/* Another fine mess! What this one does is, is average the char's food values
* using the lowest one thrice to give the display a little more bounce - Fallon */
IS_NPC(ch) ? 99 :
( ch->pcdata->condition[COND_BULK] +
ch->pcdata->condition[COND_PROT] +
ch->pcdata->condition[COND_CARB] +
(( (ch->pcdata->condition[COND_BULK] <= ch->pcdata->condition[COND_PROT] ?
ch->pcdata->condition[COND_BULK] : ch->pcdata->condition[COND_PROT]) >=
ch->pcdata->condition[COND_CARB] ? ch->pcdata->condition[COND_CARB] :
(ch->pcdata->condition[COND_BULK] <= ch->pcdata->condition[COND_PROT] ?
ch->pcdata->condition[COND_BULK] : ch->pcdata->condition[COND_PROT]) ) * 2) ) / 5,