/* This is a snippet I wrote for rom 2.4. It is a the sharpen skill, that adds the sharp flag to weapons. Could you please add this Rom snippet area. Thanks, Steve Kynaston This is a skill that add's the sharp flags to weapons. This skill should be given to warroirs, and fighters. in act_obj.c */ /* Moyis and Almighty */ /* Sharpen Weapon Skill For Fighters*/ void do_sharpen(CHAR_DATA *ch, char *argument) { OBJ_DATA *obj; AFFECT_DATA af; int percent,skill; char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); /* find out what */ if (argument == '\0') { send_to_char("Sharpen what weapon?\n\r",ch); return; { obj = get_obj_list(ch,argument,ch->carrying); if (obj== NULL) { send_to_char("You don't have that item.\n\r",ch); return; } obj = get_obj_list(ch,argument,ch->carrying); if (obj== NULL) { send_to_char("You don't have that item.\n\r",ch); return; } if ((skill = get_skill(ch,gsn_sharpen)) < 1) { send_to_char("You have no idea how to sharpen weapons.\n\r",ch); return; } if (obj->item_type == ITEM_WEAPON) { if (IS_WEAPON_STAT(obj,WEAPON_SHARP)) { act("$p has already been sharpened.",ch,obj,NULL,TO_CHAR); return; } percent = number_percent(); if (percent < skill) { af.where = TO_WEAPON; af.type = gsn_sharpen; af.level = ch->level * percent / 100; af.duration = -1; af.location = 0; af.modifier = 0; af.bitvector = WEAPON_SHARP; affect_to_obj(obj,&af); act("$n pulls out a piece of stone and begins sharpening $p.",ch,ob j,NULL,TO_ROOM); act("You sharpen $p.",ch,obj,NULL,TO_CHAR); check_improve(ch,gsn_sharpen,TRUE,3); WAIT_STATE(ch,skill_table[gsn_sharpen].beats); return; } } send_to_char("You can only sharpen weapons.\n\r",ch); return; } } /* this should go into your const.c { "sharpen", { 93, 93, 93, 22 }, { 0, 0, 0, 6 }, spell_null, TAR_IGNORE, POS_RESTING, &gsn_sharpen, SLOT(0), 0, 36, "", "!Sharpen!", "" }, make sure you modify your db.c, merc.h, interp.c, and interp.h Thank you, Moyis moyis@mud.op.net almighty@mud.op.net Eternal Flames: mud.op.net 5000 */ /* ============================================================================= / ______ _______ ____ _____ ___ __ _ ______ ____ ____ _____ / \ | ____|__ __| _ \ / ____\ / _ \| \ / | ____| / __ \| _ \ / ____\ \ / | |__ | | | |_| | | | |_| | |\/| | |___ | | | | |_| | | / / | ___| | | | ___/| | __| _ | | | | ____| | | | | __/| | ___ \ \ | | | | | | | |___| | | | | | | | |____ | |__| | |\ \| |___| | / / |_| |_| |_| o \_____/|_| |_|_| |_|______|o \____/|_| \_|\_____/ \ \ / ============================================================================ ------------------------------------------------------------------------------ ftp://ftp.game.org/pub/mud FTP.GAME.ORG http://www.game.org/ftpsite/ ------------------------------------------------------------------------------ This file came from FTP.GAME.ORG, the ultimate source for MUD resources. ------------------------------------------------------------------------------ */