19 Aug, 2014, Atolmasoff wrote in the 1st comment:
Really, the game is hardly anywhere. But I'm opening it to folks to come see progress. The goal here is to try to clone Trenton's DBZ(FE) as closely as possible. Not adding a bunch of extra stuff.
Not to take away from any of the other successful clones of this MUD, but most are made in a different language etc… so I figured I'd do what I can with a typical codebase.
As of now, don't expect much. You'd pretty much just be sitting and talking while I test stuff.
Currently I'm working on the combat system. Already mostly there, just have to keep plugging on it. I started this MUD this AM, and to be honest, have made fantastic progress. It may sound crazy, but I really don't see the PvP mechanics of the game being too hard to do.
The Mob AI will probly slow me down a day or two, but yea..
Again, wanna see what's going on? Here's the address again.
20 Aug, 2014, Atolmasoff wrote in the 6th comment:
It's based off of Rom 2.4 But the code has been almost completely bypassed.
I'm just comfortable working with this codebase, and so far I haven't had any issues.
Currently adding in a 255x255 world map that will work off a coordinate system. So currently working out the formulas to return the correct results when people are in negative coordinate numbers.
And by Gutted, I mean I've just ignored most of player creation. Combat is going to be completely disabled, and most commands removed. I just don't feel like creating all of the background things when I can just change ROMs to do my bidding.