Some time ago i added some speed snippet that allows for variable output sizes in flush buffer up to 5120K. I have been thinking and playing with values for this and i was wondering what if any value would be considered optimum size for output.
What i have been trying to achieve is a faster update response to very large overland map views. I jacked up the values quite a way and it would almost instantly update a map 80x40, but it seemed to get a slight lag every 4 or so rooms, i think this might have been because the buffer was not quite full and so was not being emptied, waiting for you to enter the next room to gain sufficient data to fill the bugger again. BTW, i was working with an 8K buffer and a flush size of 7168K.
I have that snippet installed. Remcon's LOP codebase has a variation of that snippet that, I believe, goes up to the full 8k buffers (or higher?).. but if you should find out what the optimum buffer size is, do let us know.