An Imm of mine suggested opening a new port for my MUD; one that is for PVP (one where all players are forced PK-active). The port would have the same content as the normal MUD etc, just everyone would be open to PK.
Right. Can't see what the point of having to sign on a different port to be PK on the same MUD.
Right, along the same lines though it seems a bit much to split your playerbase for the handful that prefer PvP. I've checked out your forums some, (I like Bleach =D) so I can kind of see where the suggestion would be coming from, but at the same time their need is just as fulfilled with your PvP flag.
Honestly, the people that leave their PvP flag on all the time are the same people that would play a PvP only port, so where is the gain, other than a smaller number of players per port + the need to keep both instances up to date with any area additions and the like. Perhaps just a change to your PvP flagging mechanic, is what they really want.
I could see a benefit to doing this, but only if you had 100's of active connections, not 10's and 20's. Big games do this sort of thing all the time but your able to split things up a lot when you have 1000's of active connections.
I'd like to announce the opening of BIYG's PVP/PK port! This was suggested by another Immortal and encouraged by a player (and new Immortal). At this time, I am unsure if I will keep this open for good. It depends on how the playerbase reacts to it. If I get negative feedback or no feedback, I will most likely close it.
This does not affect the main port (1801). You can all continue playing this MUD exactly the same as you have been.
The new PVP port is exactly the same as BIYG (quests, areas, etc) with three major differences: 1) Everyone is forced lethal. The only exceptions are that you don't have to be lethal until 2 hours of gameplay, you're safe for a bit after dying, and the rarely found saferooms are still safe. 2) Players, clans, hiscores etc have all been reset. On the PVP port, everyone will start from scratch. 3) There are no rules. Botting, triggers, macros etc are allowed. Take warning though, since it is open PK you will probably be killed while you are botting and away from the computer.
This new PVP port will open at 11pm EST tonight. Please ask any questions or concerns to me before that time.
Remember, this does not affect the MUD you are on now. The PVP port is optional. Oh and you can play both this port and the PVP port at the same time if you wish.
Grats Zeno, i was thinking about this last night on ways to enhance a 2 port approach, bridging the public channels on the 2 ports so that all your players on the pk and nonpk ports can still converse and possibly a unified who list between the 2 ports as well. Then you have not really lost anything and have just gained some insular pvp.
I just figured I would chime in. Using mud_mesg.c as a base I sucessfully made a unified who list for my main and coding ports, basically everything is "tagged" and then the parser picks it up and calls the right functions based on the tag. It updates on char login, and char logout to keep it up to date, as well as has an update_only message in case the character goes invis, or changes his/her title…etc.
Wouldn't it have just been easier to add a PVP Flag? You could even filter the channels based on if they have the PVP flag or not. I just think adding another port just for PVP is a waste.
You could just have it so there is a toggable feature so those who don't want to interact with them won't see messages from pvpers, and those who don't mind could still leave that on. I just think that if you have 2 ports up, it 1) makes your game look smaller, and 2) I think it's a conflict of interest.. Do I play on the PVP one or on the NonPVP one?
Just my thoughts anyway, it is ultimately your mud :)
Has anyone done this? Any thoughts?