25 Jul, 2007, Catarate wrote in the 1st comment:
Votes: 0
Alright, I'm trying to create a tattooing system, but I am having trouble implementing it into the game. I created a tattoo.c to contain do_tattoo, but I'm not sure on how to create a new structure for tattoo labels. I need to define TATTOO_BLACKSUN, and that would go in merc.h as BV00? Also, I want to make the tattoo show itself when a player looks at a tattooed person underneath that person's description. Would this just be if-then checks after description and before equipment? What else would I need?

Thank you!
25 Jul, 2007, Justice wrote in the 2nd comment:
Votes: 0
Yes, it would be if checks after the description. How are you handling the tattoos, you talk about a struct, but then mention a bitvector.
25 Jul, 2007, Catarate wrote in the 3rd comment:
Votes: 0
I've got it figured out, thanks anyways!