28 Mar, 2011, kiasyn wrote in the 1st comment:
Votes: 0
=  3) sign               Not set.                                             =
= 4) traits Not set. =
= q) quit =
Please make a selection:
= The Ram Stinky ram =
= The Bull Stinky bull =
= The Twins The twins =
= The Crab I pinch =
= The Lion Roar =
= The Virgin Davion =
= the Scales Balance is justice =
= The Scorpion Comedy TBA =
= The Archer Elegarn =
= The Capricorn Most boring =
= The Maiden Sezen =
= The Sea Moon Harbor =
Under which sign were you born?

i lol'd.
28 Mar, 2011, Chris Bailey wrote in the 2nd comment:
Votes: 0
Haha, me too =P
28 Mar, 2011, Ssolvarain wrote in the 3rd comment:
Votes: 0
= The Crab I pinch

Did he have his claws all over your body? Did he… pinch you?!
28 Mar, 2011, plamzi wrote in the 4th comment:
Votes: 0
I just want to be "Most boring."

Seriously though, I wonder what my game would look like if I tried to translate it into Mandarin without speaking a word of it.
19 Jul, 2011, Runter wrote in the 5th comment:
Votes: 0
Since this is the only thread on the codebase I thought I'd mention some updates. :)

I finally merged some of the outstanding fixes into coralmud. I also set up bundler to make the installation process easier, and fixed a few other issues (like config files and using mysql by default. Now uses sqlite3 since it's so easy.) I also moved the project from google code to github for it's primary host. Also made it a bit more obvious once the game is running how to set up an administrator account. (omni command to get editor privs, and then edit command on your own pfile to change permissions to commands.)
19 Jul, 2011, Runter wrote in the 6th comment:
Votes: 0
Oh, I should also mention that github is now the primary host for the project, and the easiest way to get the source is(once git is installed):

git clone git://github.com/jeffreybasurto/CoralMud.git

That'll get you the full file structure ready to go.