01 Dec, 2008, kaervos wrote in the 61st comment:
Votes: 0
Now I connected, and after selecting "Start the Bloodbath", it is hanging, but didn't disconnect me. I assume you grabbed a breakpoint?
01 Dec, 2008, quixadhal wrote in the 62nd comment:
Votes: 0
I actually thought it was going to work for a second… I think the malloc checking routines just hung trying to verify things. For now, I'm disabling the routine that's causing it (the error is now in free() rather than realloc()… not a double-free either). It's almost as if some sort of optimization (by the compiler) is holding onto a reference to the thing I just free'd so it gets borked later.

For amusement, if I can't figure out what's wrong, I'll post the offending chunks of code and see if you guys see anything. It's code that's used to maintain a list of players, mostly for web page use, and thus isn't even essential.

It should be noted that in C++, such a problem wouldn't exist since we'd be using real strings. :)
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