Greetings Mudbytes! I have some spectactular news about Empiremud, it is back and stronger then ever with changes being made to it on a DAILY basis! To give you a really good idea of what I am talking about here is a website address where they host a wordpress AND a change log as well!
I still use the same creative names I used on my first mud. Hard to forget them when you've been using them for 15 or so years.
Can't agree with you more, I have been using the same set of character names for a very long time, only time I can't use them is if someone else has already claimed it on a mud but that doesn't happen very often to me.
Since somebody already posted a thread here, I'll just post my canned advertisement to give us a little bump:
EmpireMUD has been around in the MUD community for over a decade now. My impression of it previously was that it was defunct, abandoned and wouldn't see any development.
This is no longer true. The original creator, Paul Clarke, has come back to resume development of EmpireMUD 2.0. Since April of 2013, Paul has been making major DAILY updates to the game, making it a playable and complete codebase for anyone interested in empire building gameplay. Some information about what's changed since the original:
- Originally White Wolf based, the setting has been modified to have a more original theme. The game still features magic, vampires and all sorts of supernatural elements, but the lore is original now. - An all new skill-based progression system, removing the old roleplay based progression system. 150+ new abilities and another 50 abilities retained from the old system. - An 800x600 tile ASCII map with distinct biomes that players can explore and build their Empires across. - A completely revamped building system complete with additional buildings not present in EmpireMUD 1.0. - Empire NPCs that perform essential chores for your cities and Empire, allowing you to focus on something other than gathering basic resources. - Plans for a dungeon based adventure system, as well as incentives to engage in Empire vs. Empire conflict.
If you're a fan of Don't Starve, Minecraft and other survival games, EmpireMUD will appeal to you. Even if you aren't experienced with those games, there really is something for everyone on EmpireMUD 2.0. Check out our website at http://www.empiremud.net to see all the changes that have been made or connect at empiremud.net port 4000 and make a character!
I've been looking at MUDs for years and this is hands down the most impressive CircleMUD I've ever encountered. It's a weird mixture of Minecraft and Civilization. It's a bit rough around the edges right now (I imagine because it's still in Alpha?) However, it is well worth your time to log on and check it out. Major kudos to the developer - it must have taken bucket loads of work to reach this point.
So I've been playing this game for the past couple of days after stumbling across this post on MudBytes in my free time at work and I must say that it is quite fun. Draxen is absolutely right in saying that it's a weird (but good!) mixture of minecraft and civilization. Fairly in depth and seemingly stable, I'd have to recommend this mud to anyone into a more immersive online strategy empire building role playing sandbox experience.