter is here.{x~ none~ trash ATUY A 0 0 0 0 0 70 0 0 P E letter~ Mages and Warriors of Amity, as you know, Michus has taken over Amity and has his forces, including you, making sure that West Amity becomes and stays evil while East Amity stays good. Michus worships Klutia, the goddess of neutrality, but Michus has recently added Drophur, one of the gods of chaos, to his pantheon. Thus, in his duty to his god and goddess, he has gained contol over Amity and is making the west fight with the east, bringing chaos to both sides under the rule of neutral Oread Nymphs, over whom Michus rules. To keep the powers we have bestowed upon you as Michus' vassals, protect the Oread craftesmen who knows the way to me. If I fall, so too will you when my superiors find out that you have shirked your duties. Forn's vassal, Florius ~ #7982 card~ {r a card{x~ {rA card is here.{x~ none~ trash ATUY A 0 0 0 0 0 70 0 0 P E card~ Odilon, protect the key to our base with your life. I will be either at the base near the holes and bodyparts or the base near the training center where praying can often be heard. Michus' vassal, Florius PS. If you need something from our leaders, don't forget to find the paper for clues to find the portal that takes you to where they are and do not forget the password chaotic neutrality. ~ #7983 key insomnia~ {g the key to insomnia{x~ {g A key is here.{x~ none~ key APTUY A 0 0 0 0 0 80 0 0 P #7992 potion~ a potion~ A potion~ none~ potion 0 A 200 'lightning breath' 'lightning breath' 'lightning breath' 'kind light' 1 0 0 P #7993 knife Oread mountain~ {Y a knotted Oread mountain knife (=x=){x~ {Y A knife with the symbol =x= sparkles in the light here.{x~ none~ weapon BT AN dagger 12 15 stab H 122 40 6100 P F A 19 18 0 F A 18 13 0 #7994 earrings turquoise impartiality~ {B two turquoise earrings of crazed impartiality{x~ {B A pair of turquoise earrings lay here.{x~ none~ jewelry BT AS 0 0 0 0 0 122 0 4280 P F A 17 -23 0 F A 3 1 0 F A 18 5 0 F A 19 4 0 #7995 wamity eamity map~ {c a wamity and eamity map{x~ {c You see a map of Amity here.{x~ none~ map Y A A 0 0 0 0 1 1 100 P E map~ To see the West Amity map, type 'look wamity'. To see the East Amity map, type 'look eamity'. ~ E eamity~ EAST AMITY MAP. Location of base, barracks and palace is unknown. prison___ E|__city mage mage V| hall guild guild church__E| Amity | | N|__chapel Square_Daybreak Ave_| house__I| | N| N|__house Entrance o| general__G| | o| store |__priest Amity Trail n|________________| guild Afternoon Street | | | apothecary warrior guild ***Type 'look wamity' to see the west amity map*** ~ E wamity~ prison_______administration B| sheriff___E|__court WEST AMITY MAP: Y| location of palace, chapel___O|__church base and barracks N| is unknown house___D|__house | house___N|__house I| mage mage house___G|__house guild guild H| | | house___T|__house mage__|__DUSK_AVE___AMITY SQUARE___EAST | guild |D | | AMITY arms___A|__armory |A mage ENTRANCE V| |R guild | jewelers__E|__NIGHTFALL_BLVD.__|K AMITY TRAIL | | | | | sweets bakery farm general rainbow's_| market store end ****Type 'look eamity' to see the East Amity Map**** ~ #7996 dog house structure~ a huge{G 'dog house'{x~ ~ none~ portal Y 0 0 0 0 CDEFIJKLM 0 1 0 0 P E house~ This dog-like house is huge but you get a feeling of warmth looking at it. You hear some whimpering sounds coming from it, as if what's inside needs to be petted and loved and needs company. Maybe you should enter it...... ~ E house~ This structure that looks like a dog house is huge but you get a feeling of warmth looking at it. You hear some whimpering sounds coming from it, as if what's inside needs to be petted and loved and needs company. Maybe you should enter it...... ~ E dog~ This structure that looks like a dog house is huge but you get a feeling of warmth looking at it. You hear some whimpering sounds coming from it, as if what's inside needs to be petted and loved and needs company. Maybe you should enter it...... ~ E structure~ This structure that looks like a dog house is huge but you get a feeling of warmth looking at it. You hear some whimpering sounds coming from it, as if what's inside needs to be petted and loved and needs company. Maybe you should enter it...... ~ #7997 iridescent scales~ some hollow,{G iridescent{x scales{G =x={x~ You see some{G iridescent{x scales here.~ none~ container AGMY AK 104 0 0 18 30 107 20 4800 P F A 18 4 0 F A 19 5 0 F A 17 -108 0 #0 #ROOMS #7900 Outside Michus' Amity Palace~ {G / \ {G / \ {G / \ {G / \ {G /{g \\\ ///{G \ {G / {g \\\ /// {G \ {G /{g ==x==x==x==x==x==x==x=={G \ {G / {g ==x==x==x==x==x==x==x== {G \ {G /{Y / \ {g /// \\\{Y / \{G \ {G /{Y /_'''_\ {g /// \\\ {Y /_'''_\{G \ {G / {Y |_#_| |_#_| {G \ {G/ {Y |_#_| |_#_| {G \ {G--'-,-'-,-<*{Y|_#_|{G-,-'-<*--,-'-,<**>'-,-'--*>--,-{Y|_#_|{G*>--,-'-,-'-- {G=x= =x= {G |'{g \\ // {B ---'-,-'=x= {g \\ //{G '| {G'| {g ==x==x==x==x=={B / . . . . . \ {g ==x==x==x==x=={G |' {G |' {g // \\ {B / . . . . . . \{g // \\ {G '| {G'| {B =x= . . . . . . . =x= {G |' {G |' {B |'. . . . . . . . '| {G '| {G'| {C _ {B '| . . . . . . . . |' {C _{G |' {G=x= {C / \ {B |'. . . . . . . . '| {C / \{G =x= {G'| {C / =x= \{B '| ______. _____ . |' {C / =x= \ {G |' {G |' {C / | \ {B |'.|. . .|| . . | '| {C / | \{G '| {G'| {C \ '| / {B '| | . . ||. . .|. |' {C \ | / {G |' {G |' {C \ |' / {B |'.|. .{r @{B||{r@{B. . | '| {C \ | /{G '| {G'| {c =x=x= {B '| | . . ||. . .|. |' {c =x=x= {G |' {G=x= {c =x=x= {B |_=x=-'-,-'-,-'=x=_| {c =x=x= {G =x={x ~ 0 C 0 D0 You see a huge palace door. ~ ~ 1 0 7901 D1 You see a trail lined with trees. ~ ~ 0 0 19400 S #7901 S. Palace Hallway~ {YYou are in a huge hall, whose bright source of light appears to be coming from the oak floor below you. A draft seems to be coming from above and you shiver when it's chill blankets itself over you. You see a large, spiral, poplar stairway up above you. To your east there is a tall poplar door, which has knots on it that resemble gnarled and twisted oread bodies. There is a gigantic ocean blue metallic door with huge, dark red handles to the south. You see a grey stained poplar door to the west. To the north this huge hallway continues.{x ~ 0 D 0 E west~ You see a{c grey{x stained poplar door. ~ E up~ You see a{y poplar{x stairway. ~ E north~ You see a hallway. ~ E east~ You see a tall{y poplar{x door. ~ E south~ You see an{B ocean blue{x door with{r dark red{x handles. ~ D0 ~ ~ 0 0 7904 D1 ~ ~ 1 0 7910 D2 ~ ~ 1 0 7900 D3 ~ ~ 4 7971 7902 D4 ~ ~ 0 0 7909 S #7902 Michus' Library~ You are in a large, bright, fluorescent green{G room{x. You cannot see the room's walls because they are all covered by yellow stained, oak book{Y shelves{x. On the shelves there are books and scrolls of all types. On the floor, to the northeast, you see an atlas of the world. In the middle of the room you see a large cream colored, L-shaped{W couch{x. Near the couch, there is a bright magenta colored coffee{M table{x. Bright{C light{x fills the room as it shines down from the stained glass chandelier hanging up above you. To the north, there is a huge stained glass window depicting the creation of the world. To the east you see a{c grey{x stained poplar door. ~ 0 D 0 E east~ You see a{c grey{x stained poplar door. ~ E stained glass window~ You see the goddess Wink pointing to the left. From her finger springs the entire universe and all of its creations. ~ D1 ~ ~ 4 0 7901 S #7903 A Marble Road~ {W_ _/\_/\ / >\/#######\ /< <,,,\#########\ / , > |,,,,\#########\ /, , < \,,,,,\#########\ / , , , / \,,,,,\#########\ /, , , ,// \,,,,,\#########\ / , , , / > \,,,,,\#########\ /, , , ,/ . / \,,,,,\#########\ / , , , /. .\ \,,,,,\#########\ /, , , ,/. . > {CThe{W \,,,,,\#########\ / , , , /. . . \ {G marble{W \,,,,,\#########\ /, , , ,/. . . .< {R road {W \,,,,,\#########\ / , , , /. . . . < {B collapses!{W \,,,,,\#########\ /, , , ,/. . . . ./ {YYou {W \,,,,,\#########\ / , , , /. . . . ./ {C have{W \,,,,,\###dimi/, , , ,/. . . . ./ {G fallen {W \,,,,,\###/ , , , /. . . . ./ {R and {W \,,,,,/, , , ,/. . . . ./ {B wish {W \ / , , , /. . . . ./ {Y you {W /, , , ,/. . . . ./ {C could {W < , , , /. . . . ./ {G get {W > , ,/. . . . ./ {R it {W < , /. . . . ./ {B up! {W \/_/\/\/\/\/\/\/\/\/{x ~ 0 0 1 E up~ You see a{W marble{x road. ~ D4 ~ ~ 0 0 7918 S #7904 N. Palace Hall~ {yYou are now in the northern part of the hallway. A white{W mist{y can be seen near the{g mildew{y covered western wall. A pungent{C odor{y seems to be coming from the north. The hallway is{b dimmer{y here than to the south. There is a{g mildew{y covered door to the west and a{c rusty{y iron door to the east. {x ~ 0 D 0 E west~ You see a mildew covered{g door{x. ~ E east~ You see a rusty iron{c door{x. ~ E north~ You see a kitchen. ~ E south~ You see a hallway and, in the distance, a door. ~ D0 ~ ~ 0 0 7906 D1 ~ ~ 1 0 7913 D2 ~ ~ 0 0 7901 D3 ~ ~ 1 0 7905 S #7905 Michus' Sitting Room~ {cYou find yourself in what looks like a large cozy room equipped for entertaining guests. You see frescos on the walls depicting various parts of Amity's history. The most impressive mural is of Michus' magestic coronation. To the east you see a elaborately decorated, dark, green stained{g door{c. {x ~ 0 D 0 E east~ You see a dark, green-stained{g door{x. ~ D1 ~ ~ 1 0 7904 S #7906 Palace Kitchen~ {mYou are now in the palace kitchen. There are white colored, poplar{W cabinets{m mounted on the blue colored western{B wall{m. One of the cabinets is open. Inside it you see condiments of various types. In the middle of the room you see a round, red{R table{m with cutting implements on it. To the north you see another room. A cold draft is coming from the room to the east. {x ~ 0 D 0 E east~ You see a{C freezer{x. ~ E north~ You see a room with shelves. ~ E south~ You see a hallway. ~ D0 ~ ~ 0 0 7907 D1 ~ ~ 0 0 7908 D2 ~ ~ 0 0 7904 S #7907 The Store Room~ You see a medium sized room with{y walnut{x shelves on three of its walls. You see canned goods of all kinds and sacks of flour on the shelves. On the floor you see brown{y barrels{x of wine. A mouse scurries across the floor, grabs a tiny piece of{Y cheese{x and then vanishes through a hole in the base of the wall to your left. ~ 0 D 0 E south~ You see a kitchen. ~ D2 ~ ~ 0 0 7906 S #7908 The Freezer~ {WYou are in a very cold freezer. Around you, you see slabs of meat on chained hooks hanging from the ceiling. On the ground you see barrels of beer. The entire room is made hazy by the warm humid air entering the freezing cold room from the west. {x ~ 0 D 0 E west~ You see a kitchen. ~ E west~ You see a kitchen. ~ D3 ~ ~ 0 0 7906 S #7909 Palace Stairs~ {BYou are midway up a winding spiral stairway. Time seems to move slower on these stairs than on the first floor. Just when you think you have made it to the top and see a bedroom, you find yourself back here again. You proceed upwards again and see a bedroom... {x ~ 0 D 0 E down up~ You can see for miles and miles, you can see for miles and miles, you can see for miles and miles and miles and miles and miles.... ~ D4 ~ ~ 0 0 7911 D5 ~ ~ 0 0 7901 S #7910 The Treasury~ {bYou are in a small, very dark, dank room. You can barely see what is in here. You are, however, able to see a desk with a spread-sheet on it. You can also see a safe behind the desk. You hear the sound of coins hitting one another as you kick something accidently as you walk around in here. {x ~ 0 D 0 E west~ You see a poplar door. ~ D3 ~ ~ 1 0 7901 S #7911 Michus' Bedroom~ {rFinally, you make your way up to the bedroom. To the east you see a {Cwater{r filled tub. Beneath the tub there is a tiny coal burning furnace that is being used to heat the tub. The red{R hot{r burning coals also heat the room, making it nice and confortable. The red{R glow{r coming from the coals provides the room with a nice ambiance. To the west you see a huge yellow{Y waterbed{r being warmed by another tiny furnace below it. The wall to the north is dominated by a bright, blue, stained glass{B window{r. There is a stairway that leads downward to the northeast and another room to the south. You see a{G painting{r on the northeast wall here.{x ~ 0 D 0 E painting northeast wall~ {G / /\ \ {G / {C . {G \ {G /{C + ..{G \ {G /{C +{G \ {G /{C * . . . .{G \ {G /{C .. . + .. + {G \ {G /{C . . * .{G \ {G /{C . + . . {G \ {G /{C . + {g \\\ /// {C . {G \ {G / {C . . {g \\\ ///{C . + {G \ {G / {C . {g ==x==x==x==x==x==x==x== {C . {G \ {G / {C .+. {g ==x==x==x==x==x==x==x=={C .. {G \ {G /{C . * . {g /// \\\ {C . {G\ {G /{C . . {g /// \\\{C ... + .{G \ {G/ \ {G--'-,-'-,-<*--,-'-,-'-<*--,-'-,<**>'-,--*>-,-'-,-'--*>-,-'-,-'-,-- {G=x= =x= {G |'{g \\ // {B ---'-,-'=x= {g \\ // {G '| {G'| {g ==x==x==x==x=={B / . . . . . \ {g ==x==x==x==x=={G |' {G |' {g // \\{B / . . . . . . \ {g // \\ {G '| {G'| {B =x= . . . . . . . =x= {G |' {G |' {B |'. . . . . . . . '| {G '| {G'| {W _ {B '| . . . . . . . . |' {W _ {G |' {G=x= {W / \ {B |'. . . . . . . . '| {W / \{G =x= {G'| {W / =x= \{B '| ______. _____ . |' {W / =x= \ {G |' {G |'{W / | \ {B |'.|. . .|| . . | '| {W / | \{G '| {G'| {W \ '| / {B '| | . . ||. . .|. |' {W \ | / {G |' {G |' {W \ |' / {B |'.|. .{y @{B||{y@{B. . | '| {W \ | / {G '| {G'| {c =x=x= {B '| | . . ||. . .|. |' {c =x=x= {G |' {G=x= {c =x=x={B |_=x=-'-,-'-,-'=x=_| {c =x=x= {G =x={x {RMichus' summer palace painted by Dimiangelo.{x ~ E down~ You see a staircase. ~ E south~ You see a door. ~ D2 ~ ~ 4 7983 7912 D5 ~ ~ 0 0 7909 S #7912 Palace Balcony~ {cYou are on the balcony of a large, bright, green, stone{G turret{c. You cannot believe how high above the ground you are. Not far above you, there are some white, billowy cumulonimbus{W clouds{c. Below you and to the south you see the city of Amity in the distance. You see a{R structure{c that looks like a huge dog house to the southwest.{x ~ 0 0 0 E down~ You see Amity down there. ~ E north~ You see a door. ~ D0 ~ ~ 4 0 7911 D5 ~ ~ 0 0 7919 S #7913 Callisto's Room~ {RYou have fallen into' a black widow colony. Callisto is here.{x [Exits: none]{g A giant black widow widow spider descends upon you! A giant black widow widow spider descends upon you! A giant black widow widow spider descends upon you!{x <57hp 112m 113mv>{G A giant black widow bites you! You resist the poison! A giant black widow bites you! You are poisoned! A giant black widow bites you! You are poisoned!{x You have been KILLED!!! <0hp 112m 113mv>{R Callisto says 'Foolish mortal, watch where you go' and then she vanishes.{x ~ 0 CD 0 E up~ You see Michus' palace. ~ D4 ~ ~ 0 0 7900 S #7914 A Treelined Marble Road~ , {G /\ //\\ /,\ ///|\\\ //\\ /\ {G //\\ ///\\\ //|\\ ////|\\\\ ///\\\ //\\ /\ {G ///\\\ ////\\\\ ///|\\\ /////|\\\\\{R ||{G ///\\\ //\\ {R || {G /////\\\\\ ////|\\\\ //////|\\\\\\ {R ||{G ///\\\ {R ||{G /////|\\\\\ ///////|\\\\\\\ ////\\\\ {R ||| ||| || {W,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, /////////////////////////////////////////////////////////////////////////// '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''{x ~ 0 C 1 E east~ You see a{W marble{x road. ~ E south~ You see an avenue. ~ D1 ~ ~ 0 0 7916 D2 ~ ~ 0 0 7961 S #7915 Amity Trail~ {y You are on a dirt trail that has flowers, bushes and trees growing on its right side and nothing growing on its left side. To the north you here the sounds of people. {x ~ 0 C 1 D0 ~ ~ 0 0 7917 D3 ~ ~ 0 0 967 S #7916 A Marble Road~ {W_ _/\_/\ / >\/#######\ /< <,,,\#########\ / , > |,,,,\#########\ /, , < \,,,,,\#########\ / , , , / \,,,,,\#########\ /, , , ,// \,,,,,\#########\ / , , , / > \,,,,,\#########\ /, , , ,/ . / \,,,,,\#########\ / , , , /. .\ \,,,,,\#########\ /, , , ,/. . > {CThe{W \,,,,,\#########\ / , , , /. . . \ {G marble{W \,,,,,\#########\ /, , , ,/. . . .< {R road {W \,,,,,\#########\ / , , , /. . . . < {B collapses!{W \,,,,,\#########\ /, , , ,/. . . . ./ {YYou {W \,,,,,\#########\ / , , , /. . . . ./ {C have{W \,,,,,\###dimi/, , , ,/. . . . ./ {G fallen {W \,,,,,\###/ , , , /. . . . ./ {R and {W \,,,,,/, , , ,/. . . . ./ {B wish {W \ / , , , /. . . . ./ {Y you {W /, , , ,/. . . . ./ {C could {W < , , , /. . . . ./ {G get {W > , ,/. . . . ./ {R it {W < , /. . . . ./ {B up! {W \/_/\/\/\/\/\/\/\/\/{x ~ 0 0 1 E up~ You see a{W marble{x road. ~ D4 ~ ~ 0 0 7914 S #7917 Entrance to Amity~ {g The trail coming from the south ends here. To the north there is a gate. The gate's left side is battered but is still connected to the right part of the gate. {x {W A Troll warrior tells you: Amity is weird, everyone to the west is evil, and everyone to the east is good.{x ~ 0 C 1 D0 ~ ~ 1 0 7997 D2 ~ ~ 0 0 7915 S #7918 A Tree-lined Marble Road~ {G /\ //\\ /,\ ///|\\\ //\\ /\ {G //\\ ///\\\ //|\\ ////|\\\\ ///\\\ //\\ /\ {G ///\\\ ////\\\\ ///|\\\ /////|\\\\\{R ||{G ///\\\ //\\ {R || {G /////\\\\\ ////|\\\\ //////|\\\\\\ {R ||{G ///\\\ {R ||{G /////|\\\\\ ///////|\\\\\\\ ////\\\\ {R ||| ||| || {W,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, /////////////////////////////////////////////////////////////////////////// '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''{x ~ 0 C 1 E west~ You see a{W marble{x road. ~ E south~ You see an avenue. ~ D2 ~ ~ 0 0 7988 D3 ~ ~ 0 0 7903 S #7919 Amity Square~ {g This town square has a marble fountain that is smashed on its west side and in tact on its eastern end. Wild grass, trees and flowers are growing on the east side of the fountain while nothing is growing on its west side.{B A female citizen of Amity tells you: I came back from my adventures yesterday and Amity is no longer the harmonius city it once was. The people to the east are nicer than before while the people to the west are now viscious. Something is not right but I do not know what it may be. Maybe you can figure it out.{x {gYou see someone to the north.{x ~ 0 C 1 E north~ You see a fountain. ~ E south~ You see a road. ~ D0 ~ ~ 0 0 7998 D1 ~ ~ 0 0 7964 D2 ~ ~ 0 0 7997 D3 ~ ~ 0 0 7920 S #7920 Dusk Avenue~ {y This road is paved with rocks, bones, body parts, and blood. Vegetation of any kind has not grown in the areas surrounding this road for weeks now. The sun also seems to be less bright here than to the east. Screams can be heard coming from the north and from the south. {x {x ~ 0 0 1 D0 ~ ~ 1 0 7921 D1 ~ ~ 0 0 7919 D2 ~ ~ 1 0 7922 D3 ~ ~ 0 0 7923 S #7921 W. Mage Guild 1~ {C The youth of Amity who desire to become mages train in this facility. In here one sees hundreds of books pertaining to the practice of magic. One also sees a mage or two practicing their spells.{x ~ 0 D 0 D2 ~ ~ 1 0 7920 S #7922 W. Mage Guild 2~ {c This guild is similar to the one to the north except for the fact that everything in this guild has been damaged in some fashion.{r An apprentice mage tells you: Well, I'm done here. Time to go to the guild to the north and destroy the place with the new spells the new leaders of Amity taught me.{x ~ 0 D 0 D0 ~ ~ 1 0 7920 S #7923 Dusk Ave. & Dark St.~ {r The number of human debris and body parts that were seen to the east are more numerous on this part of the street. Quite a few pieces of armor mangled quite severly can also be seen here. To the west and to the north you see a building and to the south there is a road. {x ~ 0 0 1 D0 ~ ~ 1 0 7924 D1 ~ ~ 0 0 7920 D2 ~ ~ 0 0 7926 D3 ~ ~ 1 0 7925 S #7924 W. Mage Guild 3~ {c The books that the apprentice mages of Amity have used for the learning of magic are now nothing but ashes scattered on the floor here. There are some wands laying about, however, that seem undamaged by whomever or whatever destroyed the books.{x ~ 0 D 0 D2 ~ ~ 1 0 7923 S #7925 W. Mage Guild 4~ {c In this mage guild, you see many charred wands scattered across the floor. The shelves containing books on spell-casting were not affected by whatever burned the wands. There is a horrible smell in this place that is coming from the wands.{x ~ 0 D 0 D1 ~ ~ 1 0 7923 S #7926 Nightfall Blvd. & Dark St.~ {y Dark Street meets Nightfall Boulevard here. This crossroad is pitted at its perimeter. Inside its numerous pits you see eyeballs, tongues, teeth, and ears. There is also a pit in the middle of the road with hundreds of arms within it. There is a building to the south and a road to the west.{x ~ 0 0 1 D0 ~ ~ 0 0 7923 D2 ~ ~ 1 0 7927 D3 ~ ~ 0 0 7928 D5 ~ ~ 4 7972 7993 S #7927 W. Amity General Store~ {B For a general store there does not appear to be much merchandise upon the shelves here. What has remained on the shelves here is also quite damaged and not in its proper place. {x ~ 0 D 0 D0 ~ ~ 1 0 7926 S #7928 1 W. Nightfall Blvd.~ {c Except for several recently deceased, acid-burned bodies, this part of Nightfall Blvd. Is relatively clean when compared to the roads east of here. A lack of vegetation still pervades this part of Amity nonetheless. You hear someone say "got it" to the south and the road continues westward. {x ~ 0 0 1 D1 ~ ~ 0 0 7926 D2 ~ ~ 1 0 7929 D3 ~ ~ 0 0 7930 S #7929 A Farm Market~ {r You see a table with many different types of fruits and vegetables that have been crushed laying upon it. The table is also half empty, as if someone stole some of the things that lay upon it. {x ~ 0 0 0 D0 ~ ~ 1 0 7928 S #7930 2 W. Nightfall Blvd.~ {y This part of the boulevard is flooded. The water goes up to your girth. There are dead rats floating on the surface of the water and live rats swimming on it. You get the feeling something just passed you heading southward. To the east this road continues. {x ~ 0 0 0 D1 ~ ~ 0 0 7928 D2 ~ ~ 1 0 7931 D3 ~ ~ 0 0 7932 S #7931 W. Amity Bakery~ {c The shelves in this bakery hardly have any goods on them. The walls seem to have been punched in. There water up to your knees in here with live and dead rats in it.{x ~ 0 0 0 D0 ~ ~ 1 0 7930 S #7932 Nightfall & Beyond~ {g On this crossroad there is water up to your ankles that has flowed here from the east. Rats are jumping about in it trying to make their way onto you. You think you hear something move past you westward and southward but you dont see anything.{x ~ 0 0 0 D0 ~ ~ 0 0 7935 D1 ~ ~ 0 0 7930 D2 ~ ~ 1 0 7933 D3 ~ ~ 1 0 7934 S #7933 W. Amity Sweets~ {b Most of the snacks sold at this shoppe seem to have disappeared. All that remains are some chocolate bon bons and raspberry cheese cake, and the rats seem to be finishing those snacks off now. {x ~ 0 0 0 D0 ~ ~ 1 0 7932 S #7934 W. Amity Jewelers~ {M All of the precious gems and jewels that can usually be found in this store have vanished but for some very less valuable items. You have heard that the gem cutters here are quite skilled but none seem to be around.{x ~ 0 0 0 D1 ~ ~ 1 0 7932 S #7935 Beyond Night Avenue~ {m This avenue has cracks in it that are 3 feet wide and 20 feet deep on average. There are squirrels, porcupines, rats and other assorted animals crawling in and out of these cracks, which look too orderly to have been made by nature. There is magic in the air near here. {x ~ 0 0 0 D0 ~ ~ 0 0 7938 D1 ~ ~ 1 0 7937 D2 ~ ~ 0 0 7932 D3 ~ ~ 1 0 7936 S #7936 W. Amity Arms~ {y This store is filled with all types of implements of destruction. There is a stern-looking mage here making sure that the place is well stocked at all times. The other stores of the area could use a mage too. {x ~ 0 0 0 D1 ~ ~ 1 0 7935 S #7937 W. Amity Armory~ {y All types of armor used to be able to be bought here but now all of it is gone. There are leeches here sucking the blood out of recently deceased beings so there is very little blood anywhere but in these insects. {x ~ 0 C 0 D3 ~ ~ 1 0 7935 S #7938 1 N. Beyond Night Ave.~ {g The cracks in the road here are not as large as the ones to the south, but they are large enough that one could easily injure oneself due to them. You see bashed in doors on both sides of you and this road continues northward.{x ~ 0 0 0 D0 ~ ~ 0 0 7941 D1 ~ ~ 1 0 7940 D2 ~ ~ 0 0 7935 D3 ~ ~ 1 0 7939 D5 ~ ~ 4 7973 7953 S #7939 Luta's House~ {b After stepping over what remains of the door to the the east, you find yourself here, in a house in which almost every piece of furniture has been hacked up. {x ~ 0 0 0 D1 ~ ~ 1 0 7938 S #7940 Enem's Home~ {c There are still sparks coming off the door of this house. The wall to your east has been completely dissolved by acid into a puddle of liquid wood.{x ~ 0 0 0 D3 ~ ~ 1 0 7938 S #7941 2 N. Beyond Night Ave.~ {r There are slight cracks in the road here. Slime oozes up from the cracks and spreads to cover the entire area. The slime on the road makes walking difficult. The birds up above are lucky they can fly. You can see inside the houses nearby. {x ~ 0 0 0 D0 ~ ~ 0 0 7944 D1 ~ ~ 1 0 7943 D2 ~ ~ 0 0 7938 D3 ~ ~ 1 0 7942 S #7942 Meeze's Abode~ {g The door to these quarters has been left wide-open. There are plants in here that have been smashed against the walls and the floor. There are roses here, however, that remain in fine condition still. {x ~ 0 0 0 D1 ~ ~ 1 0 7941 S #7943 Komack's Place~ {b The door to this place has been left slightly ajar. There is a smell inside here of burnt cinnamon and fish. There is a broken lamp on top of a table in the center of this place from which a faint blue light glows. {x ~ 0 0 0 D3 ~ ~ 1 0 7941 S #7944 3 N. Beyond Night Ave.~ {y A snail slimes its way across the street here heading north. It makes its way around the large rocks that have been broken into smaller ones recently. Compared to the the sections of road north and south of here, this section is composed of a lighter shade of brown.{x ~ 0 0 0 D0 ~ ~ 0 0 7947 D1 ~ ~ 1 0 7946 D2 ~ ~ 0 0 7941 D3 ~ ~ 1 0 7945 S #7945 Parish's Manor~ {B This home is very austere. There are unholy symbols on it's walls. Quite a few candles are burning on a stand in the northwest corner. In another corner there is a straw bed. The only damaged area in this place is the roof, where a huge hole exists.{x ~ 0 0 0 D1 ~ ~ 1 0 7944 S #7946 Prim's Abode~ {m Except for a tiny hole in the floor, this home is in fine condition. There are evil religious icons in here and musk scented incense is burning. You also hear chanting. A road lies to the west. {x ~ 0 0 0 D3 ~ ~ 1 0 7944 S #7947 4 N. Beyond Night Ave.~ {b There is a storm cloud hanging over this part of the road. It looks very threatening. There are places to hide out in nearby if it does happen to rain, but they seem kind of run-down, so it may be safer to get wet. {x ~ 0 0 0 D0 ~ ~ 0 0 7950 D1 ~ ~ 1 0 7949 D2 ~ ~ 0 0 7944 D3 ~ ~ 1 0 7948 S #7948 Wick's Residence~ {r This room has had the roof blown off of it. The room has been flooded by the rain that has been pouring down from the eastwardly moving storm cloud up above. Religious paraphenalia float in the flood water. {x ~ 0 0 0 D1 ~ ~ 1 0 7947 S #7949 Bane's House~ {Y The roof of this place has been eradicated. The sun shines down heavily in this house. This is the only place in W. Amity that gets any sunshine for some unknown reason. There is loud chanting coming from somewhere. Irreligious items abound here. A passable door can be seen to the west. {x ~ 0 0 0 D3 ~ ~ 1 0 7947 S #7950 5 N. Beyond Night Ave.~ {b A horrible thunder storm has flooded this part of the avenue and lightning has knocked down several trees that are now floating in the flood. Loud gruesome chanting can be heard nearby but visibility is poor. {x ~ 0 0 0 D0 ~ ~ 0 0 7958 D1 ~ ~ 1 0 7952 D2 ~ ~ 0 0 7947 D3 ~ ~ 1 0 7951 S #7951 W. Amity Chapel~ {r In this chapel, you see all manner of satanic symbols and items. The deafening, abominable chanting that you hear here makes you recoil with fear. You are glad that there is a way to leave westward. {x ~ 0 0 0 D1 ~ ~ 1 0 7950 S #7952 W. Amity Church~ {m This church is adorned with icons so terrifying your first thought is to get out of here and find a nicer place to adventure. Chanting can be heard slightly here and its sounds add to the horror evoked by the icons.{x ~ 0 0 0 D3 ~ ~ 1 0 7950 S #7953 W. Amity Barracks~ {y You have entered the center of a barracks area. In this area you see a table with food and drink on it and a storage area with all types of supplies in it. There are exits all around you here.{x ~ 0 C 0 D0 ~ ~ 0 0 7954 D1 ~ ~ 0 0 7956 D2 ~ ~ 0 0 7955 D3 ~ ~ 0 0 7957 D4 ~ ~ 4 0 7938 S #7954 W. Amity Bunks N.~ {m In here you see 50 bunk beds. None of them are being occupied at the moment. There are magical items in chests here. For some reason, they cannot be removed from the chests. {x ~ 0 0 0 D2 ~ ~ 0 0 7953 S #7955 W. Amity Bunks S.~ {r There are fifty bunk beds in here but nobody is sleeping in any of them. There are wands, daggers and spell books on some of the beds but for some reason they cannot be taken. {x ~ 0 0 0 D0 ~ ~ 0 0 7953 S #7956 W. Amity Auditorium~ {g You are in a hugh hall with 200 chairs in it all facing a stage. This stage contains ten chairs and a podium on it. Paintings of destruction and sculptures of mean-looking figures can be seen in various places here.{x ~ 0 0 0 D3 ~ ~ 0 0 7953 S #7957 W. Amity Office~ {c There are a few oak tables and chairs in this office that are levitating a few centimeters above the ground. There is a portrait of an evil-looking being on the west wall. Finally, there is an exit to the east. {x ~ 0 0 0 D1 ~ ~ 0 0 7953 S #7958 6 N. Beyond Night Ave.~ {b The storm taking place on this part of the avenue is much worse than to the south. In addition to lightning strikes, a tornado is damaging the area further. Yet, there may still be places of refuge close by. {x ~ 0 0 0 D0 ~ ~ 0 0 7961 D1 ~ ~ 1 0 7960 D2 ~ ~ 0 0 7950 D3 ~ ~ 1 0 7959 S #7959 W. Amity Law~ {m You are in the station of W. Amity's sheriff. None of the officers are currently here. All you see here are a few tables, chairs, weapons and notebooks. To the east you see lightning strike somebody. {x ~ 0 0 0 D1 ~ ~ 1 0 7958 S #7960 W. Amity Court~ {y In this court of law you see 10 rows of chairs facing a large desk and chair that float one meter above the ground. A large glowing hammer is on the desk and there is a "scales of justice" figurine on the desk. To the west you see a tornado hurl a man against a tree. {x ~ 0 0 0 D3 ~ ~ 1 0 7958 S #7961 7 N. Beyond Night Ave.~ {r The storm that was here a few minutes ago has apparently moved south. You see that you have reached the end of the avenue. To each side of you there is a building. {x ~ 0 0 0 E north~ You see a{W marble{x road. ~ D0 ~ ~ 0 0 7914 D1 ~ ~ 1 0 7963 D2 ~ ~ 0 0 7958 D3 ~ ~ 1 0 7962 S #7962 W. Amity Prison~ {c All of the jail cells in this prison have had their doors ripped off their hinges. There are keys, food, blood, prison robes and weapons scattered about the place. To the east lies a road.{x ~ 0 0 0 D1 ~ ~ 1 0 7961 S #7963 W. Amity Administration~ {y The people who run the western part of Amity under Amity's Mayor can usually be found in here, but since Amity was taken over by hostile forces recently they are nowhere to be seen. All that you see here is a few broken tables and chairs. {x ~ 0 0 0 D3 ~ ~ 1 0 7961 S #7964 Daybreak Avenue~ {Y You are on a gravel road that is lines with poplar trees. You hear birds chirping happily. It is a bright sunny morning and you hear people exchanging greetings nearby. {x ~ 0 0 0 D0 ~ ~ 0 0 7965 D1 ~ ~ 0 0 7966 D3 ~ ~ 0 0 7919 S #7965 E. Mage Guild 1~ {B In this mage guild you see a few mages sitting in chairs reading up on the latest spells developed by Seroth, the High Mage of Amity. Other mages here are making wands and practicing their spells. {x ~ 0 0 0 D2 ~ ~ 0 0 7964 S #7966 Daybreak and Noon~ {W The road here is lined with poplar trees and magic white roses. The sun reflects off of these roses and casts a pure white blanket of color over everything here.{x ~ 0 0 0 D0 ~ ~ 0 0 7967 D2 ~ ~ 0 0 7968 D3 ~ ~ 0 0 7964 S #7967 E. Mage Guild 2~ {R Mages are practicing their dagger, lore and other skills in this other E. Amity mage guild. There are dummies set up for them to practice their slashing and stabbing techniques. {x ~ 0 0 0 D2 ~ ~ 0 0 7966 S #7968 Noon and Afternoon~ {R You are on the intersection of Noon and Afternoon Streets. There is a raincloud up above you and rain falls from it. Via magic, the rain only falls on plant life in E. Amity and not on people. {x ~ 0 0 0 D0 ~ ~ 0 0 7966 D1 ~ ~ 0 0 7969 S #7969 1 W. Afternoon St.~ {M You are on a part of Afternoon Street that is lined with magically altered lilacs whose scent makes people feel good even when they are depressed. The alchemists of Amity make an anti-depressant from these lilacs to sell to the good people of Amity. {x ~ 0 0 0 D1 ~ ~ 0 0 7971 D2 ~ ~ 0 0 7970 D3 ~ ~ 0 0 7968 S #7970 E. Amity Apothecary~ {B You see all type of potions on the shelves of this pharmacy. The alchemists of E. Amity are especially well-known for their happiness potion. These alchemists have studied at some of the finest alchemy guilds in the ET universe and once you quaff one of their potions you will know why they graduated at the top of their class.{x ~ 0 0 0 D0 ~ ~ 0 0 7969 S #7971 2 W. Afternoon St.~ {g This section of Afternoon Street has its edges lined with mulberry bushes. Playful, cute little animals can be seen feeding on the berries. The humming of insects is in the air and soothes your spirit. {x ~ 0 0 0 D1 ~ ~ 0 0 7972 D3 ~ ~ 0 0 7969 S #7972 Evening Ave. & Afternoon St.~ {W Afternoon Street ends here and Evening Avenue begins. Being an intersection, this area is a little busier than the others. You see some people walking and others on horseback. This intersection was finished when it turned dusk, when day met night, and so it was decided that the new road north would be called Evening.{x ~ 0 0 0 D0 ~ ~ 0 0 7974 D2 ~ ~ 0 0 7973 D3 ~ ~ 0 0 7971 S #7973 E. Amity Warrior Guild~ {R There are few warriors in Amity, but the ones that exist have all trained here. These warriors have also trained as mages, the mage profession being the most prominent in Amity. Thus, the warriors of Amity are extra-tough.{x ~ 0 0 0 D0 ~ ~ 0 0 7972 S #7974 1 N. Evening Ave.~ {Y The Avenue widens a bit here. There are many people riding on horses here on their way south to the warrior guild or southwest toward the apothecary and mage guilds. {x ~ 0 0 0 D0 ~ ~ 0 0 7976 D1 ~ ~ 0 0 7975 D2 ~ ~ 0 0 7972 S #7975 Amity Priest Guild~ {B There are many religious symbols in this guild. In here you see clerics practicing their healing and offensive skills. Clerics are the second largest guild in Amity after mages, and they all know a bit of magic too.{x ~ 0 0 0 D3 ~ ~ 0 0 7974 D5 ~ ~ 4 7972 7994 S #7976 2 N. Evening Ave.~ {M A beautiful creek lines the east side of the road here. You see dragonflies flying over the creek and some muskrats near the side of the road. To the west you see a building.{x ~ 0 0 0 D0 ~ ~ 0 0 7978 D2 ~ ~ 0 0 7974 D3 ~ ~ 0 0 7977 S #7977 Amity All-Purpose Store~ {g You can buy anything that you can possibly imagine in this store and more: there are weapons, armor, clothes, maps, jewelry, food and things the wizard who runs the place was the only being able to think-up and create, and more. {x ~ 0 0 0 D1 ~ ~ 0 0 7976 S #7978 3 N. Evening Ave.~ {g The road here is a bit less gravely than to the south. There is a tornado twenty feet above the ground here moving northwards. This tornado will not descend any lower because the mages have cast a protective barrier over this part of Amity. {x ~ 0 0 0 D0 ~ ~ 0 0 7980 D1 ~ ~ 0 0 7979 D2 ~ ~ 0 0 7976 S #7979 Lumly's House~ {W This home is a very comfortable one, with five chairs and three tables in the main living area. You also see book shelves here with many books on the art of fighting and some on the art of magic. {x ~ 0 0 0 D3 ~ ~ 0 0 7978 S #7980 4 N. Evening Ave.~ {R This part of the avenue is lined with statues of the great mages of Amity's past and a sign below each statue describes the awe-inspiring deeds performed by these mages. There is a different colored, magical aura surrounding each statue. A house can be seen between two of the statues to the west.{x ~ 0 0 0 D0 ~ ~ 0 0 7982 D2 ~ ~ 0 0 7978 D3 ~ ~ 0 0 7981 S #7981 Lonus' Abode~ {B In this home you see a few swords of various makes laying about. There is a brass lantern on a table from which glows a bright blue flame. On a chair sits a blue-green wand that four feet long, one of the longest in Amity.{x {X ~ 0 0 0 D1 ~ ~ 0 0 7980 S #7982 5 N. Evening Ave.~ {Y The sun is especially bright on this part of the avenue. Its rays reflect off of the multi-colored gravel of the road and coat the area in various shades of yellow. You see a door made out of tulips to the east.{x ~ 0 0 0 D0 ~ ~ 0 0 7984 D1 ~ ~ 0 0 7983 D2 ~ ~ 0 0 7980 S #7983 E. Amity Chapel~ {W In this chapel you see a white alter that has the faces of Amity's religious heros carved upon it. There is a stand with candles on it on each side of the alter. On the walls, there are murals of the saints of Amity, mosts of them of mages, mage-clerics or mage-warriors. {x ~ 0 0 0 D3 ~ ~ 0 0 7982 S #7984 6 N. Evening Ave.~ {B There is a cool breeze kicking up dust on this part of the avenue. The dust does not bother you. In fact, it seems to refresh you. It seems that the mages of Amity have once again altered one of nature's creations in order to make their city a more pleasant one. There is a church to the west.{x ~ 0 0 0 D0 ~ ~ 0 0 7986 D2 ~ ~ 0 0 7982 D3 ~ ~ 0 0 7985 D5 ~ ~ 4 7973 7990 S #7985 E. Amity Church~ {R You are in a huge domed church that has indestructable, fiery red, stained glass windows for its walls and cieling. The images on the windows tell of the history of Amity, of how the great mage Grodo used magic to tame this once wild land. {x ~ 0 0 0 D1 ~ ~ 0 0 7984 S #7986 7 N. Evening Ave.~ {M This part of the avenue is covered with bright pink clay. You seem to be floating instead of walking over this area. As you look down you notice that there are ants on the ground and that they are traveling underneath your feet as you float. To the east you see a building. {x ~ 0 0 0 D0 ~ ~ 0 0 7988 D1 ~ ~ 0 0 7987 D2 ~ ~ 0 0 7984 S #7987 E. City Hall~ {g This hall is gigantic. It contains separate areas for the court house and the sheriff's station. There are many chairs and desks in here, and all seem to glow green. Because of the spell cast upon this hall, only the proper officials can open the desks. You see a road to the west.{x ~ 0 0 0 D3 ~ ~ 0 0 7986 S #7988 8 N. Evening Ave.~ {W The avenue no longer continues northward here, just southward. There is a building to the west from which you can hear whistling coming. The road here is made out of magical white sand that makes those who are upon it stronger. To the east another road leads out of Amity. {x {x ~ 0 0 0 E north~ You see a{W marble{x road. ~ D0 ~ ~ 0 0 7918 D1 ~ ~ 0 0 13024 D2 ~ ~ 0 0 7986 D3 ~ ~ 0 0 7989 S #7989 E. Amity Prison~ {y In here you see ten jail cells on each side of you. In the center of this prison you see a few chairs and desks. On the west wall there is an oak closet containing keys and weapons. You can leave eastward. {x ~ 0 0 0 D1 ~ ~ 0 0 7988 S #7990 E. Amity Barracks~ {b You are in the central area of an underground complex. In here you see chairs and tables. The tables have dirty dishes on them. There is a cabinet off to one side in which you can see supplies and another with weapons. {x ~ 0 C 0 D0 ~ ~ 0 0 7991 D2 ~ ~ 0 0 7992 D4 ~ ~ 4 0 7984 S #7991 E. Amity Barracks~ {r You see a lot of bunk beds in this huge room. There are different kinds of magical apparati on the beds. There is a red, smokey haze in the room that makes you nauseous when you think evil thoughts. {x ~ 0 0 0 D2 ~ ~ 0 0 7990 S #7992 E. Amity Hall~ {m In this large hall, you see many rows of chairs facing a podium. There is a bright pink glow in the room that makes you feel very awake. The smell of coffee is also in the air. There is an exit to the north. {x ~ 0 0 0 D0 ~ ~ 0 0 7990 S #7993 W. Amity Base 1~ {b You are in a large underground base filled with implements of war. These implements have a twisted version of a symbol of neutrality, =x=, on them. Only one regular symbol of neutrality, ===, remains, and that one too looks like it has been altered a bit but not finished. {x ~ 0 C 0 D4 ~ ~ 4 0 7926 S #7994 E. Amity Base 1~ {b You are in a large underground complex filled with weapons. A symbol of neutrality, ===, has been corrupted to =x=, and hangs on the north wall here. You feel that some great neutral being has betrayed its alignment. {x ~ 0 C 0 D4 ~ ~ 4 0 7975 S #7995 Amity Chapel~ {R. / \ / {R \ / \ / {R \ / {r /@@@@\ {R \ / {R \ / {r /@@/ \@@\ {R \ / {R \ / {r /@@/ \@@\ {R \ / {R \ / {r /@@/ \@@\ {R \ / {R \ / {r |@@| |@@| {R \ / {R \ / {r \@@\ /@@/ {R \ / {R | {r \@@\ /@@/ {R | {R | {r @ \@@\ /@@/ {r @ {R | {R |{r @ @ /@@@@@@@@@@@@@@@@@@@@@@\ {r @ @{R | {R |{r@ @ \@@@@@@@@@@@@@@@@@@@@@@/ {r @ @{R| {R |{r @ @ |@@@@| {r @ @{R | {r @@@@@@@@@ |@@@@| {r @@@@@@@@@ {R | {r @ |@@@@| {r @ {R | {R | {r @ |@@@@| {r @ {R | {R | {r @ |@@@@| {r @ {R |{r /@\ {R |__{r@{R______________{r|@@@@|{R_______________{r@{R__| {r/@\ {r /@/ \@\ {R / {r @ |@@@@| {R \ {r /@/ \@\ {r |@| |@|{R / {r |@@@@| {R \{r |@| |@| {r \@\ /@/{R/ {r |@@@@| {R \{r\@\ /@/ {r<@@@@@@@@@@@> <@@@@@@@@@@@> {r |@| |@| {R /{r|@| {R Amity Chapel {r |@|{R\ {R / {r |@| {r |@| {R \ {R/ {r |@| |d| {R \ {r |@| {r |i| {r |@| {r |m| {r |@| {r |i|{x ~ 0 KS 1 H 200 M 200 E south~ You see a fountain. ~ D2 ~ ~ 0 0 7998 S #7996 Michus' Dragon House~ This room is bathed in a light{G green{x gas. There are holes burned into the walls and feces on the floor. A picture of Michus is on the eastern wall with the words 'I love my master' written under it. ~ 0 CD 0 E picture~ Michus looks so cute. ~ S #7997 Amity Road~ {C ....... {g /|\{m \./ \./ {C /\\\\\\\\\\\ {g /|\ |{m \./ \./ {C ! ////\\\\\\\\\\\\\\ ! {g |/|\|{m \./ {C ! ////// \\\\\\\\\\\\\\\! {g /|\| | |{r ____ ____ {C !!///// \\\\\\\\!! {g | | | |{r /armor \ / arms \ {C !!/ \\\!! {g | | | |{r/ ______ \ / ______ \ {C !! ,,,,, ,,,,, !! {g | | | |{r | | | | | | | {C !! ==*== ==*== !! {g | | | |{r | .| | | | .| | {C !! \ !! {g | | | |{r | | | | | | | {C ! \ || / ! {B %******%{c + + + + + + + + + + + + {C ! \ || / !{B %''''''%{c + + + + + + + + + + {C | || | {B %IP*RIP% {c + + {C | ( ) | {B %,,,,,,% {c + + {C #|\ /|# {B %RIP*RI% {c + + {C #####|\ \_,, ,,_/ /|##### {B %''''''% {c + {R _______ {C #######| \ / |#########{B %IP*RIP% {c + {R | Amity | {C #######| \___/ |########{C########### {c {R |_______| {c {c {c {R | {y Timon, a 'light' elf, Amity ranger tells you: {c {c {R | {y A chaotic evil being has taken over Amity, please helps us.{x ~ 0 0 1 E north~ You see a city square. ~ D0 ~ ~ 0 0 7919 D2 ~ ~ 1 0 7917 S #7998 North Amity Square~ {B, , ' ' , , ' ' , {B , ', ,' , {B , , ' ' ,{r###{B, ' ' , , {B , , ,{r###{B, , , {B , , ' {r |||{B ' , , {B , , ' {r ||| {B ' , , {B , , '{r |||{B ' , , {B , , ' {r |||{B ' , , {B , , ' {r ||| {B ' , , {B , , ' {r ||| {B ' , , {B , , ' {r ||| {B ' , , {B , , '{r ||| {B ' , , {r \===================================================/ {r \===================={R Amity{r ====================/ {r \================={R Fountain{r ================/ {r \=======================================/ {r /=================\ {r /====================\{x ~ 0 CKS 1 E north~ You see a chapel. ~ E south~ You see a city square. ~ E south~ You see a city sqaure. ~ D0 You see a chapel. ~ ~ 0 0 7995 D2 ~ ~ 0 0 7919 S #7999 indoors~ ~ 0 CD 0 S #0 #SPECIALS M 7900 spec_cast_cleric Load to: the Grand Knight of paladins M 7901 spec_cast_paladin Load to: Teema M 7920 spec_cast_mage Load to: An oread Amity mage M 7921 spec_cast_mage Load to: A dark Elf mage M 7931 spec_thief Load to: a dark elf thief M 7945 spec_cast_cleric Load to: a dark elf female M 7954 spec_breath_frost Load to: Tirsch M 7955 spec_breath_frost Load to: Conunum M 7956 spec_breath_frost Load to: Forni M 7957 spec_breath_frost Load to: Cation M 7958 spec_breath_frost Load to: Oread Prince Michus M 7964 spec_cast_mage Load to: a light elf mage M 7974 spec_cast_mage Load to: a mage apprentice M 7975 spec_breath_frost Load to: Odilon M 7979 spec_cast_cleric Load to: a light elf priest M 7984 spec_cast_mage Load to: a master mage M 7996 spec_breath_gas Load to: Mucous M 7998 spec_cast_druid Load to: druidyke S #RESETS D 0 7900 0 1 * The north door of Outside Michus' Amity Palace is closed D 0 7901 1 1 * The east door of S. Palace Hallway is closed D 0 7901 2 1 * The south door of S. Palace Hallway is closed D 0 7901 3 2 * The west door of S. Palace Hallway is closed and locked D 0 7902 1 2 * The east door of Michus' Library is closed and locked D 0 7904 1 1 * The east door of N. Palace Hall is closed D 0 7904 3 1 * The west door of N. Palace Hall is closed D 0 7905 1 1 * The east door of Michus' Sitting Room is closed D 0 7910 3 1 * The west door of The Treasury is closed D 0 7911 2 2 * The south door of Michus' Bedroom is closed and locked D 0 7912 0 2 * The north door of Palace Balcony is closed and locked D 0 7917 0 1 * The north door of Entrance to Amity is closed D 0 7920 0 1 * The north door of Dusk Avenue is closed D 0 7920 2 1 * The south door of Dusk Avenue is closed D 0 7921 2 1 * The south door of W. Mage Guild 1 is closed D 0 7922 0 1 * The north door of W. Mage Guild 2 is closed D 0 7923 0 1 * The north door of Dusk Ave. & Dark St. is closed D 0 7923 3 1 * The west door of Dusk Ave. & Dark St. is closed D 0 7924 2 1 * The south door of W. Mage Guild 3 is closed D 0 7925 1 1 * The east door of W. Mage Guild 4 is closed D 0 7926 2 1 * The south door of Nightfall Blvd. & Dark St. is closed D 0 7926 5 2 * The down door of Nightfall Blvd. & Dark St. is closed and locked D 0 7927 0 1 * The north door of W. Amity General Store is closed D 0 7928 2 1 * The south door of 1 W. Nightfall Blvd. is closed D 0 7929 0 1 * The north door of A Farm Market is closed D 0 7930 2 1 * The south door of 2 W. Nightfall Blvd. is closed D 0 7931 0 1 * The north door of W. Amity Bakery is closed D 0 7932 2 1 * The south door of Nightfall & Beyond is closed D 0 7932 3 1 * The west door of Nightfall & Beyond is closed D 0 7933 0 1 * The north door of W. Amity Sweets is closed D 0 7934 1 1 * The east door of W. Amity Jewelers is closed D 0 7935 1 1 * The east door of Beyond Night Avenue is closed D 0 7935 3 1 * The west door of Beyond Night Avenue is closed D 0 7936 1 1 * The east door of W. Amity Arms is closed D 0 7937 3 1 * The west door of W. Amity Armory is closed D 0 7938 1 1 * The east door of 1 N. Beyond Night Ave. is closed D 0 7938 3 1 * The west door of 1 N. Beyond Night Ave. is closed D 0 7938 5 2 * The down door of 1 N. Beyond Night Ave. is closed and locked D 0 7939 1 1 * The east door of Luta's House is closed D 0 7940 3 1 * The west door of Enem's Home is closed D 0 7941 1 1 * The east door of 2 N. Beyond Night Ave. is closed D 0 7941 3 1 * The west door of 2 N. Beyond Night Ave. is closed D 0 7942 1 1 * The east door of Meeze's Abode is closed D 0 7943 3 1 * The west door of Komack's Place is closed D 0 7944 1 1 * The east door of 3 N. Beyond Night Ave. is closed D 0 7944 3 1 * The west door of 3 N. Beyond Night Ave. is closed D 0 7945 1 1 * The east door of Parish's Manor is closed D 0 7946 3 1 * The west door of Prim's Abode is closed D 0 7947 1 1 * The east door of 4 N. Beyond Night Ave. is closed D 0 7947 3 1 * The west door of 4 N. Beyond Night Ave. is closed D 0 7948 1 1 * The east door of Wick's Residence is closed D 0 7949 3 1 * The west door of Bane's House is closed D 0 7950 1 1 * The east door of 5 N. Beyond Night Ave. is closed D 0 7950 3 1 * The west door of 5 N. Beyond Night Ave. is closed D 0 7951 1 1 * The east door of W. Amity Chapel is closed D 0 7952 3 1 * The west door of W. Amity Church is closed D 0 7953 4 2 * The up door of W. Amity Barracks is closed and locked D 0 7958 1 1 * The east door of 6 N. Beyond Night Ave. is closed D 0 7958 3 1 * The west door of 6 N. Beyond Night Ave. is closed D 0 7959 1 1 * The east door of W. Amity Law is closed D 0 7960 3 1 * The west door of W. Amity Court is closed D 0 7961 1 1 * The east door of 7 N. Beyond Night Ave. is closed D 0 7961 3 1 * The west door of 7 N. Beyond Night Ave. is closed D 0 7962 1 1 * The east door of W. Amity Prison is closed D 0 7963 3 1 * The west door of W. Amity Administration is closed D 0 7975 5 2 * The down door of Amity Priest Guild is closed and locked D 0 7984 5 2 * The down door of 6 N. Evening Ave. is closed and locked D 0 7990 4 2 * The up door of E. Amity Barracks is closed and locked D 0 7993 4 2 * The up door of W. Amity Base 1 is closed and locked D 0 7994 4 2 * The up door of E. Amity Base 1 is closed and locked D 0 7997 2 1 * The south door of Amity Road is closed M 0 7957 1 7902 1 * Load Cation E 0 7957 16 16 * {b an iron, redwood, oread mountain axe (=x=){x is loaded wielded of Cation E 0 7962 10 10 * {m the fur from a mountain lion's arms =x={x is loaded on the arms of Cation G 0 7983 -1 * {g the key to insomnia{x is given to Cation M 0 7956 1 7908 1 * Load Forni E 0 7956 16 16 * {m an oread, redwood flail of enmity (=x=){x is loaded wielded of Forni G 0 7971 -1 * {g the key to knowledge =x={x is given to Forni G 0 7963 -1 * {m a topaz ring of turbulent apathy{x is given to Forni M 0 7958 1 7912 1 * Load Oread Prince Michus E 0 7959 5 5 * {y an oread, gilded, copper breastplate (=x=){x is loaded on the torso of Oread Prince Michus E 0 7960 7 7 * {b an oread nymph, bear fur, loin cloth (=x=){x is loaded on the legs of Oread Prince Michus E 0 7961 6 6 * {r (branded) the{y ==x=={r symbol on michus' forehead{x is loaded over the head of Oread Prince Michus E 0 7958 16 16 * {w an oak, oread, silver tipped spear (=x=){x is loaded wielded of Oread Prince Michus O 0 7996 0 7912 * A huge{g 'dog house'{x loaded to Palace Balcony O 0 7974 0 7915 * {g a poplar tree{x loaded to Amity Trail O 0 7901 0 7915 * A{b sign{x loaded to Amity Trail O 0 7974 0 7917 * {g a poplar tree{x loaded to Entrance to Amity O 0 7995 0 7917 * {c a wamity and eamity map{x loaded to Entrance to Amity O 0 7977 0 7919 * {y a dead poplar tree{x loaded to Amity Square O 0 7974 0 7919 * {g a poplar tree{x loaded to Amity Square O 0 7977 0 7920 * {y a dead poplar tree{x loaded to Dusk Avenue M 0 7921 4 7921 1 * Load A dark Elf mage E 0 7921 16 16 * {y a corroded, oread mined, copper polearm (=x=){x is loaded wielded of A dark Elf mage M 0 7921 4 7922 1 * Load A dark Elf mage E 0 7921 16 16 * {y a corroded, oread mined, copper polearm (=x=){x is loaded wielded of A dark Elf mage O 0 7977 0 7923 * {y a dead poplar tree{x loaded to Dusk Ave. & Dark St. M 0 7920 14 7923 1 * Load An oread Amity mage M 0 7921 4 7924 1 * Load A dark Elf mage M 0 7921 4 7925 1 * Load A dark Elf mage O 0 7977 0 7926 * {y a dead poplar tree{x loaded to Nightfall Blvd. & Dark St. O 0 7977 0 7928 * {y a dead poplar tree{x loaded to 1 W. Nightfall Blvd. M 0 7931 4 7929 1 * Load a dark elf thief G 0 7969 -1 * {c (glazed){c some shades of chaotic disinterestedness =x={x is given to a dark elf thief O 0 7978 0 7930 * {y a dead poplar tree{x loaded to 2 W. Nightfall Blvd. M 0 7920 14 7930 1 * Load An oread Amity mage M 0 7931 4 7931 1 * Load a dark elf thief G 0 7969 -1 * {c (glazed){c some shades of chaotic disinterestedness =x={x is given to a dark elf thief O 0 7977 0 7932 * {y a dead poplar tree{x loaded to Nightfall & Beyond M 0 7931 4 7933 1 * Load a dark elf thief M 0 7931 4 7934 1 * Load a dark elf thief O 0 7977 0 7935 * {y a dead poplar tree{x loaded to Beyond Night Avenue M 0 7939 4 7936 1 * Load a dark elf warrior G 0 7967 -1 * {r (burning){m a garnet stone of aimless aloofness =x={x is given to a dark elf warrior G 0 7981 -1 * {y a letter{x is given to a dark elf warrior M 0 7939 4 7937 1 * Load a dark elf warrior G 0 7967 -1 * {r (burning){m a garnet stone of aimless aloofness =x={x is given to a dark elf warrior G 0 7981 -1 * {y a letter{x is given to a dark elf warrior O 0 7977 0 7938 * {y a dead poplar tree{x loaded to 1 N. Beyond Night Ave. M 0 7920 14 7938 1 * Load An oread Amity mage M 0 7939 4 7939 1 * Load a dark elf warrior G 0 7981 -1 * {y a letter{x is given to a dark elf warrior M 0 7939 4 7940 1 * Load a dark elf warrior G 0 7981 -1 * {y a letter{x is given to a dark elf warrior O 0 7977 0 7941 * {y a dead poplar tree{x loaded to 2 N. Beyond Night Ave. M 0 7920 14 7941 1 * Load An oread Amity mage M 0 7945 4 7942 1 * Load a dark elf female E 0 7970 9 9 * {g the gauntlets of tumultuous nonpartisanship =x={x is loaded on the hands of a dark elf female G 0 7980 -1 * {m a note{x is given to a dark elf female G 0 7973 -1 * {y the key to organization =x={x is given to a dark elf female M 0 7975 2 7943 1 * Load Odilon E 0 7966 14 14 * {r (shimmering){w a wristlet of unbalanced detachment =x={x is loaded on the left wrist of Odilon G 0 7972 -1 * {b the key to baseness =x={x is given to Odilon G 0 7982 -1 * {r a card{x is given to Odilon O 0 7977 0 7944 * {y a dead poplar tree{x loaded to 3 N. Beyond Night Ave. M 0 7945 4 7945 1 * Load a dark elf female E 0 7970 9 9 * {g the gauntlets of tumultuous nonpartisanship =x={x is loaded on the hands of a dark elf female G 0 7980 -1 * {m a note{x is given to a dark elf female G 0 7973 -1 * {y the key to organization =x={x is given to a dark elf female M 0 7945 4 7946 1 * Load a dark elf female G 0 7980 -1 * {m a note{x is given to a dark elf female O 0 7977 0 7947 * {y a dead poplar tree{x loaded to 4 N. Beyond Night Ave. M 0 7945 4 7948 1 * Load a dark elf female G 0 7980 -1 * {m a note{x is given to a dark elf female O 0 7977 0 7950 * {y a dead poplar tree{x loaded to 5 N. Beyond Night Ave. M 0 7920 14 7950 1 * Load An oread Amity mage M 0 7952 4 7951 1 * Load a dark elf mage soldier E 0 7968 8 8 * {b (muddied){y two deerskin boots of disorder =x={x is loaded on the feet of a dark elf mage soldier G 0 7979 -1 * {b some paper{x is given to a dark elf mage soldier M 0 7954 2 7954 1 * Load Tirsch E 0 7965 13 13 * {y (stinking){g a mountain boar-hide belt{y =x={x is loaded around the waist of Tirsch E 0 7954 16 16 * {g the mace of mother nature gone bad (=x=){x is loaded wielded of Tirsch M 0 7955 2 7956 1 * Load Conunum E 0 7964 2 2 * {w an opal ring of agitated stoicism{y =x={x is loaded on the right finger of Conunum E 0 7955 16 16 * {r an oread mountain red grape vine{x is loaded wielded of Conunum O 0 7977 0 7958 * {y a dead poplar tree{x loaded to 6 N. Beyond Night Ave. M 0 7920 14 7958 1 * Load An oread Amity mage M 0 7952 4 7959 1 * Load a dark elf mage soldier E 0 7968 8 8 * {b (muddied){y two deerskin boots of disorder =x={x is loaded on the feet of a dark elf mage soldier G 0 7979 -1 * {b some paper{x is given to a dark elf mage soldier M 0 7952 4 7960 1 * Load a dark elf mage soldier G 0 7979 -1 * {b some paper{x is given to a dark elf mage soldier O 0 7977 0 7961 * {y a dead poplar tree{x loaded to 7 N. Beyond Night Ave. M 0 7920 14 7961 1 * Load An oread Amity mage M 0 7952 4 7963 1 * Load a dark elf mage soldier G 0 7979 -1 * {b some paper{x is given to a dark elf mage soldier M 0 7964 4 7964 1 * Load a light elf mage O 0 7974 0 7964 * {g a poplar tree{x loaded to Daybreak Avenue M 0 7920 14 7964 1 * Load An oread Amity mage M 0 7964 4 7965 1 * Load a light elf mage M 0 7964 4 7966 1 * Load a light elf mage O 0 7974 0 7966 * {g a poplar tree{x loaded to Daybreak and Noon M 0 7964 4 7968 1 * Load a light elf mage E 0 7921 16 16 * {y a corroded, oread mined, copper polearm (=x=){x is loaded wielded of a light elf mage O 0 7974 0 7968 * {g a poplar tree{x loaded to Noon and Afternoon M 0 7969 4 7969 2 * Load a light elf warrior M 0 7969 4 7969 2 * Load a light elf warrior O 0 7974 0 7969 * {g a poplar tree{x loaded to 1 W. Afternoon St. O 0 7974 0 7971 * {g a poplar tree{x loaded to 2 W. Afternoon St. M 0 7920 14 7971 1 * Load An oread Amity mage M 0 7969 4 7972 1 * Load a light elf warrior O 0 7976 0 7972 * {g a poplar tree{x loaded to Evening Ave. & Afternoon St. M 0 7920 14 7972 1 * Load An oread Amity mage M 0 7969 4 7973 1 * Load a light elf warrior G 0 7969 -1 * {c (glazed){c some shades of chaotic disinterestedness =x={x is given to a light elf warrior M 0 7974 4 7974 1 * Load a mage apprentice G 0 7981 -1 * {y a letter{x is given to a mage apprentice O 0 7974 0 7974 * {g a poplar tree{x loaded to 1 N. Evening Ave. M 0 7974 4 7975 1 * Load a mage apprentice G 0 7981 -1 * {y a letter{x is given to a mage apprentice M 0 7974 4 7976 1 * Load a mage apprentice G 0 7981 -1 * {y a letter{x is given to a mage apprentice O 0 7974 0 7976 * {g a poplar tree{x loaded to 2 N. Evening Ave. M 0 7974 4 7977 1 * Load a mage apprentice G 0 7967 -1 * {r (burning){m a garnet stone of aimless aloofness =x={x is given to a mage apprentice M 0 7975 2 7977 1 * Load Odilon E 0 7966 14 14 * {r (shimmering){w a wristlet of unbalanced detachment =x={x is loaded on the left wrist of Odilon G 0 7972 -1 * {b the key to baseness =x={x is given to Odilon G 0 7982 -1 * {r a card{x is given to Odilon O 0 7974 0 7978 * {g a poplar tree{x loaded to 3 N. Evening Ave. M 0 7979 4 7980 1 * Load a light elf priest G 0 7980 -1 * {m a note{x is given to a light elf priest O 0 7974 0 7980 * {g a poplar tree{x loaded to 4 N. Evening Ave. M 0 7920 14 7980 1 * Load An oread Amity mage M 0 7979 4 7982 1 * Load a light elf priest G 0 7980 -1 * {m a note{x is given to a light elf priest G 0 7973 -1 * {y the key to organization =x={x is given to a light elf priest O 0 7974 0 7982 * {g a poplar tree{x loaded to 5 N. Evening Ave. M 0 7920 14 7982 1 * Load An oread Amity mage M 0 7979 4 7983 1 * Load a light elf priest G 0 7980 -1 * {m a note{x is given to a light elf priest G 0 7973 -1 * {y the key to organization =x={x is given to a light elf priest M 0 7979 4 7984 1 * Load a light elf priest E 0 7970 9 9 * {g the gauntlets of tumultuous nonpartisanship =x={x is loaded on the hands of a light elf priest G 0 7980 -1 * {m a note{x is given to a light elf priest O 0 7974 0 7984 * {g a poplar tree{x loaded to 6 N. Evening Ave. M 0 7984 4 7986 1 * Load a master mage G 0 7979 -1 * {b some paper{x is given to a master mage O 0 7974 0 7986 * {g a poplar tree{x loaded to 7 N. Evening Ave. M 0 7984 4 7987 1 * Load a master mage G 0 7979 -1 * {b some paper{x is given to a master mage M 0 7984 4 7988 1 * Load a master mage E 0 7968 8 8 * {b (muddied){y two deerskin boots of disorder =x={x is loaded on the feet of a master mage G 0 7979 -1 * {b some paper{x is given to a master mage O 0 7974 0 7988 * {g a poplar tree{x loaded to 8 N. Evening Ave. M 0 7984 4 7989 1 * Load a master mage G 0 7979 -1 * {b some paper{x is given to a master mage M 0 7954 2 7991 1 * Load Tirsch E 0 7965 13 13 * {y (stinking){g a mountain boar-hide belt{y =x={x is loaded around the waist of Tirsch E 0 7954 16 16 * {g the mace of mother nature gone bad (=x=){x is loaded wielded of Tirsch M 0 7955 2 7992 1 * Load Conunum E 0 7955 16 16 * {r an oread mountain red grape vine{x is loaded wielded of Conunum G 0 7964 -1 * {w an opal ring of agitated stoicism{y =x={x is given to Conunum M 0 7993 2 7993 1 * Load Florius G 0 7994 -1 * {b two turquoise earrings of crazed impartiality{x is given to Florius E 0 7993 16 16 * {y a knotted oread mountain knife (=x=){x is loaded wielded of Florius G 0 7975 -1 * {g the sword of chaotic deeds{x is given to Florius M 0 7993 2 7994 1 * Load Florius G 0 7994 -1 * {b two turquoise earrings of crazed impartiality{x is given to Florius E 0 7993 16 16 * {y a knotted oread mountain knife (=x=){x is loaded wielded of Florius G 0 7975 -1 * {g the sword of chaotic deeds{x is given to Florius M 0 7997 1 7995 1 * Load a light elf female M 0 7996 1 7996 1 * Load Mucous G 0 7997 -1 * Some hollow,{g iridescent{x scales{g =x={x is given to Mucous E 0 7902 17 17 * A cursed dog tag is loaded held in the hands of Mucous O 0 7909 0 7998 * A crimson{r fountain{x loaded to North Amity Square M 0 7901 1 7998 1 * Load Teema S #SHOPS 0 #$